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Full text of "PC Zone - Issue 091 (2000-07)(Dennis Publishing)(GB)"

PC GAMES NIRVANA, 



WORLD EXCLUSIVE REVIEW 




Better than Half-Life? 



DEFINITIVE REVIEWS 



MDK2 

SOULBRINGER 

STARLANCER 

ALLEGIANCE 

EURO 21 



iii 



EXCLUSIVE INTERVIEW 



RED ALERT 2 

Westwood unveils the most 
eagerly awaited sequel ever 



IF YOUR COVERMOUNT IS MISSING PLEASE CONSULT YOUR NEWSAGENT 

O TMY COMPO: Who is the big man behind DaikatanJ> 



£3.50 JUL 2000 PCZ#91 



PLUS! QUAKE III: TEAM ARENA • COLIN MCRAE RALLY 2.0 • DINO CRISIS • 
LEMMINGS REVOLUTION • SYDNEY 2000 • MAFIA • POOL OF RADIANCE II 




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i ISSUE #91JUL 2000 




SOULBRINGER Read the definitive 
review of Inforgrames' epic RPG. 



PGZCONTENTS 




We take a look at the games we're 
expecting to see later this year 

44 C&C: RED ALERT 2 

New screenshots and an exclusive 
interview with the team behind 
Westwood's follow up to Red Alert 

48 COLIN MCCRAE RALLY 2.0 

The original was one of the finest rally 
games ever to grace the PC. Number two 
looks like it's going to be even better 

50 DINO CRISIS 

Run like you've never run before, the 
dinosaurs are coming to the PC 

53 POOL OF RADIANCE II: 
RUINS OF MYTH DRANOR 

A new RPG from Stormfront Studios 

54 STARTOPIA 

Your chance to create and manage 
your very own intergalactic paradise, 
hopefully 

56 WORLD WAR II ONLINE 

Relive the war your grandparents 
fought in, via the Internet 

57 SYDNEY 2000 

Now you don't have to train every day for 
ten years to compete in the Olympics 



The most definitive reviews section around. All the latest and greatest PC games (and, of course, some of the worst) come under 
the cynical PC ZONE microscope. This is the place to come before shelling out on that new game you've got your eye on 



NEW GAMES 

62 DAIKATANA 

You thought it would never happen, well 
here it is. Check out our exclusive review 

66 MDK2 

Take control of Max, Doctor and Kurt, and 
battle the forces of evil 

68 S0UL8RINGER 

An epic RPG from Infogrames 

71 DOGS OF WAR 

Futuristic RTS action 

72 ALLEGIANCE 

A massive space combat online game, 
where teams battle for supremacy 

75 EURO 2000 

The latest FIFA title comes in for review 

76 LEMMINGS REVOLUTION 

Those suicidal rodents make a 
3D comeback 

78 STARLANCER 

The eagerly awaited space combat game 
from the creators of Wing Commander 



80 TACHY0N: THE FRINGE 

80 SIMCITY 3000: WORLD EDITION 

81 MARTIAN GOTHIC 
85 TEST DRIVE 6 

81 NASCAR 2000 

SUPERTEST 

82 FOOTBALL GAMES 

This month the PC ZONE crew get 
together and search for the ultimate 
PC football game. Can FIFA stay top 
of the PC footie league? 

BUDGET REVIEWS 

91 ANCIENT WORLDS BOX SET 

91 HEROES OF MIGHT & MAGIC 
TRILOGY 

92 DUNE 2000 

92 SCREAMER RALLY 
92 MUTANT PENGUINS 
92 MASS DESTRUCTION 
92 ARMY MEN 
92 UPRISING 



READERS' REVIEWS 

94 FEEDBACK 

Most of you were singing Soldier Of 
Fortune's praises, slagging off The Sims 
and questioning our score for Ultima 
Ascension. Oh, and we've got 
our first compo winner 

103 READERS' SURVEY 

Have your say about PC ZONE 

FEATURES 

97 PANTS PEOPLE 

A tongue in cheek look at your 
suggestions for a new 'Pants' logo 

98 THE HISTORY OF GAMES: 
PART II -SPACE COMBAT 

Looking back at the genre's development 

108 WINDOWS UNLOCKED 

Everything you've ever wanted, or 
needed, to know about Windows 

149 THE LIONHEAD DIARIES 

Check out the developer's progress on 
Blacks White 



4 PCZONE#91JUL2000 



CONTENTS 






Quite literally the most definitive games 
news section in the universe, including 
news from E3 in Los Angeles 

16-33 BULLETIN 

Gaming news from all over the planet. 
If it's worth knowing, we'll tell you 

10-13 TOP STORIES 

We take an in-depth look at Afaffaand 
Battle Isle: TheAndosia War 

23 THE PC ZONE CHARTS 

Current and past PC games charts, and 
the chance to win the Top 1 games 

30 ONLINE DIARY 

The latest Internet gaming news 

34-35 H0TSH0TS 

After the recent release of the Phantom 
Menace on video, we take a look at 
Activision's next Star Wars game 

36-39 STARS IN THEIR EYES 

A report on the recent professional 
games tournament in the USA 



■ ;W I | l : l ;H I 



Lots of stuff about stuff, or something 
like that 

40 MAILBOX 

Go on, get it off your chest. Write a letter 
to the Editor and if you're really lucky you 
might win a Microsoft IntelliMouse 

132 SUBSCRIBE 

Save money and get PC ZONE delivered 

142 PC ZONE TOP 100 

We've revamped and rescored all the 
games in our Top 100 -just for you! 

150 ON THE CD 

Along with the latest playable demos and 
patches, we've got Sudden Strike and 
loads of new maps for Counter-Strike 

156 WHAT'S ON YOUR HARD DRIVE? 

Readers reveal their innermost secrets 
to PC ZONE 



The most extensive and comprehensive 
tips section in town 

116 CHEAT MASTER 

Having troubles? Well, don't stress, 'cos 
Keith Pullin's here to help you out 

118 STAR TREK: ARMADA 

A strategy guide to help you become the 
most feared commander in the galaxy 

120 THIEF II: THE METAL AGE 

Make stealing and sneaking easy, with 
this guide to the first half of Thief II 

128 DEARWANDY 

He speaks binary, don'tcha know 

130 WATCHDOG 

Got a gripe about a game or a publisher? 
Have a cry on Adam Phillips' shoulder 



Just when you thought the mag had 
ended... blimey, a whole lot more! 

154 EXTENDED PLAY 

Want some free stuff for FreeSpace 27 
You've got it. The recent space sim 
Supertest winner gets a new leash of life 

158 THE WORLD ACCORDING TO... 

The Razorworks gang talk about the 
future of flight sims and chopper sims, 
and drop hints about what their next 
game will be 

162 TEAM TALK 

Dave Woods reveals all the goings on 
in the PC ZONE office this month, 
including everything from his own 
personal Daikatana dramas to Chris's 
Soulbringer screaming sessions 



THE COMPO NO ONE FINDS canuft mm M mantftcae quail m re. 

goodies. Send your en»y on a uoslcad addressed lo: The Compo Ho One Finds (91), PC ZONC, 1 9 Bolsover Street, London 
W1P7HJ Iiw.MuslL'nlfywiltiBiecotrectaiisvveiplucKaloulotliwtiatwiiBamyste'yixw) Tlie ecWw's Oewswn islaidl Qosngdste 
Monday 3rd July 2000. The winner ot out May (»89) cover compo was Mr K Higiielt Iroui Berwick ■on-Tweed. wlw who sometl»iig frooi 
the SM. prttes cupboard lor sending m the coned answer (I'm gong in) lo our last little leaser. 



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Tel: 01293 651300 Fax: 01293 651301 



PCZDNE 

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LONDON W1P7HJ 

TEL: 020 7631 1433 

FAX: 020 7436 1321 

EMAIL: letters.pczone@dennis.co.uk 

WEBSITE: www.pczone.co.uk 

RACING TOWARDS DEADUNE 

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Deputy Editor Dave Woods 020 79173830 

News Editor Richie Shoemaker 020 79175675 

Section Editor Mark Hill 020 7917 3864 

Art Editor Phil Clark 020 7917 3911 

Production Editor Ruth Lindsay 02079173914 

Staff Writer Martin Korda 0207917 7698 

Designers .David McCormack. Tim MacDonald, Colin MacWeworth 

Sub Editors Clive Andrews, Lara Kilner 

Writers Charlie Brooker. Steve Hill. James Lyon, Adam Phillips, 

Keith Pullin, Carlos Ruiz, Alison Baker, Phil Wand, 

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CD Producer Alan Stonebridge 020 7917 7646 

CD Editor Daniel Emery 020 7917 7689 

Origination Elements 02073230022 

Printed in England by FT Heron 

Distribution Seymour Distribution 

CHEERING THEM ON 

Publisher HelenCribb 02079175644 

Group Publisher TimPonting 020 7917 7666 

Consultant Creative Director Vici MacDonald 

Advertisement Director lanWestwood 

Advertisement Manager Mandy Hewitt 0207917 3873 

adman.pczone@dennis.co.uk 

Senior Sales Executive Richard Downey 020 7917 7708 

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New Media Sales Manager Pete Wootton 020 791 7 781 1 

Production Jaime Shepherd 020 79173994 

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BACK ISSUES: 01789 490215 

NEXT ISSUE: PCZmi (August) 

goes on sale on Thursday 29 June. 
Don't miss it! 

^^^^^^ KZDJC is published 1 3 times a year by 
f&Wp >V Dennis Publishing Ltd. Company registered in 
^C MSr England, number 1 138891 . Entire contents © 
^ i ^^~ ^^^^^ Dennis Publishing Limited licensed by Felden 
I ."^ - T . I PC ZONE is pleased to recognise all copyrights. 
I . I Wherever possible m have acknowledged the 

I— M—M—M—i copyright holder. It we haven't, contact us and 
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EDITOR'S LETTER 




BY WAY OF 
RESPONSE... 



Your comments to PC ZONE are always welcome. Whether you're writing in 
to criticise or praise us or just need to get something off your chest, I want 
to hear it. But most importantly, I want to know what you want to see in 
the mag. Over the last few months I have been swamped with letters on the 
subject of online gaming. An increasing percentage of the ZONE readership 
are calling out for more coverage on this aspect of gaming, and we will be 
responding in style next month. A new extensive online section will cover 
everything you ever wanted, or needed, to know about online gaming but 
were too bored too ask. News, previews, reviews, features, we'll have the 
lot, and, judging by the impressive line-up of online games at this month's E3 show in 
LA, you can expect this side of gaming to become part of your staple gaming diet very 
soon, if it's not already. The arrival of affordable high-speed connections will go a long 
way to making this happen. Gone will be the days of connecting to the Net with a 
dodgy modem and getting humiliated by every American in sight because your frame 

rate is not up to scratch. If you're not yet 




*Gone will be the days of dodgy 
modems and getting humiliated 
by Americans because your 
frame rate is not up to scratch * 



connected, or you don't understand what 
those new fangled ADSL things mean, fear 
not, we'll be looking at all the new high- 
speed connection deals on offer, testing 
them rigorously, and then reporting back 
to you with our results. 
Things to look forward to in next month's Online section include an Ultima Online 2 

preview, a head-to-head battle between the EverQuest and Ultima Online expansion 

packs, a news report on Sovereign, a game we expect to change the real-time strategy 

genre forever, and the latest on Neocron, a virtual world online that looks like a 

futuristic version of Kingpin with knobs on. 
This new section will be brought into the magazine in addition 

to all the things we already cover, so next month's ZONE will be 

even bigger and better than ever before. We are confident this 

will make us even more of an authority on everything game 

related, and I look forward to your feedback on this 

development when it arrives. 

Best regards, enjoy the issue 



**L> 





Chris Anderson 

Editor 




© Tribes 2 will be at the forefront of online-only gaming 

JUL 2006 #91 PCZ 



m 



m 








Leave the gun. 
Take the cannolis. 





HIDDEN & DANGEROUS, ITS THE... 



ALL YOU NEED TO KNOW 



DEVELOPER Illusion Softworks 
PUBLISHER lake 2 Interactive 
WEBSITE www.illusionsoftworks.com 
EXPECTED RELEASE DATE Lnd 2000 




IN SUMMARY 



You've seen The Godtatherand you want to be a 
gangsta. Well, here's your chance. This game gives you 
the opportunity to work your way through a huge city in 
America, completing missions on loot and in vehicles. 



WHAT'S THE BIG DEAL? 



It's from the developers of Hidden & Dangerous, and 
it's using an enhanced version of the Insanity engine. 

The level of detail is unbelievable with moe than . . doesn M spen( | time with a game like this, can never be a real man. Ain't 

30 vehicles to steal and smash. We reckon this could h man «hw hww« • *i»vi « =j 

be a Classic. 



dat da truth? 

O SLEEPING WITH THE FISHES Dave Woods 



lO PC ZONE #91 JUL 2000 




Here's the rub. It's 
prohibition time. Jobs 
are scarce and moral 
is low. The city is 
effectively being run 
by two rival crime 
families. If you've got a 
job you're lucky, and if you've got any 
sense you'll stay out of trouble. Get 
involved and you're a marked man, 
and marked men normally end with 
extra ventilation. 

Take Tommy. A cabbie who kept his 
head and foot down. Getting people 
from A to B was his craft and he was 
good at it. Until the day he managed 
to get in the way of a hit. Losing the 
job was only the start of his troubles, 
and his career as a full-time gangster. 
Mafia is the latest project from the 
Hidden & Dangerous team, which is 
just one reason why we're hugely 
excited about its prospects. Set in 
an imaginary US city, Lost Heaven, 
Mafia is going to be built around an 
enhanced version of the Insanity 
engine. And the prospect of a fine- 



tuned version of Hidden & Dangerous 
set in the gangster-riddled prohibition 
era is almost too much to bear. 

It gets better though. Lost Heaven 
is big (lOsq km, surrounded by 40sq 
km of suburbs) and rumoured to be 
extremely detailed. None of the 
buildings will be repeated and designs 
are based on historical photographs 
and photo-realistic textures. 

Vehicles and pedestrians make the 
city live and breathe, widi the police 
on hand to ensure that law and order 
is maintained. And that includes you. 
Commit an offence in public and 
you're likely to be hounded, clapped 
in irons and left to rot in some dingy 
dirthole - unless you've got them in 
your pocket, of course. 

Throughout the game you're given 
missions by the Don. Some of these 
involve car chases, others are going to 
follow the more traditional Hidden & 
Dangerous route, in third-person 
mode, creeping and shooting your 
way around the city streets, cracking 
safes and even the odd assassination 



involving public dignitaries. 
Unlike H&D you only control the 
main character. Where other 
characters join you the game's AI is 
going to be tested to the limit. 

The potential of this title is huge. 
By using such a rich and interesting 
setting, Mafia is sure to attract every 



to have to be spot on, and 
a lot better than in H&D. Also, the 
driving sections may dilute from the 
stealth 'em up action we all love. If 
these fears prove unfounded then 
we might possibly have a brand 
new Classic on 
our hands. C3 



••By using such a rich and interesting 
setting, Mafia \s sure to attract every 
would-be hood* 



would-be hood, and with the 

promise of the improved 

Insanity engine 

and the talents 

of the H&D 

development team 

behind it, the 

reality might just 

be as good as the 

concept. 

We do have a few 
concerns though. The 
AI of your companions is going 




© Ride taxis or steal 
your own wheels. 



JUL 2000 #91 PC ZONE 11 







WAR ON A DISTANT PLANET 



ALL YOU NEED TO KNOW 



DEVELOPER Cauldron 
PUBLISHER Blue Byte 
WEBSrTE www.battleisle.com 
EXPECTED RELEASE DATE September 



Fourth in the long-running strategy series, Battle Isle: 
TheAndosia Warpicks up the story from where its 
predecessor left off - right in the middle of a new war. 
Combining real-time resource management and turn- 
based strategy, it's a 3D game that offers depth, 
tactics and stunning graphics. 



WHAT'S THE BIG DEAL? 



The big deal is simply that Battle Isle is making a return 
after five years. Incubation - Battle Isle's 1 997 squad- 
based spin-off was good, but for epic warfare across an 
entire planet it didn't quite cut the mustard. It's good to 
see that Blue Byte is keeping the game true to its roots, 
disregarding the trend for fast-paced real-time strategy, 
while embracing some of its more interesting facets. 



12 PC ZONE #91 JUL 2000 



BATTLE ISLE: 

THE ANDOSIA WAR 

Battle Isle rages on, but now it's in 3D for the first time 



O HEXED Richie Shoemaker 







As with its predecessors, Battle Isle 4 will sport in-game cut-scenes. 



Take the battle across land, sea and air. 



If you think real-time strategy is 
too fast-paced and turn-based 
strategy is too ponderous, 
maybe you should be thinking 
about a game that combines the 
two. The Andosia War from Blue 
Byte aims to do just that and 
seeing as it's the fourth in the ever- 
popular Battle Isle series, you can 
pretty much assume it'll do it well. 

Released in 1991, Battle Isle single- 
handedly made turn-based strategy 
acceptable. Previously the choice for 



Battle Isle 2 took the concept even 
further, incorporating 3D in-game 
cut-scenes that played out each battle. 
Don't tell my mum, but Battle Isle 2 
was the reason I bought a PC (as well 
as for word processing, of course). 

Chronicling a war on a distant 
planet, the series is now set for its 
fourth episode, and like so many 
other strategy game serials, is about 
to take the plunge into 3D. 

As is the current trend for 3D 
strategy, Battle Isle 4 will sport cutting 



••Where Battle Isle 4 differs from other 3D strategy games 
is that while the base-building, research and supply are 
in real-time, battles are played out in turns " 



balding tabletop wargamers, strategy 
games on computer-generated 
maps made of hexes were at best 
incomprehensible to the general 
populous and in the main still are. 
For sure they offered depth, but it 
wasn't until Battle Isle came along 
that people took any notice. 



edge 3D visuals, all set on a new 
planet where a breakaway sect has 
declared war on Chromos - the 
setting for the previous three Battle 
Isle games. Where Battle Isle 4 differs 
from the current crop of 3D strategy 
games is that the base-building, 
research and supply will be in real- 



time while the battles will be played 
out over a series of turns. 

While Blue Byte is developing 
the storyline and holding the press 
at bay, Slovenian developer Cauldron 
is doing all the donkey work: 
threading together lines of code 
with an impressive 3D engine 
that they came up with well before 
Blue Byte became involved. 

At E3, where the game was on 
show, we were treated to some 
superb environmental effects, 
with true day/night cycles 
and weather that can have 
disastrous effects on 
armoured units. 
Another feature that 
seems to have fallen 
out of favour with 
many developers 
recently is naval 
strategy and on this 
point Battle Isle 4 
doesn't disappoint, 
the sense of scale in 
this respect is spot on. 



As with previous games in the 
series, players will be able to choose 
either of the two sides throughout 20 
missions and Blue Byte is planning to 
support the multiplayer side of the 
game with new updates and units via 
its website. For now, however, we'll 
be content to get our hands on the 
single-player game. E9 



Battle Isle 2 from 1993. 




you will allow me to point out once 
more the importance of this mission. 
As you have discovered meanwhile, 
the enemy is stronger than expected. 
Glory to the ROOM! 



^ 



J& 









^ 



Battlefield 






f «*R 



Sl ^ 



W hi «. 4 K w 






« > 




* 



"92%. The most Important RTS g 



Dune 2!" 

PC GAMER ^ 



"93%. It's a classic ... this is the game that all new RTS 

titles will be judged against. The most realistic, involving 

and playable strategy game you're likely to find" 






TOTAL H T A- 

You have one burning ambition. To be declared supreme ruler 

of 16th Century Japan - to be Shogun. Epic battles must be fought. 

Thousands of warriors, deadly Samurai and Ninja assassins are 

at your command. Devise a strategy to win before you fight. 

And remember, the sharpest weapon is your mind. 

www.totalwar.com 

A Oreamtime interactive Production. Designed and Developed by The Creative Assembly. 



El EC I RONIC ARTS 



NEWS EDITOR Richie Shoemaker 

Held in sunny Los 
Angeles (not that we 
managed to catch any 
rays while we were 
• there), E3 is the world's 
biggest showcase for 
the games industry and 
it is the place where we finally get to see 
the games that will be rocking our 
world in the coming months. Some of 
these games are featured over the next 
dozen or so pages, some aren't - a fact 
which you can put down to the whole 
shindig ending right in the middle of 
our deadlines, as was the case last year. 
If you want to know what impressed 
me the most I would have to say that, 
unlike last year when Chris Roberts' 
Freelancer stole the show, this year 
there were a hell of a lot more new 
games vying for people's attention: 
Activision's Return To Castle Wolfenstein 
was perhaps the game most people 
were looking out for and, with more of a 
cartoon feel that you would expect, no 
one came away disappointed with what 
they saw, least of all me. 

On the LucasArts stand, behind 
closed doors as always, the fourth in the 
Monkey Island series was on view and, 
although it was difficult to gauge how 
the story will pan out, it looked nothing 
short of spectacular and promises to be 
the best - and hopefully the funniest - 
in the series to date. 

Other games that we've seen before 
but didn't mind seeing again were 
Bungie's Halo and Sierra's Tribes 2, both 
offering 3D action with graphics that 
make the current crop of shooters look 
like mud. B-17 2 was easily the best 
flight sim on show and, for strategy, 
Westwood's Red Alert 2 had more 
people rubbing shoulders trying to 
squint a look than almost any game on 
display. There were almost too many 
good games to mention: Eidos' Republic 
looked amazing, as did Ultima Online 2. 

What really struck me though was 
that nowhere, in no back room or 
secret cubbyhole, was Duke Nukem 
Forever to be seen. Again 3D Realms 
had shunned the limelight, preferring 
instead to work from home, though 
I'm sure I saw the boss man George 
Broussard wandering around. 

If all this sounds as if I was blown 
away, then I have to admit I was. But 
you also have to take into consideration 
that I'm writing this in my hotel room, 
after only the first day. Tomorrow and 
the day after there will be a lot more to 
see, all of which - whatever I've missed 
- will be included next issue. If you 
can't wait until then, checkout 
www.pczone.co.uk for all the E3 
news and views as it happens... I 
mean happened. 




THEPCZONE 
CHARTS 



What's in, out, frLc l * v 
up and down 





THE APE ESCAPE 



The Monkey Island series returns to inject some new life 
into the adventure genre 




Planet Threepwood? Wonder if they serve monkey burgers. 



There are still some of us who sigh 
with nostalgia for the golden age of 
adventure games, a time when point 
'n' click classics appeared almost 
every month. And no other company 
is responsible for more of those 
classics than LucasArts: Maniac 
Mansion, Day Of The Tentacle, 
Sam & Max, Indiana Jones And 
The Fate Of Atlantis, The Dig and, 
of course, the Monkey Island 
series. Few games have made 
us laugh more or kept us more 
enthralled with their puzzles as those 
starring the world's worst pirate, 
Guybrush Threepwood. We thought 
we'd seen the last of LucasArts' 
adventures when the brilliant 
Grim Fandango was released well 
over a year ago, but Escape From 
Monkey Island proves it hasn't 
forgotten the genre completely. 



The story is rather complicated, 
and goes something like this: 
Guybrush's new bride and the 
Governor, Elaine, is the victim of a 
vicious campaign by the evil Charles 
L. Charles, who is after her job. 
Guybrush then becomes embroiled 
in a complex series of events 
involving thievery and voodoo as 
he helps her with her re-election 
campaign and uncovers a scheme 
to wipe out the Tri-lsland Area using 
the Ultimate Insult. 

As you can see from the 
screenshots, the graphics are in 
gorgeous 3D and the humour 
promises to be as intelligent and 
tongue-in-cheek as ever. The 
game should arrive sometime in 
the autumn and our pointing 'n' 
clicking fingers are already 
quivering in anticipation. 



ta 
ac 
cr 



bi 



ONLINE DIA RY 

Find out what's happening with 

ADSL, online HH 

footy and 

Barrysworld 



MAN WHO 
KNOWS 

The very latest 
industry gossip 





WHATEVER 
HAPPENED Tp.? 

Some more games that should've 
been here by now 

R33 




HOTSHCTS 



Big games and 
even bigger 
pictures 








THROUGH THE SHOOTING GLASS 

As you've never seen her before, angry Alice fights against the odds to put the wonder back in to Wonderland... 



Everyone's seen or read Alice In Wonderland, a 
story about a cute little girl with pigtails who 
is transported to a mythical and surreal land. 
While we were at E3, EA unveiled its much 
talked about phantasmagoric third-person 
action/adventure based around this popular 
children's story, American McGee's Alice. 

It was tbe first time we'd seen the game running, 
and we were suitably impressed. Utilising an 
enhanced version of the Quake III engine, it looked 
superb, and the action and puzzles were of the 
highest quality. This is hardly surprising considering 
that American McGee previously designed levels 
for both Doom //and the Quake series, and the 
development team Rogue Entertainment created 
the Quake II add on Ground Zero. 

AMA will be set after Alice's last two adventures, 
Alice's Adventures In Wonderland and Through 
The Looking Glass. After receiving a distress call 
from Wonderland, Alice returns to find the once 
beautiful world in disarray and decay, a state 
brought about by the evil Queen of Hearts. Taking 



the role of Alice, you must undo the evil that has 
engulfed Wonderland and return it to its previous 
state of happiness and tranquillity. 

During the demonstration, we saw several 
well-known locations from Wonderland, including 

••After receiving a distress call from 
Wonderland, Alice returns to find the 
once beautiful world in disarray, 
thanks to the evil Queen of Hearts — 

the Pool of Tears, the Mushroom Forest and the 
Mad Hatter's Domain. The backdrops and scenery 
we saw was all very impressive as was the rendering 
and animation of each character. We were also 
informed that the final version of the game will 
feature all the usual old favourites from the Alice 
In Wonderland tales, including the Mad Hatter, 
Tweedle Dee and Tweedle Dum and, of course, 
the Jabberwocky. 



Your quest to liberate Wonderland will be 
fraught with danger, and the gaming world will be 
full of action and puzzle solving. Before you get to 
confront the wicked Queen herself, you will have 
to dispose of a host of nasties, including sadistic 
card guards, demonic fire imps and jebberspawn. 
Obstacles, such as the labyrinth like Fortress of 
Doors and the tricky and confusing Psychedelic 
Funhouse, will also lie in your path. You won't be 
alone however, as helping hands and useful tips 
will be provided by the Cheshire Cat and White 
Rabbit. Alice will also be equipped with an array of 
deadly weapons, such as roll nasty dice and an 
exploding jack-in-the-box. 

The couple of hours we spent looking at 
American McGee's Alice proved to us that this could 
be one of the hits of the year. With a projected 
autumn release date, there's still enough time for 
Rogue Entertainment to perfect the gameplay and 
tweak the graphics. If it lives up to its promise, then 
we might just see AMA set a new standard in the 
third-person action/adventure genre. 



JUL2000#91PCZONE 17 




BURNING BRIDGES 

Star Trek's new space combat shooter looks like beating Star Wars at its own game 



Forget for a minute the advantages and 
disadvantages of Star Trek and Star Wars in 
terms of licences and source material, or how 
many fans each of them has, and concentrate 
instead on the quality of the games each one has 
inspired. It doesn't take too long to realise that it's 
no real contest: Star Wars wins hands down. 

If you think of space combat sims, the situation 
is even more lopsided; Star Wars has some of the 
best examples in the genre (such as TIE Fighter 
and X-Wing Alliance) while Trekkies have to make 
do with the somewhat mediocre Starfleet Academy 



and the forthcoming (and hopefully much better) 
Klingon Academy. 

That is all set to change with Activision's 
announcement of Star Trek: Bridge Commander. 
Developed by Totally Games, creator of the X-Wing 
series, which practically guarantees the superb 
quality of the finished game, Bridge Commander is 
set in The Next Generation universe and features 
the overworked voices of the tireless Patrick 
Stewart (Picard) and Brent Spiner (Data). 

Don't make the mistake of thinking that this is an 
X-Wing game wearing a Star Trek mask, though; 



there's much more to it than that. As the eponymous 
commander you can view the bridge from a first- 
person perspective, seeing the 3D crew members 
lazing about. You can bark orders at them and even 
tell them to sod off, sit in their chairs and take over 
their stations. As your ship takes damage the 
crew will fall in spectacular stunt fashion over 
exploding panels and convulse violently in perfect 
choreography, just like in every episode you've ever 
seen. The space combat itself can also be viewed from 
a third-person perspective, adding greater variety to 
the action. In the shops sometime next year. 








WOLFENSTEIN RETURNS 



The classic first-person shoot 'em up makes a spectacular comeback 



Doom might have put 3D shooters on the world map, 
but the game that started the revolution was id 
Software's Wolfenstein 3D, a nazi 'em up that was 
recently emulated, or rather mutilated, by Mortyr. To 
set things right, Activision has announced Return To Castle 
Wolfenstein, currently being developed by Gray Matter, 
formerly known as Xatrix, the creator of Kingpin. 

Once again you take on the role of William Blazkowick, 
an American secret operative intent on wiping out the Third 
Reich's evil soldiers. Your mission is to stop Himmler (the 
head of the Gestapo and the Waffen-SS) from carrying out 



his plan of creating a race of super soldiers by raising the 
dead with a combination of bio-engineering, the occult and 
a fair share of total madness. If there was a game at E3 
that everyone walked away from looking absolutely 
gobsmacked, this was it. Making full use of the Quake III 
engine (id is closely involved in the development) and 
adding a new scripting system, it looks simply stunning. 
Cobwebs flutter weakly in corridors as a gust of wind 
blows them down, and sound and light combine to create 
one of the most atmospheric experiences we've ever 
witnessed. Even at this early stage we can safely say 



that Return To Castle Wolfenstein is going to be something 
very special indeed. 

The weapons include grenades, a Luger pistol, MP40 
machine guns, flame throwers and experimental guns, all of 
which you'll be using against German guards, officers and 
dogs who team up, back off and demonstrate an outstanding 
level of Al. There are suggestions of Allied soldiers working 
with you on some levels and tons of multiplayer options, 
which should provide an interesting WWII twist on the usual 
Quake frag fests. The low point is that we're going to have to 
wait until well into next year before we see the final game. 







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VOLITION SHOOT 



Teasing screenshots have been released by 
Volition, the developer of the FreeSpace and 
Descent series, that suggest that the team 
are - along with FreeSpace. 3 and Summoner 

- working on a first-person action game. Apart from 
looking quite superb and obviously set a short time 
into the future, Volition has told us nothing: no title 
(Red Faction is the projects codename), 

no release date, or any details on 
the form the gameplay will take 

- but we assume it will involve 



killing lots of bad guys. By looking at the 
screenshots, however, one feature that stands out is 
the dynamic terrain. By firing at walls players will 
eventually be able to blast their way through to 
new sections of the map. Interestingly Volition 
has removed links from its website referring to 
Descent 4. Could it be that its first-person game 
is somehow linked with the Descent series? As 
soon as we have sent our spies in we'll reveal 
just what the secretive bunnies at Volition 
have been up to. 





STAR TREK GOES AWAY 



ilt's becoming increasingly difficult to keep up with the 
number of Star Trek games in development, let alone what 
series they are based on. Unfortunately, Activision is doing 
nothing to stem the confusion, as you won't be surprised 
to hear another is on the way, Star Trek: Away Team. 

Set in the realms of The Next Generation universe, 
Away Team focuses on squad-level strategy in the X-COM 
style, offering a real-time strategy game where, as the 
captain of an elite commando unit, the aim is to select 



and direct a unit of 22 specialists through a set of 
increasingly difficult missions, with characters gaining 
in experience if they survive. 

Medical experts, engineers and red-shirted security 
grunts will make up the bulk of the player's teams, with 
standard and specialist equipment available to each, 
including phasers and tricorders. Expect many of the 
established races to make an appearance throughout 
the game when it arrives next year. 




Before the shooting starts. 





If Erin Roberts, producer of Privateer, Strike 
Commander and the recent StarLancer, was 
stranded on a desert island with a PC and an 
unlimited power supply, what games would he 
take with him? 



O COMMAND & CONQUER (Virgin) 

O STRIKE COMMANDER (Interplay) 

O SID MEIER'S GETTYSBURG (EA) 

O DOOM 2 (Virgin) 

O ELITE (Acornsoft)* 

"choice if allowed only one game 



Comment 

"Dune 2 was superb, but the original Command & 
Conquer was just so well balanced and such a superb 
multiplayer game that I'd take that instead. I'd take 
Strike Commander, which OK I worked on, but it was 
the first flight simulator that was story driven. Maybe I'd 
spend the time developing a sequel. I love the whole 
concept of the American Civil War, so Sid Meier's 
Gettysburg would be my top strategy choice - although 
it wasn't a great single-player game it was fantastic in 
multiplayer, but I don't know how well that would work 
on a desert island. Doom2\'6 take just because it 
scared the life out of me and Elite would be my top 
choice because when I first played it on the BBC it 
was just so amazing. 
That one game has 
inspired me to this day, 
and on a desert island I 
would happily go back 
and play it again." 




JUL 2000 #91 PC ZONE 21 




Rip into Quake ///with the new chaingun 




MPLAY FOR QUAKE III 



It's official, there's a new mission pack coming for Quake HI Arena. 



Quake III has probably taken 
up more man hours in this 
office than beer, cigarettes 
and football. Combined. 
Which is a pretty sad 
situation really and one that's going to 
get worse thanks to the imminent 
arrival of an official mission pack. 
t As the name suggests, Quake III: 
Team Arena is going to concentrate 
on co-operative and strategic teamplay 
scenarios, with two new game modes 
already confirmed. In the first, teams have to 

New skins and logos to identify friend from foe. 



protect a monument in their base, while attempting 
to destroy their opponents. When not under attack 
the monuments will regenerate hit points. The 
other confirmed game involves collecting artefacts 
that appear in the place of a fragged opponent. You 
have to collect these and take them back to your 
base to display as grisly trophies and gain points. 

To add another dimension to the strategy of 
Quake III, new power-ups are going to be employed. 
In effect, these enable you to take on the attributes 
of different 'classes'. So you can opt for a speed 
power-up (scout) or go for a damage doubler 
(soldier). These power-ups last until you get killed, 
and, in the meantime, no one else from your team 



has access to the same one. When you die the 
power-up reappears and you can collect the same 
one or switch classes. 

New weapons include a proximity mine launcher 
and the return of the nailgun and chaingun. The 
pack is completed with a set of brand new skins 
and logos, designed to make it easy to distinguish 
friend from foe. 

It's exciting stuff, not least because id hasn't 
released an official mission pack since the Master 
Levels for Doom. Also, the teamplay element was 
the only side of Quake III that didn't shine, and if id 
can successfully execute Team Arena it could put 
Quake back on top of the pile, where it belongs. 



I-WAR SEQUEL 



Particle Systems has announced 
Independence War 2: The Edge Of Chaos, 
a sequel to 1997's l-War, the game that 
put the simulation into space combat. 
Independence War 2 very much follows 
the lead of Battlecruiserby offering a 
more freeform universe this time around 
with a brand spanking new graphics 
engine to help it all come alive. 




I-War 2sti\\ with a Newtonian physics model. 




There will, of course, be a range of 
capital ships to captain, with new 
technologies to steal, trade and 
make use of. Most of all, however, 
I- War 2 again offers a rich story with 
new characters to meet and dynamic Al 
and economics. Independence War2\s 
currently on course for a winter release, 
again through Infogrames. 



22 PCZ0NE#91 JUL2DQQ 



CHARTS 

All you need to know about which games are selling 
by the shedioad, plus the buzz on the streets - 
where you tell us what you think 

THEE2 - TUP 'III 




MAY 


JUN 


TITLE 


DEVELOPER 


PUBUSHER 


SCORE 


7 


1 


CHAMP MAN 99/00 


SPORTS INTERACTIVE 


EIDOS 


92% 


4 


2 


THE SIMS 


MAXIS 


EA 


86% 


NE 


3 


STARLANCER 


DIGITAL ANVIL/WARTHOG 


MICROSOFT 


81% 


- 


4 


C&CTIBERIANSUN 


WESTWOOD 


EA 


82% 


3 


5 


C&C TIBERIAN SUN FIRESTORM 


WESTWOOD 


EA 


58% 


10 


6 


UNREAL TOURNAMENT 


EPIC/DIGITAL EXTREMES 


INFOGRAMES 


90% 


- 


7 


HALF-UFE 


VALVE/GEARBOX 


SIERRA 


95% 


- 


8 


HALF-LIFE OPPOSING FORCE 


VALVE/GEARBOX 


SIERRA 


85% 


- 


9 


HALF-UFE GENERATIONS 


VALVE/GEARBOX 


SIERRA 


95% 


- 


10 


DELTA FORCE 2 


NOVALOGIC 


NOVALOGIC 


63% 



THE 



MAY JUN TITLE 



III llll lllllll I III I II III! 



Chart7rac/c 




DEVELOPER 



PUBUSHER 



SCORE 



3 1 THE SIMS 

6 2 CHAMP MAN -SEASON 99/00 
2 3 SOLDIER OF FORTUNE 

4 4 F12000 

7 5 DEUAFORCE2 

1 6 STAR WARS: FORCE COMMANDER 

NE 7 IMPERIUM GALATICA 2 

NE 8 STARLANCER 

9 9 AOE II: THE AGE OF KINGS 

5 10 STAR TREK: ARMADA 



MAXIS 

SPORTS INTERACTIVE 

RAVEN SOFTWARE 

EA SPORTS 

NOVALOGIC 

LUCASARTS/RONIN 

DIGITAL REALITY 



EA 

EIDOS 

ACTIVISION 

EA 

NOVALOGIC 



86% 
92% 
80% 
75% 
63% 



ACTIVISION 81% 

INFOGRAMES 83% 

DIGITAL ANVIL/WARTHOG MICRSOFT 81% 

ENSEMBLE STUDIOS MICROSOFT 90% 

ACTIVISION ACTIVISION 74% 

(Compiled by Chart Track © ELSPA 2000) 




PC ZONE and Virgin have teamed up to give you the chance to win 
every game in the current Top 1 0. All you have to do to enter the draw 
is answer this simple question: 

Question: Due out next year, what is the free form sequel 
to the recently released StarLancef? 

Just answer the above question and send ft on a postcard, along 
with all the information requested, to the address below. 

O Name /Address /Postcode /Daytime phone number /Email /Job title/ 

Company name /Age if under 18 

O Please tell us if you do not wish to receive details of further special offers or new 

products from other companies 

Q Are you a current subscriber to PC ZONE? 

Answers on a postcard to: PC ZONE Chart Compo (CPCZ001 A), Dennis 
Publishing, PO Box 1 54, Bradford BD1 5RZ. Closing date: Thursday 29 June. 

O Terms and conditions: Winners will be notified by post. No cash alternative. Prizes not 
necessarily as shown. No correspondence will be entered into. The Ed's decision is final. 
All the other usual competition rules, conditions and restrichons apply. 



THE BUZZ ON THE STREETS 



"I've bought Armada and Imperium Galactica 2, 
and I think they are both fantastic. I love the 
graphics in Armada, I think the storyline 
towards the end is great, and the real 
actor's voices are cool. IG2 was also great 
fun, and I think the research part of the game 
is very good. I recommend both games fully. 
I was disappointed that Messiah was not in 
the charts. It's an original game that deserves 
to sell well." 

Gareth Brierley, Manchester 

"Looking down the list, I'm surprised to find that 
I own none of the Top 10, which is quite a rarity. 
Looking at the older titles in there I then realised 
I shouldn't be quite so surprised - they're a 
pretty mediocre selection. However, on the new 
release front, both IG2 and StarLancer might be 
worth a look." 

Mike Rovardi, Middlesbrough 

" The Sims really is quite dull. I was really 
looking forward to the game for ages until I got 
my hands on it, but I stopped playing it after a 
few days. I remember thinking "this game is a 
really good idea" and now I just think "no it 
isn't". Thank God games don't make you do 
things in real life or I might get a job." 

Eddie Amphlett, Huddersfield 

"It's got to be a cause for concern that just 
about everyone seems to prefer designing 
houses in The Sims to actually playing the 
game. The game itself gets dull very quickly - 
after you've recreated your real-life family, got 
them dabbling in homosexuality and killed them 
off in chip-pan fires, where do you go next?" 

Alex Woodland, Bristol 




CHART 

COMMENT 



BASED ON CHART TRACK TOP 10 



After the video release 
of The Phantom 
Menace, it was no 
surprise to see Force 
Commander at the top 
spot this month. 
Activision is no doubt 
nibbing its collective 
palms, content to see 
EC as well as SoF and 
Armada in the higher 
reaches of the chart. 
But where the hell 
are this month's new 
releases? For the 
record, the neat Need 
For Speed Porsche 
2000 debuted a 
disappointing 38 and 
Empire's spiffing 
helicopter simulation 
Comanche Hokum only 
managed 30. Other 
recent releases have 
plummeted: Ultima: 
Ascension has dropped 
to 13, Final Fantasy VIII 
is at 16 and Risk II has 
vanished from the top 
40 altogether. You're a 
strange lot 

Richie Shoemaker 




1 YEAR AGO... 

1 Championship 
Manager 3 (Eidos) 
Star Wars: X- Wing 
Alliance (Activision) 

3 RollerCoaster Tycoon 
(Hasbro) 

4 Civilization: Call To 
Power (Activision) 

5 TOCA 2: Touring Cars 
(Codemasters) 



2 YEARS ABU... 

1 Star Wars: Supremacy 
(Virgin) 

2 StarCraft (Sierra) 

3 Tomb Raider II (Eidos) 

4 Championship 
Manager 97/98 (Eidos) 

5 Ultimate Soccer 
Manager 98 



5 YEARS AGO... 

1 Frontier: First 
Encounters (Gametek) 

2 Discworld (Psygnosis) 

3 Star Wars: Dark 
Forces (Virgin) 

4TFX (Ocean) 

5 Dragon Lore 

(Mindscape) 



JUL 2000 } ^ PC ZONE 23 



SHORTS 



MOTLEY TRIBES CRUE 

Witti Tribes 2 looking oh 
so lovely and offering the 
potential to be an epic 
multiplayer first-person 
shooter, together with a 
single-player game that could 
rival Unreal Tournament. 
we were dismayed to hear 
that soft rockers Motley Crue 
will have one of their new 
singles pumped through the 
game. Additionally, the Crue 
will provide exclusive in-game 
sounds, with grating guitar 
riffs accompanying the 
action. Publisher Sierra 
proclaims, "Motley Crue's 
musical style and edge will 
really complement the 
gameplay found in Tribes 2 " 
Wesay.no it won't The 
case continues. 



DOGS FOR CHRISTMAS 

Out for Christmas in o'der to 
coincide with the movie release 
is 102 Dalmations: Puppies To 
The Rescue. As you would 
expect it's a kids platform 
game, with 20 levels set across 
London, featuring pu/zles to 
solve and all sorts of extra 
gubbins that will have everyone 
over the age of 1 ? reaching for 
the sick bag. It's cute, colourful 
and published by Eidos. 




DOKEGOESHONTING 

So impressed was 3D Realms 
with Carnivores /& //that it 
has announced the developer 
of the series will be making a 
similar game starring none 
other than Duke Nukem 

Carnivores is essentially a 
hunting game, the type 
popular in the States, the 
difference being, instead of 
tracking down turkey and deer, 
the player was hunting 
dinosaurs on an alien planet. 
Duke Nukem: Endangered 
Species will follow in a similar 
vein using the developer's 
own 3D engine. No release 
date has been set, but we 
shouldn't have too long to 
wait and, il it does arrive on 
these shores, you can bet it'll 
be at a budget price. 






% 


^ 


^?n 


One in the face for the mutant scum. 



PROJECT 





Core's new game - without Lara Croft 

eliant for so long on Lara Croft who, quite 

frankly, has started to get on our nerves recently, 

developer Core Design has decided to branch 

out a bit with Project Eden, an action adventure 
that actually has a promising story, and gameplay 
to match. 

Set in a future where the Earth's enormous population 
reside in massive cities that stretch into the sky, Project 
Eden puts you at the head of an elite four-man squad, 
charged with cleaning up the upwardly sprawling 

*• Project Eden puts you at the head of an 
elite four-man squad, charged with 
cleaning up the sprawling metropolis" 

metropolis. The rich live atop huge tower blocks and the 

poor in the crumbling ghettos below, where the sun never 

shines and criminal activity is rife. Throughout the many 

derelict areas, engineering teams are operating, constantly repairing the foundations 

of the huge buildings above. One such team, sent into repair automated processing 

equipment down at the Real Meat Factory, has gone missing. And guess who's being sent 

in to investigate? 

Playable both in the first and third-person, Project Eden will allow you to control each 
character directly, much like Hidden & Dangerous, along with any remote equipment that 
the group gets to use. It features hideous deformed mutants and gang members and 
players will also be able to look down and see their feet. Out in the autumn, our only 
reservation will be how the AI works, but, after seeing the game at E3, it already looks 
impressive and we could be seeing a whole new series develop aside from Core's 
Tomb Raider franchise. Let's hope so anyway. 



READY TO RUMBLE 





ppr- — 








"Read 'em their rights Danno." 




With Codemasters' Prince Naseem Boxing 
seemingly caught up in the development cycle, 
PC boxing fans may have to pin 
their hopes on another great 
hope. This time the unknown 
defender is going by the name of 
Title Defence. In development at UK- 
based Climax studios, Title Defence is 
rather more of a simulation than 
Codemaster's delayed game, with a 
control system that promises plenty 
of special moves, as well as dynamic 
AI, which features opponents actually 
learning to take advantage of your boxing style. 




As well as training bouts and single matches, 
Title Defence will include a full career 
, where you start out at the back of 
pubs, with the aim of eventually 
becoming the undisputed world 
champ. Trainers will bark out 
strategies between rounds as 
you spit your guts into a plastic 
bucket and the crowd and 
commentator react to the 
action in the ring. 
Graphically, each fighter will be 
made up of more than 5,000 
polygons and, being a 




simulation, you can expect plenty of blood to be 
flying, unless the referee stops the match. In 
fact, the only thing you won't be able to have is 
the ridiculous seven-figure sums that come 
with real-life boxing. But then you won't have 
your face caved in either. Title Defence will be 
out early next year. 



24 PC ZONE #91 JUL 2000 







LEGENDS OF MIGHT & MAGIC 



As if there weren't enough Mights Magic games on the market, developer 
3DO has announced Legends Of Mights Magic, yet another title based 
on the M&M universe. The series has taken somewhat of a beating of 
late, with the latest offering Crusaders Of Mights Magic receiving a 
mere 46 per cent in PC ZONE #90. However, 3DO is aiming the game at an 
online audience, claiming it will be the first Internet RPG that emphasises 
co-operative play. This, of course, is somewhat of a bold statement, 
what with Nihilistic's Vampire and Bioware's Neverwinter Nights 
boasting the same. 

As with Vampire, you'll be able to join up with several other players 
over the Net (in this case up to six of you can play at once), and take part 
in a series of missions. If teamwork isn't your thing, you can go solo 
against 15 other human players over the Net, in a deathmatch style game. 

Fundamentally, LMSM will be an RPG. However, there will be a far 
greater emphasis on action than in the more traditional gameplay of 
Mights Magic VIII. There's also going to be fewer character classes to 
choose from than usual Oust six in all), in order to allow each one to have 
distinct and unique attributes. 

Legends will be modular based, enabling gamers to pick and choose 
which sections of the game they wish to play. As well as a brand new 
gaming world, there'll be more familiar lands from previous games in 
the series, such as Enroth, Varn and Xeen. 



Graphically, LMSM looks superb, utilising the new Lichtech 2.0 engine in 
order to render characters in polygonal 3D. The down side to these visuals, 
is that the engine can't display as many evil creatures as previous M&M 
titles, so you'll have to make do with about 50 instead of the usual 200 odd. 



Rudolph tries to throw off his reindeer-next-door Image. 



ALONE IN 1906 

Darkworks, currently engaged 
in completing Alone In The 
Dark IV, has announced its 
follow-up as 1906, again a 3D 
action adventure, inspired by 
the works ol writer Jules 
Verne. Based on the 20,000 
Leagues Under Trie Sea novel, 
players will control a Captain 
Nemo-style character, 
ensuring, we assume, plenty 
ot subaquatic adventures 
involving giant sea-creatures. 
While we're on the subject 
Southpeak Interactive's 
•official" 20, 000 Leagues 
game has been canned. 




GERMAN TECHNO 

The German creator of the 
acclaimed Anno 1602, has 
announced its next game as 
TechnoMage, a 3D action- 
oriented RPG that, far from 
their previous strategy epic, 
offers a much more light- 
hearted challenge with 
eight separate worlds and 
50 levels to explore. 

The game, due out in the 
autumn, stars a character 
called Melvin. He looks just 
as he sounds. 

LINKS 2001 

■ the oldest digital golf 
games is about to get the 
biggest makeover of its life. 
The developers are looking to 
inject unprecedented realism, 
with a completely rebuilt 
rendering engine capable of 
delivering photo-realistic 
courses with shadows, 
reflections on water, trees 
and vegetation. It's also 
capable of delivering vertical 
edges and overhangs, which 
means you can look forward 
to getting caught in the sand 
with lips on bunkers and the ■ 
like. The estimated time of 
arrival? Not until late this 
year unfortunately. 




JUL 2000 #91PCZ0NE 25 







STARSKY& HUTCH 
RIDE AGAIN 




(5 Hands 
up who 
had one? 



After last year's Drivertook driving games away from the mire of the racing formula and 
wrapped them up in mission-based action, Empire Interactive plan to follow suit, this 
time with the official license of what is perhaps Driver's main influence - StarskyS Hutch. 

Set for release sometime next year, Starsky & Hutch aims to resurrect the 70s based 
action series that made stars of its cast, including Antonio Fargas (who helped promote 
Driver last year), David 'Silver Lady' Soul and Paul Michael Glaser. Expect plenty of 
driving through stacked boxes in your Ford Gran Torino, 'jiving' with Huggy Bear and 
tripping over your flares. 



Teaml 7 has announced the release of a new worms game, Worms World Party. Due out at 
the end of the year, it will join the increasing number of titles that are aimed primarily 
at online gaming. 

You'll have the choice to play the game in three different ways, either with other 
people over the Net, all together in front of one PC, or a mixture of the two methods. 
WWPis going to have more than 400 game styles, which will surely keep even the most 
expert Wormsoholic happy for months. 

For novices, there'll be an all new training mode, which will lead you through the 
basics and hopefully stop you from ending up as worm cannon fodder. With a total of 40 
missions (all of which can be played over the Net) to master, and the option to customise 
flags, gravestones and team configurations, it looks as though we'll soon be waving 
goodbye to our social lives, just like we did with the previous games in the series. 
Remember, you have been wormed. 









& 






Boy scout camp fires were around long before Baden Powell 
thought them up. 





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Bridge the gap between the feuding kingdoms and reunite China. 




An early Chinese version of a guitar. 



WE THREE KINGS 



Eidos has announced the development of a new RTS 
game, Three Kingdoms: Fate Of The Dragon. Based on 
the 14th century novel Romance Of The Three Kingdoms, 
the game will be set during one of the most turbulent 
periods in China's history, when the great Eastern Han 
Dynasty was in turmoil. 



The story is based around the break up of China into 
three territories, following a peasant uprising in 184AD. 
Although the rebellion is crushed, it signals an end to the 
Dynasty, and rival warlords take control of the kingdoms. 

It's going to be up to you to gain control of one of these 
provinces and embark on a mission to unify China by 



raising an army, developing new technologies and 
conquering the other two kingdoms. From what we've 
seen so far, it looks as if it's going to be similar to Age Of 
Empires II, which is no bad thing. Expect to see Three 
Kingdoms: Fate Of The Dragon sometime towards the 
end of the year. 








FAST TRACK TO MAKING YOUR OWN GAMES 



There can't be too many of us PC gamers out 
there who haven't, at one time or another, 
tried our hand at programming. Granted, 
most of us gave up when we realised we 
actually had no grasp of Basic, let alone C++ but, 
the fact is, we've all dreamed about creating our 
own software. Too often it's the complexity of it all 
which scares us off, but a new program called DVI 
Game Studio from Fast Track Software Publishing, 
could help change the face of home programming. 

We sat in on a demonstration of the program's 
capabilities, and were very impressed by what we 
saw. Although the games shown to us were 
relatively simplistic, we were amazed that they 



required so few lines of code. An asteroid blasting 
game, which allowed 360 degree ship rotation, was 
programmed in front of our eyes, using less than 15 
lines of code. This was made possible by the 
database of more than 1,000 sprites and sounds 
which come with the package. 

However, it's DVI Game Studios' intuitive interface 
that makes programming so simple. It's been 
specifically designed to be accessible to beginners, 
yet powerful enough to allow more advanced 
programmers to attain professional results. 
Although we didn't see anything that could 
compare with today's crop of 3D accelerated 
games, there were some impressive graphical 



demonstrations which proved that 100s of moving 
objects could be rendered on the screen at the 
same time, in resolutions ranging from 320x200 
up to 1,024x768. 

Other excellent features of this package include 
a step-by-step tutorial, 16 sample games, a powerful 
debugger, which allows line-by-line execution, a 
built in graphics editor, a font generator and a fully 
customised program editor. 

The DVI Game Studio showed that it can 
massively simplify programming. At £34.99, this 
easy-to-learn language could well tempt more 
people to get into computer game coding, be it f 
or fun or on a more professional level. 



HELL RAIDER 

Having neither heard of nor read Mike Mignola's Hellboy comic book series, news of a game to be based on them hardly 
raised a shrug in the office. However, after seeing the game at E3, interest levels rose significantly, not least because 
the game offers a wry slant on the tired format of Tomb Raider & Co. 

More adventurous than Lara Croft, Hellboy will offer more in the way of puzzle solving, although sword fighting and 
shuffling various items around an inventory will play a significant part and, bizarrely, HellboymW even be able to sit 
down and bash one out on his organ. A tune that is. In a church. Six huge levels, encompassing up to 20 locations each, 
should keep interest high and, if you must know, it should be out in July from Cryo Interactive. 





First it was, then it wasn't and now it seems that it is again. 
Metal Gear Solid, the PlayStation hit of stealth, sabotage 
and subterfuge, is coming to the PC. 

Konami, developer of the PlayStation version, last year 
announced a cross-platform development deal with 
Microsoft, with each company having publishing rights to 
each others' games. Metal Gear Solid PC will be the first 
love child of the two companies, with Konami developing 
new features specific to the PC incarnation (mouse control, 
multiplayer features) and updating the graphics to take 
advantage of hardware acceleration. Microsoft will, of 
course, be publishing the game and you can safely assume 
that it will be extended for Microsoft's X-Box games 
console. We'll have more next issue. 



28 PCZ0NE#91 JUL2000 





TRUCK OFF 

Racing games just seem to be getting bigger and bigger 



Now that monster trucks have become passe 
two separate developers have decided that the 
next big thing - literally - to take the driving 
genre to the next level is truck racing. 

Much more than a simple racing game is 
Hard Truck 2. Developed by Russian outfit 
SoftLab, Hard Truck 2 otters Yorkie-munching 
armchair truckers the opportunity to purchase 
their own cab, buy goods in one town and sell 
them in another, eventually to upgrade, buy a 
new truck or set up a whole fleet of computer- 
controlled rigs. Because the game is set in one 
region covering more than 120km sq, SoftLab is 
hoping to liven things up with other companies 

HARD TRUCK 2 



who are trying to put you out of business, as 
well as police and mafia vehicles that will try 
and run you off the road. There will even be 
helicopters buzzing overhead. If you prefer 
straight racing, then tracks will be included, as 
well as a clutch of multiplayer modes. The 
game has just hit US shelves, but unfortunately 
no UK release date is yet known. Just to confuse 
things, it will be known under a different name 
in some European countries, so if you see a 
game in your local store called Rig TV Roll, you 
can bore the sales assistant with its 'real' name. 
Mercedes Truck Racing, on the other hand, 
boasts official licences from Mercedes and the 



FIA and comes from the same developers who 
brought us Breakneck. Mercedes Truck Racing 
is the most attractive looking game of the two 
by quite a margin. However, the gameplay will 
stick to the usual racing formula, featuring all 
the tracks in the Super Race season as well as 
a few extras thrown in. Vehicles will sport 
visible damage, tracks will be under threat of 
rain and, as well as the usual spread of 
multiplayer modes, drivers will be able to 
compete in an entire season. There is also talk 
of the developers throwing in a few weapons 
for good measure. Quite what Mercedes will 
have to say about it is another matter. 



Developer SoftLab NSK Publisher TBC Release DateTBC 



MERCEDES TRUCK RACING 

Developer Synetic Publisher THQ Release Date End of 2000 



D-DAY FOR CLOSE 
COMBAT 

TiiR next game in the WWII 
real-time strategy series Close 
Combat is going lor the big 
one, the D-Day landings. 
Subtitled Wart Seac/J and 
coded by Atomic Games, the 
game will feature a top-down 
view as commanders engage 
in squad- level combat, 
directing their band of GIs 
from the bloody Normandy 
landings as they advance to 
form a beachhead. Hopefully 
this time the developers will 
manage to sort out the Hawed 
dynamic campaign that 
bogged the last game down 
and make a return to their 
foimer glory, Out this winter, 
Close Combat V: Utah Beach 
will be published by Mattel. 

FREESPACEGALACTICA 

A total conversion is in 
development to bring the 
Battlestar Galactica universe 
to FieeSpace 2. There are no 
details available on it as yet, 
but the developers are 
currently working off models 
that do actually look very 
good so far. 




HALF-LIFE LIVES ON 

In terms of shelf life, Halt-Lite 
has enjoyed a good 18 months 
in the upper reaches of the 
charts and development on the 
game seems far from over, PC 
ZONE Developer of the Year, 
Valve, has announced that 
another major update is on the 
way (it should be out now in 
lad) that pits civilians against 
soldiers across new Capture 
The Flag maps for the Halt- 
Life expansion Opposing 
Force. The patch will also fix 
some non-critical bugs. 




CULTURED LIVES 

Funatics Development, the 
company who brought us 
Settlers III, is back with 
Cultures, a similar title 
dealing with the hypothetical 
conquest of America by 
Vikings. With a new interface 
and better graphics, Cultures 
also features detail into the 
lite of each villager which 
may well rival The Sims. 
Published by THO, the 
game should be in the 
shops in August, 



JUL2000#91 PCZONE 29 



ONLINE DIARY 



ONLINEDIARY 

A high speed Net service and a host of online football management games. For your pleasure. 



; LAGGED Richie Shoemaker 



ONLINE FOOTY IS ON THE WAY 



With the domestic football season over, and 
ending on something of an anti-climax, all eyes 
are turning to season 00/01, especially the annual 
batch of re-releases and season updates thai 
Septembei will bring to the PC soccer management 
scene. Even though Sports Interactive has 
yet to announce its plans for the Autumn, we 
already know of two soccei management 
games thai are on the way. 

Regular readers may already be well aware of 
Ann is Player Manager Online game. We saw the 
game last year and the ZONK team has been 
involved in two rounds ol beta testing over die lasi 
lew months. Youis truly even won the Premiership 
lasi time around, and. apan from some major 



inconsistencies with the player stats, the game 
dues looks very promising. 

Available as a free download, online managers 
will have to pay to play a season, which can last 
anything from two months up to eight months. 
depending on your preference, and it seems there 
will be cash money for the virtual league 
champions. But be warned: compared to the 
complexity of Championship Manager, Player 
Manager Online doesn't even come close. Although, 
you have to understand that if it did you'd be 
spending your days downloading highlights, such 
is the deptli of the mighty Championship Manager. 
As an online game, however, Player Manager Online 
has serious potential. 





Player Manager Onllne's downloads are thankfully 
quite small. 



B 




ADSL OPENS UP 

..... ...... „_._____,.._ 



By now many UK Internet Service Providers 
are doing ADSL trials with the aim of offering 
the new high-speed service to users in the 
summer. BT Internet has also announced its 
price plan for the new service, which, if you 
register now, will save you nearly £1 50 on 
installation charges. The service will cost 



For around £40 you can play Quake III Arena all day, every day - with no lag. 



The other online football management game has 
yet to be announced and remains a rumour. Rage 
Software, the UK developer and publisher of 3D 
games with eye-splitting visuals, has recently 
acquired Caffeine Studios and an online football 
club-type organisation. Caffeine, you may remember, 
developed the average Football World Manager and 
its recent, and just as average, millennial sequel. 
The bonus is thai Caffeine's game is well suited to 
online play and we expect big things of them. 

Our hope is that Championship Manager Online 
isn't far away. As it stands though, with the depth that 
Champ Man has, a cut-down version may be a more 
realistic option. Whatever happens, the light for the 
title has begun and Anco is off to the best of starts. 



WHAT'S ON AT 
GAMEPLAY 



O A new version of the 
Wireplay client software is 
almost ready, and promises 
easier navigation and support 
lor web-based games. We 
are also reliably informed 
that 50 new servers are 
being installed to help cope 
with the increasing number 
of games currently 
supported, which should 
make it smoother and faster. 
O Driving fans up for some 
online rally action can now 
play the excellent Rally 
Masters on Wireplay, which 
supports up to eight players. 
We tried it and it's 
remarkably fast. Need For 
Speed Porsche 2000 on the 
other hand is incompatible 
with the current version of 
Wireplay software. 
O Star Wars fans can 
expect fo be able to 
play Star Wars: Force 
Commander very soon on 
Wireplay. You'll need the 
latest 1.1 patch however, 
which you'll find on this 
month's cover disk. 



you £39.99 as a flat monthly fee for 
unlimited use 24 hours a day, seven days a 
week. Some commentators have said this is 
too expensive but, in time, other companies 
are sure to start offering cheaper packages. 
Check out www.btopenworld.com for 
more information. 



For so long neglected within these pages, 
BarrysWorld (www.barrysworld.com) - one of 

i In- UK's favourite gaming services lot first-person 
shooters - is ready to expand after finding some 
substantial financial backing. Set up as a practice 
server for Quake clans in 1997, BarrysWorld has 
grown steadily and currendy plays host to more 
than 20,000 online gamers a month. The £3 million 
investment promises a faster service, with new 
servers being installed, hopefully by the end of 
i he summer. Watch out Wireplay! 



tohj* fragged dustpuppyi 
Tied for 5th p lace with 18 



Wireplay 
gameplay 

o 

gameplay com 



Online Diary is sponsored 
bygameplay.com 



30 PCZONE #91 JU12000 




SPACE OIML 










4* m 



^ 




NOVALOGIC 








Explore a vast and diverse universe 




Unique and Immersive two-sided storyline 




Fly up to 11 fully upgradeable spacecraft 




128 multiplayer battlefest via NovaWorld 



YDN 



2000 NonaLogic. Inc NoviLogic and Ihe Novalogic logo are registered trademarks and NovaWorld. lire NovaWorld logo. lachyon. The Fringe and VoiceOverNet are Irademarks ol Novalogic. 
nc in Ihe Untied Stales and or other countries. SurroundSound decoding hardware required tor Dolby SurroundSound. Dolby and the double-D symbol are trademarks ot Dolby Laboratories 
licensing Corporations 3dli is a trademark ot 3dli Interactive Inc All other trademarks are Ihe property ol then respective owners US Patent «s 5.625 759 and 5 550 959 Punted m the E U 



B E 


si 


NOVAWORLD 




NEW LARA, OLD DAISY 

The Electronic Entertainment Expo (E3) rolled into 
Los Angeles once more, with games companies again 
clambering over each other in an attempt to provide the 
most vulgar showpiece of exploitation, an onerous task in 
an industry where baseball caps and suits are regularly 
worn together without shame. Silicon was utilised in a 
number of its compound forms, rictus grins were widely 
assumed, and clammy palms were pressed together in a 
sickening festival of insincerity. Business as usual. 

Eidos set the tone by unveiling the new Lara Croft 
model, adhering rigidly to the old adage that there's no such 
thing as too young, only too ugly. In a further witless attempt 
to shift the umpteenth version of an increasingly mediocre 
game, the fictional upper crust adventuress is to be 
portrayed, for the time being, by a 1 6-year-old child from 
the bleak Northern outpost of Rotherham, Yorkshire. 
Lucy Clarkson is the child in question, and the role was 
apparently suggested by none other than her father, who, 
according to an especially contrived press release, said to 
her: "You'd make a great Lara Croft". When she inevitably 
faces the bleak precipice of anonymity in a year's time, it 
will be interesting to see whether he suggests: "You'd make 
a great Playboy centrefold," with as much enthusiasm. Her 
boyfriend was also allegedly pleased with the appointment, 
and amazingly it turns out that he is actually a huge fan of 
Tomb Raider. Lucy squealed: "He's obsessed with games 
and loves Lara. Well, now he's got a Lara of his own!" As for 
securing the job, she beamed: "I'd been in South Africa on a 
modelling job and they'd told me to lose weight. I didn't 
fancy that so I was on my way home. And that was when I 
got the call telling me I was the new Lara. It was such 
fantastic news. It's such a high profile job - and one of the 
few that lets you keep your boobs and bum." Eidos seemed 
quite happy with its acquisition, although the Core Design 
executive arrested last year for soliciting sex from a nine- 
year-old girl was unavailable for comment. 

Those who prefer the more mature woman weren't 
disappointed either, and the discerning pervert was to be 
found at the Southpeak Interactive stand, where it was 
promoting its new Dukes Of Hazzard 'game. Draped over the 
bonnet of the General Lee was none other than denim-clad 
Daisy Duke, aka ageing actress Catherine Bach. Despite an 
abundance of volunteers, she failed to make any serious 
inroads into Annabel Chong's record of 251 men in a day. 

John Romero was taking on all-comers though, as 
Daikatana made its umpteenth and thankfully final 
appearance at the show. The hirsute designer has clearly 
had a lot of practice at the game, and was hosting a half- 
hearted Deathmatch competition, with lucky winners 
receiving posters and T-shirts. Losers were given a copy 
of the game and a picture of his girlfriend. 

And the best thing about the show? I wasn't even there. 




MORE ATARI CLASSICS ON THE WAY 



Hasbro gets retro with its new line-up 

Hot on the heels of its last batch of 'classic' 
remakes, Hasbro Interactive is set to 
unleash a fresh quartet of games, all with 
3D acceleration, bright colours and multi- 
channel bleeps that should put the originals out of 
our minds for good. On the Atari label: Galaga: 
Destination Earth, Frogger 
2, and Breakout will arrive 
in September, followed by 
Pac-Man in October. 

Frogger 2: Swampy's 
Revenge is the sequel to 
1997's remake which, 

although unspectacular, still managed to clock up 
sales figures in the millions. This time around we 
can expect new power-ups and enemies, as well as 
a new character to control. 

In Galaga: Destination Earth we can expect 
hordes of aliens intent on taking over the Earth, 



—Pac-Man will encompass more 
than 130 mazes, throughout 
which the endearing ghosts will 
relentlessly hunt Pac down" 



with levels set in space and on the blue planet itself. 
Every third level will see a boss alien up for pasting, 
where players will be able to collect alien weapons 
to use against him. 

There isn't much to say about Breakout that you 
couldn't gather from looking at the screenshot 
(above). It'll be 3D, with 
plenty of themed levels, 
power-ups, bizarre ball 
types and animated 
paddles. Wow. 

With Pac-Man the aim 
will be to collect five magical 
power pills that have been scattered through time. 
It features 26 levels that range from the wild west 
to ancient Egypt and will encompass more than 130 
mazes, throughout which the endearing ghosts will 
relentlessly hunt Pac down with new power-ups 
available to liven up the gameplay. 



U R MOSTWANT IE ID 



At E3 this year we saw hundreds of games, some new, some old. But compared to last year where there 
was lots to talk about but little to see, this year developers were showing off many games for the first time, 
some of which we hadn't even heard of before the show. In no particular order here are ten games from E3, 
all looking rather spiffing and none of which we'd seen before. Apart from a couple. 

1 Halo (Take 2 Interactive) March 2001 

2 Alice(EA) TBC 

3 Return To Castle Wolf enstein (EA) TBC 

4 Black & White (EA) September 

5 Vampire: The Masquerade - Redemption (Activision) June/July 

6 Deus Ex (Eidos) September 

7 FreeLancer (Microsoft) Early 2001 

8 Escape From Monkey Island (Activision) TBC 

9 Star Wars: Episode I -Obi-Wan (Activision) Winter 2000 

lO Dreamland Chronicles: Freedom Ridge (Virgin) 2001 



32 PC ZONE #91 JUL 2000 






(Wm'fTDTO,,, 

Rounding up the games that have gone astray 



ANT ATTACK 

We took a look at Microids' 3D strategy game Empire Of The Ants waaaaaaaay back, 
but having put the game to the backs of our minds we were all the more surprised 
when a demo copy recently arrived in the office. Apparently, the French developers are 
nearing the end of the game's three year development process, so we took a look, 
ahead of next month's review. 

Played in real-time Empire OfTheAntshas you selecting and directing the hungry 
insects as they strive to establish a colony against nature's harsh reality. Slugs, beetles 
and praying mantises are hungry for a feast and players will have to keep their workers 
safe, building chambers and collecting foods, while the soldiers 
go hunting and exploring. As well as rain, you'll have 
problems with stress, food shortages and seasonal 
changes. There will be 1 3 different types of ant to 
control across 1 1 missions, and we have to admit 
the game is rather fun and the control system 
fairly agreeable - even though much of it was 
in French. We'll see how the finished English 
game is next month. 



TICKERTAPE 

STARTS++ Star Trek game #4073 - Starfleet Command 2 \s in development, a 3D 
real-time strategy featuring new races, ships and weapons ++STOP++ Spec Ops 
creator Zombie Studios, who apart from making use of the LithTech 2.0 engine for 
the third Spec Ops game, has announced that another first-person action is in 
development, this time using the Tribes 2 engine - based on a 'full-length movie' no 
less ++STOP++ Jetfighter IV: Fortress America will see Take 2 heading skywards in 
Top Gun fashion later this year ++STOP++ Stephen King has a game of his own (read 
screensaver) and now it is fellow horror writer Clive Barker's turn. Using the Unreal 
engine, Clive Barker's Undying sounds a whole lot more interesting ++STOP++ Based 
on the Channel 5 rip-off of The Crystal Maze, Microids has announced FortBoyard 
Millennium, a puzzle-based game, as you've probably already worked out. Previous 
versions have been big in France, apparently ++ENDS 





Transylvania's annual Hop Till You Drop contest stretches into Its third day. 



VAMPIRE: THE MASQUERADE - REDEMPTION 

LAST SEEN PCZ#85 

ORIGINAL RELEASE DATE Early 2000 

After a two month wait, we've finally got our hands on the Beta version of Activision's 

much anticipated RPG Vampire. The game is currently being rigorously tested to iron out 

any remaining bugs and to hone the online section of the game. Although Vampire has 

been promising an appearance for the last three months, we feel confident (or about as 

confident as we can given its history) that next month we'll be seeing the final review 

code. Our first impressions of the Beta have been quite good so far. Graphically it's 

superb, and the excellent gameplay suggests that the finished version will provide hours 

of endless entertainment. So much so, that it could literally drain your life away and suck 

you dry of all of your spare time. 



«f»A /. 



I -«fc 

I bet you think the sun shines 
out of your arse, don't you? 



BLACK & WHITE 

LAST SEEN PCZ#86 

ORIGINAL RELEASE DATE Summer 2000 

For quite some time it's been a common 

misconception that Black & White has been 

hugely delayed. This is partly due to the fact 

that chief designer Peter Molyneux has been 

talking excitedly about the game since he 

started the project. In truth, Black & White has 

only been in development for about two years, and is aiming for a September release date 

The foundation code is complete, with both the game engine and art work in place. The 

developer, Lionhead, is currently working on gameplay challenges as well as some hugely 

complex Al (see page 1 49). If the final game lives up to the developer's ambition, and from 

what we've seen so far it looks like it will, then September can't come quickly enough. 

DEUSEX 

LAST SEEN PCZ #89 

ORIGINAL RELEASE DATE Spring 2000 

Although the UK version of the game is finished, we're 

going to have to wait until August before we see Eidos' 

fantastic futuristic RPG Deus Ex. The reason for the delay 

is due to the games 9,000 lines of spoken dialogue, and 

the necessity to translate them into French, German, 

Spanish and Italian. Due to Eidos wanting a 

simultaneous worldwide release, we're just going to 

have to wait until all the other languages have been recorded. Still, never mind, at 

least there aren't masses of bugs that still need fixing or any huge problems with the 

game engine. Let's just be glad that the only delay worries we have now, are that the 

actors may fluff their lines. 




The old inmate waited patiently by 
the toilet door for the new jailbird. 



JUL 2000 #91 PC ZONE 33 



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Activision • Out Decern' 

■\i this /ear's E3 we I'm. illy managed i<> 

look at the third instalment Ol Lui 

Forces series, Obi-Wan. We were begin] 

ihink LucasArts may hj 
■ the same in the 

developers, we're sure Obi W.m will pm 
on Hack. 
Based, of course, on events in ch 

mar Wars film, Obi-Wan sees you 

Padawan learner right through 10 

^sa fully-fledged Jedi Knight. Co 
ie film young Obi -Wan was off screen RJr much 
I the linn', the game will introduce many new 
icas to the early Stai Wars trilogy, while Qui Gon 
inn is off hobnobbing with the local dignitary. In 
rue RP( i sty Ie, you'll have to make use ofyoui 

force powers, which, il successful, will improve 



tit the gam 
first-person 
>bi-Wan is a 



rat lie) than slum 
1. 1 ticasArts is klj 
about Stealth and 



with Battle Droids. 

importantly, we're told multiplayei 



you'll he able to put paid to his return 
rther instalments ol the film. Well, 

in. bin so fat the force does serin 
ill LucasArts 



forme 

foreseeable 
future. 



ZONE 35 



FEATURE STARS IN THEIR EYES 




You show them. 



Number one seeded Brit Amir Haleem. Concentration is what you need. Brit Sujoy Roy: seeded 23rd. 



/ 



_; 



Tonight, Matthew, I want to be... one of the UK's first professional video games players 

©NOT HOLDING HIS BREATH David McCandless /J 




The gaming arena where titanic battles are fought and won. 



ong gone are the days when 
winning a gaming competition 
would get you a mouse mat and a 
kiss from Saracen the Gladiator. 
These days the big US tournaments 
offer a US$40,000 cash prize 
(believe us - you can get the entire 
cast of Gladiators to perform for you for that 
price). For the latest competition in Dallas, 
Texas, nine Brits entered, with one of our boys 
seeded 1st. Surely we would come, we would 
see and we would conquer? 

Sujoy Roy was sitting at a desk, some point 
in late 1999, when it hit him. "I was at work 
feeling bored," the 24-year-old recalls, "not 
really doing much, dealing in the derivatives 
market, suits and bureaucracy all around me. 
1 thought. "What do I want out of life? If I've 
got a chance to do something I enjoy, 
something fun. yeah, why don't 1 do it?"' 

At the same time, Amir Haleem 
(aka 'Hakeem'), his bitter enemy from the 
online Quake scene, was having a similar 
life crisis. A few months before, he had 
opportunistically turned up at a huge Quake 
tournament in New York and to his - and 
everyone elses' - surprise, he won the entire 
thing. There you go sir. USS 10.000 in cash. 
"After being at this huge event and feeling 



like some kind of champion, I couldn't be 
bothered to sil in an office." 

The boys put aside their differences and 
decided to have a stab at becoming the 
UK's first professional video games plaj 
Within months they hail snagged 
themselves a six-figure sponsorship 
deal - from Gameplay.com and Razer, the 
makers of a weird but cool gaming mouse. 
the Boomslang - and were getting up at 
2pm and playing Quake all day - for a 
living. Nice. 

Our boys had their eyes on the States. 
where, thanks to the antics of the millionaire 
iibergamer Thresh. US pro-gaming has 
become a bona fide industry. The biggest 
events are run by the CyberAthletes 
Professional League (CPI.) who hire huge 
hotels and targe-breasted women to do 
everything the indefatigable 'American way". 

The RazerCPL2000 on April 14 was bj 
far the biggest games tournament ever held. 
It was four days long, with more than 300 
competitors battling it out for a USS40.000 
grand prize. Our boys tlew in alongside 
competitors from Korea. Australia. 
France and Russia. Their mission? To 
win those dollars for Queen antl 
Country. This is (heir story... 



PC ZONE #91 JUL 2000 




A referee. "Suck it down. I own you". 



A 






' 




Mlh 






H came, I saw, I 
got beat. That's 
the way it goes 
sometimes. It's 
part luck, part skill. 
I didn't get the luck. 
I'm off to get drunk" 

SUJOY ROY, BRITISH ONLINE GAMING PRO 



JUL2000#91PCZONE 37 



FEATURE STARS IN THEIR EYES 



Thursday, 9.30am (EST). Day One. 
We arrive at the Hyatt Regency Hotel 
in Dallas to find more than 100 
competitors lined up outside the 
25,000 square foot conference hall. 
Many have brought their own PCs, 
air- freighting them from who knows 
where and puffing through the 
plush lobby with them as bemused 
hotel staff and breakfasting oil 
barons look on. All over, there are 
battered desktops and shiny new 
mini-towers, precariously 
stacked on trolleys or poking 
out of holdalls. 

This is the first time 
many of these Internet 
warriors have met face 
to face. Curiously 
absent is the online 
bravado. "Suck it down 
F***stick - your mom 
said it tasted good" 
online becomes "Oh hi, 
I'm Kevin" in real life. 
Local rednecks, 
elephantine geeks, nervy 
teenagers, bearded oldsters, 
brash Californians, diffident 
Brits - all the specimens from 
the worldwide menagerie that is 
the online gaming scene - are here. 
The tournament starts in four hours 
and they're gagging to warm up. 

Melville Archer, 22, has flown in 
all the way from Pennsylvania to 
compete. He's nervous. "It's going to 
be very competitive," he says. "All the 
best players in the world are here - 
Makaveli, Fatality, Sujoy, Hakeem" 

The hall is split into two areas - a 
gloriously well-lit tournament arena 
with 64 pristine Gateway machines 
lined up for the competitors, and a 
'gaming village', a lugubrious 
campsite where hundreds of players 
have connected their machines to 



huge networks and spend 24 hours a 
day slaughtering each other on Quake 
III and Half-Life: Counter-Strike. In 
between is a stage area with rows of 
seats and two huge video walls for 
people to watch key games. Here 
and there are Internet broadcasters, 
camera crews, the sponsors' booths, 




me Quake I anytime. That was the 
perfect deathmatch game." 

While his partner Sujoy is yet to 
surface, another British player, Chris 
Hare (aka Blokey) shuffles in. He 
fought his way through a qualifier in 
London to get a place here. Thanks to 
a good placing in a recent French 
tournament, the 18-year-old has 
been seeded 29th. Hurrah. "I'm 
excited," he says before diving onto 
IRC to tell his friends. 



honest, until you get there, it's hard to 
say. I hope to do well. If I don't I will 
be disappointed." 

Sujoy and Hakeem live and 
practice together in Stockholm. "He's 
an interesting character. We are good 
friends. We used to be in rival teams. 
We hated each other and slagged 
each other off. There's still rivalry but 
he usually beats me in Quake. We 
argue a lot, mainly about what DVDs 
to watch on our lOOin THX projector." 



••Competition games are completely different 
from fun games. It's down to composure. All 
of a sudden you've got everything at stake. 
Imagine making a shot for US$40.000^ 



and, of 

course, the obligatory well-endowed 

calendar girls. 

A sudden, palpable quiver ripples 
through the room. Hakeem has 
appeared. The crowd whisper and 
point. Thanks to winning the last CPL 
tournie, he has been seeded 1st. 
However, he is unimpressed and 
somewhat jet-lagged. 

"I hate Quake //f he spits. "It's a 
terrible game to use as a tournament 
game. The levels are basic. The 
weapons are all far too powerful. Give 




LET THE GAMES 
BEGIN 

Friday, 12:30pm (EST). 
"DeUiStalker and 
Insurrection!" an 
impatient voice shouts 
across the Tannoy. "Would 
you please make your way to 
the tournament area. Your 
games commence in 15 minutes." 

The seeded players, all 64 of them, 
are lucky. They don't have to survive 
the brutal eliminator rounds which 
occupy most of the first day. Ten 
players fight a 15 minute free-for-all 
(on DM6) with only the top four from 
each game going through. It's tough. 
Within two hours, more than 100 
players have been shaved off the list. 
Some deal with it, some don't. 

Cameron from Washington came 
here to "kick ass" but found himself 
knocked out in the first round. "I was 
very upset. I wanted to find the guys 
who beat me and er, introduce 
myself." Another player, John Abbot 
from Colorado, was more accepting. 
"I feel great. It was fun - while it 
lasted. Hakeem? Fatality? I can't even 
watch those guys play. It's insane. 
They're too good." 

Without pause, after the bloody 
first round, the remaining 128 players 
are paired up and start the knock-out 
one-on-one's, which are 15 minute 
games on a mutually agreed level. If 
there's no agreement, the referee rolls 
a dice and picks a random level. 
Players are allowed to use their own 
mice, keyboards, and configs and get 
10 to 15 minutes to warm-up. 

Sujoy (seeded 23rd) looks on as 
anxious competitors queue up for their 
games, smiling knowingly. 
"Competition games are completely 
different from fun games," he says, 
"It's not really skill - it's all down to 
composure. All of a sudden you've got 
everything at stake. Imagine making a 
shot for US$40,000? That's what 
Hakeem excels at. He keeps his nerve." 

Modest to the last, he won't be 
drawn on his own chances. "To be 



SUJOY ROY, BRITISH ONLINE GAMING PRO 

The games continue on in the 
background. By now the competitors 
have been culled down to 64. As 
expected, all the Brits are through. 
But they will sleep uncomfortably 
tonight, knowing that the day of 
reckoning is coming. By the end 
of tomorrow only eight players will 
still be standing. 

DEADLY DAY THREE 

Saturday, 9:37am (EST). 
A beautiful morning cracks open over 
Dallas. Not that anyone notices. The 
auditorium is lit by the glare of a 
thousand 17in monitors. The gaming 
never stopped throughout the night. 
Those that needed to sleep did so in 
bags under their PCs or in one of the 
990 rooms in the 21 storey hotel. 

Today it's 'double elimination'. 
"Essentially, you get two lives," Sujoy 
explains. "If you lose, you go into 
the losers bracket where you have to 
fight and win twice as many battles 
to get the same distance. You lose 
again, you walk." 

Sujoy and Hakeem must both play 
and win four games today to progress. 
In their first games they triumph - but 
not effortlessly. They are rattled by 
the quality of the opposition. 'They're 
supposed to be, like, the worst 
players, but they're giving us a run for 
our money," says a worried Hakeem 
in the hour-long gaps between battles. 
"We're pretty surprised." 

After a shakey start, Blokey 
scorches through into the last 32, 
while the unblinking Sujoy 
effortlessly overcomes his next 
opponent. Hakeem, however, falters. 
Getting an unfavourable random level 
(the sprawling hateful DM13), he 
loses to the 33rd seed Lantern 20-5 
and is shunted unceremoniously into 
the losers bracket. He has one life left. 

It all happens too quickly. In his 
next game - disaster. He is drawn 
against his Clan 9 team-mate, Blue, 
loses control, and is battered 53-11. 
He's out. A stunned silence falls 
across the gaming arena. 






38 PCZONE#91JUL2000 



STARS IN THEIR EYES FEATURE 




"That's just poor," he says, shaking 
hands with his opponent. "I'm 
disappointed, but I kinda expected it. 
Sod's law to get Blue. He's one of the 
best Quake II players and very good 
with the railgun. He totally owned 
me. I'm disappointed. I'll practice for 
the next one." 

He hangs around, not sure what to 
do. "I think I'll bum around. Drink a 
lot. That's it." 

IT'S A FAR. FAR BETTER THING... 

Saturday, 14:14pm (EST). 
Four hours later and the tension is 
mounting. The mice are getting 
sweatier. The stakes higher. After two 
successful battles, Sujoy faces a 
difficult match. In order to get into 
the last 12, he must beat fellow Brit 
Blokey, and, in order to stay in the 
tournament, Blokey must beat Sujoy. 

They agree on DMTourney2, QIITs 
infamous red level, with just a 
lightning gun and a rocket launcher 
as the weapons of any consequence. It 
is a taut battle, but, in the end, Sujoy's 
experience triumphs over Blokey's 
talent, 20-3. 

"I know Blokey is better than 
that," says Sujoy. "I started off 
well and swept the level. I didn't 
give him a chance to fight 
back. That's the way it goes 
some times." 

But didn't you do him any 
favours, him being British 
and all? 



"No, I didn't did I?", he laughs. "A 
bit nasty of me. He could have played 
better than that." 

Blokey is unperturbed. "I can relax 
now. I'm happy. I got a lot further 
than I expected." That and five all- 
expenses paid days in Dallas, £500 
spending money from Gameplay.com 
and US$200 prize money. Nice. 

Now Sujoy faces Makaveli, a brash 
but funny Californian who, along 
with Fatality, is slated as favourite for 
the championship. A mere 20 years 
old, the computer science student 
(real name: Victor Quadra) is already 
a veteran of the scene. He missed the 
Quake I revolution "thanks to a 486 
and an AOL connection" but claims 
not to feel nervous. 

"I usually don't think about it", he 
says. "Actually, I generally get more 
nervous the night before. When I get 
down here, I don't feel anything. 
Whatever happens, happens." 

All our hopes for a British victory 
are pinned on Sujoy as he logs into 



the battle server. Again they play 
Tourney2. The battle commences... 

In the meantime, the head coach 
from the Dallas Cowboys appears on 
screen to talk about gaming. He has 
some wise words for the crowd. 

"In every other sport, you have to 
be strong or fast to be noticed. In this 
league you gotta use your mind, your 
eye, to think. Also, when you play in 
these games, there's no referee, no 
cheating. It's up to you. 

"I have 125 players on my team. 
The night before the match I've got 
85-90 of them playing these games, 
not going to bed. This is the future." 

Not for Britain it isn't. After a titanic 
struggle, Sujoy falls to Makaveli (13- 
8). The British camp are despondent. 
Sujoy is pragmatic as he pockets his 
US$700 prize: "I came, I saw, I got 
beat. That's the way it goes sometimes. 
It's part luck, part skill. I didn't get the 
luck and now I'm off to get drunk." 

The tournament carries on, but 
now, for us, it's just a bunch of saddos 
playing computer games. 

IN THE END 

Sunday, lpm (EST) 
The next day saw the play offs for 
the lower rankings and the 
battle for die championship. 
In the top three were the 
Korean master, PowerK, 
Makaveli, and the only 
player in the tournament 
who is yet to lose a game - 



Fatality. Eventually, after some 
incredible fights, (see this month's CD), 
the champions were crowned. 

The third placed PowerK said, 
through his interpreter, that he would 
like to spend his US$10,000 prize 
money on "becoming a better Quake 
player". Runner-up Makaveli, 
shuffling on stage in his black 
tasselled leather shoes, planned to 
spend his cash wisely on "clothes" 
and "a new Mercedes". The winner 
Fatality declared he would invest his 
US$40,000 in the stockmarket and 
buy "a garage door opener" for his 
dad in Kansas City. No one wanted to 
travel the world or work with children. 

"I'd like to thank my girlfriend," he 
continued, "for letting me play." The 
three women in the crowd cheered. 

Organisers predict that professional 
video gaming will be worth "billions 
of dollars" in five years and, already, 
heavyweight sponsors such as Nike 
are coming onboard. So it's reassuring 
to know that, even on the cusp of a 
new competitive sport, the Great 
British sporting tradition of losing 
overseas is being faithfully maintained. 

But the boys are defiant. "I want to 
continue playing games," says Sujoy. 
"It's going to go more mainstream, big 
companies are going to get involved. 
There's never been a better time to get 
into online gaming." 

"Secretly," adds Hakeem, "I'm just 
really pleased I don't have to get up 
in the mornings." E3 




JUL 2000 #91 PC ZONE 39 



MAILBOX 



MAILBOX 
El 



All the letters beginning 'my mouse is knackered' and 'I'm not 
writing just to blag a mouse, but...' have been unceremoniously 
dumped. What follows, is the best of the rest 

O ANSWERED BY Chris Anderson 



CONTACT INFO 



SQUARING UP 

In response to 'Cool To Be 

selected as Letter Of The Month s 1 uare ' PCZ f 9 > ' { «* " 

we'll send you a prize. somewhat unfair to blame 

Square Soft for the debacle of 

WRITE TO Mailbox, PC ZONE, FFVIII on the p C . ^ f ar as t 

Dennis Publishing, 1 9 Bolsover am aware , Square Soft was 

Street, London W1 P 7HJ responsible for only one 

EMAIL letters.pczone@dennls.co.iik version of FFVIII, the PSX 

version. Further, I believe 

CHAT FORUM If you've got something , ^., ,, c 

that if anyone is to blame for 

pressing to say, check out the 'lively' chat .,.,„. . . 

K y ' the shoddy PC version then 

forum on our website. Point your browser . . _. t , ._^_ . 

it is Electronic Arts; they 

at^aw M .*fatolherhfo. djstributed a „ the EngHsh 

versions of the game and 
most likely had some input 
in the PC port, regardless 
of language. 

It is almost certain that 
Square Soft did not have 
anything whatsoever to do 
with the PC port, other than 
providing the dyslexic 
programmers with the 
original hi-res movies. 

Now, maybe I'm sad, but I 
own both the PSX and PC 
version of FFVIII, namely 
^^^^^^^^^^^^^^_ because I'm a big Square Soft 

Ian. hut there is just one thing 

SUPER PRIZES that reaUy gets my goat; on 

the PSX version of the game, 
T WQN there is no mention of the 
sound, however, on the PC 

For the next few issues of PC version > the box P roudl y 

zone, we will be giving away 

a Microsoft IntelliMouse to 

everyone who gets a letter 

printed in Mailbox. These 

digital rodents are perfect for 

3D shooters and games that 

require a quick and precise 

response from your pointing 

device - you can even use 

mem with Windows 98 if you 

really want to. 

So get your 

writing skates 

on and send us 

your literary 

masterpieces. We 

promise not to be 

rude when we 

reply to them. 

Well, not very. 



© You too can own a Microsoft 
IntelliMouse. Simply send a 
vaguely intelligent/interesting 
letter to Mailbox and, If it gets 
printed, we'll send you one. 



boasts and I quote "An epic 
tale of love, hate, fear and 
revenge set to a full 
orchestral soundtrack". 

Full orchestral soundtrack 
on the PC version. Full case 
speaker twangs and blips set 
to crap midi would be more 
accurate. I can't believe that 
I've got a two grand PC that a 
lowly PSX puts to shame. 
Whoever ported FFV7J7 
(EA) was obviously solely 
interested in raking in a quick 
buck based on the franchise 
name. And as for the team of 
porters bragging about DLS 
(MS DirectX Downloadable 
Samples, MS software synth, 
or something) - 1 say who are 
they trying to kid? At least 
when I bought the PC version 
of FFVIII, I could go back to 
my £60 PSX and play it how it 
was meant to be played (with 
music). Don't get me started 
on the graphics... 

L Winkle 
O FFVIII was ported to the 
PC by Square Soft 
themselves, so they are 
indeed the ones to blame 
for the awful music and 
inexcusably crap interface 
on the PC version. The 



accusations you merrily 
fling at EA are wrong and 
misguided (Eidos published 
FFVIII on PC, not EA!), as 
Square Soft are the ones 
who seemingly could not 
be bothered to produce a 
version specifically for PC, 
so there are no sinister 
marketing tactics at work 
behind the scenes. Happily, 
this does not detract 
significantly from what is 
still a great RPG on PC, let's 
just hope they give us 
mouse support and decent 
music for Final Fantasy DC. 

SPEECHLESS 

I've been staring at the 
monitor for five minutes now 
wondering how to start. 
Should I go down the tried 
and tested, 'Great mag' 
route? Maybe you should do 
a How To... on writing to 
games mags, or maybe I 
should have spent more time 
concentrating on my 
schoolwork and not on 
Trashman or Alien8. 

Over the years I've played 
the field with a multitude of 
gaming systems and the 
magazines that go along with 





FFVIIh the 'lazy console port' debate continues. 



••Saying 'if they're 
serious about 
gaming their 
machines will 
comply' is 
laughable... I'm 
serious, but it's a 
matter of cost* 

PEACHFUZTS COST CONCERNS 



them. Having reached my 
later years I've found the one 
for me and finally settled 
down. The main reason I 
subscribed to PC ZONE is the 
overriding feeling I get that 
it's not written by journalists 
who play games, but by 
games players whose passion 
for the subject have lead 
them to journalism. Anyway, 
I digress. My main reason for 
writing is to respond to 
several things in PCZ #89. 

Daniel Vickers letter to 
mailbox showed a frightening 
level of naivety. While I'm 
happy for him with his 'high 
spec' machine, as Peter 
Molyneux noted recently, 
the majority of home systems 
are sub-P200 based and by 
developing titles that are 
unable to run on these 
systems developers will find 
it almost impossible to make 
a profit. Saying 'if they are 
serious about gaming their 
machines will comply' is 
laughable. I'm serious about 
gaming, but it's a simple 
matter of cost. I keep up as 
best I can, but I can't ever 
imagine missing a mortgage 
payment just to get the latest 
video card. So, as long as the 
PC's upgradeability is 
championed, it has to be 
appreciated that it is also its 
Achilles Heel. I read recently 
that over the past year PC 
games sales have dropped by 
20 per cent, while console 
software sales have 
continually increased. I 
wonder how many console 
owners are people who just 
decided that it wasn't cost 
effective to keep throwing 
money at their PC. 

Now, as for A Garrard's 
pants. People's vanity may 
well lead them to buy nice 
pants because they know they 
will be seen in them. They also 
know diat neighbours will 
pour scorn on their washing 
line should a saggy pair of Y- 
fronts, slightly stained, with a 
tear along one seam be 



40 PC ZONE #91 JUL 2000 



MAILBOX 




witnessed wafting in the 
afternoon breeze. If someone 
described something 1 did as 
only fit to be hidden away 
from public view and smeared 
against their anal crack, I'd be 
pretty insulted. Hold on to 
your Pants. 

Finally, Steve Hill's 
Comment. Does Steve know 
that when using someone 
else's words (in this case 
those of pop guru Half Man 
Half Biscuit) it is customary 
to at least place them within 
quotation marks and 
desirable to provide a writing 
credit. I hope it was just an 
oversight and not a blatant 
attempt at plagiarism. The 
article itself read like an 
attempt to stir up the 
readership, but lacked any 
true vitriol. 

Peachfuzz 
Q We received a mind- 
boggling number of emails 
with suggestions for a 
replacement for the PCZ 



picture should have 
featured him sticking 
his tongue firmly in his 
cheek. And people say it's 
Americans who have no 
sense of irony... 

COUNTER 
CULTURE 

First of all I would like to 
congratulate you on a great 
mag. After trying all the 
other gaming mags, yours is 
the only one I get regularly. 
The April cover disc was 
absolutely brilliant, the extra 
maps and mods for Half-Life 
have made me a stranger to 
my wife and children. I did 
find however, after installing 
the Counter-Strike mod and 
logging on there was only 
one server using the beta 5 
mod, after a bit of head 
scratching I went to the CS 
website and upgraded to 
version 6.1(21 .4 meg) . Now 
all my gaming worries are 
over (except my wife's hidden 



••The April cover disc was absolutely brilliant, 
the extra mods for /fa/H/fe have made me 
a stranger to my wife and children* 

MARK EOEY JUST CANT SEEM TO GET ENOUGH 



Pants logo, see page 97 for 
the best of them. And 
Steve's article definitely 
elicited the desired 
response from the ZONE 
readership. In fact, he has 
been subjected to so much 
abuse that he suggested his 



the mouse and only lets me 
have it for one hour a day). 
May 1 also suggest that the 
online feature be expanded, 
as a lot of games these days 
come with multiplayer 
support and with the cost of 
being online coming down. 




surely more people will try 
out the multiplayer side of a 
game to extend the life of it. 
A larger online diary section 
would reflect the habits of the 
people who play online 
already and maybe 
encourage those who have 
never tried to have a go. Keep 
up the good work. 

MarkEdey, Birmingham 
O Funny you should 
mention that, we are 
introducing an online 
section next issue which 
will cover all that's hot and 
all that's not in the world of 
online gaming. Online 
news, reviews and regular 
features will appear, 
providing a definitive guide 
to gaming on the Internet. 



HANDS OFF HIS 
PANTS 

I would like to take issue with 
the deviant pant-lover who 
was the author of May's letter 
of the month. Not all of us 
spend a fortune on pants, 
or worship them for that 
matter. The more sensible 
among us realise that pants 
reside a) under your jeans 
and, b) next to your smelly 
bits, and as such are not 
seen by too many people 
(apart from your mum 
or your wife/girlfriend 
when you chisel them off 
for washing). 

Because of this we (the 
sussed) tend to leave the 
purchasing of such garments 
until the last possible moment 



in order to free up our cash for 
games and go-faster kit. 

With regard to the 
reviews: stick to your Pants 
(I stick to mine); we all know 
what it means and where 
we stand. As for the dog's 
bollocks! Leave them alone - 
he's rightfully proud of them 
(doesn't hide them away in a 
pair of Calvins, that's for 
sure), as should we be. 

Sean. AKA Bascule (thefule) 
O Er, yes, quite. E3 




© PC ZONE Pants: most readers 
say 'hang on to them'. 



LETTER OF THE MONTH 




A SENIOR SPEAKS 

As a subscriber to your excellent magazine, might 
reply to a couple of letters featured 
in the May issue? In answer to 
Alison Baker's rave against 
patronising attitudes I would like 
to add my two pennies worth. 
As senior citizens new to 
computers, my husband and I began 
sedately with a flight sim and the 
adventure game Broken Sword, as well as using the 
word processor. Boy, did that soon change, now we 
are completely hooked on games. Sims, strategy, 
adventure/role playing and puzzles, you name them, 
we love them. All very educational and practical we 
emphasise to everyone, so they don't think we're 
mad or frittering time away uselessly. No shoot 'em 
ups for us, at least not until Half-Life came along, 
now we're even fighting each other for PC time. 

I usually let patronising attitudes, whether real or 
imaginary, pass me by as I have more enjoyable things 
going on in my head. But I must tell you, Alison 
Baker's letter gave me the biggest derisive chortle of 
the week. It made me realise just how defensive we 



are about our game playing, because we find the 
raised eyebrows and patronising attitude aimed at 
our age not our gender. Having said that, why should 
female computer users have to prove their skill and 
knowledge by submitting a review? Do you ask male 
enthusiasts to do the same? Shame on you... and 
don't say guys don't gripe about this attitude problem. 
Of course they don't, they are not subjected to it. 

On an up note though, with reference to Duncan 
Fox's unfortunate experience with Gameplay 
(Watchdog, May issue) I would like to say we have 
only the highest praise for the excellent service we 
have received from them. The staff are friendly, 
helpful and efficient on the phone. We always receive 
our order the next day (note NO postage and packing 
charges) unless they are waiting for stocks to come in 
and they will always try to get unavailable stock. 
They will exchange/refund items, especially when we 
used to choose games needing higher specs before 
we upgraded. What more can you wish for? Stick 
with Gameplay Duncan, it really is a fantastic firm. 

Enough of this keyboard stuff, I'm wasting good 
Head Crab blasting time. 

Kay Newsome 



O Alison was invited to submit a review to us 
because her letter was well written and we are 
looking for regular female contributors, not 
because we wanted her to prove her skill or 
knowledge. You can read her first review for 
PC ZONE (SimCity 3000 World Edition) on page 
80 of this month's issue. 




Half-Life, fun for all the family, apparently. 



JUL 2000 #91 PC ZONE 41 



U LTI M A 




WANTS 



rou 



v 



TO JOIN THE BIGGEST ONLINE GAME 

IN THE WORLD 









last week in lltlma online there were 



=> MARRIAGES 

16 THEFTS 
41 STREAKERS 
J 12 HEIIEADINCS 

2 CHICKEN DECAPITATIONS 

44 GUILD WARS 

1 TAVERN LOTTERY 

16 DRAGONS TAMED 

1324 SHEEP SHEARED 

3100 BOTTLES OF ALE DRUNK 

17 GAMES OF CHESS PLAYED 

1 HORSE RACE 

1 ARCHERY CONTEST 

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4 NEW PLAYER HELPER GUILDS FOUNDED 

56 NEW HOUSES - 5 NEW TOWERS - I NEW CASTLE 

1 NEW GOLDMINE DISCOVERED 

56 SEA MONSTERS SURFACED 

1 FRUIT SHOP OPENED 

17 TREASURE MAPS FOUND 



AND THE 187,973rd NEW MEMBER JOINED. 



— 

■ 



IER J!HTO1 COMMAND & CONQUER: RED ALERT 2 



Here we go again. .. 

COMMAND & CONQUER: 

I) ALERT 2 

Red Alert 2? Out later this year? What madness is this? After the fiasco 

surrounding Westwood Studio's Tiberian Sun, we take the executive 

producer Mark Scaggs to task. Asking the questions: Steve Hill 




Following the circus that surrounded the delayed Tiberian Sun, it's 
perhaps understandable that Westwood has kept its cards close to its 
chest, and the announcement of this sequel came as a surprise to 
everyone. However, work has been in progress for more than a year 
and, if current estimates are to be believed, we'll be playing it before 
Christmas. So, was announcing it at this relatively late stage a 
deliberate ploy following the saga of Tiberian Sun? Never ones to shirk 
a confrontation, we asked executive producer, Mark Skaggs, who barked: "Not 
really. We always like a marketing window of about eight months to a year. Of 
course that has to change when a game slips." 

Clearly it does, and Tiberian Sun slipped more often than a new-born foal on 
a frozen lake. But it's Red Alert that we're concerned with here and, despite 
raised eyebrows all round, in retrospect it's a fairly blatant candidate for a 
sequel. As Mark says: "The idea was pretty obvious when we started it about a 
year ago. We wanted to capture the essence of Red Alert 1 and take it a step 
forward. We started wondering about what the Soviets would be doing after the 
war and where the next war would be. The idea of a world war being fought on 
American soil and having the United States call on the allied nations of Europe 
for rescue was too good to pass up. 



PCZ0NE#91 JUL2000 







THE DETAILS 



DEVELOPER Westwood Studios 
PUBLISHER Electronic Arts 
WEBSITE www.westwood.com 
OUT November 2000 



WHAT'S THE BIG DEAL? 



O Er, Red Alert ring any bells? 

O Sequel to an immensely popular game 

©77ft Sun got a lot of stick 

O It's out this year - allegedly 




Q The Statue of Liberty Inexplicably comes under attack from a brace of floating dildoes. 



"Moving forward, ideas for the wonderful 
off-beat technologies both the Allies and Soviets 
would invent just started flowing. Mind-control 
and psychic warfare were perfect for the Soviets. 
The United States and the European Allies invented 
prism technology and a weather control device. Our 
imaginations ran wild. 

"Once we had our design direction, we were 
excited about the game we knew we could build. It's 
great when key ideas merge and take on a life of their 
own. It's as if the game makes itself and your job is to 
make sure it becomes the game it wants to be." 

REASON, REASON 

The original was an immensely popular game, and 
Mark says this was due to a number of reasons. 
"Some major and some minor, they all combined to 
make a great game. One, the gameplay is fast and 
fun, but still deeply strategic. That's a tough balance 



to get right. Two, the Red Alert world felt real, but 
altered and interesting. It had exotic technologies, 
but it was easy to make a connection with the concept 
of conventional warfare. Three, it had a great 
personality with the art, voices and sound. It was 
an inviting place to wage war." 

••The idea of a world war being fought 
on American soil and having the US 
call on the Allied nations of Europe 
for rescue was too good to pass up •• 

Clearly the RTS genre has been flooded since the 
original Red Alert? So does the name still carry a lot 
of weight? Mark thinks so. 

"Absolutely. Red Alert is one of the best selling 
games ever played, and it's still quite popular. More 



A Brief History of C&C Not that Westwood 

have never done anything else 


Command & Conquer 

C&C: Red Alert 
C&C:TiberianSun 
Tiberian Sun: Firestorm 

than 140,000 games of Red Alert are played every 
month on Westwood Online." 

The genre has become a lot more sophisticated 
over the last few years. Mark claims this will be 
reflected in Red Alert 2. 

"We'll show this in a couple of important ways. 
First of all we're creating a huge variety of units 
with multiple purposes, which leads to a huge array 
of tactics. We stayed away from creating 'mirrored 
unit' lists where each side had basically the same 
units with different colours. 

"Next, we're balancing the game 'high'. With 
this roller coaster style of gameplay, at any 
moment, you could be one step away from an 
amazing victory or a crushing defeat. One way to 
easily see this philosophy is that super weapons like 
the nuke or the Allied Weather Control Machine do 
a tremendous amount of damage when you fire 
them off at your enemy. 







COMMAND & CONQUER: RED ALERT 2 



MARKSCAGGS 



■ The executive producer of Red Alert 2 gives us some chat 

I PCZ What is the first game you ever played? 

I MARK If you mean the first video game, it was Space Wars, which was 

I one of the first ever made. It was the only video game at the pinball 

—^H I arcade I liked going to. 

PCZ What is your favourite ever game? 

MARX This is going to sound like PR spin but, believe it or not, my favourite PC game is Fled 

Alert My favourite arcade game is Defender. 

PCZ What's the last game you paid good money for? 

MARK I usually buy all of the top games when they first come out. I'm not sure of the last 

one that I purchased. 

PCZ Have you ever had a fight? What happened? 

MARK Sure have. When I was growing up, I had a fight every year from the 1st grade until 

the 7th grade and then one last one when I was a senior in High School. There always 

seemed to be a bully around that liked to torment the smart kids. Boy did they get a 

surprise when they ran into me! 




"Finally, we're making the interface more 
powerful, yet easier to use. We've switched to a tab 
interface for unit creation and have added the 
advanced command bar to bring some of the more 
complex interface elements to the surface." 

2D OR NOT 20? 

Interesting stuff, but the fact remains that 
Red Alert 2 will still maintain the traditional 2D 
top-down view. Correct? 

"We won't be dabbling in 3D this time. In 
general, we use technology to support great 
gameplay. Rather than just throw '3D' at 
RA2, we knew we could make the great 
game we wanted, with the style of art 
we wanted, using the top down (really a 
bit of an angle) point of view. As a side note, 
there are some key technical limitations to not 
going 3D at this time. 

"We wanted to have a game that had a large 
number of good-looking units on the screen, while 
at the same time having a very rich and filled 
landscape. Right now, this isn't possible in 3D 
with anything but the highest spec machines. We 
didn't want to turn RA2 into a 'squad based' game 
due to polygon limitations. Additionally, we want 
as many people as possible to be able to enjoy 
RA2, so we're putting gameplay as the first priority 
and technology that needs the best and fastest 
machines as second priority." 



Much like Tiberian Sun which, while a perfectly 
playable game, was labelled by cynics as no more 
than a hi-res C&C. An accusation that could feasibly 
be levelled at Red Alert 21 Mark thinks not. 

"I doubt it, but there will always be detractors. 
If cynics weren't cynical what else would they 
have to do? In fact, the original Red Alert had a 
few critics, and it still went on to be one of the 
most popular games ever created." 




WELCOME TO THE REAL WORLD 

As the surrounding pictures would appear to 
confirm, much of the action in Red Alert 2 will 
take place in a variety of key locations around the 
world, featuring lots of recognisable landmarks 
and buildings. So where does Red Alert 2 sit in 
the C&C universe? 




WHAT'S THE STORY? 



Red Alert 2's executive producer tells us a tale... 

"The game takes place a number of years after the original. The 
Soviets lost the first war and now they and the allied nation of Europe 
are rebuilding. The United States has entered a new era of prosperity 
and announces that it will take the role of leading the world into a 
future of freedom, peace and democracy. This doesn't sit too well with 
Romanov, the newly elected leader of the Soviet Union, so he hatches a 
secret plan. While the rest of the world is rebuilding, Romanov begins 
rebuilding the Soviet Union in a different and more sinister way. You see, 
he creates secret bases around the world where he continues to build new 
machines of war. He creates the Dreadnought warship to add to the Soviet navy. He creates the Kirov Heavy 
Bomber to add to their air force. His scientists delight in studying mind control and psychic warfare. Finally 
to make sure that he has troops to man these war machines and the battle field, he creates cloning 
technology. Once the final bits of new technology come online, Romanov places mind-controlled Soviet 
operatives in key military and government installations across the US Then when the time is right, he gives 
the signal and launches the invasion of the United States, plunging the world into war once again." 



Mark explains: "When Einstein went back in 
time, he changed history and split the timelines 
from the C&C universe. If we were to set the two 
timelines side by side, we'd see that RA2 is a bit 
earlier still than the original C&C, but again 
definitely on a diverging path." 

Despite the disparate locations on view, the 
majority of the missions will actually be 
confined to the United States, and there will be 
12 for each side. 
More crucially, 
will the gameplay 
differ from the 
original? Mark? 
"RA2 will play 
a lot like the 
original - fast 
paced and full of 
action. There 
will, however, be a number of key differences that 
are a result of changes to our interface and choice 
of units and tactics. 
"Besides balancing the game 'high' as I 
described earlier, we've created a number of units 
that, when used in combination with others, gives 
you deeper gameplay and cooler tactics. Take the 
tesla trooper for instance. This infantry unit carries 
a tesla gun which he uses to zap enemy units. Now 
if you take three tesla troopers and fire on your own 
tesla coil, they charge up the tesla coil so that it fires 
farther and, even more interestingly, it fires when 
the power to your base is knocked out! This is just 
one example, there are many more. 

"Next, we've introduced the concept of 'neutral 
tech' buildings that offer players something special 
if they take them over. Taking over an airport for 
example gives you the ability to drop paratroopers. 
Taking over an oil rig means that you'll get a 
constant trickle of money without having to send 
out your Ore Trucks. At the start of each game, we 
see players scouting the map to find and take over 
these buildings to get the 'tech' advantage these 
offer. Of course, you could also destroy these 
buildings if you wanted to keep them out of the 
hands of your enemy. 

"Another cool feature is the ability of regular 
infantry to garrison inside a building. Because a 
number of the batdes will take place in city settings, 
this allows players to create defendable 'choke' points 
which can alter the way that the battle progresses. 

"Unit experience and veterancy is another 
important change we've added. We're going to 



46 PC ZONE #91 JUL 2000 




Command & Conquer: Red 
* Alert 2. If nothing else, there's 
- certainly a lot going on. 



deliver on the promise of veterancy by making it 
easier to become an elite veteran unit and by 
making it beneficial to have veteran units 
completely obvious and useful. For example, when 
your V3 rockets become elite, they fire 'mini-nukes.' 
When Kirov Airships become elite, they drop 'tesla 
bombs' instead of conventional bombs. These are 
just a couple of examples. One of the great things 
about the Red Alert universe is that you can play 
with those alternative technologies from history 
that never really took root. 

••The hardest part is to stay true to 
the original, maintain whatever 
magic made it special and still add 
things to make it an experience" 

"Additionally, we're working on eliminating 
'chees/ rushes. A 'cheesy" rush is where, two 
minutes into the game, a set of infantry come 
into your base and eliminate your Construction 
Yard, thus basically ending the game. The new 
tab interface helps this because it allows you 
to build units, vehicles, defence structures and 
buildings in parallel to one another. This way 
you can get some defences up quickly." 

Are there going to be a load of FMV cut-scenes? 
What actors can we expect to see? 

"Absolutely. We've got a great script and we're 
set to start filming in late May. There won't be any 
huge stars, but you will definitely recognise some of 



TERRY BERRY 

It sounds as if they 
know what they're 
doing then, but 
there must be 
some pitfalls to 
making a sequel to 
such a successful 
game. Mark? 

"I think the toughest 
thing is to stay true to the 
original game, maintain 
whatever magic made it special, 
and still add all the things you 
want to add so that it becomes 
a new experience." 

Nicely put, but surely the C&C label is a 
licence to print money. Why does it have such 
an enduring appeal? 

"There are probably many reasons, but the one 
that might be the most important is the game 
dynamic that Brett Sperry was devoted to when 
he first started building real-time strategy games. 
He was driven to create games that were wide, 
in that they were both accessible and easy to 
learn, yet deep, in that there were always new 
strategies and tactics to explore. All of the C&C 
games have that," says Mark. 

So what do you think will be the best thing of all 
about Red Alert 2? "Everyone will have a different 



answer for 
this. Personally. I 
love the fact that every 
time you sit down to play, you find new tactics to 
explore and new ways to use the units. It's very 
hard to stop playing when you're constantly 
thinking, 'I'd like to try just one more thing.' 

"We're playing the game every day and it's a 
blast. We look forward to releasing it so that 
everyone can see it and have the same fun 
that we're having right now." 

That's very generous of you, but will it really 
come out in October? 

"We're looking at Fall." 

Sorry, we don't have that in the UK. E3 



JUL2000#91 PCZONE 47 






COLIN MCRAE RALLY 2.0 



Let's get dirty, it's... 




LIN MCRAE 
IALLY2 



THE DETAILS 



DEVELOPER Codemasters 
PUBLISHER Codemasters 
WEBSITE www.codemasters.com 
OUT Late summer 



WHAT'S THE BIG DEAL? 



O Sequel to the best rally game ever 

O Fantastic new game engine 

O Excellent multiplayer options as well as a single- 
player championship season 

©Absolutely stunning 32-bit landscapes with 
accurate topography 

O Totally realistic headcam view 

O Real-time changing weather 



The original Colin McRae 
Rally stormed to number 
one in 27 different 
countries, sold more than 
one and a quarter million 
copies in Europe alone, 
and won more than 50 
international awards. To this day it 
remains the rally game for the PC. 
Let's face it, there's only one way 
this game was ever going to be 
ousted, and that was by its sequel. 

Colin McRae Rally 2.0 is currently 
being fine-tuned by a team of 40 
pampered programmers (most of 
whom worked on the original 
game) at Codemasters' luxurious 
Warwickshire hideaway. Disregarding 
the standard bolt-on extras so 
worryingly prevalent in sequels these 
days, Codemasters has opted instead 



48 PCZ0NE#91 JUL20Q0 




This is mud wrestling as it should be. Keith 
Pullin takes a peek at the filthiest sequel ever 




to strip down the original engine, 
build a brand new all singing, all- 
dancing, slap you around the face, 
state-of-the-art 3D engine, and go 
from there. And what a good choice 
it appears to be. 

DRIVE ME CRAZY 

The new combined physics and 
damage engine not only allows spoilers 
to crack, rear bumpers 
to drag along the ground and 
windscreens to shatter, but it also 
incorporates damage into the way the 



car handles. So, if your tactics in the 
first game were based upon lOOmph 
pinball through the trees, you may as 
well get out of the car now, because the 
realism in CMR2 is going to kill you. 

The new camera angles are pretty 
deadly too. Along with a host of 
television views and replays, one of 
the more thrilling ways to enjoy the 
game will be through the in-car driver 
headcam, which, with its constant 
jogging, simulates the neck-jarring 
punishment a real rally driver 
foolishly endures. 



Other aesthetic wizardry in the 
game-engine department includes 
massively improved car textures with 
light-sourced reflections (just look at 
the screenshots!), McRae's new Ford 
Focus looks almost good enough to eat. 
Amazingly, these dedicated developers 
have also modelled accurate textures 
for the other 11 cars currently taking 
part in the World Rally Championship. 
Oh, and each car handles differendy. 
Would you expect any less? 

The fancy makeover is not 
restricted to the cars either. Outside 







GUYWILDAY 





CodemastersTA'v 



Codemasters made its name by cornering the 
budget market way back in the mid-'80s. After 
record profits last year it established a new 
development centre, boasting tennis courts 
and free roaming farmyard animals. All this 
to enhance the creative ambience - and it 
seems to work. 






TOCA Touring Car- Highly acclaimed 
touring car racer. 



Jonah Lomu Rugby- One of the only 
rugby games around that's actually 
playable. 

Colin McRae Rally- The best rally game 
in existence. 

Brian Lara Cricket- Probably the best 
cricket game ever made. 



E 




Micro Machines V3- Incredibly addictive 
racer that's maybe not as good as earlier 
versions. 

TOCA Touring Car 2- Graphically 
resplendent racing game. 



Colin McRae Rally 2.0- Better than sex? 



the vehicle, the 32-bit textured 
landscape looks equally sexy. Dozens 
of stunning topographically correct 
stages span eight different countries, 
ranging from the UK to Finland to 
Australia. These dramatic, obstacle 
strewn courses even boast randomly 
generated, real-time weather 
conditions, including snow, ice, rain, 
fog, mud rivers and even the odd bit 
of sunshine. The whole weather 
algorithm has been designed so 
players will never experience the 
same weather conditions twice on the 
same track. Which is hardly realistic, 
considering it pisses down constantly 
in Britain anyway. But, who are we to 
stand in the way of extravagant 
virtual weather systems? 

Obviously, to change some 
things would be sacrilege and 
so the in-game coaching 
from Colin McRae and 
in-car commentary from 
co-driver Nicky Grist 
remains. They've learned 
some more jargon since 
we last heard them 
though; so prepare to 
be well and truly 
shouted at. 



SIX OF THE BEST 

Aware that driving games often live or 
die by their replayability value alone, 



Colin McRae Rally 2.0 's 
producer, Guy Wilday, 
prefers bikes to cars. Are 
you sure you've got the 
right job mate? 



PCZ What car do you own? 

GUY I prefer two wheels these days and 

tend to stick to my bike, a Ducati Super 

Sport. Much like McRae - he races 

Superbikes - 1 think he had about ten 

at the last count. 

PCZ So, have you ever taken it 

for a quick 1 0Omph spin through 

the snow and ice of the Welsh 

mountains? 

GUY Not the Ducati, no - mainly because 

last time I was in the Welsh mountains 

in the snow I ending up ploughing 

straight into the back of a massive truck. 

Steep downhill roads, combined with 

snow on ice, tyres packed with snow 

and a trundling truck are not a good 

combination. 

PCZ If you were going to enter a rally, 

who would you choose as your celebrity 

navigator, and why? 

GUY To race properly it would have to be 

Nicky Grist - Colin's real-life co-driver, 

whose voice you hear as the navigator in 

the game itself. 

PCZ When was the last time Colin 

McRae won a race? 

GUY At the time of writing, April 2, when 

he and Nicky won Spain's Catalunya Rally; 

and it's looking good for Argentina. 

PCZ Hey, just testing your rally 

knowledge... 

circuits. You can forget car set-up or 
any other technical aspects here; just 
go hell for leather and see who wins. 



••Arcade mode pits six cars against each other over 
eight multiplayer-only looped circuits. Forget car set- 
up here; just go hell for leather and see who wins" 



it's the multiplayer aspect in CMR2 
that has received the biggest overhaul. 
LAN and Internet options will be 
available, of course, yet on top of this 
there are other areas to explore. Firstly, 
there's the all-new Arcade mode, 
which pits six cars against each other 
over eight multiplayer-only looped 




Another mode imaginatively titled 
Rally Challenge allows two players to 
go against each other on the same track 
using a split-screen. The single-player 
game doesn't take a back seat though, 
and remains as engrossing as ever. For 
those with stamina, there's the full 
World Championship to take part in. If 
that's not your style, there's plenty of 
one-off races or rime trial modes 
against McRae's ghost car. The rally 
school featured in the first game should 
also remain; although Codemasters 
isn't entirely sure what form it will 
take. More lessons? Less lessons? 
We just don't know. 

What we do know is that 
CMR2 is due for release this 
summer. So, brush up on your 
map reading skills and get 
ready to navigate your way out 
of your bedroom to buy it. D3 



JUL2000#91PCZONE 49 



EVIEW DINO CRISIS 




V 







i may have had a few pints, but that guy's legless. | A scientist misunderstands the meaning of the deep throat technique. 




Are you prepared to be scared once more? 

m o crisis 

Open the door, get on the floor, everybody shoot a dinosaur - in the face, sings James Lyon 



THE DETAILS 



DEVELOPER Capcom 
PUBLISHER Virgin Interactive 
WEBSITE www.capcom.com 
OUT Anytime now 



WHAT'S THE BIG DEAL? 



O From the makers of Resident Evil 
O Movie-like quality 
O Bowls of atmosphere and suspense 
O It's got dinosaurs in it. Ragh! 

With a name like 
that I diKNOWsaur 
that it's going to 
TriceraTOPs the 
charts! Oh dear. 
Poor dinosaur puns 
aside, Capcom 
looks as if it could be onto another 
winner in the survival horror genre. 
After shuffling hungrily towards the 
juicy brains of a sure-fire hit with 
Resident Evil, this time it's trying 
something different to keep the 
format fresh. And with rotting zombie 
corpses to its name, that isn't going to 
be too difficult. Dino Crisis was a hit 
on the PlayStation last year and 



there's no reason why it shouldn't do 
just as well when released on the PC. 

JURASSIC PARK 3? 

Dinosaurs have been big sellers in 
the past, with Steven Spielberg's 
special effects extravaganza starting 
the trend, and while the hype is only 
just dying down, we're sure you're 
just as excited by them as you were 
when they first popped their CGI 
heads out of the ET director's beard. 
In Dino Crisis you play red-haired 
Regina, participating in a mission 
to infiltrate an island base to find 
Dr Kirk, a man once thought dead. 
Only there's a little bit of a problem; 
a problem that's massacred almost 
everyone on the island. It isn't long 
before you comes across it - 
dinosaurs! Although with a name 
like Dino Crisis, this is rather obvious 
(unless you thought this was a Dean 
Martin simulator). From then on it's 
survival horror ahoy as you attempt 
to take control of the situation and try 
to find an escape route - while 
blasting your way through loads of 
prehistoric monsters, of course. 



Anyone who's played Resident 
EwVwill know what to expect. It's 
another foray into third-person action 
adventure with a handful of puzzles 
mixed in with the gunplay. This time 
though, Capcom has added a few 
improvements. Where RE had static 
backgrounds, Dino Crisis features 
polygon backgrounds, which 
sometimes move as you walk. Despite 
the loss of detail it looks strangely 
appealing. Even more useful is the 



habit of appearing when you least 
expect it, or even following you into 
certain rooms. Any damage done to 
Regina can result in spillage of blood, 
which may attract them to your 
position if not stemmed. 

Velociraptors - the ones nobody 
had ever heard of before Jurassic Park 
- take their rightful place as the main 
cannon fodder, but expect guest 
appearances by other species. You can 
also count on the obligatory cameo by 



••To keep the tension high, ammo is scarce and the 
dinosaurs are abundant. It's good then that you can 
shoot them with tranquillisers to put them to sleep" 



fact that, by pressing a button, Regina 
can turn 180 degrees instantaneously. 
A good thing, considering the 
increased agility of the dinosaurs. 

Where zombies are slow, single- 
minded and stupid, dinosaurs are 
fast, single-minded and slightly less 
stupid. You won't have much chance 
to react before they're gouging your 
stomach as they pin you to the 
ground. What's more, they have a 



the old Tyrannosaurus Rex. To keep 
the tension high, ammo is scarce and 
the dinosaurs are abundant. It's good 
then that you can also shoot them up 
with tranquillisers to put them to 
sleep for a short time, and several 
lasers can hinder the progress of the 
enemy with ease. 

Aiding you in your quest are two 
others: a moody chap called (ha ha) 
Gale, and Rick, an eager type with a 



50 PC ZONE #91 JUL 2000 




hideous haircut. Expect both to 
provide the incentive for various 
cut-scenes of almost movie-like 
quality, which at least add to the 
atmosphere. And atmosphere is one 
thing Dino Crisis has in its favour. The 
thought of not knowing what lurks 
around the next corner, and only 
having a few bullets left, might just 
bring a hint of excitement into our 
insignificant lives. What with its plot, 
set-pieces, and diverse camera angles, 
could Dino Crisisbe the natural 
evolution of the interactive movie 
into something more suited to the 
discerning gamer? Who knows? 

FOR THOSE WHO DON'T OWN A 
PLAYSTATION... 

Well, we've had to wait this long for 
Dino Crisis to appear on the PC, so 
don't we deserve some additions 
to complement our unwavering 
patience? Let's see, hmm? Ah, 
improved graphics and sound. That's 
a given. What else? Hopefully, the 
PlayStation's door-opening sequences 



can be cut or reduced for our slightly 
more powerful computers. And 
maybe there are a few bonus 
games. Any more? Oh yes, the 
ability to register your high score 
online in a worldwide league 
table, so you can compare 
it against other hardened 
Dino Crisis players. 

Hey, whatever it adds, 
we're still aroused by the 
chance of facing up to 
some foes that put up a 
good fight. Dino Crisis has 
been happily selling itself 
to more than a million 
punters in its PlayStation 
format and the PC version may 
shift quite a few more. 1 guess 
we'll just have to wait until the 
final version lands to see if 
it's worth all the fuss. B23 




© The scientist (so 
that's what happened 
to Chesney Hawkes). 








(gftlPSSffl 



spite being a console game developer, it 
occasionally decides to grace the PC with 
its presence 



i 



StreetFighter II 

Super StreetFighter II Turbo 



Super Puzzle Fighter II Turbo 
Resident Evil 



StreetFighter Alpha 
StreetFighter Alpha II 
■identEvil2 



EXTINCTION SHOULD BE 
PERMANENT 

There's no doubt that we all love dinosaurs. We also love to 
kill dinosaurs. So do the game developers it seems. Here's a 
few of their appearances in no particular order 

Tomb Raider -There you are, nonchalantly walking through a lost valley when, 
what do you know? Out pops a T-Rex and you've suddenly added a couple of 
extra pounds to your shorts. Luckily, Lara's got the right idea for revenge: shoot 
the big fool in his tiny brain. Ragh! 

Turok: Dinosaur Hunter - This obviously features one or two. Turok's a man 
after our own heart, or rather a man after the extermination of all the filthy 
dinosaurs. Mr Turok thinks nothing of pointing a particle accelerator up a 
dinosaur's arse and pulling the bigger. Ragh! 

Jurassic Park: Trespasser- Had a real physics model, yet included a 
controllable arm that didn't seem to apply to any laws of the aforementioned, 
and even more dinosaurs. Although, most men didn't see any since they were 
too busy looking down at their character's breasts. Er, ragh! 



PETER JONES 

Virgin's head of publishing and 
Capcom liaison rips into our juicy little 
questions with all the enthusiasm of a 
Tyrannosaurus-Rex who's just come 
off a starvation diet 



PCZ Does Capcom see the PC as an 
afterthought? 

!■ I Capcom has always primarily 
developed for the consoles, as this is 
related to its arcade roots. It has only 
been relatively recently that the PC 
was really able to compete graphically 
with the consoles, and Capcom now 
sees the value of creating its products 
on the PC as well. It is more a case of 
careful planning than afterthought. 
Capcom is also a developer that 
will only do the best job it possibly 
can on its products, and as such it 
would not want to let everyone down 
with shoddy products. 
PCZ What do you think of the X-Box? 
P J Very interesting. It's a while off 
yet and the specification will change, 
I expect, up to its release to keep it 
competitive, but at the end of the day 
it is the quality and availability of the 
software that generally makes or 
breaks new hardware. Let's wait 
and see. 

PCZ How about a Resident Evil/ Dino 
Crisis crossover? 

P i That seems highly unlikely. T-Rex Vs 
Zombie would be like Lennox Lewis 
Vs Ronnie Corbett. No contest. 
PCZ If the dinosaurs rose up and 
decided to sue for maltreatment, 
what would your defence be? 
P J I'd say "01 DINOSAUR, NO!" (Peter 
then goes on to do a very poor Harry 
Enfield impression, which we'll spare 
you from reading). 



JUL 2000 #91 PC ZONE 51 



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POOL OF RADIANCE II: RUINS OF MYTH DRANOR 






POOL OF RADIANCE II: 

RUINS OF MYTH DRANOR 

You wait 12 years for a sequel... but then something special turns up. Dave Woods polishes his dice 



THE DETAILS 



DEVELOPER Stormfront Studios 
PUBLISHER Mattel 
WEBSITE www.poolofradiance.com 
OUT Winter 2000 



WHAT'S THE BIG DEAL? 



O It's the first PC RPG based on 3rd Edition rules 
Brand new engine with interactive environments 
©Non-linear quests 
O Advanced multiplayer options 

I f you can remember the first 
1 Pool Of Radiance game, you're 
I either very old, very dedicated 
I or very sad. It was released 
I way back in 1988 and it was 
the first computer game to be based 
on TSR's advanced D&D aileset. 
Now, 12 years later, the D&D 
role-playing genre has been 
reinvigorated, thanks mainly to 
sublime titles such as System Shock 2 
and Baldur's Gate. So, what better 
time to release the sequel, subtitled 
Ruins Of Myth Dranor? 

Developer, Stormfront Studios, is 
also proudly claiming another first 
with its new release. It's going to be 




the first role-playing game based 
on the new 3rd Edition rulebook, a 
feat that Baldur's Gate II can't boast. 
This means that as well as the new 
classes and races, your characters can 
progress up to the 16th level and cast 
8th level spells. You can also expect to 
be terrorised by some brand new 
monsters, sporting the snappy 3rd 
Edition look currently popular on 
Paris catwalks. 

But what of the story? Well, 
apparently something bad is messing 
with the original Pool Of Radiance. 
You're sent to protect the Pool site, 
but you haven't been there a minute 
before a portal opens, sweeping you 
into the uncompromising world of 
Myth Dranor. This is one of the most 
dangerous places in the Forgotten 



Realms, but the gameworld has been 
crafted to enable your first-level 
characters to progress quickly. 
Loads of sub-quests are available 
to help you progress, but many of 
these aren't necessary to progression 
in the actual game. 

If you're playing by yourself 
your party can be made up of a 
maximum of six characters - two 
of these are non-player characters. 
In the multiplayer game, which 
promises to be more action- 
orientated than solo play, you 



The game is played from the traditional 
three-quarter isometric viewpoint, with 
2D pre-rendered backgrounds and 3D 
characters and spell effects laid over 
the top. We are pleased to report that a 
lot of the game environments are fully 
interactive, which means you can block 
a door to stop something nasty getting 
through and smash crates and climb on 
tables to get a combat advantage. In 
short, you can expect a much more 
natural feel to the gaming world. 

We've just had a sneak peek at 
the latest code, and you'll be pleased 



••The animation system and huge characters make it one of 
the smoothest role-playing games we have ever seen, and 
the 3rd Edition rulebook should keep purists happy * 



can play with up to five others and 
take a character each, or split your 
party however you like. If you want, 
you can play with a mate and take 
three each, or take five for yourself 
and leave your friend with just one. 
The choice is yours. 

As you can see from the screenshots, 
PoRIl is looking absolutely stunning. 



to know that we reckon PoRII is 
going to be something special. 
The new animation system and 
huge characters make it one of the 
smoothest role-playing games we 
have ever seen, and the pull of the 
3rd Edition rulebook should keep 
purists happy. Watch this space for 
more information. Qv3 





Space Oddity is requested for the 200th time at the 
local rave. 



The screenshots don't do the game justice. You should 
see it through the brilliant 3D camera. 



RM 



ENCOUNTER 



STARTOPIA 

The theme is space, the object is fun. Mark /////gets stars in his eyes 



THE DETAILS 



DEVELOPER Mucky Foot 
PUBLISHER Eiclos Interactive 
WEBSITE www.muckyfoot.com 
OUT November 2000 



WHAT'S THE BIG DEAL? 



©To say this is Theme Hospital \n space is unfair, 

Startopia has masses of depth 
O Wide appeal with quite a few winks towards 

sci-ti buffs 
O Genuinely funny 
O Incredible graphics and an intuitive interface that 

make it a pure PC, non-console game 

Previously known as Space 
Station: Utopia, this is Mucky 
Foot's second game after the 
slightly disappointing Urban 
Chaos. It's also the game that 
might just put them on tjje map with 
the big boys. Made up largely of ex- 
Bullfrog members, the team is ready 
to accept the inevitable pigeonholing 
comparisons with titles such as Theme 
Park and Theme Hospital, but they're 
also quick to point out that they're 
taking the concept of these games 
to unprecedented heights. 

Your job in Startopia is to build, 
manage and expand an allocated 



54 PCZONE #91 JUL2000 



section of a space station, which 
becomes populated by all manner of 
alien creatures. The detail of each of 
the alien characters' lives is immense. 
These are sentient beings that need to 
eat, have a good time, fall in love, go 
to the toilet and have sex (although 
not necessarily in that order). Unlike 
The Sims, however, you won't get 
bogged down in the boring minutiae 
of common daily life. 

The game's currency is energy, 
which is sent out in vibes, thoughts 
and even excrement by the station's 
inhabitants. The 
happier they are 
and the better you 
are able to balance 
the needs of each 
individual creature, 
the more energy 
will be added to 
your coffers. 

Diplomacy and 
trade with the outside 
world play a part, 
as does the 
traditional Theme 
gameplay that 
brought Bullfrog 
so much success 




in the past. Being able to manage this 
micro-society of multicultural and 
diverse species gives Startopia a depth 
we've not encountered in this type 
of game before. You can expect the 
usual research and personnel 
management (you recruit directly 
from the population) along with more 
unusual confrontations with space 
pirates or Jabba the Hut look-alikes, 
who will try to make you run the 
station just the way they like it. You 
can even battle with other parts of 
the station as you expand through 
the missions. 
Each section of 
the station has 
three levels, one 
of them being an 
environmental bio 
dome, where you can 
recreate the original 
habitat of the 
predominant race 
in your alien hotel 
complex. We should 
point out that the 
way you manage the 
station will affect what 
type of aliens who come 
to live there, which in 



turn will affect every other facet 
of daily life. 

The developers' love of sci-fi really 
comes through in the way different 
missions echo classic scenes from 

••You can expect 
confrontations with 
Jabba the Hut lookalikes, 
who will try to make you 
run the station just the 
way they like it •• 

famous, and sometimes obscure, sci-fi 
fiction. While watching the demo, we 
were reminded of the giant ships in Iain 
M Banks's Culture novels - they have 
the same variety of life and odd social 
situations - with more than a splash of 
Douglas Adams' galactic humour. 
Gary Carr, who was lead artist 
on Theme Hospital (as well as 
Powermonger and Populous 2), felt 
that the NHS send-up in that game 
wasn't understood properly by the 
European and American market. But 
Startopia looks a dead cert to have a 
more universal appeal and hopefully 
be an even greater success. K3 





MUSIC 2000 CONTROLS 




MUSIC 2000™ makes It stunningly simple to create your own amazing tracks. 
Write tracks with pre-composed song blocks in every style. Or write your own. 
note-by-note. The possibilities are mind-boggling. 

• Play 3000 instruments • Experiment with 1500 riffs (with Individual note 
samples) • Mix 99 audio channels • Jam live over the internet or a network 
using plug-In filters, effects box and mldi-keyboard • Add your own samples 
recorded from any source • Generate your own hypnotic videos using the 
custom-imager or import them from your own digital imagery. 



www.codemasters.com 



mi 




Codemasters '% 



GENIUS AT PLAY 



e 2000 Jester Interactive and The Codemosters Software Company Limited (-Codemasters"). All rights reserved. ■Codemasters"® and the Codemasters logo are registered trademarks owned by Codemasters Limited. 

"Music 2000" ™ Is a trademark of Codemasters. Developed by Jester Interactive. Published by Codemasters. 



EVIEW ONLINE ONLY 




WORLD WAR II ONUNE 




"We shall fight on the beaches. We shall fight on the landing grounds. We shall 
fight in the fields, and in the streets, we shall fight in the hills. We shall never 
surrender." Richie Shoemaker gets carried away, again 



THE DETAILS 



DEVELOPER Cornered Rat Software 
PUBLISHER None. WWII Online will be a free 
download with a flat monthly fee 
WEBSITE www.wwiionline.net 
OUT Officially October, but likely to be later 



WHAT'S THE BIG DEAL? 



O It's total online war 

O Something for everyone 

O Up to 1 ,000 people in each arena 

O Ascend the ranks and affect the outcome of the war 

Imagine an online fighting game 
where as well as being able to 
be a World War II soldier on 
either the Allied or Axis side, 
you can play in any role you 
like - from piloting a fighter, 
transport plane or bomber to 
captaining a spearhead of tanks or 
battleships, or directing a beachhead 
landing. All this you'd have thought 
would only be possible from a top- 
down view, but it appears that what 
we thought was years away, could be 
just a few months away, perhaps even 
before Team Fortress 2. 



Currently nearing the beta stage in 
development, WWII Online is being 
coded by Cornered Rat Software, 
who, apart from online flight sim 
fans, not many will have heard of. 
Formerly of Interactive Magic and 
responsible for the popular Warbirds 
and Dawn Of Aces series of games, 
Cornered Rat saw that people were 
dreaming of online battles of this 
type and decided to follow the 
idea through. 

In essence, and hopefully in 
the end, WWII Online will have 
something for everyone. First-person 
action fans will be able to happily join 
up and fight Quake-style. Simulation 
fans can hop into tanks, planes or 
boats and bomb, strafe or pound the 
enemy into submission. Driving fans 
can race about in a jeep, perhaps even 
ferry some GIs to the front line and 
if you're into your RPGs, you can play 
all day every day and ascend through 
the ranks to command a squad of 
human cannon fodder of your own. 
As a concept it is as simple as you'll 
find, and with more than 1,000 
players in each 'region' - the 
outcomes in each affecting the others 
- it has the potential to be the biggest 
online game ever. 



As with all online games, WWII 
Online will constantly evolve, but in its 
first incarnation will be set in France in 
1940. You'll be able to team up or go 
solo for the country of your choice 
(you'll have to start from scratch if you 
want to defect), and the higher the 
rank you are, the more responsibilities 
you will have. At this stage we don't 
know whether you'll have some 
control over your human squadmates, 
but in terms of resources - which are 
determined by the AI - you'll be able to 



- unless equipped with bazookas or 
daring enough with a hand grenade - 
will have little chance of stopping a 
troop of panzers. Similarly, as a tank 
commander, it would be wise to find 
some trees to hide under if you hear 
the drone of aircraft above the squeal 
of your tracks. However, with each 
arm of the services interconnected 
and human generals dictating the 
play, don't be surprised if after 
blowing up an enemy fuel dump, 
you're sent off to rescue a downed 



••As a concept it is as simple as you'll find, and with 
more than 1 ,000 players in each region it has the 
potential to be the biggest online game ever * 



distribute weapons, ammo or call for 
fire support from armour or aircraft. 
Reach the high echelons of command 
and you may even affect the production 
of your country. More importantly, the 
more stripes or stars on your uniform, 
the better equipment you'll have access 
to, and as the war progresses, new 
vehicles will be made available. As a 
German pilot for instance, don't expect 
to be flying jets until 1945. 

Historical accuracy will, of course, 
play a vital role in gameplay. Infantry 



pilot, unfamiliar with running 
around in first-person. 

There is quite literally a ton of 
information on WWII Online out 
there, more than would fill this entire 
magazine. But if, like us, you remain 
sceptical about whether the developers 
can pull it off, we'd suggest you check 
it out (www.hq.wwiionline.com is a 
top fansite). If anyone can pull off as 
ambitious a game as this though, it's 
these guys. WWII Online may just be 
gaming's finest hour. DZ3 



56 PCZ0NE #91 Jill 2000 




Martin Korda thought he was going to Australia to write this preview. Ha, the fool 



THE DETAILS 



DEVELOPER Attention To Detail 
PUBLISHER Eidos 
WEBSITE www.eidos.com 
OUT August 2000 



WHAT'S THE BIG DEAL? 



O Management elements as well as arcade action 
O Includes 1 2 Olympic events 
O Eight-player multiplay option 
O Keypad skill and speed required 
O No daily tests tor illegal substances 

What better place to stage 
the Olympics than 
Australia, a country 
where, if you believe the 
stereotypes, the sun 
always shines, the beer flows freely 
and people are happy and healthy. 

It seems to be the perfect venue for 
staging the games, although you'd 
have to be rich enough to be able to 
take a month off work. We're not, 
and we're damned if we're going 
to stay up until the wee hours 
to watch some muscular he- 
woman throwing hammers 
across the park. But we 
haven't given up on the event 
entirely. Oh no. Thanks to 
Eidos and English based 
development team Attention 



To Detail, we're actually going to 
be taking part. 

Due for release in August, Sydney 
2000 will feature three distinct modes 
of play, which are set to transform 
this type of game from a keyboard- 
breaking nightmare into a more 
tactical simulation. Olympic mode is 
the most impressive and gives you a 
set of 12 athletes specialising in 
different events. You have to train 
them up, make sure they qualify for 
their disciplines and build them up in 
your own virtual gym. 

If you qualify for the actual 
Olympics you can take part in the 
100m sprint, 110m hurdles, hammer, 
javelin, triple 
jump, 



high jump, 100m freestyle swimming, 
sprint cycling, skeet shooting, 
weightlifting, diving and kayak 
racing. To win gold you'll have to 
master special keypad skills, such as 
navigating through rapids in the 
kayaking, ensuring you make jumps 
with your leading leg in the 110m 
hurdles and mastering co-ordination 
and timing in the diving. The actual 
method of control is still being 
tweaked, but old-timers can take 
heart that some degree of keyboard 
pounding will be necessary. 



Taking part with others, of course. And 
S2000 will cater for loads of lads and 
their beer by offering an eight-player 
mode, where you can compete in any 
of the 12 events with real or imaginary 
friends. All-in-all it sounds as if there s 
going to be something for everyone. 

In order to cater for the 32 countries 
taking part in the Games, Attention 
To Detail is providing unique models 
for each nation. What's more, it's 
making sure that every location 
used in the Olympics is accurately 
recreated, by utilising the actual 




—S2000m\\ cater for loads of lads and their beer by 
offering an eight-player mode, where you can compete 
in any of the 12 events with real or imaginary friends* 



If you can't be arsed training your 
athletes you can plunge 
straight into the events 
themselves and forget the 
management side. If 
you're a couch potato 
you can forget about 
exercising your fingers 
and just take the 
training and 
management route. 
But what makes the 
Olympics so special? 



design blueprints for the sporting 
arenas. Commentary is also provided, 
so S2000 certainly won't be lacking in 
the detail department. 

We reckon it's refreshing to see a 
developer trying to add something 
extra to the tired formula used by so 
many track-and-field-type games, 
and not just relying on a licence to 
sell its product. Of course, we could 
be proved wrong, but we reckon 
S2000 is going to be a barrel of 
laughs. Pass the steroids... E3 



JUL 2000 #91 PC ZONE 57 



V 



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128 BIT, E-MAIL Et FREE INTERNET ACCE5 




k iWJiniH4fin>(Vflinini> >w iww, riivwreR ewitmjsi wkwi 






INTRO 




Don't spend a single penny until you've checked out the ZONE reviews first - 
we'll tell you which games you've got to buy and which games to avoid 



THE PC ZONE GAMES SYSTEM 

This is the machine we use to review new titles on. Our reviewers also 
use older machines to get an impression of gaming in the 'real' world, but 
this is what we currently consider the best value-for-money set up. As 
games become more demanding, the specs will change to reflect that 



At the heart of the machine is a 600MHz AMD 
Athlon processor. These babies are seriously 
scorching, optimised for 3D applications, so 
first-person shooters fly like you wouldn't 
believe. Faster Athlons are now available, but at 
the present prices, this is probably the best value for 
money. The system bus runs at a godlike speed, so the 
whole thing is like a supercar with no brake pedal. 

Supporting the processor is a MaxiGamer Xentor 32 
from Guillemot, purveyors of all things graphicy. Based 
on theTNT2 chipset, these RAM-packed beasties are 
designed to cope with the polygons, textures and special 
effects that those game developers insist on chucking at 
the screen. Guillemot has a new GeForce 256-based card 
in the offing, which we're hoping to upgrade to soon. 

Pionex has supplied the cases and 128Mb of PC100 
memory for the motherboard. For gaming, especially with 
RAM prices as they are at the time of writing, 1 28Mb is the 
optimum amount. The cases have room for expansion 
without taking up excessive space. Nifty floppy slot too. . . 
Hard drive services are provided by the stunning 
7,200rpm, 20Gb Maxtor DiamondMax 
Plus (from the 51 20 family ^^ 





HP 5 



of drives). It's large and fast with room for full installs and 
quick to load games when you want to play them. 

Sound services are supplied by VideoLogic. The 
SonicVortex 2 card is a PCI device featuring Aureal A3D 2.0, 
ideal for gamers. The latest drivers are stunning, using the 
card's own chip to reduce the processing overhead on the 
CPU when calculating 3D audio. Aureal's API now handles 
not only sounds themselves, but also their reflections: as 
you approach a doorway, you can hear sounds from the 
room reflected into the corridor. Immersive stuff. 

VideoLogic also supply speakers from the superb 
Sirocco range. We primarily use Crossfires for gaming - 
they may seem expensive, but you get twice the quality 
you pay for. Four satellite speakers and a humungous 
subwoofer give pinpoint accuracy for 3D audio and bass 
meaty enough for the rumbliest explosions. We also use 
other speakers from the range (the original Sirocco and 
new Sirocco Pro) for sound card testing. 

Guillemot's DVD Theater setup provides not only the 
ability to load games quickly, but also to watch DVD movies 
(essential for reviewing games - not) with its bundled 
MPEG decoder card. 

Peripherals are supplied by Microsoft, from USB mice 
(top-notch for first-person shooters) to the full force- 
feedback monty - joysticks and driving wheels - 
and the ubiquitous Sidewinder gamepads. 
Last, but not least, are headphones from Philips 
(when the others in the office are suffering 
^^^ from Sirocco overkill) and fabulous 17inch 
A Brilliance monitors (1 07Bs). If you're used 

W to cheap monitors typically bundled with 
^k ^m new PCs, the crispness and stability of the 
^^i^F image on these comes as quite a shock. 




REVIEWS YOU 
CAN TRUST 

We at ZONE pride ourselves on 

telling you exactly what we 

think. Our reviewers are the 

most experienced and talented 

in the business. They're all 

experts in their chosen genre, and 

won't pull any punches - if a game's 

not worth buying, we'll tell you why. But we don't leave it 

there. We want to know what you think of the games that 

come out, which is why we have our Feedback section on 

page 94. This is where you get the opportunity to put your 

point of view into PC ZONE. 

CHECK THE SPECS! 

The standard spec machine these days is a P233 with 32Mb 
of memory - but before a game you need to make sure it will 
work on your system. Because the tech specs on packaging 
can be a little optimistic, make sure you check out the We 
Say bit in our tech specs box. This is where we report on 
what we think the minimum tech specs should be. If a game 
runs like a tortoise on the machine listed by the publishers, 
we'll tell you. All the games reviewed are tested on the 
minimum-spec PC as quoted on the packaging. 



WHERE TO CALL 

Having trouble finding any of the games listed in the 
reviews section of the magazine? Here are the 
numbers you need to call 



Acclaim 020 /344 5000 • ActMsion 01 895 456700 • Anco 01 322 
292513 • Blue Byte (Germany) 49 208 450880 • Codemasters 
01 926 8 1 4 1 32 • Cryo 1 926 3 1 5552 • Eidos Interactive 020 8636 
3000 • Electronic Arts 01 932 450000 • Empire Interactive ' ?: - 
8343 7337 • Europress 01 625 855000 • Gremlin Interactive 
01 1 4 263 9900 • GT Interactive 020 8222 9700 • Hasbro 
Interactive 020 8569 1 234 • Infogrames 01 61 827 8000 • 
Interplay 020 7551 4222 • Microids prance) 00 33 146 01 54 01 • 
Microsoft 0345 002 000 • Mattel 01 444 246333 • NovaLogic 020 
7405 1 77/ • Rage Software 0151 237 2200 • Take 2 Interactive 
01 753 854 444 • THQ 01 483 767656 • UM Soft 020 8944 9000 
Zablac;) 1026 332233 




MEET THE TEAM 



All PCZONFs reviewers are experts in their 
field. We like to give every game that comes 
in for review the best chance, which is why 
we give it to a fan of the genre. 

What would you do to improve Daikatana? 




CHRIS ANDERSON 

GENRE RPG, adventure, strategy 
CURRENTLY PLAYING EverOuest: 
Ruins Of Kunark 

Take it back in a time machine three 
years, which is when it should have 
been released. 



DAVE WOODS 

GENRE FPS, RPG, arcade 
CURRENTLY PLAYING Quake III 



Fit it with a pair ot incontinence pants 
and retire it to an old folk's home. 



RICHIE SHOEMAKER 
GENRE RTS, space combat 
CURRENTLY PLAYING Allegiance 

Improve it? It's beyond help. 



MARK HILL 

GENRE Adventure, RPG, turn-based 
CURRENTLY PLAYING Championship 
Manager 99/00 

Not release it. It was much better as 
a mythical non-existent game. 



60 PCZ0NE#91 JUL2000 



INTRO 






THE FUTURE 
IS BRIGHT 

O REVIEWS EDITOR Dave Woods 

a "It's been a pretty poor start to the 
new millennium. Good games 
have been particularly thin on the 
ground since Christmas and all the 
triple-A titles we've been waiting 
for, namely Vampire, Dens Ex and 
Black & White have done their 
best to avoid public scrutiny. 

But I reckon the drought is nearly over. For a 
start John Romero has finally decided that enough 
is enough and sent us a final, finished, review copy 
of his opus Daikatana. Was it worth the wait? You'll 
have to turn the page and find out for yourself. I 
stayed up all night for two weeks in order to give it 
the fairest and fullest trial possible. 

And there are other choice cuts this month. 
Digital Anvil's space epic StarLancer is tackled by 
our very own spaced-out staff writer Martin Korda. 
Richie has spent the month online to bring you the 
most comprehensive review of Allegiance in the 
known universe, and Chris 'big boss man' Anderson 
finally got to sample the new RPG Soulbringer. 
Add the sequel to Shiny's underated shooter, 
MDK, and the latest in EA's never-ending cash 
cow FIFA series and you've got yourself a pretty 
healthy spread of titles. And things are going to 
get much, much better. 

Having just spent a week in sun-soaked LA at the 
massive games-fest E3 (it's a hard, hard life 
sometimes), I've seen the games you're going to be 
playing over the next couple of years. The future's 
bright and with any luck Deus Ex, or Vampire, or 
both will arrive in time for next month. Stranger 
things have happened. Namely Daikatana." 



\innMnmmsoMi 



u 



90-100% 



HereatZO/Vfwe 
score every game 
out of 1 00. If a game receives the impressive 
score of 90 or above, it is awarded the PC 
ZONE 'Classic' award. These games are 
original, innovative, compelling and are worth buying 
even if you're not really a fan of the genre. 




80-89% 



kji : 



m 



Games that 

score 80-89 get 
the PC ZONE 'Award For Excellence'. 
These are excellent examples of their 
type of game and if you're a fan of the genre you 
should definitely consider buying the title. 

m Wf\ m 7 (If 1 1 *"> 9 ames scoring between 
I ( I ™ / « J #0 70-79 have just missed an 
'Award For Excellence', but don't ignore them. The 
score is well above average and that means you're 
getting a great title that's worth the investment If 
you're a fan of the genre. 

Games that score in this region 
don't win any awards, but 
they're above average and well worth a look. If you're 
not a fan of the genre though, they will probably offer 
limited long-term appeal. 



50-09% 



20-49% 



These games are below 
average and you should really 
only consider parting with your cash If you're a big 
fan of the series or genre, or you happen to see them 
at a reduced price. 



0-19% 



Games that 

score less than 
20 should be avoided. They offer 
little in the way of long-term appeal, 
can be frustrating and definitely aren't much fun. If a 
game is seriously bugged, then it will also fall into this 
category. You have been warned. 




mmmm 



62 DAIKATANA 

The wait is over, now find out whether it's been worth it. 

66 MDK2 

The critically acclaimed action/platformer is back. With 
a dog. 

68 SOULBRINGER 

From the creator of Realms of the Haunting comes this 
impressive RPG. 



71 DOGS OF WAR 

Craig Charles provides comic relief in this canine RTS. 

72 ALLEGIANCE 

Online space combat sim from Microsoft. 

75 EURO 2000 

Is there any blood left in the license or has it already 
been squeezed dry? The latest FIFA lands on our desk. 

76 LEMMINGS REVOLUTION 

One of the most addictiive games of all time gets the 30 
treatment in this rotating sequel. 

78 STARLANCER 

High speed adrenaline pumping space combat action, 
from the developers of the Wing Commander series. 

80 TACHYON: THE FRINGE 

Be an intergallactic mercenary, in a new space combat 
sim from Novalogic. 

80 SIMCITY WORLD EDITION 

Build the city of your dreams or nightmares. 

81 MARTIAN GOTHIC 

Resident Evil style antics in this space/horror 
action/adventure. 

81 TEST DRIVE VI 

A sixth outing for this popular racing series. 

81 NASCAR 2000 

Go round in circles and get dizzy with EA's newest racer. 



ITS A TOUGH CALL... 



Under the new ZONE scoring system, new 
games will have to be pretty spectacular 
to receive this award. They will have to 
take their genre to unprecedented new 
heights, and represent a major step 
forward for PC gaming. As you can see 
from the PC ZONE hall of fame on page 
65, there are now very few titles that can 



justifiably be described as PC ZONE 
Classics. This trend will continue across 
all genres. Generally speaking, all ZONE 
Classics are must-have titles (the 
benchmark title being the definitive game 
of the genre), but that does not mean you 
should discount games that score 80+ 
per cent. These games receive the PC 



ZONE a ward for excellence and are 
essential buys if you are a fan of the 
genre the game fits into. Classics, on the 
other hand, are games we think will 
appeal to everyone and will bring new 
fans to that particular genre. There will 
not be many of them. When we say a 
game is a Classic, we mean it! 





MARTIN KORDA 

GENRE Strategy, space combat 
CURRENTLY PLAYING Staitancer 

I wouldn't change anything. II I did, 
I'd have nothing left to laugh at. 



PAUL MALLINS0N 
GENRE Action, RPG, turn-based 
CURRENTLY PLAYING Vampire beta 
version, Soldier Of Fortune 

Install Half-Life over the top of it. 



CHARLIE BR00KER 
GENRE FPS, action/adventure 
CURRENTLY PLAYING Soldier 

Of Fortune 

I'd make it out of meat, fry it, then 
stick a bit of it in a bush. 



ALISON BAKER 

GENRE Strategy 

CURRENTLY PLAYING SimCity 3000: 

World Edition 

I'd genetically mutate it. 



JAMES LYON 

GENRE Action/adventure 
CURRENTLY PLAYING MDK 2 



I wouldn't change it. I'd use the CD to 
reflect the sun into Romero's eyes. 



STEVE HILL 

GENRE Football, racing 
CURRENTLY PLAYING 

Championship Manager 99/00 

I'd turn it into a football 
management game. 



JUL 2000 #91 PC ZONE 61 






DAIKATANA 




O £34.99 • Eidos Interactive • Out now 

What's the difference between Daikatana 
and the European Championships? Dave 
Woods has been waiting almost four years 
for both, but only one was worth the wait 



Oh dear. Oh dear, oh dear, 
oh dear. Not the words 
that John Romero 
would want to see 
adorning the start of the 
first review of the full version of 
Daikatana, but they're the only 
words that are apt. Daikatana was 
going to change the world. It was 
going to be the best first-person 
shooter ever. John Romero, of 
Doom and Quake, was behind it. 
Then came the slippage. And more 
slippage, until the word Daikatana 
became a running joke. Now it's 
finished, and unfortunately it isn't 
going to set the world alight. At all. 



You can see what Romero was 
trying to do - create an epic. So 
instead of concentrating on one 
game and making it the best in 
the genre, Romero has tried to 
create four different games in one 
with the end result that none are 
up to scratch. Daikatana is spread 
across four different episodes, or 
ages, and each one has radically 
different architecture, level design 
and feel. The weapons are 
completely different between 
ages, as are your enemies and 
goals. Starting off in futuristic 
Japan, the game spans ancient 
Greece, Norway in the Dark Ages, 



and San Francisco future-stylee 
for the climax. 

FUNDAMENTAL FLAWS 

Funnily enough (or not if you've 
actually paid money for the 
game), the first episode is the 
worst. Rather than pitching 
headfirst into a slam-bang battle, 
you find yourself negotiating 
horrible linear levels packed with 
small metallic frogs, annoying 
dragonflies and motorised 
crocodiles. We kid you not. It gets 
better, marginally, and some of 
the open levels later on, 
particularly in Ancient Greece, are 
almost worth battling through to, 
despite the fact that they still feel 
sub- Tomb Raider. But not quite. 
The game features too many 
design faults, which is ironic 
considering Romero's reputation 
is based on the fact that he is the 



daddy of game design. All we can 
say is Daikatana must be his 
illegitimate child. 

Take the presentation. The 
Quake //engine was good in its 
time, but its time was 1 997/8 and 
it hasn't really got a place in the 
21st century. It's been enhanced, 
but Sin was enhanced Quake II 
and it looks no better. Textures, 
for the most part, are dull and 
landscapes angled and very 
repetitive. There are also 
inherent problems such as not 
being able to fire through wide 
grills (the game engine reads 
them as solid blocks). Then 
there's the sound, which is 
dreadful. Effects range from 
clanging (when you hit most 
enemies) to annoying 
Americanisms and ridiculous 
taunts. Atmospheric music? 
What's that then? 



You get all this in the first five 
minutes, which is about the time it 
takes for you to realise that the Al 
is on par with the original Doom 
and Quake. Everything works on 

••Romeros 
reputation is 
based on the fact 
that he is the 
daddy of game 
design. Daikatana 
must be his 
illegitimate child** 

two simple triggers. If you damage 
something it charges at you until 
you kill it. If you move into the line 
of sight of anything then it charges 
at you until you kill it. 



Escape from Alcatraz. 
It's never been easier. 



62 



# 23 




TWO SHORT PLANKS 

You can do anything 
else you want and 
the guards and 
monsters in 
Daikatana will 
ignore you 
completely. You 
can spray 
weapons around 
an enclosed room, 
kill people who are 
standing right next to 
their mates, and even 
take your clothes off and 
dance around a room butt 
naked without causing the 
slightest bit of concern. It's as if 
Half-Life never existed. If you've 
played Doom or QuakeVnen you'll 
know what this means. To 
progress, all you have to do is 
startle something, back-off and 
shoot until dead. Repeat ad 
infinitum, or until ennui sets in. 
And the similarities to Doom don't 
stop there. Do you remember the 
'funny' messages that it used to 
spit out if you dared to quit the 
game? Well, they're back, and 
even 'funnier' than ever: "If you 
leave now I'll start working on 
summoning a Shoggoth to come 
and tear you apart while you 
sleep. Is that OK?" And, of course, 
if you want to quit the game then 
you've got to click on yes. 
Hilarious, John, really hilarious. 




DAIKATANA 






Next come the puzzles. And 
we're using that word in the 
loosest possible sense here. 
Press a button and a cut-scene 
appears showing you the door 
you've just opened. Sometimes, 
wait for it, the doors are actually 
on timed release, so that you've 
got to press the button and then 
race back along the corridor 
before the door closes. If you 
don't make it you have to go all 
the way back, press the button 
again and figure out where you 
went wrong. Now where did they 
get that brilliant idea from? 
Others are even more cunning. 
There's seemingly a dead-end 
ahead and two buttons in front of 
you. You press one and a 



message is displayed 
saying 'One More To Go'. 
It took us ages to work 
out the rest. 
To be fair, some of the 
later levels pose 
more serious 
problems, but only in 
terms of navigating 
your way back and 
forward through 
various 'hubs'. There's 
nothing particularly 
logical and nothing that's 
going to stump you, it's just a 
case of wasting time running 
around until you hit the right path, 
or the right button. 

NO SAVING GRACE 

There are other serious flaws in 
the game as well. Like the fact 
that you can't save the game 
without a save gem. We've got 
nothing against the concept of 
using limited saves, like in Soldier 
Of Fortune, where you start off 
with three saves on each level 
and choose when you want to use 
them. It makes the game more 
challenging and it stops you stop- 
starting the game every time you 
go round a corner. 

But in Daikatana you actually 
have to find a save gem in order 
to save your game. In a game like 
this, where instant death can be 
waiting round any corner, it's 






HISTORY REPEATED 

We reckon it's time that Romero went back to a 
school for a spot of history, ZOWf-stylee. 

EARLY 1997 

Ion Storm is set up. Daikatana is slated for a 

late 1997 release, which seemed fairly 

plausible at the time. After all, Romero didn't 

have to create a brand new 3D engine from 

scratch, and with a design brief that spanned Wolfenstein 3D, 

Doom, Doom 2 and Quake, the game would surely kick, erm, ass. 



MAY 1998 

Unreal is released. Not the greatest game 
in the world, but the graphics engine is 
sublime and still probably one of the best 
looking in the known universe. 



LATE 1998 

Shi and Half-Life an released. Sin is bugged to 
buggery, but still a great game. Half-Life needs 
no introduction. It's still the best single-player 
game out there, and, along with Opposing 
Force, makes Daikatana look rubbish. 

WgL I LATE 1999 

H Quake III Arena and Unreal Tournament are 
1 released. Best multiplayer games to date 
^^., I and in Quake III, the best 30 engine. Both 

I ^ make multiplayer Daikatana - of which 

there is still no sign - look rubbish. 



MARCH 2000 

Prima's official Daikatana Strategy Guide lands on 
our desk. But still no sign of the gama 



APRIL 21 
2000 

Two and a half years after the scheduled 
release, a review copy of Daikatana finally 
lands on our desk. It's pretty rubbish. 



MAY19 2000 

Daikatana finally goes on sale across the 
world. Three people buy it and immediately 
demand a refund. 







PON T BELIEVE THE HYPE... 

Big talk, even bigger budgets and all box-office 
flops. If Daikatana was a film it 
would be in good company 

ISHTAR 

Worth renting from your local video shop 
because it's one of the worst and most 
expensive films ever made. At least Ed Wood 
films had a certain clunky charm. This had 

Dustin Hoffman looking 

suitably embarrassed. 

WATERWORLD 

Kevin Costner in a film that leaked more 
water than it had huge futuristic sets. It 
nearly finished his career, but somehow he 
survived. Shame. Not quite in Ishtafs 
league though because it's got Dennis 
Hopper in it and he's fantastic. 





JUL 2000 #91 PC ZONE 63 






DAIKATANA 



© 



MULTIPLAYER DAIKATANA 

Better than the single-player. But still not up to much 

Daikatana was designed as a single-player game. Only trouble is 
the single-player game isn't much cop, which leaves this. The plus 
side? The Quake //engine has done the rounds on the Internet and, 
if you're using a phone line, then you're going to be guaranteed a 
decent frame rate - if you can find anyone playing it that is. 

In its favour, some of the weapons work really well, including 
the Novabeam and the Ripgun. But just to counteract this you've 
also got the C4 VTzatergo, which has been designed with campers, 
like Martin Korda, in mind. It's a proximity explosive that you can 
scatter around with gay abandon, waiting for someone to trip their 
way through your makeshift minefield. Rubbish. 

And the rest is pretty much as you'd expect Deathmatch and 
CTF (with security cameras, which is pretty cool) rule the roost 
and there are no bots, so you'd better make sure you've got a 
load of mates ready. It's not bad, but it's nothing new and not 
worth spending money on. 






tameless One 




• * •• 


Martin Korda chews 


town on the bubble gun. 



WHAT'S THE STORY THEN? 

Is Daikatana an RPG? 

Not at all, but it does provide you with a simple levelling-up 
system. When you reach certain points in the game you're 

deemed to have enough experience 
points to increase the powers of 
' character. You can choose 
to allocate points to increase 
speed, rate of attack, 
power and jumping. You 
can also find power-ups 
that take one of these 
characteristics up to its 
maximum for a limited 
amount of time. It's one of 
the more interesting points 
of the game, but it doesn't 
really make that much of a 
difference in reality. 




IHKtilHAMl 



If you like shooters then you're 
spoiled for choice. Want multiplayer 
deathmatch? Quake III and Unreal 
Tournament are still slugging it out 
We like both of them. Single-player? 
It's still Half-Life and Opposing 
Force, and there's nothing Daikatana 
can do about it. If you want a no- 
brainer then Sin, at £9.99, is still 
probably a better buy than Romero's 
opus, and if you must have a fantasy 
setting then Heretic //is excellent. 

Quake III 

Unreal Tournament 

Half-Life 

Opposing Force 

Sin 



Heretic II 
Daikatana 



madness and it means that you 
end up playing the same part 
over and over again until you 
work out exactly how to get 
through without being 
slaughtered. Boring? Oh yes. 
Irritating? Chinese water torture is 
an easy option compared. 



The ridiculous thing is that the 
game's been designed so each 
level is split into several smaller 
parts, and there's a split load for 
each one a la Half-Life. Every time 
you go through one of these 
points your game is saved 
anyway. So, if you know you've 
just got through a hard bit of the 
game and you're low on health 
you can retrace your route and 
save your game that way 
whenever you want. It just 
wastes more time. 

To pull a veil over this hideous 
design fault, Romero seems to 
have scattered these valuable 
gems around at random. There's a 
distinct lack of them in the first 
episode and then absolutely loads 
around later on. To make matters 
worse he's even hidden some of 
them in 'secret places', so you 
can see them but you can't 
actually get to them without 
running around the corridors 
and brushing your body against 
cracks in the wall. 

WITH FRIENDS LIKE THESE... 

There's worse still to come. 
Because one of the big new 
features in Daikatana is the 
introduction of the sidekicks. 
NPCs that you can bark orders at, 
and who fight on your behalf and 
cover your back. Only trouble is, 
Half-Life and Kingpin have been 



there and done this. And we 
already know, having played 
these games to death, that the 
concept isn't actually that 
brilliant in execution unless you 
take the minimalist Half-Life 
route. Daikatana, despite the 
extra year(s) that it's had, hasn't 
improved the situation. 

In fact, you'll be glad to hear 
that it has made it worse because 
when one of your sidekicks dies 
in this game, your game is over. 

Add to this the lack of save 
games, the fact that you've got no 

••Romero has 
certainly 
expended a lot 
of imagination in 
coming up with 
some of the 
more bizarre 
creations" 

direct control, bar a few orders - 
and they often ignore these 
orders anyway - and that 
their Alison the bad side of 
crap and you've got some 
serious problems. 

Friendly fire has been left on 
and your sidekicks often get 
overcome with suicidal 
tendencies and stray into the path 




64 PCZ0NE#91 JUL2000 



DAIKATANA 






of your bullets. Also, if they get 
hold of any serious area-damage 
weapons then you'd better head 
for the hills because they don't 
care whether they take you out or 
a couple of motorised frogs. 

But, just to show that we're 
not kicking the game 
unnecessarily, the sidekicks don't 
do everything wrong. They can 
negotiate paths and they don't get 
squashed by lifts like they did in 
Kingpin (although they do have a 
problem getting through doors or 
leaving levels on occasions). 

UNBALANCED 

Which brings us to the final 
ingredient in any shooter - the 
weapons. And Romero's certainly 
used a lot of imagination in 
coming up with some of the more 
bizarre creations, you can also 
look forward to a different arsenal 
in each episode. Just don't expect 
them to be balanced. So many of 
the levels are made out of 
twisted, claustrophobic corridors, 
that it makes it impossible to use 
any of the more powerful area- 
damage weapons like the 
Shockwave or the Sunflare. Use 
them and you or your sidekicks 
will invariably perish as well. 
The weapons that get you 
through the levels are the ones 
you can use to retreat and fire at 
the same time, like the Ion Blaster 



(the first weapon you find) and the 
Discus. It might be boring, but it's 
the one sure-fire way to get 
yourself through the game. Some 
of the other weapons are just 
plain stupid, like the Hades 
Hammer. Apparently, this is the 
only weapon that you can use to 
defeat the giant statues, but we 
didn't have any problems at all 
dispatching them with our 
trusty discs. 

OK, there are a lot of weapons, 
and they're pretty varied, but 
there's no point having the 
number if the quality and balance 
is all wrong. This applies equally 
to single-player and multiplayer 
Daikatana. There's nothing like 
Quakers Railgun, or UTs Sniper 
Rifle, and there's no alternative 
fire mode to play around with. 

If it all sounds a bit negative, 
then that's the way it is. We're not 
kicking Daikatana because it's an 
easy target. We were actually 
looking forward to playing it and 
proving people wrong by giving it 
a decent score. But it wasn't to 
be. We've given it a fair go and 
the game just doesn't cut it. In 
our opinion it's no better than 
Quake or Sin and it's streets and 
streets behind Half-Life, or even 
Soldier Of Fortune. 

If it had been released on 
time then it would have gone 
down pretty well. As it is, we're 



sure that Eidos and John Romero 
will be pleased to see the back 
of it. Our advice? Keep your 
money in your pocket and wait 
for the first single-player games 
based on the new generation of 
3D engines. Wait for Voyager: 
Elite Force and the like. If you've 
got nothing to play in the 
meantime then you can always 
download a good mod for 
Half-Life from the Internet. 
Just don't buy this. Unless, of 
course, you want a distinctly 
average, old-fashioned, no- 
brainer shooter. E3 



TECH SPECS 



MINIMUM SYSTEM Processor P233 
Memory 32Mb RAM ALSO REQUIRES 
4Mb OpenGl compliant card WE SAY 
Whatever you use to run Half -Lite w\\ be 
fine. P300, 64Mb RAM and a decent 3D 
card basically 



PCZVEBI1ICT 

© UPPERS Four different ages • Game 
improves as you play through 

© DOWNERS Poor level design • 
Terrible Al • Save gems • Feels like a 
two year old game 



SECOND OPINION 



53 



It really wasn't 
worth the wait 




In the interests of all things fair and balanced we 
asked some other ZONE reviewers for their thoughts 



Q 



CHRIS ANDERSON 

This is a game I had high hopes for despite the 
comedy surrounding its lengthy development 
process. Unfortunately, not only does It fall short 
of my expectations for such a big title, it's the 
worst example of its genre I have seen for some 
time. The save gems idea is baffling, the Al suspect, and the less 
said about the level design the better. Having said all that I am 
confident that Ion Storm will come bouncing right back with Deus 
Ex, which we predict will be one of the biggest games this year. 



B 




RICHIE SHOEMAKER 

Even if Daikatana had been released a year ago it 
wouldn't have stood up to the games of the time. 
Next to Half -Life it's not even fit to lick ass, let 
alone kick it. The 'cool' sidekicks are crap, the 
level design uninspired and the sounds emanating 

from Dave's PC as he played through the entire game reminded me 

of Sin, a game that, even though I dislike, I'd much rather play. 

John Romero can certainly talk a good game but he's yet to make 

one. I wouldn't even blag a copy, let alone buy it. 

MARK HILL 

This was a legendary game way before its release, 
and the fact that it's not very good won't change 
that It will be remembered as the Heaven's Gate 
and Waterworldot computer games. The big 
question is: where does Romero go from here? 
After such a spectacular failure (there's no way the sales will 
come close to covering the costs) his reputation is going to take 
a major tumble, ft will be interesting to see whether he can 
reinvent himself after spending all this time with antiquated 
technology. In the meantime, the only reason to own a copy of 
Daikatana is to hold a piece of history in your hands, but you 
certainly won't want to play with it. 

B MARTIN KORDA 
There's nothing worse than an anti-climax, and 
Daikatana is just that Like most people I've been 
following its never-ending development with some 
amusement, but also a hint of hope. After playing 
the game for a few hours, that hope was replaced 
with horror. The graphics are ancient and jerky and the Al at times 
makes old Spectrum games look cutting edge. I can see what 
Romero has tried to do, and all credit to him for trying to bring in 
NPCs and RPG elements into an FPS. However, his self-professed 
dream has turned out to be somewhat of a nightmare. As much as 
we all wanted to like it, there simply wasn't enough to like. Dave 
'Easily Confused By Illogical Movements' Woods has got his review 
spot on, but I'm surprised he didn't like the game more, considering 
all of the enemies move and attack in straight lines. Oh well... 




JUL 2000 #91 PC ZONE 65 






MDK2 



ft/ 


A 


V 

* ^ 


v] 




>w^w^w ' 


Geez, It's all go In here. 




O £29.99 • Interplay • Out now 

TWo men and their dog went to mow down 
some aliens. Live at the event: James Lyon 




Everybody remembers the 
original MDK- although 
not many people actually 
went out and bought it - 
as being a somewhat 
strange but entertaining shoot 
'em up/platformer. The sequel 
is even stranger, as a quick 
glance at the three main 
characters will show. 

MAX 

He's a six-limbed cigar-smoking 
robot dog whose levels focus 
chiefly on all-out blasting. 
Because of his multiple 
appendages, Max can use up 
to four different guns at once, 
with the developers being kind 
enough to leave enough 
ammunition around to ensure 
you're always well stocked. 
Unfortunately, the technique of 
selecting your weapons using 
more than one key is tricky, 
and doing so in a firelight can 
mean the distinct possibility of 
getting hit as you struggle to find 
the right one. It would have been 
far easier to assign each weapon 
slot to one of the function keys. 

Max is a competent character 
at best. His levels may be simple, 
but they're fun and certainly more 
enjoyable than this next guy. 

DOCTOR FLUKE HAWKINS 

On the surface, the Doctor's 
missions sound quite interesting. 
Because of his comparable 
weakness to the others, you're 



O WALKTHROUGH 



MDK 2 



Reaching the end of 
a level provides you 
with the chance to kill 
the controller - let's 
face it, it's more than 
he deserves for trying 
to hurt you. If only 
you knew how. You 
do now... 



supposed to rely on your logic and 
skill to defeat your foes. In fact, 
the first of these levels starts off 
well, with you having to construct 
a leaf-blower to push your 
enemies towards the clutches of 
a giant man-eating plant. But this 
seems to be the only clever 
example as his tasks mostly 
devolve into platform jumping and 
shooting. But that still leaves you 
with his interface and control 
system, which are two of the 
most dislikeable things in the 
whole game. The platform 
sections are similarly annoying. 
It's difficult to judge jumps 
correctly and the controls just 
don't feel good enough to perform 
such actions anyway. Indeed, 
Doctor Hawkins is an all-round 
disappointment and the worst of 
the characters by a long shot. 

KURT 

Kurt's own specific blend of 
firepower and platforming exudes 
a certain something that the rest 
lack. Praise must go, in this 
respect, to the ribbon chute - a 
device that allows you to float 
gently to the ground - which 
seems to make all the difference 
to proceedings. While Max's 
jetpack and Hawkin's jumping 
cause frustration, unravelling 
this seems to give Kurt the edge 
in the control stakes. 

And let's not forget the 
sniper scope. There has been an 
abundance of sniping since the 



Evolva may be sterile in comparison, 
but it does bear many similarities. 
The original MDK is slightly better 
tor having Kurt all the way through, 
and then there is P0P3D, which 
is still crap. 

Evolva 



MDK 



MDK2 



Prince Of Persia 3D 



original first appeared on the 
scene, but MDK 2 still conveys a 
sense of impressiveness as you 
zoom onto your target. All of 
Kurt's levels involve the use of 
the sniper scope in some 
capacity, whether it's to operate 
inaccessible switches or shoot 
distant enemies, and it gives a 
level of satisfaction that proves 
exactly why sniping has become 
so popular in recent games. 
Kurt's definitely the best 
character in terms of both play 
and design. He's not bogged 
down by a tricky interface or 
controls and, how shall I say it, 
feels just right. It's just a shame 
they didn't decide to base the 
whole sequel around him. 

HOLD ON TO YOUR SIDES 

Right, that's the characters out of 
the way. I think we've got time to 
briefly check out the hilarious 
plot: you have to save the Earth 
from the evil minions of a giant 




{ It's an end of level boss and a 
I big one at that. It could be 
tricky trying to figure out how to 
kill him, but it's easy when you 
know how, naturally. 



SSee? There's nothing to it 
Turn on your sniping mode, 
aim at those balls in the centre of 
the device, and shoot them off, 
avoiding laser fire in the process. 



66 PCZONE#91JUI2000 




REVIEWS 



m 



'Don't turn your back on me. I didn't know she was your sister." 



purple alien aide, Shwang 
Shwing (ha ha), by flying to the 
planet Swizzle Firma (ha ha) in 
your spaceship, the Jim Dandy 
(ha ha). Never let it be said that 
MDK 2 is filled to the brim with 
humour. Yes, never. 

And the rest? Well, MDK 2 is 
certainly a good-looking game but 
isn't everything nowadays? What 
does look impressive are the 
spacious rooms and chambers 
that engulf the players. What 
struck me most was the alien 
cityscape witnessed in a later 
level, with its vehicles zooming 
overhead and underneath as you 



case of simply shooting at them 
until they keel over (at least, not 
at first), but rather to accomplish 
certain tasks such as shooting 
certain switches to gain the upper 
hand. These encounters prove to 
be the most fun, although, like the 
normal enemies, beating them is 
bit too easy after you've learnt 
their simple patterns. 

THE BAD TOUCH 

As for what's left, it all boils down 
to a series of what can only be 
called touches that tie the game 
together. Like its predecessor, the 
fact that you're not always going 



••Like its predecessor, the fact that you're 
not always going around mindlessly 
blasting is a large point in its favour* 



run along walkways suspended 
above a fog-bound city. Naturally, 
it meant a slower frame-rate, but 
it shows off the engine a treat. 

Enemies are, for the most part, 
satisfactory. Auto-aiming makes 
killing them a little too easy and 
though most are quite similar, 
they never prove unfair. Or that 
much of a challenge, come to 
think of it. No, it's the end of level 
bosses that provide the best thrill. 
Most of the time it's not just a 



around mindlessly blasting is a 
large point in its favour. Even 
though there are plenty of ideas, 
as often happens, it seems to be a 
case of the developers pulling any 
'wacky' idea out of the barrel 
without checking if it would 
actually be any good. For instance, 
the sub-games that start some of 
the levels and involve you trying 
to avoid oncoming objects. These 
are no fun at all and the controls 
make it more a matter of luck than 




BA few of those later and 
you've finally revealed the 
controller. Now It's time to teach 
him a lesson. A few shots to the 
head is more than he deserves. 



BBut that's still not enough. 
It's time to get up close and 
finish him off. Kill him! Kill them 
all! Or just delete the game. That'll 
get rid of them! 



skill. Worse, they're incredibly 
short and don't add anything, so 
what's the point? 

Likewise, at one point you get 
to take control of a fish (called 
Chuckleberry Finn, those crazy 
guys), which could be OK, until 
you realise that you're stuck in a 
basic maze with yet more bad 
controls and unavoidable death. I 
mean, it may be entertaining to 
put a hat on a dead dog, but if you 
start dressing it in a suit and 
taking it out to dinner it begins to 
lose something. Especially if it 
buys the most expensive thing on 
the menu and spills wine all over 
the table. From afar MDK Zs 
variety looks promising, but when 
you get up close and actually 
play it, you see it's not as good as 
it could have been. 

It's not all doom and gloom, 
though, there's still a lotto like if 
you're prepared to play it - once 
again I'll mention how good Kurt's 
levels are. And Max does come a 
close second. You could try to 
ignore the Doctor, but why would 
you want to play a game that's 
only two-thirds good? E3 



PCZVERDICT 

O UPPERS Kurt's level • Sniper scope 

• Plenty of variety. 
© DOWNERS Doctor Hawkins' levels • 

Not that funny • Difficult interface 

and controls • Too short 



A diverse and clever 
game that could have 
been much better 



TECH SPECS 



MINIMUM SYSTEM Processor 

P200 Memory 16Mb RAM 
ALSO REQUIRES 4Mb 3D Card 
WE SAY Pll 400, 64Mb RAM, 
8Mb 3D Card 




* M 



A mild rruuvirrrcl j.iriitor 7 
The 'funny' cut-scenes aren't funny. 





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JUL 2000 #91 PC ZONE 67 




Talk to men in strange 
hoods, should you feel 
so inclined. 



SOULBRINGER 



© £39.99 • Infogrames • Out now 

We are not shallow. We don't care about 
graphics, gameplay is king. Chris Anderson 
tries to convince himself 



If you look at something hard 
enough and for long enough, 
you will eventually begin to 
see that which is not there." 
This is the mantra I have 
been repeating in my head for 
the last few days. I looked at 
Soulbringer \or the first time and 
thought: "No, it can not possibly 
be meant to look like that". 
We were not expecting 
pixelated backgrounds and 
building interiors from a game 
that took four years to complete. 
Never ones to write a game off 
without giving it a fair chance, 
we tried multiple hardware 
configurations to coax Soulbringer 
into providing decent 3D graphics 



support. Voodoo 2 and 3, TNT2, 
Matrox G400, GeForce Pro, all the 
latest and greatest 3D cards of 
our time were brought in en 
masse in an attempt to run 
Soulbringer \n the way it was 
intended. Oh how we laughed 
when we realised we were seeing 
the game the way it was intended. 
Don't get me wrong, it doesn't 
look awful, but you will definitely 
be taken aback when you load it 
up for the first time. It looks like 
something that should have come 
out two years ago except it's 3D, 
which is presumably the reason 
for the lack of visual splendour. 
Infogrames says the game 
"could be described as pixelated, 



but could also be described as 
crisp or high-definition". Hmm, 
fair enough but it still looks 
pixelated from where we're 
sitting. Of course, graphics' aren't 
everything, but we have come to 
expect a certain visual standard 
from new titles. Soulbringer 
does not live up to this standard, 
and graphics snobs will 
doubtless turn their noses 
up at it for this reason alone. 
Unfortunately, the problems 
are not purely aesthetic... 

YE OLDE INTERFACE 

Soulbringer's control interface and 
the word 'intuitive' are destined 
never to meet. A roving camera 
that sometimes has a mind of its 
own, and a clumsy mouse control 
system for moving your character 
around and interacting with 
objects contrive to make simple 



tasks, such as picking things that 
you find in barrels and boxes up, a 
chore. Your character ambles 
along slowly to the designated 
point before performing the most 
convoluted 'item pick-up' ritual I 
have ever seen in a virtual reality 
video game. Worse still, the main 
character suffers from delayed 
reaction syndrome. Point the 
mouse where you want him to go, 



I had a difference of opinion 
with an end-of-level zombie 
priest and found myself 
reloading several times, 
because the main character 
seemed to disagree with my 
opinion that he should get out 
of the way when heavy duty 
spells were being thrown at 
him. It was at this point that 
the suspicion the game had 



••Simple tasks such as picking stuff up is a 
chore. Worse still, the main character 
suffers from delayed reaction syndrome* 



click away and watch him stand 
there thinking about it before he 
carries out your commands. This 
is irritating to start with, and plain 
old annoying at later stages when 
you come up against end of 
chapter 'bosses'. 



been rush-finished crept into 
the equation. Things such as 
donning armour that appears 
in your inventory but not on 
your character when you 
return to the game world 
suggests a lack of attention 



68 PC ZONE #91JUL 2000 




j'.fiivin'H 



Soulbringer \s perhaps the most 
traditional RPG of this bunch, and 
plays pretty much how you would 
expect it to. /Vox is a straightforward 
arcade spellfest, and Planescape: 
Torment is the best true RPG money 
can buy. Ascension is the best 
looking game here, but it has the 
most linear gameplay. If you could 
marry Ascension's looks with 
Planescape: Torments gameplay 
you would have the best game in 
the world. But you can't, obviously. 

Planescape: Torment 

Soulbringer 



Nox 



Ultima Ascension 



to detail. This in turn suggests 
that, after four years, the 
development team had simply 
had enough of the whole thing 
and pushed it out the door. 
Somewhat surprisingly, 
however, despite the dodgy 
graphics and interface niggles, 
Soulbringer \s worthy of your 
attention. This is why... 



BRAVE NEW WORLD 

After a very shaky start, which 
basically involves completing 
simplistic quests and trailing back 
and forth from dungeons to town 
to stock up on mana potions and 
food, Soulbringer suddenly 
springs to life right in front of 
you. A very neat teleport system 
that allows you to travel to key 
places in the game using a 
central hub, called a Hex, makes 
Soulbringer^ much more enticing 
prospect than it appeared to be 
at first. The main Hex is your HQ 
where you have people consigned 
to you to teach about magic and 
build you better armour without 
all the pointless traipsing about 
that marred the earlier stages of 
the game. Suddenly your spells 
get better - there are a lot of them 
- and you are no longer confined 
to the town of Madrigal (expect 
to spend at least a day exploring 
this town and its surrounding 
areas before the game opens up 
to you properly). The quests 
improve and become more varied, 
and suddenly you are playing 
an RPG with depth, instead of a 
mundane goblin-hunt. In short, 
it suddenly 'gets good'. 

Whether you will bother 
playing it this far to find that out 



is another thing altogether. If the 
visuals and interface don't put 
you off, the repetitive slog to level 
7 may well do the job. The only 
advice I can give you is to stick 
with it. This is no role-playing 
classic; it doesn't have the 
depth or storytelling prowess 
of Planescape: Tormentor the 
atmosphere of System Shock 2. 
But it's a good example of a 
well-rounded RPG, set in an 
interesting gameworld with 
a great spell system and a 
reasonable arsenal of olde 
worlde weaponry. E3 



MZVEBIHCT 

O UPPERS Huge game • Great spells • 

User friendly world design 
© DOWNERS Poor presentation • 

Awful camera angles • Awkward 

interface 



68 



Imaginative and 
engrossing, if you 
persevere with it 



TECH SPECS 



MINIMUM SYSTEM Processor P233 
Memory 3?Mb RAM WE SAY That's fine 
if you're running in software 



THE GAME THAT TIME 
FORGOT 

Soulbringer, in all fairness, should have appeared about two 
years ago to have any real chance of making a big impression 
on the RPG community. Pixelated, poorly defined graphics and 
a complete lack of a multfplayer facility are not the hallmarks 
of a game that is going to take us by storm in the year 2000. 
You have to wonder what they've been doing for four years to 
come up with something like this when games such as 
Everquestvtere sporting beautiful 3D RPG worlds more than a 
year ago. Ultima Ascension also made a successful transition 
to lush 3D worlds recently, putting Soulbringer to shame 
visually, although, it's worth pointing out that Ascension is a 
bit pap as far as gameplay's concerned. It's just as well for 
Soulbringer that it has the gameplay to make up for its poor 
presentation, but it kind of hammers the point home that 
graphics are as important as gameplay these days, since we 
now expect all our games to look fantastic with the aid of the 
many impressive 3D cards currently on the scene. A missed 
opportunity then, and more is the pity. 




69 




2000 




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DOGS OF WAR 




DOGS OF WAR 



O £34.99 • Take 2 Interactive • Out now 

The game formerly known as Warmonkeys 
reviewed by the man still known as 
Richie Shoemaker 



M 



uch like the recent 
Force Commander 
and the soon to be 
released Ground 
Control, Dogs Of 
War is a 3D real-timer, which, 
unlike Tiberian Sun and Age Of 
Empires, doesn't require you to 
build bases or hoard units and 
allows you only to take into 
battle the units you'll need - no 
harvesting required. Sometimes 
you'll be able to 'buy' a few 
extras, sometimes not. The point 
is, if you can't complete your 
objective with the units under 
your command, you shouldn't be 
in control of a mouse. 

Leaving aside the storyline for 
a moment (because it's rubbish) 
Dogs Of War professes to be a 
little different to your average 
strategy game. Apart from the 
switch of focus to more action- 
oriented play, there are a number 
of other chapters in the real-time 
strategy developers' rulebook 



especially when you use the 
third-person view. Wassat? Third- 
person view? Yes, Dogs Of War 
allows you to command every unit 
in the game directly, moreover it 
allows you to command and 
control the other units at the 
same time, much like BattleZone 
II. Unfortunately, it never works as 
well or looks as good, thanks in 
the most part to the unwieldy 
control interface and the 
unresponsiveness of the units. 
Moving the map with either 
the mouse or the keyboard you 
find that unless you have the view 
set at the right angle, suitably far 
out enough to fit the bulk of your 
units on screen, the camera juts 
across the landscape, which isn't 
so bad until you play across the 
most variable terrain. Without 
being drawn into specifics, 
because the controls are tailored 
to suit both the strategy and the 
action side of the game, it tends 
to feel over-complicated. 



Many parallels can be drawn 
between Force Commander and 
Dogs OfWar, but where both feature 
a poor interface and scrappy linear 
gameplay, at least Force 
Commanderhas a decent story and 
features better units. Both games 
however, are inferior to the recent 
Earth 2150, which if you're into sci-fi 
RTS, we recommend you go for first. 

Force Commander 



Dogs Of War 
BattleZone II 



Earth 2150 



Hn Dogs Of War you're allowed to see 
the entire map from the off, with enemy 
units appearing only when seen" 



that have been ripped out and 
replaced, and not all of them 
make for interesting reading. 

Traditionally, in real-time 
strategy games, units can only 
see about 3ft in front of them, 
beyond which great balls of 
cotton wool are put in place to 
obscure the unexplored terrain. 
In Dogs 0/ War you're allowed to 
see the entire map from the off, 
with enemy units appearing only 
when seen. Consequently, line 
of sight plays a large part 
in the game, with planes 
and helicopters able 
to act as spotters for 
artillery units. 

Unfortunately, 
while the line of 
sight model 
works, in that 
being on higher 
ground affords you 
some protection, it's 
difficult to judge 
sometimes if you are 
on higher ground - 



It would help the score if in 
direct control you could trust the 
actions of the units around you, 
but after watching tanks trying to 
drive through walls rather than 
around them, I have to say that it 
was only by avoiding the third- 
person mode altogether that I 
managed to get any enjoyment 
from the game, which is a shame 




because next to BattleZone II 
Dogs Of War is a much more 
strategic game. 

PAWS FOR THOUGHT 

While the missions themselves 
are varied and often frenetic, 
with some truly spectacular 
battles played out for your visual 
entertainment, Dogs Of Wans 
encumbered with a rather 
poor interface. Once mastered 
and on level terms with the 
computer, things pick up, but it's 
the actual process of getting 
used to it that will turn most 
people off. 

Heavily scripted Al lends itself 
to more surprises than puzzle- 
based tactical play, which means 
for the most part each mission 
sits well with the unfolding story. 
However, because the missions 
range from difficult to almost 
impossible, after attempting to 
complete a mission for the 
umpteenth time there are no 
surprises left. It wouldn't be 
so bad if there was some 
sort of 'skirmish' 
mode, whereby you 
could set up a 
game against the 
PC outside of the 
linear campaign 
game, just to 
brush up on 
your skills, but 
there isn't. What 
there is though, is 
one of the most 
irritating and 
unfunny tutorial 




Let's try that again. 




sequences ever, starring the 
ubiquitous Craig Charles. 
Across the whole game, in fact, 
Dogs Of War tries to make up 
in laughs what it lacks in 
gameplay, but even Alan 
Partridge wouldn't be able 
to save this one. 

In its favour Dogs Of War 
is different and it does try, but 
just like those Innovations 
catalogues that come with your 
Sunday paper, Dogs Of Wans 



TECH SPECS 



MINIMUM SYSTEM Processor Pll 266 
Memory 32Mb RAM ALSO REQUIRES 

3D accelerator and 650Mb hard drive 
space WE SAY 64Mb RAM and a second- 
generation 3D card are a must 



filled with things you don't really 
need. It may look nice, but as with 
most things, first impressions 
don't really count for much. E3 



PCZVEBIHCT 

O UPPERS Blend ot real-time strategy 
and third-person action • Looks nice 

• No resource management 
© DOWNERS Paw interlace • Al 

dogged with problems • Difficult 
linear missions and no skirmish mode 

• No resource management 



47 



More a dogs 
dinner than the 
dangly bits 



JUL 2000 091 PCZONE 71 






ALLEGIANCE 




ALLEGIANCE 

O £34.99 (optional US$1 per month for premium play, first month free) • Microsoft • Out now 



In space no one can hear you scream. 
Online, Richie Shoemaker is all ears 



With their steep 
learning curves, 
constant updates 
and inherent costs, 
online games are 
something you either embrace 
wholeheartedly or shy away 
from. There is no middle ground. 
Once an online game has got you, 
going back to a single-player 
game can be an empty and 
soulless experience - albeit 
usually a cheaper one. 

There is another problem with 
online gaming, however. Choice. 
If you get your kicks dressing up 
in chain mail armour, you are well 
catered for. Similarly, if you take 
delight from shooting fellow 
humans in the face. If however, 
you prefer flying among the 
stars, firing lasers and forming 
squadrons, the range of online 
games catering directly for you 
are a little thin. Admittedly, you 
can fly online in FreeSpace2, 
StarLancer, or X-Wing Alliance, 
but, aside from deathmatches or 
rudimentary co-operative play, 
there isn't all that much there. Or 
at least there wasn't until now. 

To get some idea of what 
Allegiance is all about, imagine 
yourself playing Homeworld {PCZ 
#82, 85%), perhaps last year's 
most innovative 3D real-time 
strategy game. Now imagine 
yourself sitting in the 
commander's chair in the 
relative safety of your home 
station, heading a fleet of 
hundreds of ships each, manned 
by real people and Americans. I'll 
say that again, real people. 
Against you is another 
commander, again with a similar 
fleet under his command and, as 
well as directing scouts, fighters, 
bombers and cruisers to destroy 
the enemy through dozens of 
sectors linked by wormholes, 
you both must seek out 
resources and spend them 
wisely to research new 
ships and weapons. 
Playing as tactical 
commander or investor (he who 
controls the purse strings) is 
probably the hardest job in the 
games industry - save doing PR 
for Daikatana - and, as such, 
good commanders are a rare 



jfefti 



commodity. Learning the trade is 
a thankless task; make too many 
bad decisions and not only will 
you be inundated with abuse, you 
will run the risk of being booted 
out of office. Thankfully, being in 
charge is made easier with a 
simple interface that becomes 
second nature. The simple fact is 
though that, if your side loses, 
very rarely will your pilots take 
the blame. As with real life, the 
best way to the top is through the 
ranks. 

IN AT THE DEEP END 

Whether you join a game halfway 
through or right at the start, your 
first choice of ship is usually 
limited to either Scout or Fighter. 
However, if you are new to the 
game, the best way to get started 
is to join a bomber pilot and man 
one of the turrets, if only to get 
used to what all the cluttered 
icons and symbols mean. Once 
you've mastered them (which I've 
yet to accomplish after more than 
three months playing the game) 



As an online space combat game 
that offers epic scale battles. 
Allegiance really has no equal. 
NovoLogic's Tachyon is close and 
also offers a decent single-player 
game, and it's certainly an easier 
game to get into, but it lacks the 
strategic depth and the sense of 
community of Allegiance. If you 
live online and fancy yourself as 
a hotshot space jockey, Allegiance 
is the game to go for. 

Allegiance 

Tachyon: The Fringe 

StarLancer 

FreeSpace 2 

X-Wing Alliance 



manoeuvrable, being able to 
thrust in all directions, while 
capital ship pilots are advised to 
stick to more direct routes, 
relying instead on the skills of 
their gunners to thwart fighter 
attacks. The point is, all the ships, 
no matter which of the three 
sides (four if you subscribe to the 
Allegiance Zone) you eventually 
align yourself with, all handle 
differently, and, even though the 
HUD is identical no matter what 



••Playing as tactical commander or investor 
is probably the hardest job in the games 
industry - save doing PR for Daikatana* 



then it's onto the next big hurdle 
- the flight dynamics. 

Flying in Allegiance takes 
some getting used to. Those 
who prefer the arcade style of 
FreeSpace 2 Will find themselves 
swerving off in all directions, 
countering thrust by stabbing the 
keyboard with clenched fists and 
four-letter abuse. However, once 
mastered, the control system 
affords more strategic dogfights 
than you at first realise. With two 
similarly skilled pilots side- 
thrusting to manoeuvre into a 
firing position, one-on-one scraps 
can be tense affairs. 

The ships themselves, around 
25 in total, each require different 
tactics. Scouts are the most 



you are flying, a quick tug on the 
joystick will soon tell you what 
ship you are in. As your team 
progresses, more ships become 
available, some at a huge cost in 
resources. Parallel to this, extra 
weapons, better shields and 
special equipment also come into 
play and if your superior, in his 
leather-bound command chair, is 
doing his job properly, your side 
will always stay ahead in the 
arms race. If the ships under him 
all follow orders, victory should 
be assured. Yeah, right. 

TEAM FORTRESS 

Online games are a bitch to 
review. They can be anything 
from terribly dull to incredibly 



72 PCZ0NE#91 JUL2000 



ALLEGIANCE 





frantic. You could be playing 
against a bunch of selfish Yanks 
gunning for their own glory. Or 
you might find yourself playing 
with the nicest chaps in 
Christendom. Another factor is 
that, with some single-player 
games, what was a stinking pile 
of crap could be deodorised with 
the aid of a patch. And as the 
people who play them will know, 
online games are updated on 
almost a daily basis. Leave 
Ultima Onlinelor a couple of 
months say, and you could be 
looking at the biggest download 
since Pamela Anderson's 
home-video was leaked on 
to the Internet. 

Thankfully, Allegiance has 
already been through months of 
testing and your modem 
shouldn't have much to worry 
about in the next few months, 
apart from a few changes in 
game balancing. 

In the game itself there is very 
little lag which, considering you 
can have dozens of ships in any 
one sector, I find frankly amazing. 
In terms of graphics, Allegiance is 
up there with the best of them. 
The ships are well designed and 
distinct and the effects far 



outshine any other online game 
to date. Whether it's worth buying 
is down to a number of factors. If 
you're a fan of space combat and 
prepared to put the time in 
Allegiance will reward you with 
months of online play and, as a 
team-based game, Allegiance is 
in a league of its own - the more 
people playing, the better it will 
be. Your space fleet needs you. 
Join today. D23 



HZVERPICT 

Q UPPERS Teamplay on an epic scale 
• Original blend of action and 
strategy • Hardly any lag • 

© DOWNERS Cluttered HUD display • 
Difficult to learn 



82 



A new breed 
of online game 



TECH SPECS 



MINIMUM SYSTEM Processor P200 
Memory 32Mb RAM ALSO REQUIRES 

1 Mb Video card. LAN or Internet 
connection WE SAY Direct 3D compatible 
graphics card essential on those specs. 
56K modem also required 



FOR A FEW DOLLARS MORE 



Normally when you buy an online game the developer will milk 
your account, swiping away a small stack of dollars every month 
Just so you can play the game, even when you are no longer playing 
the damn thing. With Allegiance you don't have to. 'Free' Allegiance 
games offer three sides to play with and games with up to six 
teams of 1 5 players each. Once you're up to speed, then It's time to 
hand over your US$1 a month, for which you have the option to fly 
for a fourth faction called the Belters, get involved in games with 
hundreds of players, and have your escapades logged on to the 
worldwide ranking system. Allegiance Zone players can also set up 
their own squadrons and Microsoft has promised to add new ships, 
technologies and storylines to the game as and when they're ready. 




JUL 2000 #91 PC ZONE 73 



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MSFU0K1 M2009MI 

MUPPET TREASURE bland 

NASCAR3 

IIATK%V FIGHTER CCJMMAND 

NMLW2O30 

«Bf0H8rffi)4R -- MUBM 

NEED FOR SFHO 5 PORSCHE 2000 

n*MBHl «51 

NHL 99 



l>uaks3arena 
muocnaxni 

PAWOWAGOIOPATJ 

RAYMAN2 

NX3 

ROGUE SPEAR 

NUCMESWE2 

RLXLITRlWTER TYCOON 

s-i!ifir.,-w.K:;r;-y-.-';t 

M»iMU >a 

arrant con 

SETTLERS 3 

i.:',-\ l.m- : 



£2699 
£3199 

£2199 

£24 99 

na i 

£27 ■ 

£24 99 
BUI 

£2- 49 

DtM 

£1699 
El! 99 
£3599 
... „ 
£1999 
£2599 

i25 n 

£2799 
£26 99 

[25 99 
,72, so 

£19 99 
£2i?i 
(2,-99 
QUI 
£2f,« 
£1999 
£2399 
£2*49 
£2799 
£24 99 
£2199 



south Ma anuwati ■ 

SOUTH PARK RALLY 
SPEC0PS2 

5TAH3RAFT BATTLE CHEST HCUJ BO00 
WARAHINTBOOK 

: mm a 

HI7.fi: [21 VV.OSi S1KBJ0S 4 inus 
STAR TR(K ARMADA 
5TAB1IW W1H OF IHt FfMRAIIOH 
STAB TFO COLLECTION 
BTMtRB NB0BIEW 
■;. in) .;.....,• . MHMC 
STAB WARS • FORCE COttMAHDEB 

■ ■*,;:-,-■ ROB I mWillW 
STAR WARS UISOOE 1 ■ THE OJNGAN 

nm 

STAB WARS FRS00E 1 ■ RACEB 
51AR WARS EI5SODE I- IHE PHANTOM 

■na 

STAR WARSEIYS0OE1- PIT WOCS 

;:w*iisji; .'..-• ii--.. i- !■ . 

STAR WARS REBEL ASSAUT!- 
NKl ASSAULT 1 

;•» wars rebellion 
■.-59 ...jcf.t.i;. ■,•,.- -r-..fr.,.r-Hi 
STMWM i ;, ". ;- ILLMGf 
5-AB*ARSl .'. W 201 1ECT0H SSR85 
STAB WABS I **S VS TIF FEHTEB 1 
MUM • KM 



£27 99 

;.. ■ 

£26 99 

DM 

•:2-: '■ 

am 



SlfBCKSiOOe E2899 

SWnaOSEOUABIERS £2499 

ilSTBISMCIS £2799 

TAOmMTHEFAMCE £2799 
TN MOOBM WARFAN COUKIDK - FA1C0M 

Ml TAM2 APACHE HAVOC £24 99 

MKMN • - ' £27 99 

IWPCMa £2799 

TWF2 (2199 

II6BIIW0O8P6AIDUI12O0O E2199 

T0CA2 £1199 
T04«eP4«B4T>«lAST«eVflATI01l £2799 



TOTAL SOCCER 2000 

iif::-.>wr.L.,9irjf,if ;,« 
umAAASSiHTK* 
UWEAl T0UWMENT 
HtHCMHt 
VRBBAOHO 
MIWiSOHS 
IIMUSTIST TYCOON 
7.: .•■-.:■■:-.:■ 



£>/.. 
£7' *9 
£27*9 



£29 -• 
£24 -1 

EMM 



BARGAINS 

Afl(JUKAT10N-THflB«BSP«0JEa £1499 

9 £V....£.I.', £1599 

ALPHA CWTAUni PLAdTABY PAOl £1199 

«•■:■» £14 99 

SAAVEHEABT £1199 

CHAAJPIOIlSHIPMAIitOBlj £1799 

OMWmSHPUMASER 9J22000 (11)9 

C0UH MACRAE HAUY £1299 

■atmot ; P299 

:muK t.-C'Vj >:;,::»--,;;; 

KM £1199 

C0KSTP4iaC« £1499 
aCHa«LBTT. ;'■■-■!■.■-: 

C0LK1ER5IBK £2499 

■>.- , '.If. 27. i:r;..lt-A"", fCTW E2UI 

i.-. '!*:■■--■--> .■«.. .-.'7V: EI4JN 



CURS0riUMY6LAM) 

CUTTHROATS 
0OTHTBAP0UNCE01I 



[UN 

tarn 



DELIA R3PD 


£1399 


DWU 


£1299 


..'. ■. :•:■: niMW MK1 


£1799 


-;*;f,i-.',.j£n-2 


£1799 




£1699 


FCH1EBP101 


£1199 


HEART OF DAROKSS 


£1199 


HEPOTC2 




HLH-'S 2 IBILL-JI 


BUI 


«ER0eS0FM«HTiMAC7C3- 




ARUASOOOHStLAClf 


(24 99 



f 22 PERSIAN OIF £1199 

JACKPOT GAMES -183 CARD 4 
SL01 GAMES £14 99 



na . esi ...: -.'. 

- ■.;-."-•. = -. IN 

iMtsVuxa 

UATN 



£")? 
£'2 9-- 

E1UI 



E142J0 

£•-99 
,- - I. 
£ • ■-• 9-9 
EIUI 
(IMS 



U6 ALLEY 

'£*: =■--■■-'_ 

OFFICItL FORMULA I BAONG 

hi m 

£,.. E0USI -■-... :.',■. 

POPULOUS T>« KGMiNG £1799 

RCPACMG (1799 
REDGUARD ASVENILKS OF 

EU»{tHII ! £1499 

REVEWNT £14 99 

REVOLT £1499 

SHOGOuoenRMouBrA'soii £1499 

SERRA FANTASY PACK RAMA 

0UTPOST2 ANTARA1HRTHPJ0HT £1299 
SHATXWMAN 

S0U.NAM9 LE4ACY0FKAH :'4 99 

SOUTH PARK TIC GAME £1599 

SPACE 0UES1 COLlKTON (IS 99 

SLWRBiaillOTLDCHAWIOKSHIP £1499 
THBFH€DARI( PROJECT GOLD PRBNR £1399 

THEME PAW CLASSIC [1099 

if-Mi HCifllAi CLASSIC £1099 

ntMPNKlTHMHOSPITAL £I7» 

TIGER •OOOS 99 (1199 

■..;!H 7.2,CS ,V.fc V2HLI: £999 

TKER WOODS TOLIWAMENT COURSES £999 

Deem mm clmsh 

ICMIWHII] £1299 

T.1ME RAOFB .1 £1399 

TOTAL ANHHIATIJII HHGOOMS (1699 



•SAI.MJWN 
TLBX2 



[17 jj 

£16 99 

EIOM 



mamiimimna £1299 

WtflCRAn2-BATTlEI€TPt01 £1999 

WARGASM £1099 



•AR20N2I0O £14 99 
•PONCARMlfiEDOONSKCEII NCI 

PNKLASCHS £1699 
EDUCATION 1 ENTERTAUtttCNT 

...... ■■■.■.. ■■- - 

BARM PARTY - PUNT H PUT £799 

PARK -,.-SE(li STVlER n»9 

CAU4-WITUALPETZAGE2-100 £1399 

DOG2 4«1TUA1PET;AGE2-IOO £13«9 

FAMOUS5 TREASUK61AM) £1699 



USHER PPJCEPBA1E SUP £1699 

RSHTR PRICE T0YLAN0 £1199 

ICWPJSaUlltCTTOM MM 

JUMP AHEAD 2000 RANGE AGES 1-7 £16.99 
MASTERS » THE ELEMENTS AGE 8-102 £1799 
MAI MM ROMS MAN UNITED PROFILES 

SGRBIiTJTMOMENIS E599e«ft 

UAI MM CD ROMS LEEDS UMTS) PROFliS 

16«TIJSTM0JJBITS ES99eK» 

•■ mod aeMMBEMO £1599 

ONLY FOOLS 1 HORSES CIWEDYPAO £1199 

mm iiBB iBsrn ei6<j» 

:.>':rjj;.5f eoiOGY D499 

OlOWOGCSEBUSMESSSTUDfS £1490 

OlfOROGCSS MATHS £1499 

OXFORD GCSE PHYSICS £14 99 

HF0R0 ir.if f»-.(K£ (1499 
STAR V4ARSERS0K1-Y0DAS CHALLENGE £1699 
nfSNAI INI . .:■■-;■:-■ M 

AGE 4-102 £999 
IHEGF«TGAAiesrj)MP£«IIJM2 

AGE 4-102 £999 
THOMAS T* TAW ENG - 

.-u- *£>".;. T-cv,'.*-: tam 

WALLACE 4 GROMn FUN PAO 2 £1199 

AUO04TT 
SOUL'RAPMRALLIURBORACIIB £1199 

niGUEST £949 

ALIEN CROSSFIRE AlFw 

HTAU AM i, £999 

ALPHA CENTALB £999 

ALPWCtNTALM-ALiaCROSSFIl: £1199 

AkKA EMULATOR WITH 600 GAMES [999 

AMOR (IN 

ARCADE GREATES1HIIS 2 [699 

AJUS1ALLCS [999 

SE0LAM (149 

MMMMJI £999 

8L000 2 THE CHOSEN [999 

91000 2 THE NIGHTMARE LEVELS (IN 

BLOOO 2- THE MGH1UARE LEVELS [1699 

nr...f'. £.,', :o- £949 

C64 EMULATOR WITH 3.000 GAMES (1099 

£149 
M 
£5 99 
P99 
£598 
£7 99 
£699 



a:";.-:. .', 

chess master 5000 
cth27saton 
M m iboh 

Eowmo 

DMIW9(n 

CROC 

CY8ERS10RM ! £7 99 

DAP* OMEN CLASSIC [199 

■WWWKI £999 

MCI ■:'.' I £849 

DIME £199 

CONE20CO £999 

OLMCZON HEEPBl 5PEOAL EDIII0N £999 

EWTKSEB 2 £799 

EASTERN FRONT £999 



EUROPEAN AH WAR 
F14I EHOEFEMS 

F7A It H0PNET 



... | 



£8 49 
FADE 10 BLACK £8 99 

FALCON 300 [799 

fA PREMB LEAGUE MANA6ER 99 £899 

F*Ai DOOM UL99 

FLIGHT PACK 2 • FISSTRK 2. F-14 TOMCAT 

SABWJHWI £999 

FLYNG CORPS GOLD £199 

FOOTBALL MASTERS EMI 

RJNMJIIEfMOm £499 

RMSKB £699 

FUnKCVlM E»99 

GAME VAULT 1 PflUSN 10 2LW1. PITFALL 

SHANGHAI 2 1 EARTHWORM M E13N 

GAMEVAUl'2 70RKNEMESS SPKIUFT4 

■'Vi ...WAVJi. £13.99 

CAME VAULT! 42 ATARI GAMES 6 

■ M WCt (1399 

GOAL £699 

bm« ncn unr a» 

x\ RM (999 



GRAM) PRH MANAGER 2 


£999 


WM3T0I SOULS 


£899 


HERETIC 


£1.49 


WE1WMGAIACTICA 


£949 


Jt)«NYeA2C<XATC)ll( 


£599 


UTTUKGADVHITUK2 


£999 


LLXeUNERl 


£149 


LORDS OF THE RELM 


£499 


MASTERS OF OWN 2 


£499 


i. i I/.;-., itcnoi 


1149 


HTWlQii 


£999 


MYTH2 


£999 


ItSLWEwOM 


£499 


HASCAR RACNE 7 


£199 


IIASORBEVOLUTION 


£199 


MSCARflOADRACHG 


£999 


NEED FOR SPEED 3 


£999 


ieraTASSAss« 


£'.'99 


PERFEO FLIGHT 06LUI EUGWrtLES 


£9 99 


PONMUI 


■■ 1' 


NOtJCVH 


£9 99 


f::::-. goBtli 


£849 


0UAKE 


£949 


RAIROAO TYCOON iBOU 


£199 


nwoi! 


£7 99 


REOUEM - AVENGHG AHGEL 


£999 


,-.'.., :;■ 


£199 


540MEtR5GE1IYS8ll«S 


W9» 


SILENT THUNDER A-I01ANHUER2 


£7 99 


penrcusac 


E7N 


:.'.'..'■.'.. 


£999 


SMALL S01OJRS - SOUAO COMMANK 


R (599 


SNaOEBTI 


ON 


SPEC OPS 


[999 


SINCIAIIZXSPECCY CO -3000 GAME 


£8 99 


SWT8CAR61 


(999 


SPOB15SUPERBK 


E6 9J 


il rivwsj 


£799 


•a* *;«.-■ ■-■■ 


(499 


SLHB MATCH SOCCER 


El 99 


TOTAL AUNIHUTIC* 


E7N 


TOTAL ANNIHUTKJN BAnii TACTC 


£6 99 


TOTAL ANMHUTON . BATTU TACTK 


73 [999 


roTALAiM inn mmmn 


[1799 


UFO ENEMY UNKNOWN 


[4 99 


IATUATF DOOM 


£199 


LITWTELEMMIIGS 


£999 


LTMAII ...:.-:.:. 


£899 


PNSNSi EROtOBnn 


£199 


VRALLY 


£999 


VIRTUAL GOLF 


£899- 


VIRTUAL SMOOKER 


£999 


WAR OF THE WORLDS 


£949 


WORLD RALLY FEVER 


£699 


twa - 


£4 99 


PC PERIPHER 


ALS 


CREAIIVE RiVA TN12 32MB AGP "ETM 


SO 


-GAMES 


£9499 


ncAnRTiABsniaPO m 


£22 99 


l»J.I',» jBSIB- H-Li.-.f-.;: 


I" ■-'■■: -■ 


CREATM GEFORCE 256 AWHUAnOR 




••■ EM 


£117 N 


Sl'ltKLTTJORSSjaOIAlJOYSIICll 


£34 99 


V-[-----=2,-.M-,7,li(i. - lELVU 


£35 99 


lONMOim «I)A«PRETN 1 


£6899 


MSSOEWWLRLBGAMEPADPR0USB 


£2999 


MSSCEWINOEBjOYSTlClCBOaD 


tna 


•': .-.l.'-Li'-i -.:-£'-■ - I 


EEL 


-PE0ALS 


£129 99 


PUMA G1WHKL- PEDALS 


(2599 


mm L^.,-.-9.i h . 




WORD 10 


£130 


BRNCe "■' ■'&■:■:; X 




... 


£160 


BRANOE0 CD RTWRFTABLE 74M* CO 




MMOR0I0 


£199 


■wwiBMianN '-vi. 




RFTAAB01 


E77M 


.;.,,.;::.: JJ 100 K '-.'.'- 




muLta 


£12199 


ICRVO0OD03 DO IWJW 




.;-:.£,. 


(12199 


2C>'. '...::■..' :.:■-•. '. IN MJ 




RnAlBOX 


EIS9 99 


(. |» p. PlayStalio 


V) 




■■ ,- ■.- . 




ARCADE PARTY PAtt 


a ->.• 


ARMY MEN 3D 


£2899 


ARMY MEN A* ATTACK 


£27 99 


AN4AODC 1 


£2499 


CWMPiOllSHIP BASS 


£2199 



. I :■- ■■'■■ I 
atAa TEAM RACING 

(ROC 7 



MOM 

n 

DUNE 2000 

EAPAO ' NBrUrI '-•'.': MM 

POPULOUS 
EAPACK2 NFS 3 SOVIET SIR. 
THEME HOSPITAL 

:.-..:. '■' ■■■■- ... . .'..' 

4 FHBIWCN 
(A PACK 4 SLED STORM. ROAD RASH 30 4 

FUTURE COPlAPD 

eapack! .'. acNDHBn 

SPORT CAR GT 

eke ear 

.,.....,. IMtWNIIi WBTLNI 

F12000 

FAPrSnr EIWEIW10H 

FEAB EFFECT 
KFA20BO 

- MnRRKEi 
PWLFAjnASYVI ED7UEM - 

KH ;;=: 
FORMHA19S 
IMN 

LW. IWSN : 

GRANO THEFT AUTO 2 

HELL MGK1 

INTERNATIONAL TRACK I. FfiO 2 

■S«L £.'... ;■.,•, 

J BOO - TOMORROW NEVER OB 

i mm :' ho us 

1WNNMBI 
HAM ,' WCOM 

Vii;:! :.- WOM 

rnwn i 

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MUEMMI S0LDIR OIWIA6LE 

MBSW NPOSSfLE 

M.K. i Rsi I. THrMPI HHJ 
uivv'.'". •JWMnfflM 
NBC BN 
NBA LMJ 2000 
WLMAMEWW2000 
OVERBLOOD2 

P1AVSA1 ... - leuiaetaB 

.'.'-.•'.•. - ', ....',; 

PREMtR MANAGER 2CO0 

PSWfX FORCE! 

PlCTCAPAUIDE0.Fiera«lR0lliR 
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WNjna 

READY 10 BUMBLE BOOK 

laerriii I 

-\ ■■'.■■. mum 

IBaiMCSITYPE4 

RON* BLADE 
:•<:.•.'.'• '.t:. 

M M01P1 

•-.'.££.- ii .1 

:.!:::'.-'.' 

a . NM LEGACY O •.»'. 

mmitWCHER 18*0 

SOU1H PARK RALLY 
SOUTH PARK THE GAME 
SPACE DEBRIS 
SPORTS CAB GT 
SPYR02COLUCTON 

ISPYR0 2.SPYR0CAS8 
STAR WARS [PSOOE 1 
I PERMI32 

iupeKMS m 

SYPHON FILTER 2 

■wwicompwcw ose 

THEME PARK WORLD 

rHESFOLTWU 

1HRASHEB 

TBEB WOODS PGA 10JR 2000 

THE CRSS .GUN .ADAPTER 

oMiiiiatMLAnciEUTm 

TONY HAWWS SMTEBOAPMG 

f.-; ,i.>:'.v 
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JcmmM i 

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«HA WARRIOR PPJKESS 



£7 ."9.1 
£29*9 
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£2">) 
£23* 
£2c •>■ 
£.-■• : 

£28 99 



tflJN 

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£!(« 
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£27 99 
£2! 99 
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£-•199 

tarn 



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£29 99 
£27 99 

Si 



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£28 99 
•2- 99 
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£7f9i 
£2>'>. 



£21 ■! 
£75 99 
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£2:^1 
£27 *9 
£27 99 
£71 '■'•• 
£28 « 
£28 ".' 
£27 99 
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£77 99 



£27 99 
£27,99 
£27 99 
£2! 99 

aim 

177.1.' 

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£.'( >. 
£7"91 



£.'■'. 
£7:149 
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£79 99 

as 

1719.1 
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£27 99 

atm 
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[25 99 



QWMM 



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WARPATH. JURASSIC PARK 


! 7 ' ■; 
£28 99 


' BEAR SID ' 




... .'. £'.■ . '.' 


¥2. 7X7 HI 1: "A- 1 ^A»£9 fr-l, OR 


WIPEOUt! 


!..'.•' 






WORMS ARMAGEDDON 


£27 979 
.' ,. 
£.'■ >.. 
£33 99 
(77 99 


SCORPION - AU10 FK RECM GUI 




.'.'..'.'■>•;.'..' 
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WU TANG - TTP . CONTROL PAD 


LSaa lieaoacast^ 


V«»ATTrn«.80OK 




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£2799 


UE ■•■>:■ 


£C 


HAVSTATION BUDGET 




BUGGY «AT 




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■ OuWWEK 


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[1199 


aw iai 


rs 


BO FREAKS 


£14 99 


DtRBLrSJOB 


m 


JUNOI s,;i» | 


(18 99 


■■ 


£175 


URDH 


£14 99 


DREAMCAS1 CONSOLE SCAR! 




C»CP8 ALERT 


[1699 


LȣAUCAST CON50U WI7H 1 GAM: 


[IB 


COLIN MACRAE RAUY 


£1799 


i:.-v .-. • ; 1. ■ .'.■-■ ••■■ 


11'J 


CO0LBOARDERS2 


£16 99 


DYSMITEC0P 


: » 


CRASH MMK in 


£1599 


!,'-.. ■•..■'£. 


[732 


CRASH BANOKBOI 2 


,1.9,1 


.',',-: .■-....*. 


££.' 


DIWIRU 7"I.F 


£1499 


paiTTMRttai 


□2 


DKN0HU . 


El 7 99 


KAROCOKECWieAAint* 


!S 


LKKVSMLAJANSIOIIYSTUOKI 




HOJSE«!I«OEAO.GLII 


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£,.•£ V.'fL' '■- 


£1499 


HOUSE Of H€ DEAD W OUT GUN 


£32 


DEteuai ITNETOI 


(1699 


HYI» [HINDER 




nPRMN '. 7..:..:: » 1 


£'9 9" 


NCOMHG 


RfAN 


[16 99 


JIMMY WHTIS 2 CLIWL 


£21 


FMAL FANIASY 7 


,.,.,.. 


«i2ARffiiiinniM 


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'.-.liUil. 


[14 99 


'.'..I'.'.'VSL.D'.F 


£32 


aiARLXANWDAPJlVESS 


£14 99 


IJ.. .',',;. - 


f'2 1 


SMniNH 


E1699 


!«:.■ .1 


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grand men AUTO 


£1599 


i:i.' ; ::-. 


£17 


6IU««AR«0RS 


£999 


■1 BLITZ 2(00 


£32 


KANiitBO MCEPIION 




\K i,i:9f :ebej.-> ': 2 . ■. 


a 


OIOCKOUT KINGS 99 


[1199 


PtllH', 


•29 


L«W1RE 


[14 99 


POWETOC 


£231 


LOADED 


[1599 


PHYSCfOF E2011 


(32 


'7'-!. 


[1799 


RAYMAai 


£31 


METAL GEAR SOLID 


[1799 


nmniiam 


(32 


UCALgEAR! ... H ;.'.'.:.. '. 


[1499 


Nt DOS 


£393 


MKTRR0G1 


£1-91 


CBEVTEML! 


..21 


MONACO CP RACNG SNULATIOK 


fisw 


REVOLT 


£32 


1.' '..ivi.i.s: 


•16 « 


SEL3ABASSFISI4NG.R0O 


9 


gogmu <m<mm\ 


£ ' : 9'- 


SEGARAUI2 


£321 


RES0EN1 EW. I 


(!t!K 


9M--'i*VL.. 


.'.'..-» 


OiCAN STAN 2 


•15 99 


SLAVE tBK 


m 


Mua iff 


[13 99 


sonsrms 


£321 


xl.Mf.i 1'L'LLi- £.- •'!•,£. 


£1399 


SO t," 


£31 


SOU BLADE 


[17 99 


K'...£IGn:tF 


£.'.» 


SPEED FREAKS 


[1999 


S7VTB PARK CHEFS UK SHACK 


m 


iiR£iin.--i-'7:,..i:i '. 


£17 99 


SOUTH PARK RAUY 


m 


STREn WATER 


(14 99 


SPilDC-lllL', 


S£ 




(1499 


STREET FIGHTER ALPHA 3 


£3.-1 


•:••£'.. 


EH 99 


I...- .A.;'i9,£.-l.;V-*.' . '. • 


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TELFTIflBB 


nuo 


THOFF 


£32 


KiMlu mm m 


£1799 


10KVO HfflRUY CHALLENGE 


£321 


1M!M£ HOSPITAL 


£1999 


[0HPACE1I4 


Ml 


THFMFPARK 


[1999 


TOY COAIMANOiR 


m 


M -':. 


(16 99 


iNoarju 


(32! 


TOCA2 


[19 99 


j£f»! NS 




TOMB RACER! 


(1699 


VOLANTE 1 2ND OTENCi 


iummB 


E17N 


V»TO)AF»ITtR3T9 




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£1399 


VNTUA STTMKEH 2000 




VIVA FOOTBALL 


£1399 


WETRn 




,■-■■■■ .• •- .'. ue 


£1299 


,-, Ml MM EDtM 




WORMS 


£17 99 


WW" ATmiCE 




PLAYSTATION PERIPHERALS 


,liiA7,V.S.7C7.[B2M( 




1 ' ■■• 1 ...... 


£27 99 


PfRK-NERALS 




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The replay enables you to actually see the goal attempt. 



EURO 2000 



© £34.99 • EA Sports • Out now 

Another FIFA game, another pay day 

for Steve Hill 



Reviewing games is a 
thankless task at the 
best of times, and 
one that is made none 
the easier when 
companies insist on releasing the 
same game every six months. By 
companies we of course mean EA 
Sports, who has foisted the 
umpteenth version of its football 
game upon us to coincide with 
the minor festivities taking place 
in the Netherlands and Belgium 
this summer. That they were 
going to do this was one of the 
greatest certainties in the world 
of interactive entertainment, and 
we are only surprised that they 
didn't see fit to squeeze in a Road 
To Euro 2000 in the meantime. 

Qualification for the main 
tournament is a prerequisite here 



though, enabling England fans to 
re-enact the combined tumblings 
of Messrs Hoddle and Keegan. The 
misery of defeat in Sweden, the 
mind-numbing scoreless draw 
against Bulgaria, the hammering 
of Luxembourg, they're all subject 



Portugal and Germany, a bunch of 
different teams await you. Why 
they couldn't include an option 
to re-enact the tournament proper 
is a mystery. 

SAME AGAIN 

If nothing else, it simply serves 
to underline what a relatively 
weak licence the European 
Championship is. That's all Euro 



••The main beef is with the camera, which 
seems to lag behind the action at times * 



to historical revisionism as you 
cruise through to the finals, 
hopefully without recourse to a 
brace of turgid play-offs against 
the Scots. Should you grow bored 
of playing the same teams, the 
draw can be randomised, enabling 
you to attempt qualification in a 
parallel universe. So as you reach 
the finals, instead of Romania, 



2000 has to offer over FIFA 2000 
though as, in terms of gameplay, 
this is of course the same game. 
In fact, if anything, it's worse as a 
couple of niggles have arisen 
which, if they were present in 
previous incarnations, we 
certainly didn't notice them. The 
main beef is with the camera, 
which seems to lag behind the 



action at times, a phenomenon 
viewers of Nationwide League 
Extra will be familiar with. As that 
programme's commentator often 
says, "That shot was too quick 
for the goalkeeper - and our 
cameraman." In Euro 2000, a ball 
whipped into the area will often 
disappear out of view. This makes 
attempting a header or a shot 
something of a lottery, with the 
camera only catching up when the 
ball is either nestling in the net or 
has been cleared to safety. A 
further gripe occurs when the 
opposition has a goal kick, as the 
computer initially only enables 
you to take control of one of the 
forwards, the other of whom often 
strays into an offside position. 

Other than that, it's business 
as usual, although the Euro 
licence makes for fewer options 
than in FIFA 2000, as obviously 
there are no club sides. It's a 
perfectly playable game, but if 
you own any of the previous four 
incarnations, you don't need it. 
But you already knew that. HE 



TECH SPECS 



MINIMUM SYSTEM Processor 
P200 Memory 32Mb RAM WE SAY 
P400, 64Mb RAM, 8Mb Direct3D 
compatible accelerator card 



IliliHirlirlh'll 

It may have won the Supertest, but 
an extended bout of the PlayStation's 
ISS Pro Evolution shows up FIFA for 
the charlatan it really is. For the price 
of the last five FIFA titles (essentially 
the same game), you'd have change 
from a PlayStation and a copy of ISS. 

FIFA 98: Road To World Cup 

World Cup 98 



FIFA 99 



FIFA 2000 



Euro 2000 



PdVEBDICT 

O UPPERS Well established gameplay 
• Meticulous presentation • Decent 
graphics • Excellent commentary • 
Oakenlold in the mix 

© DOWNERS Limited longevity • Same 
as it ever was 



70 



Same old. 
same old 



JUL 2000 #91 PC ZONE 75 



I LEMMINGS REVOLUTION 



/|a /fa /fe /|fc /j£ /|fc /jr 

^ ^ W- W? W 9? M 



UEMMNGS 



O £29.99 • Take 2 Interactive • Out now 
In order to prepare for this review, James 
Lyon climbed on to the edge of the roof 
and (insert obvious gag here) 



Back in the early '90s, at 
a time when the Amiga 
was still a viable 
gaming platform, DMA 
Design released 
Lemmingsto a surprisingly 
acclaimed response. Critics 
applauded its excellence as it 
scooped up many a Game of the 
Year nomination and it made the 
conversion to as many formats as 
was profitably possible. Then 
came the inevitable data disk, the 
sequels, and - the mark of most 
high-selling games - a spin-off, 
which was far removed from 
what made the original good in 
the first place. Mario may have 
the magic touch when it comes to 
this area, but playing paintball 
with lemmings wasn't most 
people's idea of a good time. So 
the series began plummeting in 
popularity and dying an early 
death, a bit like (ha ha) a lemming 
diving off a cliff. Shame. 



76 PCZ0NE#91 JULZ000 



But, wait! No! Who'd have 
thought? Nine years after the 
original, they're back. And we're 
back, in familiar territory, that is. 
Take 2 Interactive readily admits 
(well, in so many words) that the 
aforementioned sequels weren't 
exactly good and its new 
developer, Tarantula Studios, has 
thus put it upon themselves to 
capture the essence of what 
made the original special. 

So how does it play, then? 
Before I answer that, let's take 
into consideration those 
unfortunates who've never had 
the chance to play the original. 
Well, I'm hoping that's someone's 
case, otherwise the next part is 
rather pointless. If it doesn't apply 
to you, feel free to skip (in time- 
honoured paragraph-skipping 
tradition), to the next paragraph - 
it's nothing you haven't heard 
before. But, before you do, just 
bear in mind, that it does relate in 



some way to the final score. 
OK, then. Let's go. 

WHAT BE THIS LEMMINGS? 

Lemmings fall from trapdoor. 
Lemmings don't stop walking. 
Assign tasks to lemmings to keep 
them out of danger. Guide them 
to safety. All of which makes it 
sound more simple than it 
actually is. Oh, it starts out easily 
enough. Almost insultingly easy, 
in fact. But getting towards the 
later levels, the difficulty factor 
starts to shoot up faster than 
Speedy Gonzalez on crack. You 
can start a level, stare at it for 
ages and still not figure out the 
best route to take, even though, 
as with most great puzzles, the 
solution is often found staring you 
in the face. Sometimes, you'll 
methodically plot a long complex 
strategy only to find it's 
distracting you from an extremely 
simple solution elsewhere. It's 
always perfectly logical, but try 
saying that when you have a wall 
to get past and all you've got is a 
blocker. It wouldn't surprise me if 
the level designers had 'poking 
baby chicks in the eyes' under the 
interests section of their CV. 



Despite all that, it's still addictive 
and the feeling you get when you 
do actually manage to get the 
required number of lemmings 
home, can often be one of extreme 
satisfaction and accomplishment. 
There are 102 levels in all, 
although I've been told the bonus 
levels purported in the previews 
have been abandoned. Still quite 
a challenge, though. 

GO ON. TELL ME 
HOW IT PLAYS. THEN 

Almost exactly the same as 
the original Lemmings. Except 
in a tower (Nebulus, shouts 
someone). By holding the right 
mouse button and moving left or 
right you can rotate your tower 
through 360 degrees. It's a nice 
idea and one that allows for 
easier scrolling as you try to 
perform the correct action at the 
right time. One small complaint 
though, is a tendency for 
foreground objects to sometimes 
obscure parts of the screen. 
Although this is more of an 
annoyance than an actual 
detriment to play, as the tower 
can be scrolled to achieve a 
different view. Apart from that, 



it's business as usual. Except 
that's a bit of a lie too. As well as 
the new dangers of boxing 
kangaroos, giant birds, and 
crabs, which are exactly the 
same as the old traps (strategy: 
don't walk into them), there 
are now three new types of 
lemmings to contend with. Water, 
lava and what looks like acid 
lemmings (manual... missing) 
can all walk safely across the 
respective surfaces. They all 
seem to blend in so comfortably 
that it strangely feels as if 
they've always been there. 

Later levels aside, the 
developers really have gone back 
to basics with this one, adhering 
to the original's template as 
closely as possible. And if you've 
played the first one you'll 
remember its faults. Namely, 
the pixel-perfect positioning and 
difficulty in selecting an exact 
lemming, and the 50-50 chance 
of picking one going in the right 
direction. Rest assured that the 
developers have listened, and 
attempted to rectify the situation, 
refining the improvements of All 
New World Of Lemmings. Firstly, 
you can issue commands while 












REVOLUTION 





^ You spin me right round, 




baby right round. Like a 
tower, baby... 




■ 


1 


••• 


M 



miklsa* 



■9- ■«-ni 



PI 






j 


itf 1 ^* 


1 




^» 




03:41 


' Haven't got a clue how to do this one. 




©WALKTHROUGH 



LEMMINGS 

Efficiency and progress 
is ours once more... 




DI've got to get the lemming 
on the right in order to build 
a bridge onto the platform above 
the water. Meanwhile, turned by 
a blocker, the other lemmings 
head towards the switch... 




the game is paused. Secondly, 
because of the curved nature of 
the platforms, it's possible to 
pick out the direction of each 
lemming even when two walk 
past each other. By moving the 
cursor to one side or the other 
you can highlight the lemming 
heading in your desired 
direction. Last of all, there's a 
zoom function, which allows 
you to pick out your lemmings 
far more easily among the 
confusion. While all this seems 
unnecessary at first, the latter 
levels positively encourage it for 



OUT WITH THE OLD. 
IN WITH THE. ER. OLD 

So what to make of the game? 
It goes without saying that the 
original was a classic. There 
was a reason why it picked up 
so many commendations, and 
that's not going to go away 
anytime soon. To the uninitiated, 
since Lemmings Revolution is 
so similar to its roots, anyone 
who wants to experience the 
phenomenon would be perfectly 
happy with either. Personally, I'd 
go for the older one, as apart 
from the jolly title tune, the 



••The developers really have gone back 
to basics with this one, adhering to the 
original's template as closely as possible ** 



those whose reflexes aren't 
exactly at their sharpest. 

But even with all these aids 
it's still mostly a matter of trial 
and error, and now the game's 
earned the title of royalty in the 
computer games world. You see, 
many's the time people have been 
heard to shout 'King Lemmings!' 
at the computer screen as they 
restart a level for the 1 5th time. 



fantastically warped music of 
the former has been replaced 
in this version with a handful 
of uninspiring tunes, which do 
nothing to complement the 
game. Shame again. 

But for those people who have 
played before, this comes across 
as nothing more than a data disk 
with slightly nicer graphics. For 
the most part, you're playing the 



original all over again. If you 
haven't already, your best bet is to 
seek out a copy of Lemmings 2: 
The Tribes (not Lemmings 3D, 
mind), as that game contains a 
more distinctive advance on the 
series than what's on offer here. 

It's a tricky game to score, the 
Lemmings ted seems to be at the 
stage where the franchise hasn't 
quite faded into obscurity, but 
also isn't part of any nostalgic 
revival, either. It's possible that 
the game may have gone down 
better if it was released a couple 
of years later, but it seems a little 
unnecessary for most. Thus, I'm 
going to take the series' history 
into account and mark it 
accordingly. 

One last note, there's only one 
save game slot, so (if you don't 
resort to messing around with 
files in the operating system) 
expect the not-so-hilarious 
consequences when someone 
else decides to start a new game 
without telling you. C3 



TECH SPECS 



MINIMUM SYSTEM Processor PI! 300 
Memory 64Mb RAM WE SAY Pll 500 

and a voodoo 2 



There were a lot of similar games 
like this one when it first came out. 
Remember Troddlersl Gruntzvuas 
quite recent, but also rubbish. Abe's 
Oddysee works in the same area 
of trial and error logic. 

Lemmings Revolution 

Gruntz 



Abe's Oddysee 
Lemmings 



PCZVER niCT 

O UPPERS Addictive • Challenging 

• Still a great concept. 

© DOWNERS Difficult • Frustrating 

• Poor music • Er, haven't we seen 
it all before? 



S... which drains the water. The 
blocker explodes to make 
way for the others as another 
bridge is built from the pool 
bottom and the obstructing wall is 
bashed through. Notice the flames 
obscuring the scene, though. 




HNow all there Is to do is 
build a couple of bridges up 
there and we're home free. Hang 
on... those stupid lemmings... 
they've built that last one too 
low. How dare they! 




57 



More remake 
than revolution 



That'll teach them. Thank 
goodness for that Nuke 
button. Where would the game be 
without it? It's nice to know that 
the spirit of antipathy is alive and 
well in computer games. 



JUL2000#91 PCZ0NE 77 






A 




'...and this was Klaus on the third day of our holiday...' 



The Black Guard Is the Coalition's elite force, which makes It extremely satisfying when 
you blow them up. 




STARLANCER 



O £34.99 • Microsoft • Out now 

When PC ZONE needed a Star Fighter to review 
StarLancer, Martin Korda was the man for the 
job. Or did they mean Staff Writer? 



K 



m 



Sfe 



« 



It's been almost five years 
since Chris Roberts' last 
game, Wing Commander IV, 
hit the shelves. The WC 
series always prided itself on 
pushing back existing boundaries 
in computer gaming, and inspired 
many of us to spend our hard- 
earned cash on a hardware 
upgrade, so we could play the 
latest instalment. Yes it had its 
detractors, notably fans of the X- 
Wing series, but no one could 
argue that it tried to do something 
new: mix an interactive movie 
with varied space combat 
missions. Since those ambitious 
days, we've seen the likes of 
FreeSpace 2 and X - Beyond The 
Frontierbecome the new 
benchmarks of the genre, moving 
away from FMV and concentrating 
more on the combat (or in Xs 
case, trading) side of things. After 
starting their own development 
house, Digital Anvil, Roberts and 
co have produced their own 
contender for the top spot, 



StarLancer. But is it something 
different or just a spin off of the 
Wing Commander series? 

Let's face it, an original idea 
comes along about as often as a 
solar eclipse, which anyone with 
even a hint of astronomical 
awareness knows isn't all that 
often. So don't be surprised when 
I tell you that you're not going to 
find anything particularly new 
when you play StarLancefs 
single-player campaign. Before 
you start sending me letters of 
indignation, telling me that this is 
the greatest space game ever, 
calm down and read on a little. 
No, StarLancer isn't original, but 
it is, for the most part, very good. 
So, now that that's sorted out, 
let's see what StarLancer has to 
offer in terms of gameplay. 

TELL US A STORY 

StarLancehs a mixed bag of 
the generally excellent and the 
occasionally inadequate. The intra 
fills you with anticipation, setting 
the scene brilliantly. It all revolves 
around the Alliance (a thinly 
disguised version of Nato) and the 
Coalition (you guessed it, the 
Russians), vying for control of the 
Milky Way in the not so distant 
future. Unsurprisingly, during the 



proposed signing of a peace 
treaty, the evil Coalition launch an 
attack on Alliance forces, sending 
them into full retreat. Due to the 
desperate need for pilots, the 
Coalition recruits civilian 
volunteers, and that's where you 
come in. You're a member of the 
rookie 45th Volunteers Squadron, 
and you must help the Alliance 
fight off the Coalition aggressors 
(stop me if any of this is sounding 
a bit familiar). The scene is now 
set for a titanic battle to save your 
side from annihilation, with the 
plot furthered throughout the 
game by means of news reports 
and the occasional cut-scene. 

BLINK AND YOU'LL MISS IT 

When the pretty cinematics are 
over, it's time to get to grips with 
flying and fighting. This is done in 
the sim pod, which leads you 
through the basics step by step. 
If you're confident that you can 
fly (and believe me, those of you 
who've played the Wing 
Commander games should be 
as the controls are pretty similar), 
then you can take on wave upon 
wave of enemy fighters by 
selecting the Instant Action option. 
The first thing that strikes you 
is just how fast StarLancer is. It's 
more arcadey than a simulation, 
with droves of enemy craft 
bearing down on you, and very 
little time to dispose of them. 
After playing FreeSpace 2 and X- 
BTF, it's striking just how much of 



an adrenaline rush the combat in 
StarLancer provides, both in the 
sim pod and in the actual 
campaign missions. You don't 
have time to think, you've just got 
to fly on pure instinct 

PREPPED. PRIMED. LOADED. 
LOCKED 

Once you feel confident enough 
with your piloting ability, it's time 
to tackle your first mission. After 
a detailed briefing, you're taken 
to the ship selection and weapons 
load-out screen, reminiscent 
of (you guessed it) Wing 
Commander IV. At first you only 
have four fighters to choose from, 
but by the end of the game you're 
given a selection of 1 2. The 

••it's striking just 
how much of an 
adrenaline rush 
the combat in 
StarLancer 
provides. You've 
just got to fly on 
pure instinct" 

variety and quality of ships is 
excellent and should cater for the 
flying style of every type of pilot, 
whether you're swift, fearless and 
deadly, or slow, cack-handed and 
easily confused by fast moving 
vehicles. There's also a host of 



weaponry to equip your ship with, 
and, if you don't pay enough 
attention to the mission 
objectives outlined in the briefing, 
you'll probably choose the wrong 
missiles for the job. Do this, and 
you'll really struggle to complete 
certain key objectives. 

IF YOU WANT SOMETHING 
DONE... 

So, you've practiced in the sim 
pod, listened to and digested your 
mission objectives and selected 
your ship and weapons 
accordingly. Now it's time to mix 
things up in the vacuum. In no 
time at all you've raced through 
the first five missions and you're 
left thinking you're a one (wo)man 
army. The worrying thing is, you 
pretty much are, but fortunately 
things do get harder after about 
mission five. One of the biggest 
criticisms I have of StarLancer is 
the lack of teamwork, the lack of 
any feeling that your squadron 
care about you, or even know you 
exist. Too often all you seem to 
get is your wing leader bleating a 
stream of orders at you, telling 
you to hurry up killing those nine 
enemy fighters, while fending off 
a wave of bombers and protecting 
your capital ships from any 
torpedoes. If you don't do it, it's 
rare that someone else will. 

However, on the flip side, if it 
wasn't for all these objectives, the 
game would be too easy. Some of 
the enemy flying is laughable on 



78 PCZ0NE#91 JUL2000 







STARLANCER REVIEWS 



An enemy warp gate 
drifts too near to the sun. 



If you're looking for depth of 
gameplay, go for X - Beyond The 
Frontier. For those who prefer 
action, then FreeSpace 2 Is still the 
best around. Story line wise, X-Wing 
Alliance just gets the nod, but if 
you're looking for great multiplayer 
fun, Startancer Is the one for you. 

Stariancer 

X - Beyond the Frontier 

FreeSpace 2 

X-Wing Alliance 



easy and medium levels, although 
this does improve considerably 
on the hardest difficulty setting. 
Paradoxically though, their 
teamwork is superb as they try to 
suck you away from the carriers 
you're protecting, in order to give 
their bombers a clear run at your 
unprotected capital ships. 

You're provided with a co- 
pilot, who tells you when you've 
been locked on to, and when you 
should consider running away. 
Not only is this helpful, it also 
goes some way to rectifying the 
problem of little or no teamwork 
from your squadron. 

GROUP FUN 

One of Startancer's strongest 
features is its open-ended nature. 
Many missions have more than 
one objective, and most of them 
provide you with the chance to 
take the initiative to complete 
secondary tasks, not stated in 
your mission outline. If you're 
ordered to blow up an enemy 
warp gate, but a Coalition carrier 
jumps in just as you've finished 
your mission, then it's up to you to 
instigate an attack and take it out. 
The decisions you make affect 




your promotional chances as well 
as the war's progress, all of which 
will be conveyed in news reports. 

Startancer's lack of rigidity 
also paves the way for its 
excellent multiplayer co-operative 
option, something which has been 
sadly lacking from other titles in 
the genre. You and three friends 
can play together through the 
campaign, or up to eight of you 
can play against each other in 
a deathmatch. The multiplayer 
option makes StarLancer come 
alive, because it overcomes the 
game's major shortcomings in 
terms of teamwork, especially if 
you can play over a network. 

SOMETHING BORROWED, 
SOMETHING NEW 

It's true that much of StarLancer 
mimics existing titles. The 
storyline is tense, but never 
ground-breaking; the combat is 
fast-paced, but similar to that of 
previous Chris Roberts space 
sims; the missions are usually 
either search and destroy, rescue 
or escort runs; and the Al isn't 
going to win any awards for 
innovation. Even though it copies, 
it manages to do so very well and, 



while much of StarLancer is done 
by numbers, it's the option to play 
with other people that sets it 
apart from its competitors. 
StarLancer is well worth 
buying, but if you're a fan of space 
sims, be prepared for a heavy 
dosage of deja vu. Link up with 
your friends though, and you're in 
for a great new experience. E3 



TECH SPECS 



MINIMUM SYSTEM Processor P200 
Memory •;,!': i ALSO REQUIRES 

x8Mb CD-ROM Drive, 2Mb graphics card 
WE SAY PII300. 8Mb graphics card 
and 64Mb RAM 



PCZVEMIICT 

O UPPERS Fast paced adrenaline- 
pumping combat • Co-operative and 
deathmatch multiplayer options • 
Open-ended missions 

© DOWNERS Lack of teamwork • 
Nothing new in the single-player 
game • Occasionally poor enemy Al 




©WALKTHROUGH 



TO KILL A MOCKING 
COALITION PILOT 

Choose your weapons, learn how use them properly, 
and the boys from the Coalition will be doomed... 




OThe first thing you have to 
take into consideration is 
what ship and weapons load out 
you want. Choose the craft that 
best suits your flying style, then 
equip it with a good balance of 
missiles, so that you're prepared 
for any eventuality. 



S Configure the fighter to your 
liking. Decide how much of 
your ship's power you want to 
allocate to engines, weapons and 
shields. To do this, press 'P' and 
move the Joystick in the direction 
of your preferred option. Use 'G' to 
select your gun set up. 




HYour weapon systems are 
effective when a target is 
around 100km away. It's often 
best to use missiles with lock 
capabilities. Use the 'M\ 'comma' 
and 'full stop' keys to select a 
missile type, wait for a white 
circle around the target, then fire. 



EWhen It starts getting more 
up close and personal, switch 
to dumb fire missiles such as 
Screamers. They have no tracking 
system, so only use them when 
you're close to your opponent. Aim 
just In front of their flight path 
and let loose five or six at once. 




81 



Nothing particularly 
new, but a superb 
blast nonetheless 



0You won't win any missions 
if you can't use your guns 
properly. The on-board computer 
will give you a best guess marker, 
but don't rely solely on this. Get in 
close to the enemy, and focus your 
fire on one side of their craft to 
take them out in the shortest time. 



a If you've followed all of these 
Instructions properly, then 
the boys from the Coalition will 
have no chance whatsoever, 
and they should end up looking 
something like this. However, 
fly stupidly, and this will be 
their view of you instead. 



JI)L2000#91PCZONE 79 



I SHORTS 



TACHYON: THE FRINGE 



O £34.99 • NovaLogic • Out now 




TECH SPECS 



MINIMUM SYSTEM Processor P1 33MMX (P200 
without 3D card) Memory 1 6Mb ALSO REQUIRES 

Glide 3 drivers lor 3dfx chipset WE SAY P200, 32Mb 
RAM and an 8Mb 3D graphics card 

With StarLancer doing the rounds, the last 
thing we need is another run-of-the-mill 
space combat sim. But, whatever you do, 
don't just give Tachyoifs score a cursory 
glance and turn to the next page because 
you'd be doing the game a gross injustice. 

The above praise is directed at the 
game's attempt to be freeform. In the game 
you take on the role of a mercenary pilot 
exiled to the Fringe (the outskirts of charted 
space) for a crime you didn't commit and, 
like an intergalactic prostitute, you must 
rebuild your life by selling your services to 
the highest bidder. This allows you to pick 
jobs that best suit you. It also allows you 
to choose which of the game's two 
opposing forces you want to support - 
the GalSpan or the Bora. 

As you progress, the story develops in 
different ways, depending on which faction 
your sympathies lie with. You get to upgrade 
your ship and its weapons as you 



accumulate money from successfully 
completed missions. However, there is one 
major downside to Tachyon. enemy pilots fly 
far too sluggishly and subsequently the 
combat never gets your pulse racing. 
Veterans of space combat games certainly 
won't be overstretched by many of the 
missions, but Tachyorfs greatest strength 
lies in its multiplayer options. More than 100 
players can hook up over the Net or up to 32 
on a network. Two teams battle each other in 
a race to develop level ten weaponry, the 
only firepower that can eliminate the other 
team's base - this adds some much needed 
immediacy. There's also the obligatory 
deathmatch mode. 

Overall, Tachyon offers a relatively original 
twist to the space combat genre, and the 
online options are great, especially the Base 
Wars online game, which we'll be covering in 
greater detail in a future issue. It's just a 
shame that it's let down by a slightly shallow 
and unexciting combat system, and some 
occasionally below par graphics. 

Martin Korda 



VERDICT 



68% 



SIMCITY WORLD EDITION 



O £34.99 • Electronic Arts • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P200MMX 
Memory 32Mb RAM WE SAY Pll 300, and 
don't even consider less than 64 Mb RAM. A 
graphics accelerator would be preferable 

Megalomaniacs everywhere will 
rejoice in this upgraded version of 
SimCity3000. Despite the undoubted 
brilliance of the original (it scored 84 
per cent in PC ZONE'S review), there 
was always that nagging thought: 
'Yeah, OK, but once my city's up and 
running, what else can I do?' 

Now the answer is: plenty. For 
starters, there's the Building Architect, 
where you have free rein to design 
anything from a bungalow to a 
ziggurat for use in the game. In 
addition, Maxis has provided different 
city styles - at the press of a button, 
you can convert your city into an 
Oriental paradise, or a European stadt 
complete with windmills and extra 
landmarks, such as Helsinki Cathedral. 
Also, terrain can be freely edited 
before you build your city, and there 
are landscape options (such as desert 
or arctic) with different trees. 

There's a choice of mission-based 
scenarios (such as recovering from a 



nuclear disaster), and even the option 
to write your own scripts with the 
Scenario Creator (be warned, though, 
it's complicated) and share them with 
friends over the Net. For those despots 
- sorry, Mayors - with a nihilistic 
streak there are four new disasters: 
Toxic Cloud, Whirlpool, Plague of 
Locusts and Space Junk (my 
favourite). There's even a Snapshot 
option so that you can commemorate 
the destruction of your Sims in a 
photo album. 

If all this sounds like heaven, here's 
the bad news: if you already own 
SimCity 3000, you're going to have to 
buy the game again to enjoy all the 
new features (although the Building 
Architect is downloadable from the 
official website). At present, there is no 
sign of an upgrade pack for existing 
users, and World Edition appears to be 
aimed principally at new players. But 
who wants to shell out twice for the 
same game? It leaves me with a sour 
taste, and many other loyal fans will 
probably feel the same. 

Alison Baker 



0. 




The Sims work together tor a 
cleaner, healthier environment. 



BIB 









Develop your spatial skills with the 
Building Architect. 



VERDICT 



70% 




80 PCZ0NE#91 JUL2000 



SHORTS 







TEST DRIVE 6 



Wonder if there are any ghosts around the corner. Or monkeys. 



MARTIAN GOTHIC 



O £29.99 • Take 2 Interactive • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P266 Memory 32Mb RAM ALSO REQUIRES 3D card 
WE SAY Sounds excessive tor what you get 

Mars is all the rage at the moment, and we're not talking about a new 
limited edition orange-flavoured chocolate bar. There are two big 
blockbuster films, one already released, the other coming out in the 
summer, and now one mediocre little game. The best way to describe 
Martian Gothic's as a rip-off of Resident Evil (graphics, zombies) and 
System Shock 2 (story, atmosphere), only infinitely inferior to both. 

You control three characters on a Mars station where something 
strange has happened, leaving dead crew strewn around rooms and 
corridors or turned into zombies (sound familiar?). The backgrounds are 
well drawn, but your men move around like badly animated marionettes. 

The monsters do the most stupid things imaginable and they have to 
chew on your head for more than ten minutes before you die, while the 
awful dialogue is only matched by the acting. There is a game to get into 
here, but it's hardly worth bothering with the PlayStation version, never 
mind on your slick, ninja PC. 

Mark Hill 



Q £29.99 • Infogrames • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P233 Memory 32Mb RAM 
ALSO REQUIRES 4Mb 3D graphics card WE SAY PII266, 64Mb 
RAM and 8Mb 3D card 

There's no sadder sight than watching a once great 
sports person competing well past their peak, and 
drifting off into obscure mediocrity. The same can be 
said for games. I've been a follower of the Test Drive 
series for 12 years now, and the last few titles have 
been regurgitations of the same ideas with slightly 
nicer looking graphics. 

TD6 has unfortunately followed this trend, and 
shows that the series is well past its best. You must 
buy yourself a sports car and compete in one-off 
races and tournaments, while avoiding the police 
and earning enough money to either upgrade your 
vehicle or buy a new one. You can't damage your car, 
so its easy to just plough around the circuits and 



knock everyone out of your way, which, although 
unrealistic, is quite fun purely from a sadistic point of 
view. The cars handle more like hovercraft/dodgem 
car hybrids than obscenely powerful sports cars, 
and the collision detection is erratic at best. On the 
plus side it does provide plenty of fast paced and 
mindless driving fun. 

TDrJ can best be described as a lesser version 
of Midtown Madness. What a shame then that 
Cryo has missed the opportunity of adding split- 
screen or Internet multiplayer options. If you still 
love the Test Drive series or easy to learn driving 
games, then you'll enjoy this for a while, but there 
are plenty of better racing games available to spend 
your money on. 

Martin Korda 



PCZVERDICT 



43% 



PCZVERDICT 



40% 




NASCAR 2000 



TT 1 " 



*ft%v5 




?— 



O £34.99 • EA SPORTS • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P266 Memory 32Mb RAM ALSO 
REQUIRES 2Mb PCI or AGP video card WE SAY A P400, 64Mb RAM 
and a decent 3D card 

PC games are increasingly 
resembling an interactive 
version of Channel 5's 
night-time output, and to 
add further weight to 
this theory we've got 
another NASCAR title 
on our hands. For the 
uninitiated, NASCAR is 
the American motor 
sport that involves heavily 
moustached men with 
names like Rusty Wallace and 
Ricky Rudd driving anti-clockwise 
around an oval track for the best part of a day. 

Of course, NASCAR games have been around for years, 
courtesy of Papyrus and, to the untrained eye, EA Sports' 
attempt is much the same thing, if slightly more arcadey. 




Either way, very few right turns are required, and if ever a 
driving game required a steering wheel this is it, as large parts 
of each circuit are spent locked in a turn, something that 
proves irksome with either a joypad or keyboard. 

But if you can really be arsed with it and can come to terms 
with driving round in circles for hours on end, there is some 
value to be had here, with a host of tracks and some fairly 
hardcore attention to detail. One abortive passing manoeuvre 
can take several laps to rectify, so concentration is paramount, 
and at even ten per cent of the track length, it's enough to 
induce mild hallucinations. To play the game in full simulation 
mode, you'd clearly have to be inordinately lonely or serving a 
medium term prison sentence. 

Even though it's supposed to be a non-contact sport, it's 
often all too tempting to nudge a rival car into the wall, if only 
to watch the ensuing carnage in the rear view mirror. When it 
happens to you though, it can be annoying and you will find 
yourself restarting more races than you finish. Only patient 
drivers need apply. 

Steve Hill 



S^j 



art 



NASCAR 2000 has some real hardcore attention 
to detail. 



PCZVERDICT 



64% 





^^^ -*^| 










Around we go again. 



JuL2000#91PCZONE 81 



m REVIEWS 



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The Beautiful Game has produced some beautiful 
games over the years, not to mention some absolute 
stinkers. With this in mind, we assembled a panel 
of experts to sort out the Barcelonas from the 
Barnestoneworths. Today's referee is Steve Hill 



© Back row L to R: Dave Woods Is a long-suffering Coventry City fan, and once told his girlfriend (very 
unwisely) that relegation would be worse than them splitting up. O New boy Martin Korda has professed an 
unfounded lifelong support of Liverpool, and fits his shirt like Emlle Heskey. O Steve Hill has reviewed every 
game here, and as a Chester City fan has just endured the most traumatic season of his life. Q Front row 
L to R: Portsmouth fan Richie Shoemaker went to Barcelona, once, and liked the shirt so much he bought one. o 
O Confused Mark Hill Is from Wigan via Majorca, and today sports the colours of Real Madrid. Q Keith Pullin | 
is a lapsed Portsmouth fan, for whom things once got so bad that he went to watch Southampton. q 



Imost since the 
advent of video 
ganies there have 
been countless 
■ -Wk attempts to replicate 
the national sport Even back 
when fans used to stand up to 
watch the match (and run 
home to avoid the kicking), a 
steady flow of primitive 
football games appeared on 
the systems of the day. So why 
the enduring preoccupation 
with football? The simple 
answer is because it's great, 
and anyone who disagrees is 
wrong. More than that though, 
it's the perfect accoutrement 
for the armchair sportsman. 
Whereas hoofing a ball around 
Hackney Marshes of a Sunday 
morning is certainly a 



commendable activity, there 
are times when common 

; sense dictates you eschew 
the outside world in favour 
of a warm pad, a selection 
of pastry Hems and some 

>cold drinks. 

There are many factors 
that go towards developing 
a football game, and pinning - 
down what makes a decent 
one is a slippery business. 
After all, you're essentially 
working within parameters , 
that have been established for 
centuries. At the end of the 
day, it's only ever going to 
be a game of two halves, 

, eleven against eleven, 
anything can happen on 
the day and H only takes a 
second to score a goal.. . 



JUL 2000 #91 PC ZONE 83 



1 FOOTBALL GAMES SUPERTEST 



9 TOTAL SOCCER 
2000 

Steve: I think it's a total disgrace. 
There's no place for an overhead 
football game in this day and age. 
Richie: Rubbish. So there's no 
space for Sens/then? 
Steve: Sensiblefs part of history. 
You don't ever play Sensible, you 
just think about it. 
Keith: I felt like playing it again 
though after playing Total Soccer 
- it's given me a taste for it. 
Steve: You would go back to 
Sensible now? 
Keith: Yeah. 

Steve: Do you think it would be 
better than Total Soccer? 
Keith: Yeah, much better. Total 
Soccer \s a pale imitation. 
Richie: (Wistfully Leading Old 
Dear's Menu (comedy Sensi team) 
to the top of the league. 
Marie Total Soccer has a passing 
resemblance to football. 
Martin: The thing is, what about 
people who play football who just 
want a football game without all 
the offsides and everything? They 
just want a bit of arcade action, 
it's perfect for that kind of thing. 
Richie: It's simple - one button. 
Steve: But it isn't simple, your 
players don't control the 
ball, they just run about 
like... flies. 

Martin: There is actually a 
fair amount of skill in 
trapping the ball and 
controlling it. 

Richie: The only thing that 
was wrong with Sensible 
Soccer, when they brought out 
the '98 version or whatever, 
was the graphics. 
Steve: Total Soccer looks 
worse than the first 
Sensible Soccer. 
Martin: It does. 
Richie: That's just because 
you're looking back. 
Keith: They haven't got big 
goggly eyes though. 
Martin: It looks like they're 
chasing a golf ball around. 
Steve: Sensible Soccer had a 
proper look about it, they had mad 



eyes and big grins. That was half 
the appeal. In Total Soccer, 
they're not even footballers, they 
might as well just be dots. 
Mark: They're just dots chasing an 
even smaller dot. Not chasing it 
very well either, when I'm playing. 
Keith: It brings into play the basic 
essence of football, which is skill 
and instinct. 
Mark: Rubbish. 
Keith: Football is not about 
getting an aching thumb from 
playing FIFA 2000. 
Marie You just said you had 
an aching thumb from playing 
Total Soccer. 
Keith: FIFA brought it on. 
Everyone: (Laughs) 
Keith: FIFA's just fingers and 
thumbs all over the place. It's 
always been the same, it always 
will be the same, just tapping the 
buttons, random button presses. 
Steve: So how does that differ in 
Total Soccerthen? You just run 
everywhere aimlessly. 
Keith: Total Soccer does have a 
random element to it because it's 
so difficult to play. You could 
never do the same thing twice 
really, apart from dribble 



round everybody on the pitch and 
score in the corner. 
Steve: Exactly. When I played it 
every goal was John Barnes in the 
Maracana Stadium - take on the 
entire defence, put it in the corner. 
I don't think I've ever seen another 
goal apart from by the computer. 
Keith: It's true, if you can dribble 
around everyone then you can 





30 •*■ *—. ESSE magnificent 
,ong-lastingrelatio n shiP. 



pretty much score every time, so 
I stand corrected on that. 
Marie It's crap, OK? 
Steve: Is that anyone's favourite 
game here, Total Soccer 20007 
Martin: No. 

Keith: But you can't 
say it's not fun. 
Steve: So for, like, 
20 quid you'd 
recommend it to 
someone. 

Richie: I'd wait for it 
to come down to a 
tenner. 

Marie Would you 

play it against the 

computer though? 

Richie: Well, no, 

it's a two-player 

game, basically. 

Steve: Actually, 

I started playing a 



season once and it died a death. 
Richie: It's a pointless game. 
Dave Woods enters room 
following a protracted telephone 
conversation with Pizza Hut. 
Dave: They're gonna come in half 
an hour, and you are going to 
experience The Edge. 
Steve: Dave, Total Soccer 20001 
Keith likes it, Richie doesn't mind 

••It's just a karaoke 
version of Sensible 
Soccei* 

STEVE DISMISSES TOTAL SOCCER 2000 
AS A WORTHLESS CHARLATAN 

it, I think it's a waste of time. . . 

Dave: The thing is, you get bored 

after about half an hour, but it's 

good fun, simple, and you know 

what you're doing. Loads of the 

other games are too complicated. 

And there was more oohs and 

aahs coming from this one. 

Richie: That's because there's no 

commentary, you have to make it 

up yourself. 

Dave: It's really reminiscent 

of Sensi. 

Steve: It's just a karaoke version 

of Sensible Soccer. 

Everyone: {Laughs) 

Keith: The only reason we're 

playing it is because we can't get 

Sens/to load. 

Dave: I haven't played a game 

like that since Sensi, and just the 

one touch passing, every pass 

goes to a player... 

Marie Not with me it doesn't, it 

goes out of play. 

Martin: I didn't find that, every 

time I passed it ended up with his 

bloody player and he'd score. 

Richie: It's a good two player 

game but, you know, brainless. 



Dave: £19.99, it's cheap. 
Steve: As you say, you get bored 
in an hour, so is someone going to 
pay 20 quid for an hour's fun? 
Richie: You have an hour here 
and an hour there. 
Steve: You'd come back for a 
different hour at a different time? 
Richie: An hour a day. Lunch hour. 
No, it's a crap one-player game, 
the graphics are bad, the 
gameplay is timeless. 
Steve: So that's nobody's winner. 
Martin: It's definitely not the 
worst game here. 
Keith: It's still too expensive 
at £20. 

Steve: I think it should be 
shareware. I think that's originally 
how they started, they just did it 
for fun and thought they'd sell it. 
And clearly didn't because I don't 
recall seeing it in any charts. 
Dave: It did very well in 
Scandinavia. 

INTERNATIONAL 
FOOTBALL 2000 

Dave: There's some really bad 
faults, like if the ball's in the air 
and you go to head it, the player 
just floats until the ball arrives. 
You get into volleyball, you head 
the ball and someone else heads 
it and you just keep doing that. 
Steve: Head tennis. I found 
tackling was odd. But when I 
reviewed it I played it for weeks 
for some reason, and it was great. 
Dave: It is a half decent game 
- the shooting's not bad. 
Steve: You actually have to aim. 
The keepers never move off their 
line though, but are incredibly 
good so you get loads of corners. 
Mark: I don't see the point of 
aiming when you're moving 
sideways . How do you aim when 



Score 
Developer 
Publisher 
Price 



60% PCI #70 
Iridon Interactive 
"iridon interactive 
"£19.99 




A slightly more dynamic angle in the replay mode. 



A return for overhead football in Total Soccer 2000. 



84 PCZONE#91JUL2000 



FOOTBALL GAMES SUPERTEST 







you're running sideways? If 
you're going to aim it, it should be 
in first person. They should make 
a first-person football game. 
Steve: There was a shit game, 
Three Lions where you actually 
had a cursor. 
Mark: Yeah, but that was 
just stupid. 

Dave: There was quite an 
interesting game on PlayStation, 
Libero Grande, where you 
controlled just one player. But 
it didn't work, did it? 
Steve: No, because you're not 
going to stand around for ten 
minutes waiting to get the ball. 
Mark: When you pass the ball, the 
camera should be the ball, and 
then you're the next player. 
Richie: Getting back to 
International Football 2000, it's 
good for keeping possession and 
building up moves. 
Keith: It's really easy to pick up 
and play. 

Martin: Really? I thought at the 
very beginning it was wretched 
and I didn't know what was going 
on. I didn't have control of it. 
Steve: But you can learn it 
because I played it for weeks. 
There's a button that guarantees 
that your man gets the ball. If you 
hold in the shoulder and lump it 
he'll run under the ball and trap it 
every time, which means you can 
always keep moves going. 
Mark: They just made it too hard 
to change the controls. You either 
have to keep the ones they've got 
or mess around. I changed all the 
controls to the ones from FIFA so 
I knew what I was doing, and 
none of them worked. Again, it 
should be like a first-person 
game, it should be really easy to 
set up how you want to play. 
Steve: All football games should 
be exactly the same because, as 
we found today when swapping 
around, there was confusion. 
Mark: If you move from one game 
to another, you're just pressing 
the wrong button all the time. 
Steve: That was my excuse for 
losing at FIFA Hang on, that's 
where we started, wasn't it? Well, 



I'd been playing Champions 
League at home, that's why. 
Mark: But I beat you at 
that as well. 

Steve: Oh, for God's sake. 
Anyway, the Microsoft 
game, do you think not 
having a licence makes a 
difference? Because it's 
got crap player names. 
Why did they bottle it? 
They're the biggest 
company in the world, 
I'm sure they can afford 
to bung a few quid 
to the FA. I 





Warm-ups are very important in computer football. 




Mark: He's a fool. 

Steve: He was good in Sensible. 

Dave: The thing is, he gets 

excited about the wrong things. 

Mark(S/?0i/fr>7g):OH!THE 

KICK OFF! 

Everybody: (Laughs) 



" »as a bo/d move^fl I CnSOftSoccer < 
another footbaTl'a n 2 M * "*■■» 
•J "age, and SKS* ? e -*» 

changes this am 0f name 

Mark: Nobody wants I The world shruqqed ^^ emer **- 

to play a game where 

everybody's got 

stupid names. 

Steve: I know, some 

bloke called 

Robinson with a 

Beckham hairstyle. It 

clearly is Beckham, so 

they've used a likeness, but 

they've not used the name. 

Dave: A likeness? 

Steve: Yeah, there's a physical 

likeness to some of the players. 

Well, there's a Flock Of Seagulls 

haircut on someone that might 

be Beckham. 

Everyone: (Laughs) 

Dave: You can download proper 

teams off their website though. 

Mark: So then they might as well 

put it in the game. 

Richie: The throw-ins and free 

kicks are ridiculous with that 

arrow you've got. It just never 

goes where you direct it. 

Steve: Also, it's really busy, you 

can get 20 players in the area. It's 

like third division football. 

Mark: You should know. 

Richie: The replays are no good. 

Some of the goal celebrations are 

the worst I've ever seen. 

Mark: Yeah, the replays are 

pathetic. You have to wait about 

five seconds until the replay 

happens and you can't skip it until 

the replay 's started. 

Martin: The commentator gets a 

bit over-excited. 

Steve: Well it's Jonathan Pearce, 

isn't it, who did the original SWOS. 



you first come to it, 
it's bewildering, but if 
you make yourself 
play it... it's average. 
Dave: It's alright, but 
there's a big flaw with 
the head tennis. 
Steve: Yeah, there's a 
lot of headers, there's no 
real players and replays 
are crap. 
Richie: And the 
commentary's crap. 
Dave: Controls are crap. 
Steve: Has anyone got 
anything good to say 
about it? 

Richie: I think the 
possession play is good. 
Mark: The graphics are 
quite good. The interface is 
pretty good. 

Dave: Didn't this used to be 
Ruud Gullit's Striker? 
Richie: Yeah. They showed 
it at ECTS last year, and they 
were all chuffed that Newcastle 
had signed Ruud Gullit. 
Dave: One of the developers 
does support Coventry, so I 
have to say that this game is 
absolutely superb. 



Os 




RICHIE SHOEMAKER 

BARCELONA 



Richie: You have this silence, then 

he suddenly goes 'ENGLAND. . . 

have got the ball.' 

Dave: We should mention that 

this is the best game on the 

Dreamcast, in the shape of 

UEFA Striker. 

Steve: Reviewed by myself, in 

fact. Eight out of ten. I thought it 

was OK on the Dreamcast. I think 

it's OK generally, it's just when 



••The replays are 
really bad and 
some of the goal 
celebrations are 
the worst I've 
ever seen" 

MICROSOFT'S INTERNATIONAL 

FOOTBALL 2000 F AILS TO 
IMPRESS RICHIE 

Steve: One of them supports 

Tranmere. The developers are 

a mixed bag of lower division 

supporters, and you can really 

tell you're playing lower division 

football. There's absolutely no 

finesse and you've got no time 

on the ball. 

Mark: But it's called International 

Football. 

Keith: It should be called 

Conference League. 

Steve: Forget it. 



ACTUA SOCCER 3 

Steve: The best commentary 
of any game. It revolutionised 
commentary in football games. 
Richie: Commentary made that 
game. It was the first game to 
have decent commentary. 
Mark: It's the closest to actual 
television commentary. 
Steve: But Brooking's only got 
three things that he says. 
Mark: That's why it's like real TV. 
Dave: The graphics are superb. 
Marie The original was the first 
3D game, wasn't it? I remember 
seeing it the first time and I was 
just flabbergasted. 
Steve: In the old days, Chris 
would play it every lunchtime. 
Dave: We got completely hooked 
on Euro 96. 

Martin: I thought it was quite a 
weak game, actually. 
Steve: I think looking at it now, it's 
no great shakes. 

Richie: Is there any side-stepping 
in it? 

Steve: There are no tricks in it 
whatsoever. 

Richie: I played it on PlayStation, 
and it was a bit pants. 
Dave: You can't score inside the 
box, so you have to take shots 
from outside with loads of after 
touch. You can score some 
brilliant 30-yard screamers. 
Steve: When I played it I had 
about 1 5 shots and one of them 
just happened to go in, but I did 
nothing different. 
Mark: There's nothing more 
annoying in football games than 
when you're in front of the goal 
and you just can't score because 
it's impossible. 

Steve: You had Ronaldo on the 
edge of the six-yard box how 
many times? I wasn't even 
looking because I knew he was 
going to save it. You might get a 
lucky rebound, but it's very rare. 
Dave: Set pieces are quite good. 
Keith: Really? Must disagree 
there. I thought they were difficult 
to score and hard to control. 
Marie I think set-pieces are bad 
in all football games. They still 
haven't got that right. 



JUL 2000 #91 PC ZONE 85 



I FOOTBALL GAMES SUPERTEST 




Dave: It's not football, none of 
these games are football. 
Steve: I think Actua Socceris 
more like ice hockey. You can 
pirouette your way up the field. 
Mark: It's way too fast. 
Martin: It's just a joke. 
Richie: There's no decent 
midfield play at all. 
Martin: There's no control to it. 
You go round in circles until 
someone comes near you, they 
fall flat on their arse and you keep 
running towards the goal. 
Steve: The tackling is either a 
massive slide or nothing. 
Martin: The tackling's terrible. 
Mark: It's a massive slide that 
starts at one end of the pitch and 
goes straight to the other end. 
Martin: (Showing astute maths) 
Does anyone remember a game 
called Italia 90, about ten years 
ago? It was just so crap. The ball 
stuck to your feet and you ran 
round everyone hoping to shoot. 
Richie: It was like Match Day. 
Mark: Match Day 2, that was the 
best game ever. 

Dave: I still think the best football 
game was the one with the 
trackball. You'd have loads of 
grown men giving it some wrist 
action. (Demonstrates in 
disconcerting fashion). 
Mark: Oh please stop! 
Richie: No, that was actually 
quite good. 

Dave: Absolutely superb. 
Steve: But Actua Soccer. 
Anything good about that? 
Dave: I really like it, I'd play it. 
I mean, it's like any of these 
games, once you get into them 



and you're used to it, you can do 
all the moves. And each game's 
got something going for it, it's just 
if you can be arsed to actually 
learn how to play it. It usually 
takes about two weeks. 
Steve: In Actua Soccer's favour, 
there aren't many goals. All the 
games we played were 1-0. 
Dave: It depends. Once you 
start playing it, you often get 
4-2s. It's knowing how to score. 
There's no set way, but if you 
come in from the corners of the 
area swerving in or out, they'll all 
pretty much go in. 
Richie: It's all about crossing the 
ball though, isn't it? That's how 
you score in Actua Soccer. You 
cross the ball, wrong-foot the 
goalie and it's in. 
Mark: That's boring English 
football though, isn't it? 
Keith: Doesn't Actua 3 have really 
good online options? You can play 
leagues and cups, it's really good 
in that department. 
Steve: It's a Wireplay thing, 
isn't it? Do you remember that 
tournament where Michael 
Bridges lost the final to Gus 
SOMEBODY. 

Dave: I was in that tournament 
and I wuz robbed. I was 
hammering everyone 6-0 and 
then some twat beat me on a 
lucky golden goal. 
Steve: I lost to Ed Lomas, who'd 
never played it before. 
Keith: The online support for it 
is excellent. You can always 
get a game against anybody 
anywhere in the world. But I 
don't think there's anything that 



stands out about it. I thought 
the set pieces were a bit naff. 
I think it's quite a disjointed 
game, it doesn't seem to have 
the smoothness of some of the 
others we've mentioned. 
Steve: It's certainly smooth. 
Keith: I'm not talking about the 
animation, I mean the actual flow 
of the football. 

Mark: It's at least one generation, 
even two generations behind all 
the other games. 
Steve: It was always up against 
FIFA, and just got murdered. 
Mark: FIFA is now Euro 2000, and 
this was about '98 wasn't it? 
Dave: The ball didn't necessarily 




MARTIN KORDA 

UVBRPOOl 



always go to your player, but if 
you knew where the players were 
because of your formation they 
would pick the ball up. But it 
wasn't like the sort of games 
where you can just pass and it'll 
go straight to the nearest player. 
Keith: Does the radar help in 
Actua? I can't remember. 
Steve: I don't think the radar 
works in any game. 



. Mark: You can't actually look 
at the radar while you're playing 
the game. 

Keith: But you can on some 
games. On Sens; I used to look 
at the radar more than the pitch 
sometimes. I based my entire 
game on that. 

Steve: I thought Actua Soccer 3 
on the PlayStation was OK, but I 
didn't have any other games at 
the time. 

Richie: Happy days. 
Dave: As it's free, it has to be a 
very strong contender. 
Steve: Free, it's worth 
every penny. 
Richie: Or you can download Viva 

••There's no control 
to it. You go round 
in circles** 

MARTIN STRUGGLES TO GET TO 
GRIPS WITH THE FINER POINTS OF 

ACTUA SOCCER 3 

Footballftom Freeloader.com. 
Steve: You can, but we didn't 
even include that because it was 
that bad. Next. 

UEFA CHAMPIONS 
LEAGUE: SEASON 
1999/2000 

Steve: That's the most recent 

game here, which you wouldn't 

necessarily know by looking at it 

Martin: The ball's like a balloon. 

Marie Like a lead balloon. It feels 

so heavy. 

Keith: It's way too big. It looks like 

a beach ball. 

Dave: (Consulting notes) Goal 



celebrations look like monkeys 
scratching their armpits. 
Martin: Unless you switch the 
referee to 'blind', every single 
tackle is a foul. 
Marie Even on 'blind' he was 
giving away penalties. 
Martin: I played Richie and I had 
five penalties in one game. All I 
did was just run in there and get 
tackled, and that was it, a penalty 
every time. 

Richie: I had three players sent off 
Steve: You're looking at five-a- 
side by the end of it. 
Marie The tackling system is just 
pathetic and very random. 
Richie: The Americans will love it. 
Dave: The slide tackle is always 
too hard, and the other one, the 
foot-in tackle, the player just sort 
of shunts. 

Martin: Every time you tackle 
someone the crowd goes 
'uuueerrr.' You're waiting for the 
crowd to just start shouting every 
time you tackle someone. 
Marie It does get good if you can 
string a few moves together. 
Richie: Weren't we playing on 
arcade mode? 
Dave: No, we changed it. 
Steve: There is no difference. As 
far as the actual playing model is 
concerned, it's identical. 
Marie One of the things about 
these games is when you've not 
got the ball you're trusting the 
Al to control your side. Whenever 
the ball goes anywhere, none of 
your players are there. You can 
see the ball because the camera's 
following it, but you've no idea 
where your players are. 



86 PCZONE#91JUL2000 



FOOTBALL GAMES SUPERTEST 






from behind and the referee 
didn't like that.' 
Everyone: (Laughs) 
Steve: And you've got Bob Wilson 
introducing it. 

Mark: It's a PlayStation game as 
well isn't it? This is one thing that 
really pisses me off, when they 
don't have mouse support for the 
interface and you have to click 
everything with the pad. 
Steve: The whole team 
management's a nightmare. You 
can't change two players. You can 
make a substitution, but you can't 
switch them. So if you change to 
4-3-3, you end up playing a 
forward at left back or something, 
and you can't do anything about it 
unless you take him off. There's 
an auto-manage so you just end 
up using that. 

Martin: Another annoying feature 
is when you get a throw-in or a 
free kick or a corner, you see 
them ambling towards the ball. 
The only way to get past that is 
to press the button, and seeing it 
fade out and fade into the next bit 
takes for ever. It detracts from the 
excitement of the whole thing. 
Steve: The other thing that 
annoys me is when you get a red 
card, it just comes up 'Red Card' 
then you see the ref walk over 
and reach for his 



Martin: Also, when you're running 
from midfield, there's just these 
huge acres of space. 
Steve: You always break from the 
halfway line and you've just got 
the whole field. As I said in the 
review, the marking is about as 
tight as a wizard's sleeve. Which 
is an analogy for something else. 
Everyone: (Laughs maniacally 
Steve: There is no marking. 
Forwards can stroll about with the 
freedom of the pitch. 
Martin: As for corners, it's usually 
one striker versus the goalkeeper. 
Steve: That's it. In the last minute 
you could be losing, you'll have a 
free kick and you might have one 
forward who'll go and stand on 
the 'D' on the edge of the area. 
Mark: It's because the players 
themselves can't be arsed 
playing. But I thought it looked 
pretty good. 
Keith: The stadiums look 

fantastic. 

Mark: But once you start playing 

it, it's just so unresponsive. 

Steve: I've got blisters on my 

fingers and thumb because you're 

almost trying to force it to move, 

it's that slow. 

Dave: The commentary is the 

worst. There was one time he said 

'That was a tremendous shot!' 

and the other person said straight 

away 'That was a dreadful shot!' 

Everyone: (Laughs) 

Steve: And it's so far behind as 

well. You can be taking the kick 

off and hear 'He's scored!', then 

get Keegan going on. You've 

equalised by the time they've 

got over the first goal. 

Mark: There was one bit 

where he said 'What do you 

think of that Kevin?' and it 

was Ron Atkinson. 

Steve: No it's Keegan, 

because he goes 'He's just 

clattered him there. He's 

clattered him' 

Everyone: (Laughs) 

Keith: He sounds like he's 

on helium sometimes. 

Steve: Yeah, Keegan 

sounds in some kind 

of distress. 

Richie: It must be Alistair ~ ' '"stalment 

McGowan or something. 

Steve: I think it is 

genuinely him. 

Dave: I got a penalty and 

he said, 'Aim for the 

corners, that's what they 

told me.' 

Everyone: (Laughs) 

Mark: That must be a genuine 

quote. Can you not remember, last 

year's World Cup? Whenever he 

did any commentary, it was just 

so laughable, it was amazing. 

Dave: Keegan also did the 

immortal line, 'He took him 



Dave: There was one good thing 
about this game, and that was the 
offside replays. 
Steve: You dull man. 
Dave: All my offside decisions 
were contentious, and you can 
actually see them, it shows you 
down the line. 

Steve: So you felt validated. 
Mark: The thing is you pass the 
ball forwards sometimes and you 
can't see who's there. Usually 




KEITH PULUN 

PORTSMOUTH 



there is no defence so you've 
got a striker on his own so it's 
got to be offside, but you have no 
way of knowing that until it's 
actually happened. 
Keith: It's quite easy to score. 



Martin: The goalkeepers are the 
biggest bunch of idiots I've ever 
seen. Whenever you get a 
rebound they just stand there 
looking at the ball. It's pathetic. 
Steve: It's true. The keepers, once 
they've made a save, just stand 
there despite the fact the ball's in 
the six-yard box and you can just 
walk it in. It's lame. 
Keith: It's the Massimo Taibi 
school of goalkeeping. 

••The stadiums look 
fantastic* 

KEITH FINDS SOMETHING POSITIVE 
ABOUT UEFA CHAMPIONS LEAGUE 

Martin: Not even he was this bad. 
Steve: It is easy to score, as you 
say. A through ball always gets to 
your man in the box, you just twat 
it and it almost always goes in. 
Keith: Or you shoot - bang, 
top corner. 

Richie: I thought in a single-player 
game the Al was quite good. 
Steve: Really? I found that every 
single-player game was, like, 7-6. 
There was shedloads of goals. 
(Pizzas arrive, followed by much 
uncivilised troughing.) 



Martin: Very good pizza. Better 
than any of the games. 
Dave: This is about the same 
price as one of the games. I'd 
rather go for two Edges and 
some garlic bread and a free 
copy of Actua 3. 
Steve: Does anyone think the 
Champions League licence 
makes it worth buying? 
Keith: You don't sit there playing 
the game going, 'Oh, this is just 
like the Champions League!' 
Richie: The FMV is abysmal. 
Steve: So no one cares that it 
is actually the official game of 
the Champions League and you 
get the warbling music? The 
music got me into it, but then 
I realised it was just another 
shit game. The illusion was 
shattered within seconds. 
Richie: Not unless you're 
Chris Anderson, and you're a 
Chelsea fan... 
Steve: Even then they got it 
wrong. I qualified for Group Two 
and Chelsea and Arsenal were in 
the same group. That's not 
supposed to happen, is it? 
Dave: No. 

Steve: So they can't even get 
that right. 




pocket. You already 
know. It's just a tiny element, but 
it could have added some drama. 
Mark: It happens so often though. 
Steve: What about that game 
where he pulled it out and there 
was nothing there? It just 
emerged from his sleeve. 



The players are at least different sizes in UEFA 
Champions League. 



JUL 2000 #91 PC ZONE 87 



I FOOTBALL GAMES SUPERTEST 



HALL OF FAME 



The mere mention of Sensi is enough to have grown men misty-eyed in remembrance of more 
innocent days. Nostalgia isn't just a thing of the past though, and if you can get ft to run at an 
acceptable speed, this is still an eminently playable game. Avoid the '98 version, though. 




CHESTER CITV Q - Q PORTSMOUTH 



Hill and Pullin renew old rivalries with a game of classic SWOS. 



HALL OF SHAME 



A feeble attempt to cash-in on the 1 998 World Cup, the official England game was developed in San 
Francisco by no-hoper, Z-Axis. Widely regarded to be one of the worst football games to sully any 
system, disgruntled punters returned it in their droves. 




MID-TABLE OBSCURITY 



There's a constant trickle of football games 
into the PC ZONE office, a sizeable number 
of which are met with a disinterested shrug. 
One such game was Viva Football, which 
arrived with bold claims of being a 
simulation of real football. It was largely 
unplayable, and allied to a witless PR 
campaign, it disappeared without a trace. 
A similar fate befell Supert/latch Soccer a 
couple of years earlier, designed by none 
other than Match Day veteran John Ritman. 
A disjointed affair, ft failed to trouble the 
charts. Add to this list the likes of Puma 
Street Soccer- original but dull - and the 
unreleased Kick Off '98, and you realise 
what a largely thankless task we have. 




FIFA2000 

Steve: This is the 110th 
instalment in two years. 
Keith: I've never liked FIFA, I 
never will like FIFA. I'm sorry, but 
I can't stand the control method. I 
can't see any improvements, it's 
just too complicated. Maybe it's 
because I'm a simpleton, but I just 
find that there are too many 
annoying things, it takes ages to 
get into and it's too much hard 
work. It's not fun, you know, it's 
just hard work. 
Steve: It is fun. Me and him 
(points to Mark) were laughing 
like children as his seventh 
goal went in. 

Mark: I don't think it's fun against 
the computer. I've always found 
that the normal setting is far too 
easy and you can win 7-0 every 
time. And the next level up, they 
take the ball off you every single 
time. You can win, you can beat it, 
but it's just too much hard work 
and you don't enjoy it. You're in 
midfield, they get the ball, you 
get the ball, they get the ball, 
you get the ball... 
Dave: Sounds like playing you. 
I didn't enjoy that either. 
Steve: It's far too busy in 
midfield, isn't it? You're just 
losing possession, you never get 
a chance to put your foot on the 
ball and have a look. Once you get 
the ball you know you've just got 
to run for the corners and get a 
cross over. 

Keith: Throw in a few tricks. 
Mark: I disagree about the 
controls, I think it's really good 
once you get used to it. 
Dave: This is it, you have to get 
used to it. 

Steve: Keith, you were pathetic at 
that control system. 
Keith: Well, there are people like 
me out there, you know. 
Mark: The thing is, you can't fault 
them for being too complicated 
because they're just trying to let 
you do more things that you can 
do in real football. 
Steve: How many times do you 
see someone do a pirouette and 
flick it over his head as a matter 
of course? 

Mark: But that's the kind of things 
you want to do, though. 
Steve: Not every time. 
Mark: No, I do agree it's a bit 
stupid, that. You can get the 
goalkeeper to tap it over his 
shoulder, up midfield and 
score a goal. 

Steve: The main technique is just 
to pirouette down the wing and 
put a cross in. 

Keith: The reason they've done 
that is because they want to 
make it into an exciting arcade 
game, but it's just not a 



fast-flowing arcade game. It's just 
stop, start, little pirouettes and 
turns. I don't know what else to 
say, it makes me feel sick. 
Steve: Goal scoring is taken out 
of your hands pretty much, isn't 
it? You just run up and have a pop 
and if it goes in you think you've 
done it, and if it misses it's 
'f***ing computer!' 
Martin: (Mysteriously I think we 
all agreed there was that problem 
with corners. 
Steve: I like the thing they 
brought in where you press 
X.YorA. 

Mark: There's too many set 
pieces that are just a certain goal. 
Martin: When we were playing 
it the other day, Chris had three 
corners and identical things 
happened with all three corners. 
Mark: Every time he had a corner 
it was a goal. It was against me. 
He had three corners, three goals. 
I think what it was is the system 
that my team had and the system 
that Chelsea had, just meant that 
that happened. 

Steve: So it wouldn't happen with 
every team. 

Marie It was still annoying. 
Martin: The commentary is quite 
good as well. 
Steve: The commentary is 
absolutely spot-on. 
Dave: The commentary's 
absolutely brilliant. All the 
presentation and atmosphere... 
Steve: All EA Sports games are, 
pretty much. 

Dave: I've never really played 
many FIFA games because I was 
always an Actua Soccer man, but 
I really enjoyed FIFA 2000. 
Keith: The presentation is just 
unreal. It's just Sky Sports. 
Steve: Yeah, exactly, we've 
said this before. It is purely Sky 
Television. 

Mark: You can spend ages just 
going through a replay from all 
different angles, with that 
stop-motion camera. 
Richie: I always liked Actua 
Soccer's replays, where they 
traced the ball across as it arced 
in. (Nods and grunts of approval 
all round.) 

Steve: What happens on FIFA? Do 
they just show it from all angles? 
Mark: It's quite good that when 
you actually score a goal. It shows 
it from angles you wouldn't be 
able to select yourself. 
Richie: The animation of the goal 
celebrations is absolutely brilliant. 
I remember when Road To The 
World Cup came out, it just looked 
like guys running around that had 
shat their pants, but now they've 
sorted it out and it looks really 
good. The animation is superb, the 
way someone scores and they 



88 PCZ0NE#91 JUL2000 



FOOTBALL GAMES SUPERTEST 






m 



fessgasssr 1 

to be the ^«^JS3« changes 

have tK^ made to ^9 "^ 

Keep 55*; I » - P - — ^ 

Score *EA Sports 

I Developer "ea Sports 

1 Publisher "£29.99 



show the replay and 
as he scores he just 
turns away and his 
arm goes up. It's 
really atmospheric. 
Steve: There's 
quite a variety of 
goals aren't there? 
Or not? A lot of 
them are twatted 
into the top 
corner. There's 
a fair share of 
headers as well, 
unlike Actua 
Soccer. 
Marie There 
are a lot of 
spectacular 
goals. 
Steve: But 
there's also a 
lot where 



they're just bundled in, where 
you're stabbing round the 
six-yard area, goal-line 
scrambles. You can't beat 
goal-line scrambles where you're 
going to give away a penalty or 
it's going to trickle in. 
Martin: It's nice to know that 
you can score from any angle, 
but you can't always score 
from every angle. 
Mark: I think it's the best game 
for actually feeling in control of 
your players. You always feel 
you're in control of what's 
happening. 

Steve: Yeah, because you pull 
away and you're twatting that 
speed button, you get yourself 
some space and cross in and you 
time the header. You've done it. 
Dave: The power burst is really 
good, and the tackling. 



Price 



1 | i I i 

o v MHiiiiiniuiiraiiTYFI^^BBPPflf^ii-ur^t* "k 




••You've got to be 
stupid to keep 
buying it** 



.'ool O ■ 



FIFA 2000, with a British club again floundering in the face of Spanish 



DAVE WOODS 



Steve: One of the most important 

things in any football game is 

the tackling. 

Mark: It is the only game I found 

I could defend in. 

Steve: You can just knock the ball 

about your back four if you want, 

just play Liverpool '80s style, 

just frustrate. 

Martin: It's good to be able to see 

the likelihood of making passes 

as well. 

Richie: Yeah, other games rely 

on radar. 

Steve: How far can the series go? 

Has it evolved as far as it can and 

will it just change depending on 

what tournaments come around? 

Richie: Every six months there'll 

be a FIFA in some form or another. 

Keith: And it consistently goes to 

the top of the charts. 

Mark: It's going to have to reach 

a point where it's going to have to 

transform itself completely. FIFA 

95 was isometric football. 

Steve: Exactly, look at 96 and 97, 

they were shocking. They only 

really got it right with Road To 

World Cup. 

Mark: They're just making small 

changes that are making it better 

each time. 

Keith: What happens is they're 

sat there in their studio and 

they've got this one engine that 



DAVE DESPAIRS AT THE CONSTANT 

SUCCESS OF MARGINALLY DIFFERENT 

VERSIONS OF FIFA 

they keep adding to and it's a 
constantly evolving thing. Every 
so often they reach a point and 
they think, right, we can release 
a new version of the game now. 
And as soon as they've released 
that version, you just know they're 
back working on another version 
and in six months time you'll have 
to shell out another 35 quid. 
Mark: It's just so cynical the 
way they release the game 
every six months. 
Steve: I wouldn't buy it on 
principle. 

Dave: Yeah, you've got to be 
stupid to keep buying it. 
Keith: But hundreds of thousands 
of people are. 

Steve: Anyone who buys all the 
games has too much money 
anyway. Shouldn't they just 
download a patch for every 
new tournament, wouldn't 
that be fairer? 

Keith: What you should do is buy 
your FIFA licence, which means 
you will get the updates sent to 
you either by post or by email. 
Dave: Even if you just paid a fiver 
for an Internet download for each 
tournament. 
Steve: That would be a 
reasonable business model, but 
obviously not as good as the one 
they've got where everyone pays 
£40 every six months. 
Steve: Faces will be the next 
generation, if they had any 
decency they'd put them in there. 
If /SSever comes to the PC we 
can all go home. E3 



AND THE WINNER IS. 



No surprises here 

it's taken umpteen editions and 
hundreds of pounds of punters' 
hard-earned money, but the general 
consensus of opinion is that FIFA 
2000 rules the roost Of course, for 
FIFA, you can just as easily read 
Euro 2000 (see review on page 75) 
as from what we've seen at the 
time of writing, it's the same game. 

The decision was unanimous 
and rapidly reached, with even 
dissenting voice Keith admitting, 
"Fair enough, I can't play it, that's 
my problem, but everything about 
it is quality. I am at the same time 
upset that they keep churning it 
out" Indeed they do, and what we 



would like to see in the next 
version is real player faces, a 
feature that is commonplace in 
EA Sports' basketball and ice 
hockey games, and something 
they should spend some of their 
vast profits implementing. 

FIFA is an undeniably fine 
game, but it only really wins by 
default highlighting the dearth 
of genuinely great arcade football 
games on the PC. Not since SWOS 
has there been a true classic, and 
even that was an Amiga game. 
As Steve concluded: "If /SSever 
comes to the PC then we can all 
go home." Which we did. 




FIFA 2000 : they think it's all over. It is now. 



JUL 2000 #91 PC ZONE 89 



I\l 



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competitions involve answer a question, after which you have to break a 5 digit code which changes dally - you are told if you are higher or lower than the answer, if you do not get it correct. If 
you would like written details, rules, or winners details write with a stamped addressed envelope to TAP Ltd, Kinetic Centre, WD8 4PJ, Tel. 0870-7-421-703. 



BUDGET ZONE 



MUM 



BIIDGETZONE 

This month we backpack our way into ancient civilisations and fantasy kingdoms, 
surviving on a minimal budget 



O TICKET TO RIDE Mark I 



ANCIENT WORLDS BOX SET 



O £34.99 • Sierra • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 33 Memory 1 6Mb RAM WE SAY More for higher res and less chugging 



Ufc 



W 



Two whole civilisations 



K7n 

* ".n^' inside one compact, 



rectangular box, each one 



+. in a marvel of architecture, 



culture, art and mythology, each one the 
inspiration for some of the most addictive 
games ever created: Caesar III and 
Pharaoh. If god games are your thing, you 
won't find anything more divine than these 
two titles. The excitement of seeing new 
buildings constructed, trade routes 
bringing riches to your populace and 
the sheer wonder of the city buzzing 
with majestic, slave-driven life will keep 
you joined to your PC in a symbiotic 
relationship that will last 24 hours a day. 

While Pharaoh is slightly more 
advanced and corrects many of the 
annoying gameplay hitches found in 



Caesar III, building up a city full of 
coliseums, libraries and theatres is more 
engrossing than playing with sand and 
waiting years to build a pyramid. It also 
becomes too taxing to have all the 
gameplay hinging on the tide of the river 
Nile. Realistic, but not necessarily 
entertaining. It also fails to explore the 
darker side of Egyptian life (and no, we 
don't mean The Mummy). By contrast, 
Caesar ///represents the pinnacle of god 
simulations, despite the mentioned hitches 
(such as spending too much time putting 
out fires and watching your building 
crumble). If you haven't got either title, you 
should consider this box set a must buy. 



PCZVERDICT 



84% 




Be prepared for some hard labour, the pyramids weren't built in a day you know. 



HEROES OF MIGHT & MAGIC TRILOGY 



O £24.99 -Sierra • Out now 




TECH SPECS 



MINIMUM SYSTEM Processor P133 Memory 32Mb RAM 
WE SAY P1 66 for the third instalment 

Anyone who read our recent turn-based strategy Supertest 
will know the love-it-or-hate-it relationship most people 
have with the Heroes Of Mights Magic series. 

A bit too colourful and teenagey for some, the graphics 
are done in a very light fantasy style, with bright yellow 
griffins and bright green ogres - we won't even start on 
the fairies. If you can live with this, you'll find the simple, 
but delicately balanced gameplay more than makes up 
for it. The basic premise has you exploring a map to find 
resources for your kingdom, bands of creatures for your 
army and special magical items for your heroes. The 
battles are straightforward (but oddly addictive) and 
the resource management side of things adds another 
dimension to the game, despite its relative simplicity. 

The third game is obviously the best one, being as it 
is a natural progression from the other two. The basic 
gameplay is still the same, however, so it's hard to imagine 
why you'd want to play the first two. Unless you are a 
devoted fan who wants the complete collection, you'd 
be better off getting Heroes III on its own, available now 
with all the add-ons. 



Heroic scenes of might and magic. 



VEHIHKT 



74% 



JUL2000#91 PCZONE 91 






BUDGET ZONE 



DUNE 2000 



© £1 4.99 • EA Classics • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 1 6Mb RAM WE SAY Yet another P1 33 at least is recommended 

Dune 2 started the whole real-time strategy genre as we know it today, but this sequel (or 
rather remake) looked dull and dated as soon as it came out. The old build a base, cultivate 
spices, attack enemy base gameplay is still in there, as are the plain and unpolished 
graphics. The simplicity of the gameplay and the basic nature of the units will appeal to 
newcomers to the genre. But let's face it, it's not as if Tiberian Sun is a complicated game. 
This is one recommended strictly for those suffering from acute nostalgia; otherwise find 
yourself a copy of the original Total Annihilation for the best strategic budget buy. 

VERDICT 45% 





SCREAMER RALLY 



O £4.99 -Sold Out -Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P1 00 Memory 1 6Mb RAM Supports 3D cards WE SAY 32Mb RAM to run 
under Windows and a 3D card for tastier looks 



mm 
K 



"7^^^ Any driving game with the word 'Screamer' in its title guarantees quality, 
*i 7 i ,m >. ' and this is definitely the best one in the series. Slightly aged graphically 

iu f i l h V * n0 sur P rises there )' but tne sneer speed and manoeuvrability of the cars 
'* ' ■' more than make up for it. We have always contended that the best racing 
games are those that feel right, and Screamer Rally feels perfect. Presented with the usual 
high quality Sold Out standard, this is a bargain well worth investigating. 



The space-age strategy game that spices up your life. 



^VERDICT 



83% 




MUTANT PENGUINS 

O £4,99 •Sold Out •Out now 



TECH SPECS 



MINIMUM SYSTEM Processor 486 DX2 66 
Memory 8Mb RAM WE SAY Surely you've got more 
than a 486, haven't you? 

Forget for a moment the weirdly convoluted 
story - aliens disguised as penguins intent 
on taking over the world - this is the kind of 
manic arcade game you wouldn't want on 
your GameBoy. The object of the game is 
confusing, not to mention pointless, and has 
something to do with chasing furry things 
around the screen to drop them in boxes in 
order to get a stick you can beat the 
penguins to death with. Mutant penguins 
or not, you wouldn't want your kids' minds 
warped by this. You'll be relieved to hear 
there's no seal-clubbing sequel. 



Mass Destruction: having a blast. 



MASS DESTRUCTION 

O £4.99 'Sold Out • Out now 



•t 






SB 


imtfMPI^T* 








• 


<i 


%r* 




• 








• 
IE 


Life in plastic - 


not fantastic. 





TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 8Mb 

RAM WE SAY Fine 



ARMY MEN 

O £4.99 • Sold Out* Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 
1 6Mb RAM WE SAY A P1 33 is better 



Don't get excited by the fact that Mass 
Destruction comes on two CDs, the first 
one only contains the manual. The waste 
of space becomes even more apparent 
when you see what a simple game it is. 
It's also a hell of a lot of fun. Think of the 
classic Commando, but with Cannon 
Fodder's sprightly graphics and tanks 
instead of soldiers and you won't be too 
far off. It's a pure mindless arcade game 
- in the style of Desert Strike - that won't 
hold your attention for too long. But while 
it does, you can forget the primitive 
graphics and have a good old blast. 



We know someone out there likes these 
plastic army men games because 3D0 
keep churning them out, but it's certainly 
not us. Coming out on the back of the 
success of Toy Story 2 (a fantastic film 
with poor gaming spin-offs), Army Men 
is a 2D shoot 'em up that was a major 
disappointment when it appeared two years 
ago. As with Mass Destruction, the points of 
reference are Commando and Cannon 
Fodder, but it has none of the enjoyable 
gameplay. This is perfectly suited to a 
cut-price budget range: it's cheap, it doesn't 
last very long and it's made of plastic. 




UPRISING 

O £4.99 • Sold Out* Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 

8Mb RAM WE SAY Again, a P1 33 will make things 
run better 

An extremely ambitious title, Uprising 
combines the tactical side of a real-time 
strategy with the action viewed from one 
of the units. Sadly, it ends up looking like 
a poor man's Battlezone. It's really hard to 
know what's going on at any time, making 
the strategy side of things impossible to 
get into. As a result, you end up only caring 
about the shoot 'em up part of the game. 
Having said all that, this is one of those 
titles that is definitely well worth checking 
out at this price, especially if you own an 
ancient system. 



PGZVERDICT 



26% PGZVERDICT 



58% PGZVERDICT 



38% PGZVERDICT 



61% 



92 PCZONE#91JUL2000 






"THE LLIERK N/IU5T FRLL TO QIVE PLACE TO THE STRONG" 

BENERRL CHANS 



STAR TREK 








ACAD EM1Y 















COMING 

PL 

I — ♦ __ ______ 



; ■*• 



Ji N 



www.interplay.com/klingon 












3M 



Software © 2000 Interplay Entertainment Corp. All rights reserved. Mission Builder © 2000 Interplay Entertainment Corp. Portions ot Mission Builder © 2000 Bralnware. All rights reserved. Trademark and © 2000 Paramount Pictures. All rights reserved. Star Trek. 
Klingon Academy and related marks are trademarks of Paramount Pictures. All rights reserved. Interplay and the Interplay logo are trademarks ot Interplay Entertainment Corp. Distributed oy Activision. All Rights Reserved. All other logos and trademarks are the 
properties of their respective owners. 




reader review wins a 
YM Jet 50 bike from 
bri3talscooters.co.uk 



C4 



freeloader.cor 



FEEDBACK 

The Sims is officially declared dull, the extreme violence in Soldier Of 
Fortune is officially declared fun, and Ultima IX Is officially declared 
bugged. Mark Hill bites the hand that feeds 



••The first time you 

kill someone it's sooo 

much fun to see them 

convulsing on the 

floor, losing limbs as 

you plug bullet after 

bullet into them* 



CHRIS THOMAS 



IT'S YOUR SHOUT! 



Feedback is here to offer you, 
the player, a platform to voice 
your opinions on any of the 
games reviewed in PC Zone 
over the last three months. 
Whether you want to sing a 
game's praises or simply give it 
a verbal beating, we want to 
hear from you. Remember to 
keep your comments between 
50 and 150 words and include 
your name, age and address. 

WRITE TO Feedback, PC ZONE, 
Dennis Publishing, 19 Bolsover 

Street, London W1P7H J 

E-MAIL Alternatively, e-mail them to us at 
letters.pczone@dennis.co.uk with 
'Feedback' in the subject line. 



WIN! 



with \ *H 

K Sj freeloader.com 



WIN A SUPER 
SCOOTER! 



That's right Every Issue, 
for the next three months, 
we're giving you the 
chance to get a review 
published in PC ZONE and 
win a trendy new scooter 
worth £1 ,500, taxed and 
insured for a year. 

Just send your usual 
Feedback comments, 
along with a 300 word 
review of the game you're 
commenting on, to the 
following email address: 
editor.pczone@dennis.co.uk. 
We'll pick the best review, 
publish it and send you 
a scooter. All the usual 
competition rules apply, 
and you must be over 18 
to qualify for entry. 



SOLDIER OF 
FORTUNE 

REVIEWED Issue 89, May 
SCORE 80% 
What we thought 

;,/, ■' 4 "It's undeniably fun 



Li 



[i pn i*; to play. The levels 
illL: aren't particularly 



taxing but they are 
imaginatively designed. The 
real-world setting adds to the 
thrill, as does - and we're 
almost ashamed to admit this - 
the outrageous level of 
violence It probably deserves 
to be banned - but while it's 
here, let's enjoy it quietly." 
What you said 
O "I'd have to agree completely 
with your 80 per cent score of 
Soldier Of Fortune, but I question 
your reasons. Aside from telling 
us about the laughable plot and 
shamefully gory gore, you forgot 
to mention the cool way the 
enemies jump out from 
imaginative places and how 
beautifully balanced the weapons 
are, amongst other things. The 
game is surprisingly realistic and 
the effect of enemy fire on your 
ability to aim is unrivalled as far 
as I can see. Although there is an 
extreme lack of 'scream' sound 
files and a pointless email system 
for your missions, the maps are 
excellent and the gameplay is 
furious. It may not be as good as 
Half-Life, but I'll be playing it for 
longer, online as well." 

Pete Sellen, Surrey 

"I just bought Soldier Of 
Fortune the other week after 
months of eager anticipation and, 

1 have to say, I'm fairly impressed. 
The first time you kill someone it's 
just soooo much fun to see them 
convulsing on the floor, rapidly 
losing limbs as you plug bullet 
after bullet into them. I soon 
found that this was like the 
swearing in Kingpin though; 
initially its fantastic but you soon 
stop noticing it after a while. I've 
found that a lot of the FPSs being 
released lately seem to shove all 
of their ideas into the first couple 
of levels, and then just make the 
rest of the game as basic as they 
can with no other interesting bits, 



but I thought that SOF did OK in 
maintaining a constant standard. 
I've had a few games on 
multiplayer and I was a bit 
disappointed with the size of the 
maps. Granted there are a fair 
few, but I thought they were just 
too small to have a good run 
around in." 

Chris Thomas 
O "I have been reading your mag 
for years now and it is the best on 
the market. But I felt as though I 
had to complain about your recent 
review of Soldier Of Fortune. To 
give this excellent game a score 
of 80 per cent is ludicrous. I have 
been playing first-person- 
shooters from the days of 
Wolfenstein and have played 
them all and, apart from Doom 
and Half-Life, no other game has 
had me so engrossed or provided 
such a great atmosphere. The 
missions are well thought out and 
challenge you to think instead of 
just blasting anything that moves. 
The graphics are glorious and 
the James Bond style music 
adds an extra dimension to the 
atmosphere that is NOT present 
in other first-person shooters. 

The review seemed to dwell 
on how boring your character is. 



What?? What the hell does 
that matter, it's the game I want to 
read about. The review seemed 
as though it had been knocked 
together at the last minute by 
somebody who has barely played 
the game. Have you tried it online? 
It is excellent and well supported. 

SOFis the best FPS currently 
available, it oozes quality, and it 
urinates on Quake III." 

Alex 
O "I'm not sure which aspect of 
this game is worse. The fact that 
you're not penalised for shooting 
Iraqi civilians, or the fact that you 
are penalised for shooting self- 
righteous, over-patriotic, twat- 
bastard, retarded American 
civilians. Having said that, the 
game plays all right, even if it is 
piss easy to complete." 

RobFletch 
Comments 

The only reason we can And for 
your over-enthusiastic ravings 
is that you're a bunch of 
sadists. The violence is 
unnecessarily excessive, the 
missions ultra-linear and the Al 
practically non-existent 
Nevertheless, we'll admit it's 
great fun to play, ft has some 
great moments and we'd 



recommend it to any FPS fan, 
but at the end of the day it's a 
f ascistic Rambo arcade game. 

THE SIMS 

REVIEWED Issue 87, March 
SCORE 86% 
What we thought 



•jJTjrq "Because much of 



T[ 



Jtc.l 



the game concerns 
your management 
of time, you sometimes find 
there's hardly any left to do 
interesting things. You spend 
so long doing the boring basic 
tasks of life that there's little 
time for anything else." 
What you said 
O "I agree totally with the recent 
feedback regarding The Sims. It's 
outstanding and stands proudly 
alone in its own mini genre. The 
basic idea has never been 
considered in a game before 
and this is why it is so unique. 
My one and only complaint is 
about how quickly a Sim's energy 
level reduces, in some extreme 
cases they have to miss work 
and sleep all day to recover thus 
reducing your fun and social 
levels, which makes the Sim 
depressed. Other than this the 
game is great fun to play, 




94 PCZ0NE#91 JUL2000 



FEEDBACK 




plus downloads from the Internet 
will extend the already endless 
possibilities in the game." 

Richard Ingram 
O " The Sims has to be the 
most anal game ever. It's 
a crap polygonal 
American Beauty 
without the storyline or 
breasts -what can we 
expect to top the charts 
next, Virtual Creosote 
Fence Painting?" 

Broowster 
© "Reading your latest issue, 
noticed that you appeared to have 
only received positive feedback 
on The Sims, which seems very 
odd to me. I bought the game a 
few weeks ago, anticipating 
something special, and took it 
back within days. My reason? 
Sheer boredom. The game is 
tedious beyond belief. Do I 
really want to make people talk to 
each other 50 or so times, just so 
they begin to like each other? 
Perhaps creating new genres 
should be secondary to 
providing some gameplay, or 
am I alone in thinking this? 
Regardless of this technicality, no 
other game has bored me so 
quickly or so intensely." 

Dave Terry 
O "After reading many reviews 
and hearing good things from 
friends I decided to get The Sims 
for my birthday. On my birthday, 
full of anticipation I ripped open 
the box and installed the game. 
Upon playing the game, however, I 
discovered that it was incredibly 
dull and repetitive. Their Al is 
also not very good and they 
have extremely bad bladder 
control. I would like 
you to note that 
this complaint 
comes from 
someone who 
normally enjoys 
games of this 
genre and is not a 
solid Guate-head 
or anything." 

Matthew 
Barlow 
Comment 
We're a little 
surprised at all the 
criticisms The Sims 
has received this 
month. Granted, it 
isn't perfect (or 100 
per cent original, 
many of you can 
still remember 
Little Computer 
People on the 
Spectrum), and it 
can get rather 
tedious after a 




The Sims: A bit too much like 
real lite, ie hard work. 



while, but it's still a great title. 
Clearly, patience isn't one of 
your greatest virtues. 

ULTIMA IX 

REVIEWED Issue 89, May 
SCORE 52% 
What we thought 

"Less like the epic finale we 
all hoped for and more like 
a cynical cash-in at the 
expense of the vast legion 

of Ultima fans." 
What you said 

O "Ultima Ascension is not an 
RPG by any stretch of the 
imagination. It is what is known in 
the industry as an action 
adventure'. Depending on how 
you look at it, this may not 
necessarily be a bad thing, but 
it certainly wasn't what Ultima 
fans were expecting from a 
game of this importance." 
"I got the Dragon Edition of 
{//tfmaMromtheUS 
before Christmas and, 
although the game engine 
itself is superb, with a decent 
and graphics card (read 
Pentium II 500+ with a 
32-bit AGP card), 
some true Ultima fans 
may feel let down by 
the storyline -there 
are a few 

inconsistencies with 
the previous games 
in the series. 
Having said that, 
any return players 
will find that 
Britannia is like an 
old slipper -it's a 
very comfortable 
game world." 

Andrew McMullan 
Q "I bought Ultima 
Ascension on the day 
of release and had 
nearly completed it 
by the time I read 
your review. I was 
shocked to see that 
you'd given it 52 




per cent. Upon further reading, I 
discovered that it was, quite 
simply, not a fair review. I can't 
help but think it was in an 
attempt to be somehow 
cool by going against the 
grain and giving an 
undeniably epic and 
involving game a low 
score, simply because 
it'd been released late 
and you'd been saying for 
months not to buy it. 
You embark on a massive 
tirade about how many bugs are 
in it. Are you sure you played the 
UK code? I'm now about 90 per 
cent through it, and so far I have 
discovered only one major bug. 
Yet Sin and Hidden & Dangerous, 
the two most criminally bugged 
games I've ever played, score 80 
per cent and 91 per cent 
respectively. Ultima Ascension 
(UK) has no more bugs than any 
other major title released in these 
troubled times. 

You complain about the linear 
storyline. I will simply say that at 
no point in the game was I more 
aware of being forced along a 

* Ultima IXsucksA 
had to trawl Net 
newsgroups to 
find a fix to get 
the damn thing 
going. And don't 
get me started 
on the bugs* 

SEL 

particular path than in, say, Half- 
Life, undeniably the best game 
ever. Then, of course, Final 
Fantasy W/and Vllt. so linear you 
don't actually play, you just watch 
and press a button every now and 
then. 84 per cent and 83 per cent 
in your scores. 

You say it's uninvolving, but 
Ultima Ascension gripped me like 
no game since Half-Life and, 
before that, Doom, Ultima VIII and 
Ultima VII. I only recognise Half- 
Life as being a better, currently 
available, single-player game. 
While there is of course room for 
a different opinion, I just don't 
think your review was fair. It's as 
simple as that." 

Andy Patrick 
O "Why didn't I listen? You 
advised readers not to touch 
Ultima /Xwith a barge pole until 
you'd reviewed it. But when I saw 
it on the shelf in PC World, I just 
couldn't help myself and like a 
fool I parted with my money. This 
game sucks. I had to trawl 



READER 
REVIEW OF 
THE MONTH 



:attt 



Here is the first of our 

Reader Review Competition 

winners. Think you can do 

better? Then start putting pen to paper 

A grenade explodes against the stark white background of 
Russian icefields. Two anonymous snow-suited men 
disintegrate, screaming. Somewhere to your left comes the 
harsh bark of an automatic weapon, but you do not react. 
You are momentarily distracted by something sliding past 
you, painting a thin red streak across the hard-packed 
snow. It's a leg. As you die, your in-game vision swings 
giddily skywards. 

That was one of many moments of blinding clarity that I 
encountered while playing Soldier Of Fortune, the latest FPS 
in the topical \vho do you want to shock today?' sub-genre. If 
you never really understood Marlon Brando's deadpan war-is- 
stupid monologue at the end of Apocalypse Now, SOF will 
take you part of the way towards enlightenment. How you 
interpret its message will ultimately depend on the state of 
your own levels of 21st century desensitisation. SOF takes yet 
another step along the road towards a true warsim and, in 
doing so, provides a rock solid argument against its own 
existence for those who choose to blame society's ills on the 
products of its leisure industry. 

Under the microscope of political correctness SOF looks as 
though it should only appeal to sadistic gun-nuts. However, I 
have some bad news for you. Less than two minutes into the 
first level you will have killed at least three people, real people 
who scream and clutch their wounded limbs before collapsing 
in pools of their own blood. You might have saved a hostage or 
two if your trigger finger is steadier than mine and you will be 
wearing the body armour from a dying (dead if you are too 
slow) SWAT officer. You won't be running, this isn't Quake III 
or Unreal Tournament. You will be taking your time, leaning 
around corners and making sure you get them before they get 
you. You will be having fun. 

John Tapper, Herefordshire 



Internet newsgroups to find a fix 
just to get the damn thing started. 
When I did I couldn't believe the 
poor performance on my monster 
PC. And don't even get me started 
on the bugs - crashing back to 
the desktop, getting stuck on 
scenery - they're all in there. 
I made the trip back to PC 
World and complained. They tried 
to fob me off by smugly saying 
that they could only accept a 
return if they couldn't get the 
game to work on one of their 
machines - I'm sure they thought 
I was kidding them and that they 
would get it working fine. You 
should have seen their faces 
when they couldn't!" 

Sel 
Comment 

The Ascension score wasn't 
affected by the bugs, I simply 
felt the game was too linear to 
capture the attention of all but 



the most forgiving of gamers. 
Andy, you were lucky not to 
have experienced bug problems 
with the game. As you can see 
from the letter below yours 
many people were not so lucky. 
And, as you correctly point out, 
Hidden & Dangerous was 
bugged but got a very high 
score. The same would have 
applied to Ascension if It had 
been the epic end to the series 
we were all expecting, instead 
of what was a trite adventure 
game. And for the record, yes, I 
reviewed the UK version of the 
game, unlike every other PC 
games mag in the UK, some of 
whom made no mention of the 
bugs whatsoever, so I was more 
than fair to the game and gave 
it every chance, but at the end 
of the day it just didn't produce 
the goods. 

Chris Anderson 



JUL 2000 #91 PC ZONE 95 



"grouiid conTROL is, in a 

WORD, DHZZLinG." 

PC Gamer 



"STunninG 3D graphics 
nno explosiue ghideplay': 

PC Gaming World // 



"GROUnD COnTROL'S 
IHTEnSE SKIRIHISHES 

should noT Disnppoinr 

edge 



ia^N 



"REAL-TIIDE STRHTEGV WITHOUT 

resource mnnnGEmenT! 

y, HBOUT BLOODY TIIDE!" 

t PC Zone 



"BonsTinG nn idcredible 
graphics EnGinE" 

Arcade 




mmi irs ymni rum 



Mm 





A BATTLE-HARDEnED UJORLD OF 3D REflL-TIHIE fiCTIOn 6 TACTICS 

RURILRBLE On PC CD-ROm 



Af/FRRA 



©Sierra On Line. Inc. All rights reserved. Sierra is a trademark of Sierra On line. Inc. 



Fill IQT Mlill BT www.gc-crayuen.com 
Lllblul IIUUI III: wuJUJ.gc-neujdawn.cor 



PANTS PEOPLE FEATURE 




PANTS PEOPLE 




Mr A Garrard lets his feelings on the usefulness of pants be heard. 




Phil Hirst spent all night thinking of this funny and original suggestion. 



rczogfi 



Simon Mooney's suggestion. Printable, but not very useable - or witty. 




The Dead Badger Award. Preferable to the Colostomy Bag Award. Just. 




As the great 'Pants' debate gathers more and more momentum, 
Steve /////takes the plunge and delves nervously into the mailbox 



Conventional wisdom dictates that 
PC ZONE readers are a fairly 
intelligent, well-informed lot. 
Clearly we've misjudged you, as a 
seemingly innocuous suggestion 
in the letters pages has opened up 
a hornet's nest of inanity, with 
many readers unleashing streams of 
consciousness from the darkest recesses of 
their game-frazzled minds. It all started when 
Mr A Garrard was bestowed with the honour 
of May's Letter of the Month for his mildly 
amusing proposal that the PC ZONE Pants 
award for sub-20 per cent games be dropped. 
The reason given was that he actually liked 
pants, and that they served a useful purpose in 
society. In his infinite wisdom, Chris Anderson 
invited readers to come up with a suggestion 
to replace 'Pants', with the simple remit that 
they be "insulting and totally hilarious". 

There would appear to have been a 
mix-up, as the barrage of ideas 
submitted ranged from the subnormal 
to the ludicrous. It's hard to know where 
to start, but among the more printable 
suggestions was Richard Hall's 'Die 
Before You Try!' which he proudly 
proclaimed as both "witty and original." 
We'll be the judges of that, Richard, 
although suffice to say it has as much chance of 
being used as Stephen Houston's 'PC ZONE 
Muppet Of The Month', Andy Challinor's 'Dead 
Badger Award', Matthew Dalton's 'Ginger Pube 
Award', or Simon Mooney's 'Coasters', replete 
with rudimentary illustration. 

Philip Black of Preston was actually in 
favour of retaining the 'Pants Award'. He 
cited it as "a classic example of universally 
accepted and understood slang, seemingly 
appearing from nowhere and being somewhat 
obscure in its application, it's surely the 
most efficient way of expressing one's dislike 
of a product or service." He did however see 
fit to offer three alternatives, in the shape 
of 'Arse', 'Bag O' Shite', and 'Jar Jar Binks'. 
Thanks, but no thanks. 

Short and sweet, Steven Croxon offered the 
'PC ZONE Tits Up Award', and Julian Smith 
from Sheffield continued the intellectual 
debate with a dual offering of 'PC ZONE Belly 
Aching Groan', and 'PC ZONE Cack Poo Poo'. 
The lavatorial theme was upheld by the 
extravagantly named Zachary McAdam, who 
suggested we "describe a game as either 'A 
Load of Old Lav' or just 'Lav,' as in 
lavatory/toilet/bog/john/etc." We get the 
general idea, as did Cornwall's Dylan Murphy, 
who says: "I would like to suggest that the new 
PC ZONE award for binary trash should 
henceforth be known as the 'PC ZONE Pile Of 
Poo'. I think that a nice steaming turd should 



be strategically placed on a CD to really get 
the message home. While the new moniker is 
not a million miles away from the previous 
label, I feel that poo is something we can all 
relate to." Some more than others obviously, 
with ex-pat Pete Indge of Denver also in favour 
of a 'Steaming Pile Of Poo' as well as 'Bunch Of 
Arse'. Where have we heard that before? 

Even more graphic was Richard Cain of 
Cheltenham, who suggested the 'PC ZONE 
Colostomy Bag Award: Trust Me... You Don't 
Want To Open This One!' We didn't really 
want to open any more emails at this stage, 
although Ed Ryder did raise a faint smirk with 
his 'Turtle Head Award', "for those games that 
really are poking out of the rectum of the 
software industry." 

Other than defecation, the most popular 
theme by far was masturbation, something 
that speaks volumes for the demographics of 



*»Ed Ryder did raise a faint smirk with 
his 'Turtle Head Award'. For those 
games that are poking out of the 
rectum of the software industry * 



our readership. Lancashire's Phil Hirst 
apparently spent all night coming up with 'PC 
ZOM?W**k!' even going as far as sending us a 
self-designed logo. "Do I win a prize?" he asks 
hopefully. No, you don't. Pete Indge again 
piped up with 'Pile Of W* *k', pointing out 
that it would be "a little trickier to portray 
graphically, but would certainly raise the 
adult content of PC ZONE again." 

The authors of further entries would clearly 
benefit from psychiatric help, including David 
Oakes, who suggested 'PC ZONE This Game 
Stinks Of A Rat's Genitalia Dipped In Marmite 
And Fed To A Very Hungry, Very Angry, 
Deprived Teenage Boy Called Fred Who 
Spends His Time Playing Games That Have No 
Relevance To Life, Sex, Girls, And Anything That 
Is Any Fun Award." As rants go this was perhaps 
matched only by the 'It's As Good As Eating A 
Semen Sandwich On Granary Bread While 
Realising You Only Have A 486 And No Friends 
And Finding Your PC ZONE Subscription 
Has Been Mysteriously Deleted', this from 
the tellingly named FURY- 161. Where did 
it all go wrong? 

Forget it, the 'Pants' are here to stay, and 
there are no prizes for anyone. We're going 
to treat ourselves as a reward for having to 
trawl through your entries. Although, if you 
really want to, treat yourselves to a great big 
pair of rancid red Y-fronts. With biscuit 
coloured piping. E3 



JUL 2000 #91 PC ZONE 97 






ATURE THE HISTORY OF GAMES: PART II - SPACE COMBAT 



u 



Leaving Earth far behind, Richie Shoemaker charts the rise of the space combat game 




Hn gameplay terms, Elite 
was like seeing the first 
television broadcast or the 
first talking movie** 

JOHN SHIALI FROM A TALENT FOR WAR, 
THE WEB'S TOP PORTAL FOR SPACE GAMES 





.ZONE #91 JUL 2000 



THE HISTORY OF GAMES: PART II - SPACE COMBAT FEATURE Wl 



pace has been 
a backdrop for 
games ever since 
the first one was 
created way back 
in 1961 in the 
bowels of MIT. That 
game, if you missed last month's 
instalment, was SpaceWar, a 
simple two-player game where 
each combatant fought against 
gravity and each other, much 
like the arcade game Asteroids 
nearly 18 years later, only 
without the asteroids. Since 
then the computer games 
industry has grown from a '60s 
experiment into a multi-billion 
dollar industry. Games are now 
bigger than films and space is 
still the place to be. 

Strictly speaking, games 
such as SpaceWar, Asteroids 
and Defender are a million 
miles away from today's 3D- 
accelerated titles. In the early 
80s simulation was barely 
possible: 3D graphics were 
simple at best and storylines 
were banal, with aliens simply 
tasked with laying waste to 
humankind. On that last point 
at least, nothing much has 
changed. But shortly after 
simulations started appearing 
and 3D graphics had gone from 



jerky white lines to ones that 
moved at an acceptable rate, 
the granddaddy of space combat 
games appeared and its name 
was (cue fanfare) Elite. 




© Elite for the BBC computer. 

Developed by two Cambridge 
graduates - David Braben and 
Ian Bell - Elite immediately 
set a standard within the 
burgeoning games industry, 
not only for its unique gameplay, 
but for its revolutionary visuals. 
Released for the BBC computer 
in 1984, it was a slick 
combination of combat, 
trading and smooth wireframe 
graphics, all within a measly 
32K - smaller than a simple 
text file today. 

You were given a spaceship 
and 100 credits, and by ferrying 
various commodities between 
hundreds of planets, the aim 
was to upgrade your ship and 
finally join the 'Elite'. 



One young gamer bitten 
by Ewe's addictive mixture of 
gameplay was John Shiali, a 
self-confessed space sim addict 
who now helps run A Talent For 
War, the Web's premier portal for 
space-based games. 

"Elite really kicked the 
whole thing off," says John. 
"In gameplay terms it was 
like seeing the first television 
broadcast or the first talking 
movie. While other games 
were shifting 2D sprites around, 
Elite came along with its 3D 
free-form trading and combat. 
When you started playing Elite it 
sucked you in. There really was a 
complete universe on the other 
side. Just when you thought it 



gameplaying experience." 
Looking back, it was an 
amazing feat and it's no wonder 
that fWe went on to great 
success on other platforms, 
from the rubber-keyed Spectrum 
to the Super Nintendo and 
finally the PC itself. In all, Elite 
has sold more than a million 
copies worldwide, twice that of 
its 1993 sequel Frontier: Elite II, 

"Perhaps it was the 
arrogance of youth," says 
David Braben, fWe's legendary 
co-creator (now working on 
Elite IV). "We did expect the 
game to become popular at 
the time - it was the sort of 
game I wanted to play after 
all, and it was not unreasonable 



••Perhaps it was the arrogance of youth, but 
we did expect Eliteto become popular - it 
was the sort of game I wanted to play" 




O Elite has had two sequels so 
far, First Encounters was the 
second. 



DAVID BRABEN, THE LEGENDARY 
CO-CREATOR OF THE GROUND-BREAKING ELITE 



was beginning to level out, 
something new would appear to 
pique your interest again. Every 
aspect of gamepley was artfully 
balanced, and it's arguable that 
no free-form space sim has 
matched the original fWefor 
such an intense, long-lived 



to assume there were others 
out there who wanted the 
same. This was why I wanted to 
hold on to the rights for other 
platforms when we first signed 
with Acornsoft (fWe's original 
publisher), which proved to be 
a very good idea! 



O Battlecruiser 2000AD was 
influenced by Elite. 

"I still think fWe was the 
best combat/trading game 
because of its implementation 
and free-form nature," says Derek 
Smart, creator of Battlecruiser 



3000AD. "Elite played a major 
role in my design decision back 
when I started Battlecruiser'm 
the late '80s. I just took the ball 
and ran with it." 

CREATING WORLDS 

While fWe creators Braben and 
Bell squabbled and eventually fell 
out over its proposed sequel, in 
the States a young developer who 
had grown up in Manchester was 



THE MEN WHO BOLDLY WENT... 



NAME: David Braben 

POSITION: Founder and lead developer 
COMPANY: Frontier Developments 
WEBSITE: www.frontier.co.uk 
CV: Co-creator of the legendary Elite, 
David Braben started development on 
the ground-breaking game in 1982 
while attending Cambridge University. Since then he has 
had a string of hits with larch on the Acorn Archimedes, 
Virus on ST/Amiga and the two Elite sequels - Frontier: 
Elite //(1993) and Frontier: First Encounters (1995). David 
Braben's last PC game was 1999's Virus remake V2000. 
Currently working on fWe IV, David is also involved in the 
Elite Club, an organisation devoted to helping third-party 
developers of fWe 'remakes'. 

NAME: Larry Holland 

POSITION: Founder, lead designer and 
president 

COMPANY: Totally Games 
WEBSITE: www.totallygames.com 
CV: Having started out converting games 
like ZaxxonXo home computers in the 
early '80s, Larry Holland came to prominence in 1987 when 
he started work at LucasFilm Games. Three World War II 
games followed: Battlehawks(W88), Their Finest Hour 
(1 989) and Secret Weapons Of The Luftwaffe (1 991 ). 
However, it was with the X- Wing series that Totally Games 
became famous in its own right, with X-Wing released in 
1993, TIE Fighter in 1994, X-Wing Vs TIE Fighter in 1997 and 
X-Wing Alliance last year. Larry is now working on Star 
Trek: Bridge Commander, tipped to bring Star Trek games 
up to the standard of their Star Wars conterparts. 



NAME:BemdLehahn 

POSITION: Lead designer/programmer 

COMPANY: Egosoft 
> WEBSITE: www.egosoft.com 

CV: Outside of its native Germany, 
r Egosoft was relatively unknown 

z. zz before last year when it released 

the fWe-style space trading/combat game X- Beyond 
The Frontier. Prior to that, Egosoft had released a string 
of games in its homeland, including Fatal Heritage for the 
Amiga in 1990 and UGH\r\ 1992. On the PC it has 
developed Flies Attack On Earth (1 993) and Imperium 
Romanium (1995), both of which we've never heard of. This 
year they will release X-Tension, a standalone expansion 
based in the X Universe and there is talk of an online 
version of the game to follow. 

NAME: Erin Roberts 

POSITION: Producer and designer 
COMPANY: Digital Anvil 
WEBSITE: www.digitalanvil.com 
CV: Brother of Chris Roberts, Erin joined 
Origin in 1988 and immediately set to 
I — SH — 3 work on the seminal Wing Commander, 
scripting the Al for the game. Working on all the Wing 
Commander games, Erin became the producer on the 
series' two most successful spin-offs: Strike Commander 
(1993) and the fWe-style Privateer in the same year. 
Although work was started on Strike Commander 2 , the 
game never came to fruition and it was then on to Privateer 
2: The Darkening (1996). Now with his brother at Digital 
Avil, Erin has just completed StarLancer while Chris is 
working on the follow-up, Freelancer. 



oH 



NAME: John Shiali 

POSITION: Features editor 
| COMPANY: A Talent For War 
WEBSITE: www.atfw.net 
CV: After starting a space-gaming 
website called Station Omega in 1998, 

^K 23 John Shiali now runs A Talent For War 

along with co-creator Beth Wasden, which for fans of space 
combat games is perhaps the world's best website, offering 
daily links to news, previews and reviews of all things 
related to space-based games. A self-confessed fWe 
fanatic (he bought the legendary game on the first day 
of release), John has been into games since the early 
days of the BBC computer and works in London in the IT 
industry. He knows his stuff. 

NAME: Derek Smart 

POSITION: Lead designer and founder 
COMPANY: 3000AD 

WEBSITE: www.3000ad.com 

CV: More than ten years in development, 

Battlecruiser 3000AD (released in 1996) 

i — t^. was perhaps one of the most ambitious 

games to date and, more than most games of its genre at 
the time, was much more than a simple space combat sim. 
Unfortunately it was bugged and released unfinished and 
it was only by releasing the game for free in 1998 that 
Derek managed to put a stop to his critics. Late last year 
GT released the v2.7 version of the game which introduced 
3D support. Next in the pipeline are Battlecruiser 
Millennium and Tactical Engagement, which will be 
followed by Battlecruiser 3020ADan6 Galactic Command 
- an online-only spin-off. 



JUL2000#91 PCZONE 99 



IHZ FEATURE THE HISTORY OF GAMES: PART II - SPACE COMBAT 



working on a game that would 
eventually be looked back upon 
with as much respect as Elite. 
That developer was Chris Roberts 
and his game, if you hadn't 
guessed already, was Wing 
Commander, which is still seen as 
a blueprint for the genre, with the 
X-Wing, FreeSpace and Robert's 
own StarLancer series all still 
borrowing heavily from its ideas. 




O Wing Commander blazed a trail 
for all to follow. 

" Wing Commander was more 
about telling a story within what 
was previously a barren genre in 
that respect," says Erin Roberts, 
brother of Chris. "As much as it 



machine. Sega and Nintendo were 
battling it out in the console wars, 
Atari and Commodore were at 
loggerheads in the dying home 
computer market and behind 
them, like today, the PC was better 
suited to the office than the home. 

"The real milestone Wing 
Commander made was to 
encourage people to think about 
the PC as a games machine," 
says John Shiali. "All of a sudden, 
people needed soundcards, 
joysticks and upgrades because 
they hadto play this game." 

"We've always tried to push 
technology all the way," says Erin 
Roberts. "When we start a game 
we always look three years ahead 
and what the technology will be 
like then. For instance, when 
Strike Commander first came out 
it didn't sell very well because not 
many people could play it, but 
within a year it was massive." 



world's most popular and 
profitable. To date, Wing 
Commander and its sequels and 
spin-offs have generated more 
than USS1 10 million for 
publishers Electronic Arts, which 
along with its series of sports 
games has made EA one of the 
worlds biggest games publisher. 
With Wing Commander III and IV, 
Roberts almost single-handedly 
created Interactive movies, 
bringing in big-name actors 
and special video effects. 
Wing Commander IV 'alone had 
a budget of USS8 million and 
made money back, with interest. 
Suddenly games became big 
business and everyone wanted 
in on the action. 



••The original Star Mfersmovies were and 
probably still are the basis for most of the 
gameplay design within the genre** 

LARRY HOLLAND, FOUNDER OF TOTALLY GAMES, 
CREATOR OF THE X-WING SERIES 






O One of the first interactive 
movies was Wing Commander III. 



was an action game, with 3D 
combat, the epic story was just as 
important and that's what we've 
always tried to do in all our games 
- tell a story, whether it's through 
in-engine cut-scenes or through 
FMV. Although Wing Commander 
was very linear in nature, it really 
dragged people in." 

" Wing Commander took a 
different view on space combat 
games," offers David Braben. "It 
was the first space combat game 
to have scripted adventures. The 
way the story was implemented, 
while it felt one-dimensional, was 
rich in content." 

At the time of Wing 
Commander's release in 1990 the 
PC wasn't much of a games 




O Wing Commander //told a story 
through in-game cut-scenes. 



• * 



© Privateer 2 took the Wing 
Commander series into a 
free-form universe. 

As a series of games Wing 
Commander remains one of the 



O The FreeSpace series takes 
over from where Wing Commander 
left off. 

"In some ways the success 



of the Wing Commander series 
eventually stunted the growth 
of the genre," offers John Shiali. 
"I've spoken to developers who 
have been to publishers with 
innovative, original and clever 
space sim games, only to be 
told to 'make it more like Wing 
Commander 1 " 

With new genres emerging, 
space combat lost ground and in 



terms of innovation it was only by 
making use of new hardware that 
games pushed the boundaries 
further. Belatedly, Star Wars 
came to the PC and all was well 
with the world. 

A NEW HOPE 

"The original Star Wars movies 
were and probably still are the 
basis for most of the gameplay 
design within the genre," says 
Larry Holland of Totally Games, 
creator of the X-Wing series. 
"That feeling was actually based 
on George Lucas's love of World 
War II air combat movies and he 
incorporated that large number 
of small fighters into the movies. 
Almost all games from the 
simplest flight models to the most 
complex borrow a considerable 
amount of their style from what 
was seen in those films." 



© X-Wing was the game Star 
Wars fans had been waiting for. 

" Wing Commander was based 
more on Battlestar Galactica man 
it was on Star Wars," says Erin 
Roberts. "The idea was to bring 
to life a space scenario that was 
more epic, with lots of carrier- 
based battles. Star Wars wasn't 



a big deal with what Chris was 
trying to do, but it was an 
awesome series of films." 

In essence, X-Wing (released 
in 1 993), was much more of a 
Wing Commander done than its 
creators would care to admit. 
What it did do, however, was 
allow space fans to fly the ships 
they had always wanted to since 
1977: X-Wings, TIE Fighters and 



eventually, in 1998 with the 
release of X-Wing Alliance, the 
Millennium Falcon. However, 
that's not to say Totally Games 
was content to stick with the 
well-worn formula of linear 
action-based gameplay. 

"Not many people know 
this, but after the success of TIE 
Fighter, our next game design in 
the X-Wing Series was essentially 
a smuggler/trading game code- 
named Falcon," reveals Larry 
Holland. "Falcon was set in a 
free-form universe with graphic 
adventure qualities mixed in. 
However, we found it difficult to 
create a truly open-ended game 
and at the same time attempt to 
tell a compelling story in a fairly 
well-defined universe." 

But what of Star JrelO. After 30 
years of shows and films, why has 
there never been a Star Trek game 
to rival that of Star Wars? John 
Shiali thinks it's all down to quality 
control. "With George Lucas 
keeping a tight reign on things, the 
quality of Star Wars games has 
been a lot better. With Paramount 
selling off Trek franchises left, righl 
and centre, many of the games 
have been of poor quality. Also 
the nature of the story universes 
are quite different. TrekJ\l shows 
often have puzzle-based, non- 
confrontational storylines. The fact 
that you command a capital ship 
that handles like a fighter has not 
helped the Trek games in the sim 
genre. Hopefully Klingon Academy 
will solve these problems. 




© Will Klingon Academy be the 
first decent Star Trek space 
game? Hopefully. 



Space combat games 
have come a long 
way from the vast 
emptiness of early 
efforts to the glorious 
pyrotechnics of the 
latest games. Here 
are some of the 
landmark titles that 
have appeared along 
the way 



1984 Elite is released for 
the BBC home computer and 
soon makes its debut on other 
8-bit formats. 




© Elite 

1990 Wing Commander is 
released and so begins a new 
era in space combat games. 



© Wing Commander 

1 991 Wing Commander II is 
released 

1993 X-Wing is released. 
Frontier. Elite II is released 
and receives mixed reviews. 
Academy is the first Wing 
Commander spin-off, followed 
by the f reef orm Privateer. 



1994 The dark side take to the 
stars in TIE Fighter. Wing 
Commander III, with it's rich 
FMV becomes the benchmark 
in 'interactive movies'. It costs 
and makes a fortune 



1995 Descent takes 
the gameplay of Doom 
underground. Gametek 
release the long-awaited 
and fatally bugged Frontier: 
First Encounters. 




© TIE Fighter 



© Frontier: First Encounters 



100 PCZ0NE#91 JUL2000 






THE HISTORY OF GAMES: PART II - SPACE COMBAT FEATURE KZ 



© Fly the Millennium Falcon in 
X-WIng Alliance. 



© Independence War, where 
capital ship combat became cool. 

Having been the bastion of Star 
Wars gaming for so long, Totally 
Games recently announced they 
were working on a Star Trek 
space sim. "With Star Trek: Bridge 
Commanderwe actually didn't 
look to Battlecruiser or 
Independence Wartor influence, 
because the game we are 
creating doesn't follow the 
traditional style of space combat. 
In making a game about 
commanding a large capital ship 
we found some influences in 
submarine games. We're 
confident Bridge Commander -will 
be a new direction both for the 
genre and Star Trek games." 

BREAKING AWAY 

With Elite still in a universe of it's 
own and most other developers 
still going down the Wing 
Commander route, space combat 
as a genre has essentially split 
into two with new games 
appearing more evolutionary 
than revolutionary. 

"We are in a business where 
evolution (and let's face it -just 
plain copying) is the norm," 
reveals David Braben. "It is far 
easier to make an incremental 



change to someone else's game 
than to attempt to design a new 
one. It is pretty disappointing that 
these other games have moved 
the field forwards so little, other 
than adding better support for 
hardware render cards." 

"I don't think space combat 
games can be that revolutionary 
again because I think we've 
done it all," says Derek Smart. 
"Battlecruiser, for instance, 
merges several genres (space 
flight, planetary flight, ground 



dynamics, etc) with the sequel 
Battlecruiser Millennium 
introducing planetary first-person 
control, yet it is still classed as 
'space combat'. Even with all the 
innovation in the industry, it is still 
the only space combat sim, since 
the Elite series, that merges both 
space and planetary worlds." 



O Space sim meets first-person 
action in Battlecruiser Millennium. 



© Af - Beyond The Frontier took 
Elite's legendary gameplay and 
combined it with some cutting- 
edge visuals. 

Bernd Lehahn remains hopeful: 
"Of course the biggest revolution 
was to create the genre in the 
first place, and that was done a 
long time ago. Bringing a perfect 
and realistic economic simulation 
- multiplayer features, up-to-date 



3D graphics, real characters 
and so on - are themselves 
unrevolutionary. But put them all 
together and maybe they are." 

So what does the future hold 
for fans of the space combat 
game? We may have painted a 
bleak picture of the present but 
the truth is that with FreeSpace 2, 
StarLancer, Battlecruiser and X- 
Beyond The Frontier, we have 
plenty to be getting along with 
and it looks as if it's going to get 
a whole lot better. 




Q StarLancer goes back to 
basics in Digital Anvil's new 
space series. 

"I think that space games are 
coming back into fashion," says 
John Shiali hopefully. "Admittedly 
they can be as complicated as the 
average flight sim, and this may 
put people off, but they can offer 
a very broad gameplaying 
experience, involving tactics, 
reflexes, role-playing, puzzle- 
solving and frantic combat. A lot 
of the gaming market has been 
swamped by first-person Quake- 
style games or RTS C&C clones. 
What was left for space sims was 
grabbed by Wing Commander. In 
the future I expect space sims to 
develop into complete working 
universes, where you can do 
whatever you want. Some of 
which will operate continuously 
online just like Everquest. Turn 
bad and become a pirate, hide 
in asteroid belts and gas giants, 
fly down and walk around 
planets, trade, command fleets, 
become a bounty hunter or 
assassin, fight wars or make 
money off the back of them." 



Perhaps the one thing that 
will resurrect space combat 
games is the thought of flying 
with and against human pilots. 
Microsoft's Allegiance (reviewed 
on page 72) will no doubt be 
the first of many online games, 
followed soon by Jumpgate, 
Terminus and Battlecruiser 
Online. And as in role-playing, 
real-time strategy and first- 
person games, space combat will 
soon become merged, taking in 
elements of each other into one 
big gaming genre, played out 
online or off. 



© Terminus will take Elite into the 
online world. 




© Space combat and strategy 
online with Microsoft's Allegiance. 




© Freelancer is the sequel to 
StarLancer and looks amazing. 



"Have you ever wondered 
what it would be like to launch 
a fighter from a carrier or space 
station?" asks Derek Smart. 
"Then fly that fighter down to a 
planet, land it, get out of the craft 
and walk around in first person? 
How about the ability to deploy 
marines and then be able to 
switch to any of them in first- 
person combat? All in single 
and multiplayer. That's the kind 
of new innovative gameplay that 
Battlecruiser Millennium is 
bringing to the genre this 
summer. Stuff that nobody has 
done before, but will most likely 
be cloned once others identify 
the fun factor." 

Speaking of online games, 
David Braben offers another point 
of view. "These games will 
perhaps become genres in 
themselves. We are only just 
starting to break out of the media 
limitations - in other words where 
the computer or console dictates 
the style of game that can be 
implemented well. Like cinema, 
the different categories or genre 
of game will remain, but will 
continue to change." 

Right now, although not as 
popular as they once were, space 
combat games offer such a wide 
variation of gaming styles that, 
more than any other genre, there 
really is something for everyone. 
Straight action fans are well 
catered for with FreeSpace 2 and 
StarLancer. Simulation freaks 
have Independence War and 
Battlecruiser. If you like a more 
sedate trading-based adventure, 
X - Beyond The Frontier and it's 
soon-to-be-released sequel are 
more than worthy of the Elite 
tag. As a genre, space games 
have a fine heritage. The past 
is littered with classics and the 
future is certain to contain many 
more. Our advice is to keep 
watching the stars. O 



1996 Gametek fluff it again by 
releasing Battlecruiser 3000 AD 
unfinished. Privateer 2: The 
Darkening is released by EA. 
Wing Commander IV goes over 
the top in every department. 



1997 Star Wars goes 
multiplayer with X-Wing Vs 
TIE Fighter. Wing Commander 
Prophecy signs an unfortunate 
end to the series on PC. Star 
Trek: Startleet Academy does 
nothing for the Star Ttek 
franchise. 



1998 l-War is heralded as the 
real man's space simulation. 
Hardwar is belatedly released. 

Descent spin-off FreeSpace 
picks up from where Wing 
Commander \ett off. X-COM 
Interceptor brings strategy 
to the genre. 




© Wing Commander IV: The Price 
Of Freedom 



© Star TTek: Startleet Academy 



© Descent: FreeSpace - The 
Great War 



19S3 X-WingAlliance\s 
released. Chris Roberts's Wing 
Commander movie bombs at 
the cinema. X - Beyond The 
Frontier \s released by THQ. 
Descent 3 and FreeSpace 2 
are released. 









1 

13L 


*| 



2000 StarLancer heralds 
a return to form from the 
Wing Commander creators. 
Allegiance is the first online- 
only space combat sim. More 
to follow... 




© Wing Commander The Movie © Allegiance. 



JUL 2000 #91 PC ZONE 101 




It seems you all know a good thing when you play it like Half Life™ Generation, Opposing 
Force. SWAT™ 3, Homeworld® and Pharaoh™. Havas had a great year in 1999 and it's about 
time we thanked you all for supporting us. Hopefully you'll continue enjoying playing our games as 
much as we do developing them for you. 



On that note don't forget to keep an eye out for Diablo™ll and Ground Control™... coming soon! 



£QN7RDL. 



)*( 



HAVAS 

interactive 



f/£RRA 



MirSmw 



© 2000 Sierra On-Line, Inc. or VALVE LLC or Blizzard Entertainment. All rights reserved. @ and/or ,M designate trademart 
of, or licensed to Sierra On-Line, Inc.. Bellevue, WA 98007. Hall Lite, Homeworld, Opposing Force, SWAT, Close Quarte 
Battle, Impressions Games, Pharaoh, Ground Control and Sierra are trademarks or registered trademarks ot Sierra On-Lin 
Inc. Diablo and Blizzard Entertainment are trademarks or registered trademarks ot Davidson & Associates, Inc., in the U.l 





We've got four of the latest high- 
performance graphics cards, the 3D 
Prophet II GTS from Hercules (rrp £249), 
to give away to the lucky readers who 
complete this survey and are drawn 
from the hat. 

We want to hear what you think about 
PC ZONE and to find out more about 
what our readers do with their PCs at 
home. If you usually toss your survey in 
the bin, then STOP and give us some of 
your time. Whether you love PC ZONE or 
loathe it, your opinion matters, and you 
can help to make your magazine better. 

The 3D Prophet II GTS is the latest in the 
Hercules range of cutting-edge graphics 
cards. Based on NVIDIA's new GeForce2 GTS 
(Giga Texel Shader), these cards have only 
just hit the shelves and they're worth £249 
each. Fill in our survey and you'll stand a chance of 
getting your sticky hands on one before your 
neighbours. The cards boast a 2nd generation 
hardware transform and lighting engine and NVIDIA's 
Shading Rasterizer, which means the cards provide 
the best visuals your PC has ever seen. 

So come on, give us five minutes of your time and 
we'll give you a magazine you won't be able to put 
down and the chance to win one of these fabulous 
prizes. Return your completed survey to us by July 1 
2000 to ensure your chance of winning. 

In association with 




WORTH OF GRAPHICS CARDS 

TO BE WON! 





KetH 

" GJS 32MB g*W;e2~- © 




READER SURVEY 2000 



& ABOUT PC ZONE 



1 Do you buy PC ZONE? 

On subscription □ 1 (6) 

Retailer-every month □ 2 

Retailer-most months ^] 3 

Retailer-occasionally □ 4 

2 How many other people read your copy of PC 
ZONE? 

None □ 1 (7) 

1 D2 

2 D3 

3 D4 
More than 3 □ 5 

3 On a scale of 1 to 10, how do the following 
elements influence your decision to buy PC 
ZONE? (Where 1 = no influence: 10= very 
influential) 

Contents of cover disk □ (8) 

What's reviewed ] (9) 

What's previewed ] (10) 

Feature content □ (11) 

Quality of writing □ (12) 

Contains hints for games you have ] (13) 
Front cover □ (14) 

4 Do you use the cover CDs with PC ZONE? 

Yes Q1(15) 

No \Z\2 

If No, go straight to 06 

5 On a scale of 1 to 10, please rate the 
importance of the following features on cover 
CDs (where 1 = not important and 10 ■ very 
important): 

Games demos (playable) □ (16) 

Trainers □ (17) 

Patches □ (18) 

Essential □ (19) 

Online ] (20) 

Extended play ] (21) 

Trailers/hotshots ] (22) 



6 Which of the following type of covermount 
would you prefer? 

CD □ 1 (23) 

DVD D2 

7 How would you rate the following sections of 
PCZONEon a scale of 1 to 10 (where 1 ■ crap. 10 ■ 
excellent)? 

Bulletin □ (24) 

Previews □ (25) 

Reviews □ (26) 

Supertest □ (27) 

Budget Games □ (28) 

Feedback □ (29) 

How To... □ (30) 

Troubleshooter Q (31) 

Top 100 □ (32) 

CD Pages □ (33) 

] (34) 



Extended Play 



Extended Play |_| (34) 

The World According To... □ (35) 

8 What do you think about the amount of 
coverage which PC ZONE gives to multi-player 
Internet games? 

Too much □ 1 (36) 

Just right ^2 

Not enough □ 3 

9 How do you rate the overall layout and design 
of PC ZONE? 

Excellent □ 1 (37) 

Good Zl 2 

Average □ 3 

Poor ^4 

10 How do you rate the new reviews scoring 
system? 

Excellent □ 1 (38) 

Good Z\2 

Average □ 3 

Poor □* 



11 What happens to your copy of PC ZONE after 
you have read it? 

I keep it for reference □ 1 (39) 

I keep parts for reference □ 2 
I pass it on to others □ 3 

Other □* 

12 Do you keep the cover CDs? 

Yes □ 1 (40) 

No D2 

13 Which of the following other magazines do 
you buy and how often? 

Regularly Occasionally Never 

PC Format D 1 (41) □ 1 (42) □ 1 (43) 

PCGamer ~J2 Z\2 Z\2 

PCHome 1)3 [3 ^3 

PC Guide I]4 Hj 4 ^4 

PC Gaming World \Z\S D5 Q5 

PCGameplay I]6 □ 6 I]6 

Computer Active Q7 Q7 ^7 

Computer Shopper Q8 Q8 []8 

Computer Buyer Q9 Q 9 D 9 

Online Gamer []o \Z\° Qo 

.net Hx Hx Hx 

TheNet Qv Q v D v 

Online Gamer □ 1 (44) □ 1 (45) Q 1 (46) 

Maxim Z\2 \Z\2 Z\2 

Loaded D3 D3 D3 

FHM \J4 D4 D4 

14 Is PC ZONEhetter. the same, or worse in your 
opinion than the following magazines? 

PC zone is... Better Same Worse 

than as than 

PC Format D 1 ^) D 1 ^) □ 1 ( 49 > 

PC Gaming World 1)2 Z\2 Z\2 

PCGamer Z\3 I|3 ^3 

PCGameplay 1)4 []4 ^|4 



ABOUT YOUR PC 



15 What kind of processor does your PC have 

and what is its clock-speed? (if you have more 

than one PC. tick the one you usually use for 

playing games.) 

Processor Clock-speed 

Pentium or below □ 1 (50) 1 33MHz or lower □ 1 (51 ) 

Pentium II I|2 133-233MHZ Q 2 



21 Approximately what percentage of time 
spent on your PC is taken up with playing games? 



Pentium III or higher □ 3 
AMD K62 □ 4 

AMD Athlon H 5 



□ 3 

□ 4 

□ 5 

□ 6 
750MHz or above D 7 



266-333MHZ 
366-450MHZ 
450-500MHZ 
600-750MHZ 



16 In total, how much RAM (memory) do you 
have fitted? 

31 Mb or less Q 1 (52) 

32-63Mb U 2 

64-1 27Mb D 3 

128-255Mb Q 4 

More than 256Mb \Z\5 

17 Which of the following games consoles do 
you own or intend to buy? 

Own Intend to buy 

I do not own/intend to buy □ 1 (53) □ 1 (54) 
Sony PlayStation □ 2 □ 2 

Sony PlayStation II H 3 □ 3 

Nintendo 64 I] 4 H 4 

Sega Dreamcast □ 5 □ 5 

PX2 D6 D6 

Other games console Q 7 I |7 



WHAT YOU DO 
WITH YOUR PC 

18 How many hours a week do you spend on the 



following: 



Less than 1 hr 
1-2 hrs 
3-4 hrs 
5-6 hrs 
6-10 hrs 
10-15 hrs 
15-20 hrs 
20 hrs or more 



Playing 
games 
offline 

□ 1 (55) 
D2 

□ 3 

□ 4 

□ 5 

□ 6 

□ 7 



Playing 
games 
online 

□ K56) 

□ 2 

□ 3 

□ 4 

□ 5 

□ 6 
D7 



□ 8 D8 



Playing 
network 
games 

□ K57) 

□ 2 

□ 3 

□ 4 

□ 5 

□ 6 

□ 7 

□ 8 



19 Are you put off buying a title because of the 
minimum hardware specification required? 

Yes □ 1 (58) 

No Q2 

20 Have you ever upgraded your PC in order to 
make it compatible with a game you wanted? 

Yes □ 1 (59) 

No D2 

If yes, which game was this 



100% 
76-99% 
51-75% 
26-50% 
25% or less 



□ 1(60) 

□ 2 

□ 3 

□ 4 

□ 5 



22 What types of game do you play both offline 
and online? 



Action 

Adventure 

Sports 

Strategy 

Simulations 

Role playing 

Arcade 

Driving 

War 

Puzzle 



Offline 

□ 1 (61) 

□ 2 

□ 3 

□ 4 

□ 5 

□ 6 

□ 7 

□ 8 

□ 9 
Do 



Online 

□ 1 (62) 

□ 2 

□ 3 

□ 4 

□ 5 

□ 6 

□ 7 

□ 8 

□ 9 
Do 



THE INTERNET 



23 Do you use your PC online? 

Yes □ 1 (63) 

No Q2 

If No, go straight to Q32 

24 How do you currently connect to the 
Internet? 

ADSL □ 1 (64) 

Modem 14.4 I]2 

Modem 33.3 U 3 

Modem 56 □ 4 

ISDN H 5 

Cable D 6 

Satellite □ 7 
Through a games console Q 8 

25 Are you planning to upgrade to a high-speed 
account (ISDN or above)? 

Yes □ 1 (65) 

No D2 

Don't know □ 3 

26 What do you use your PC online for? 

Games □ 1 (66) 

Surfing □ 2 

Shopping [] 3 

Finance O 4 

Education Q 5 

Work I] 6 

Hobby H7 

MP3 D8 

Adult entertainment □ 9 

27 Have you accessed the PC ZONE website? 

Yes □ 1 (67) 

No D2 

Didn't know it existed "^ 3 



28 If you have accessed the PC ZONE website. 
how important do you think the following 
sections are on a scale of 1-10 (where 1 =not 
important and 10=very important)? 



Bulletin 


D 


(68) 


Download 


□ 


(69) 


Previews 


U 


(70) 


Reviews 


u 


(71) 


Features 


□ 


(72) 


Hints 'n' Tips 


u 


(73) 


Classifieds 


u 


(74) 


Forums 


u 


(75) 


Ha Ha Ha 


u 


(76) 


The Mag 


u 


(77) 


Subscribe 


u 


(78) 



29 How often do you visit the PC ZONE website? 

Daily □ 1 (79) 

2-3 times per week Q 2 

Weekly H 3 

2-3 times a month ^ 4 

Less often than this Q 5 

30 If you have ever received an email 
newsletter from PC ZONE, how do you rate it? 

Excellent □ 1 (80) 

Good "J 2 

Average □ 3 

Poor D 4 

31 How many hours do you spend using the 
Internet for things other than gaming? 



< 1 hour 


□ 1 


1 -2 hours 


□ 2 


3-4 hours 


U3 


5-6 hours 


□ 4 


6 hours or more 


D5 



WHATYOU BUY 



32 Roughly, how often have you upgraded your 


PC since you first bought one? 


Every 6 months 


□ 1(7) 


Every 6-12 months 


□ 2 


Every 1-2 years 


D3 


Every 2-3 years 


□ 4 


Less often 


□ 5 


Haven't upgraded yet 


□ 6 



33 Are you intending to replace or upgrade your 
computer in the next 12 months? 

Replace Upgrade 

Yes □ 1 (8) □ 1 (9) 

No Q2 D2 

Not sure D3 Q3 

34 If yes, what do you intend to buy or 



upgrade to? 




Pentium 


□ K10) 


Pentium II 


□ 2 


Pentium III 


□ 3 


AMD Athlon 


□ 4 


AMD K62 


□ 5 


PC with other processor 


□ 6 



(5 35 Do you currently own or intend to buy any of 
the following for your PC? 

Own Intend to buy 



41 Where do you typically buy your games 
software? 

(Please tick all that apply) 



Modem 


□ K11 


□ 1 (12) 


Mail order 


□ 1 (20) 


Removable storage 


□ 2 


□ 2 


Online 


□ 2 


Sound card 


□ 3 


□ 3 


virgin 


□ 3 


Graphics card 


□ 4 


□ 4 


Electronic Boutique 


□ 4 


Hard drive 


□ 5 


□ 5 


HMV 


□ 5 


Extra RAM 


□ 6 


□ 6 


Our Price 


□ 6 


DVD drive 


□ 7 


□ 7 


Game 


□ 7 


Speakers 


□ 8 


□ 8 


WH Smith 


□ 8 


17in or bigger monitor 


□ 9 


□ 9 


Blockbuster 
©Jakarta 


□ 9 

□ o 


36 Do you currently own or intend to buy any of 


Woolworths 


□ x 


the following other products? 




Supermarkets 


□ v 




Own Intend to buy 


Dixons 


□ 1 (21) 


MP3 


□ 1 (13) 


□ 1 (14) 


PC World 


□ 2 


Digital camera 


□ 2 


□ 2 


Independent retailer 


□ 3 



Scanner □ 3 □ 3 

Printer D 4 U 4 

WAP phone □ 5 □ 5 

37 Which of the following types of games 
controller do you currently own or intend to buy? 

Own Intend to buy 

□ 1 (15) □ 1 (16) 

□ 2 Q2 

□ 3 Q3 

□ 4 Q4 

□ 5 \J5 

□ 6 Q6 



Force feedback Joystick 

Joystick 

Force feedback wheel 

Steering wheel 

Gamepad 

Gaming mouse 



38 How much do you intend to spend on 
hardware for your PC and/or for a new PC over 
the next year? 

Nothing □ 1 (17) 

Up to £299 Q2 

£300-£599 □ 3 

£600-£999 □ 4 

£1000-£1499 H5 

£1500-£1999 [] 6 

£2000 or more □ 7 

39 On average, how much do you spend on PC 
games in three months? 

Up to £49 □ 1 (18) 

£50-£99 □ 2 

£100-£199 [J3 

£200-£399 "2 4 

£400 or over □ 5 

40 Which of the following influence your 
decision to buy a game? 

Review in PC ZONE □ 1 (19) 

Review in other mags □ 2 

Review on the Internet □ 3 

Review on TV/radio 2 4 

Subject matter/genre □ 5 

Word of mouth/comments online Z\ 6 

Packaging 2 7 

Games demo □ 8 

Advertising □ 9 



42 Have you ever purchased a product or 
service as a result of seeing it reviewed or 
advertised in PC ZONE? 

Review Advert 

Yes □ 1 (22) □ 1 (23) 

No □ 2 □ 2 



ABOUT YOU 



43 How old are you? 



701 
702 
703 
704 
705 
706 
707 
708 



Under 15 

15-17 

18-24 

25-34 

35-44 

45-54 

55-64 

65 or over 



□ 1 (24) 

□ 2 

□ 3 

□ 4 

□ 5 

□ 6 

□ 7 

□ 8 



44 Which of the following best describes your 
occupation? 

601 Senior managerial/senior professional | ^ 1 (25) 

602 Managerial/professional 2 2 

603 Executive □ 3 

604 Clerical □ 4 

605 Work from home/self-employed 2 5 

(Cont...) 



606 Manual 




ne 


607 Unemployed 




□ 7 


608 Retired 




U8 


609 In full-time education 




□ 9 


610 Other 




□ o 


45 How much do you earn in a year? 




801 Under £10,000 


□ K26) 




802 £10,000-£1 4,999 


□ 2 




803 £15,000-£1 9,999 


□ 3 




804 £20,000-£24,999 


□ 4 




805 £25,000-£29,999 


□ 5 




806 £30,000-£39,999 


□ 6 




807 £40,000 or over 


□ 7 




46 What is your sex? 






Male □ 1 (27) 






Female "Ji 2 







47 Do you have children? 

Yes □ 1 (28) 

No J2 



48 Do you live... 




With your parents 


□ 1 (29) 


With partner/family 


U2 


With friends 


I |3 


Alone 


□ 4 



49 Where in the house is your PC? 

Your room/bedroom □ 1 (30) 
Lounge 2 2 

Study □ 3 

Other room □ 4 

50 What national newspapers do you buy? 



Daily Mail 


□ 1 (3D 


Sun 


□ 2 


Times 


□ 3 


Daily Telegraph 


□ 4 


Mirror 


□ 5 


Express 


□ 6 


Guardian 


□ 7 


Independent 


□ 8 


Financial Times 


□ 9 


Evening Standard 


Do 


Daily Star 


□» 



READER SURVEY COMPETITION 



Thank you for your participation and time. In order to be entered into the FREE prize 
draw please fill in your details below, and return your survey to our freepost address 
by July 12000. 






Name 



Address 



Postcode 



Email address Daytime phone no. Q 0007 

O Please tick tliis box if you do not wish to receive details of further special offers from companies other than Dennis Publishing OR if you are under 18 years of age. Qj 

O Please return to: PC ZONE Header Survey 2000, Freepost WD7, Bristol, BS32 0ZZ 







Vampire: The Masquerade - Redemption 

Based on the well-known White Wolf role-playing system, Vampire. The 
■mption is an Action RPG in which the player survives as 
a vampire over a span of 800 years. It features four fully 3D got hit < il 

i the dark ages and modern times, a party-based, role-playing 
system, complex storyline and a faithful online re-creation of the popular 
•based version. 



Star Trek: Conquest Online 

After supernatural power and immortality, what else could you possibly 
want as 0? Try the bragging rights that come with outwitting fellow Star 
Trek fans online. Unfortunately, they happen to have the same pompous 
desire for galactic amusement. To become top 0, you must manipulate an 
exotic array of characters and ships from the Star Trek universe, while 
outmaneuvering other players in a strategic contest of almighty cat and 
mouse. Who will prevail? 




Tachyon: The Fringe 

: as Jake Logan you are an inlergalactic rebel and one of the best 
ary pilots in the SOL System. Caught in the middle of a violent 
conflict on the fringe of the galaxy - your ability to survive will depend on 
iu know how - as a gun for hire. As well as stunning 
graphif fachyon also has an absorbing movie style, single- 

player storyline coupled with gigantic multi-player options. 




Daikatana 

You are Hiro Miyamoto. You and two friends, Superfly Johnson and Mikiko 
Ebihara are travelling through time on a mission to collect weapons, beach 
objects, discover secrets, and fight off an array of monsters. Featuring 
hardcore single-player, intense multi-player, superior artificial intelligence 
and four time periods. "Absolutely brilliant." PC Zone "The most diverse 
3D blaster yet." PC Gamer 



buy online at 

www.hmv.co.uk 



All titles subject to availability at participating stores only. 



topdogforgames 




buy now from over 100 stores nationwide or W 0870 5 33 45 78 



PGZ FEATURE WINDOWS UNLOCKED 







5 



$ 



■•u 



w Windows, eh? Ha. We hereby bet you 
a fiver* you don't know half the stuff on this 
So get reading and get learning 

OTIPTRONIC Phil Wand 



* 



' This is a complete lie. So sue i 



* 



••Lets face it, nobody 
uses their Recycle Bin 
to recycle files. They 
use it to duplicate 
JPEG images that vr 
makeanAmsterdar 
whoremaster reach 
for his sick bag" 



108 PCZ0NE#91 JUL? 



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Open 

Explore 

E mpty I 



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What the hell does the Recycle Bin 
do anyway? 

1 How to rename the 

Let's face it, nobody uses the 
Bin to recycle, their files. They use it to 
delete dodgy errjail attachments, duplicate 
MP3 files and jftG images that would 
make an Amsterdam whoremaster reach 
for his sick bag. 



* 




5 



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Start the 'Registry Editor'. Browse to the 
HKEY CLASSES R00T\CLSID\{645FF040 
-5081 -1 01 B-9F08-0OAA002F954E} 

subfolder and select ■ShellFokler'. Double- 
click on the 'Attributes' entry, delete the 
eight digit number and type '50 01 00 20' 
in its place. Close the 'Registry Editor'. You 
w be able to right-click on the 
Bin icon and select the new 
' option from the pop-up menu. 

2 How to delete old entries 
from the Add/Remove 
control panel 

Often you'll see programs and games that 
no longer exist shown in the Add/Remove 
Programs box. To clean things up, start 
the Registry Editor. Browse to the 
HKEY LOCAL MACHINE\SOFTVJARE\Micr 
osoft\Windows\CurrentVersion\Uninstall 
subfolder and delete the relaxant key 
entries. All changes will then lake 
effect immediately. 



■m i :--jb j 



WINDOWS UNLOCKED FEATURE 








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«*f JavaPMHi 

^ Keitoad 

JV Modem 
fc Mou» 
A MS DIC 
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^ ODBC Data Soucei I32b«l 
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Control panels ; 
the Start menu. 


nd DUN cascading fit 


n 



3 How to add cascading menus 
to the Start menu m m M 

T_flkll Cascading menus appear as 
^3 1 offshoots of the Start menu 



and allow direct access to 
system resources that would 
otherwise take you several steps to reach. 
Right-click on the 'Start' button and 
lore' from the pop-up menu 
5. Go straight to the 'File' 
select the 'New Entry' at the 
choose 'New Folder'. Name the 
foRffer one of the following entries. The 
words before the initial period denote 
the cascading menu type: 
'Control Panel.{21EC2020-3AEA-1069- 
A200-08002B30309D}' 
'Dial Up Networking.{992CFFA0-F557- 
1 01 A-88EC-00DD01 0CCC48}' 
•Fonts.{BD84B380-8CA2-1 069-AB1 D- 
08000948F534}' f 

'Network Neigtiborhood.{208D2C60- 
3AEA-1 069-A2D7-08002B30309D}' 



'Briefcase.{85BBD92 
A2E4-08002B30309D}' 
l Prinlers.{2227A280-3AEA-1 
08002B30309D}' 



'URL History.{FF393560-C2A 

BFF4-444553540000}' 

'My Computer.{20D04FE0-3AEA-1069- 

A2D8-08002B30309D}' 

4 How to play a MIDI file when 
Windows starts up 

**•- 'Sounds control panel and make 
- assigned anything to the 
!vent. Now right-click on 
the 'Start' button and choose 'Explore'. 
Open up the 'Programs' branch and select 
the 'Start Up' folder. Go to the 'File' menu 
and choose New' followed by 'Shortcut'. 
Create a link to a MIDI file of your choosing. 
Once complete, right-click on the new 
shortcut and select 'Properties'. Click " 
'Shortcut' tab and insert the following 
-* the existing filename entry: 



indows\mplayer.exe /play /close' 

led 'Minimized' from the Run 
)p-down select box. 

i How to increase your 
download speed 

Right-click on the 'Network Neighborhood' 
icon on your desktop and choose 
'Properties'. Double-click on the 
'Dial-Up Adapter' entry. Selectthe 
'Advanced' tab. Select 'IP Packet Size' 
from the selection box and l^lilight 
'Small' in the value box. If yon are a 
Cable or ADSL user, or experience 
problems after changing this setting, 
leave it set to 'Automatic'. 

6 How to find out who's 
accessing your computer 

This will probably scare the bejeezus c 
"— * here goes. Open a DOS box 



■-; 



•-/• 



* 



■4 

1 



$/ 



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•JJ) 




Ki FEATURE WINDOWS UNLOCKED 






9 This shows all TCP/IP network activity 
centred around your computer. If you use a 
packet intensive program such as ICQ, 
Napster or PowWow, the list will be as long 
as your arm. It'll show every IP address of 
everyone who's sent you a message within 
the last few minutes, and also the IP 
address of anyone you have recently 
contacted. If you use: 

netstat 1 ; k 

the statistics will update at a regular 
interval to show youjpw connections as 
they appear. You'll bo able to see which port 
is being used on your machine (designated 
by the number after the colon) and also the 
destination IP address. 

7 How to stop getting 
disconnected from your ISP 

There are a number of things which may 
cause you to get disconnected from your ISP, 
ranging from poor line quality to your mum 
picking up the phone downstairs. Believe it 
or not, there are a few bodges around them. 

Open up your control panels and select 
'Modem'. Select the 'Properties' tab and 
click the 'Advanced' button. In the 'Extra 
Settings' field at the bottom add: 

SI 0=50 b 

This causes the modem to hang around 
for up to five seconds before chucking you 



Advanced Connection Settings 



W Use error control 
V Required to connect 
W Compress data 
l"~ Use cellular protocol 



W Use flow control 
<* Hardware (RTS/CTS) 
T Software fXON/XOFF) 



Modulation type 



Etftra settings 



r~ Append to log 
View Log 



TIP 7: adding an INIT string to your modem. 



off. If whoever lives with you insists on using 
Call Waiting, make sure you turn it off before 
you go online - the 'beep' tones will confuse 
your modem and cause it to drop (fce line. 

Also, your trouble could be down to 
the volume of your telephone line. If you 



POWER TOOL 



M '•« 



fly the Registry Euiwi 

The registry is a database of program propertiM that Windows uses to keep a track 
of all the applications you have installed on your system. It includes everything from 
preferences and options to window positions. It makes your copy of Windows and 
everything within it personal to you. Importantly, it also defines how Windows 
works. This means you can fiddle about and tweak it to alter the way the whole 
operating system works. 

Or the way it rtoesn 't work. Because changing Registry settings can , 
dangerous business if you get things wrong. You could lock yourself out of Windows 
for a start. You could also inadvertently trash all manner of things, lose passwords, 
and force a complete reinstallation. So before you go striding on, back things up. 

To run the Registry 

1. Click the 'Start' button and choose 'Run'. 

2. Type 'regedit' in the box and press 'Enter'. 

; up the registry 

1 . Start the 'Registry Editor'. 

2. Click on the 'Registry' menu and choose 'Exportltegi 

3. Browse to a location where you can save the daUibai 

4. Type a name and press 'Save'. 



To restore the registry 

1. Start the 'Registry Editor'. 

2. Click on the 'Registry menu and choose 'Import Registry Fil 
■ **-e location of your saved database and press '0 



ift 



Editor is actually very straightforward to use. Essentially, info 
is stored in a similar manner to the folders and files on your hard drive: folders in 
the editor are called 'Keys'. The files are called 'Values'. Top level keys include: 
HKEY CLASSES ROOT - sets how Windows deals with file types) 
HKEY CLASSES ROOT - settings pertaining to the currently logged on user. 
LOCAL MACHINE - settings pertaining to the whole system. 

- you see a key location, for example: 
_LOCAL_MACHINE\SOFTWARE\Microsoft\Windt.ws\CurrentVersion\Setup 
II need to open the HKEY LOCAL. MAUI iiNr key and then browse to the various 
folders the same as you would in Explorer. You can change the values stored in 
the keys by double-clicking on them and typing. 




&> 



feel it's on the low side (normally if ■ 
live a good distance from the nean 
exchange), simply phone up BT and 
them to turn up the gain to your num 
You could also ask them if they've us 
DAC to connect you up - if so, ask if 1 
can remove it. 

8 How to hide i 
Start menu 

You've probably got a Start menu 
that snakes into|ho four corners of 
your desktop each time you open it. So 
hide some of the stuff you don't need or 
don't use to save you tripping up over it 



Accessories Properties 



General | Sharing | Web Sharing 
Accessories 






each time, 
button and choose 'Exploie'. dick on the 
'Programs' folder and then sgpct the icon 
or folder you want to hide. Right-click and 
select 'Properties', then simply put a tick in 
the 'Hidden' checkbox and press 'OK'. 



9 What that stupid Windows 
key is for 

Tjnkii You'd have thought 

(91 B that the Windows key 
"FIB& was designed by someone 

who has never played 
games, given that a single jab results in 
the appearance of your Start menu and the 
disappearance of Half-Life. Before you 
resort to sticking a fork under it to le"" r 
the little bugger out, read the folio 
list of shortcuts: •• 

Windows key + F1 Open Windows 

Help 
Windows key + e Run Windows 

Ex 
Windows key + m Mil 

all open 
windows 
mdows key + Shift + m Undo 

minimise all 
open windows 
Dwskey + Tab Cycle through 
taskbar program 
buttons 
Windows key + r Open the 

dialog 
Windows key + d Show/Hide 
Desktop 
Windows key + Pause Open the System 



Windows key + f Find Files 
Windows key + Ctrl + f Find Com| 



Type: File Folder 

Location: C: \WI N D WS \S tart M enu\Programs 

Size: 1 0.7KB (1 0,978 bytes), 1 22,880 bytes used 

Contains: 30 Files, 6 Folders 

MS-DOS name: ACCESS~1 

Created: 25 August 1 997 1 8: 32: 35 



I - Read-only 
f" Archive 



RJHgderj 

r~ 



I - Enable Jhumbnail view 



OK 



Cancel 



Apply 



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WINDOWS UNLOCKED FEATURE m 



10 Speed up Windows restarts 

Simply hold down tho 'Shift' key when 
selecting Restart froji I he Shut Down 
Windows screen, m 

11 Delete a redundant control 
panel 

There are occasions when you want to 
delete a control panel. And it's easy. Open 
the 'C:\Windows\System' directory and 
look for all files with a CPL extension. To 
check each one before you delete it, right- 
click and select 'Open with Control Panel'. 

12 Make Dial-Up Networking 
remember your password 

When you first connected to the Internet, 
you'll have supplied the log-on password 
for your DUN connection. If you checked 
the 'Save Password' /^lockbox beneath, 
Windows should rooitfl this password for 
you next time around. If it doesn't appear, 
chances are you haven't installed the 
Microsoft Networking client. Right-click 
on the 'Network Neighborhood' icon on 
your desktop and select 'Properties'. In the 
'Configuration' tab click on 'Add' and then 
'Client'. Click 'Add' and scroll down the 
vendors to the 'Microsoft' entry. Double- 
click on the 'Client for Microsoft Networks' 
item. Press 'OK'. 

13 Ensure your system is 
completely up to date 

— Visit windowsupdate. 
microsott.com and click on 



the 'Product Updates' link. 

This ■res you to a fully 
automated online wizard that automatically 
downloads every component you're 
missing or that's in need of an update. 

14 Masterful file management 

If you open up Windows Explorer ('Windows 
key + e') and drag an object from one place 
to another on the same drive, you'll move it 
and not copy it. If you drag it to a different 
drive, you'll copy it. If you drag an 
— Mication, you'll create a shortcut. If you 
us, it's all needlessly confusing. 



xptorinq Sound 



Eie £* V>w fio FjvoritM loolt Help 



Network 



Configuration | Identification | Access Control | 
The following network components are installed: 



TTx] 



S Client for Microsoft Networks 



i^ Fast Ethernet Adapter (81 39x) 

r~ tcp/ip 

^l File and printer sharing for Microsoft Networks 



Add. 



Remove 



Properties 



Primary Network Logon: 



Client for Microsoft Networks 



File and Print Sharing... 



"3 



Description 

The Client for Microsoft Networks enables you to connect to 
other Microsoft Windows computers and servers and use the 
files and printers shared on them. 



OK 



Cancel 



TIP 12: you need this before DUN remembers your password. 



To modify this behaviour, hold down 
the 'Ctrl' key to always copy, and 'Shift' 
to always move. To make a shortqyt, hold 
down 'Shift' and 'Ctrl' together. Taf uort 
any drag operation, simply hit 'Esc' in 
the middle of it. 

Other useful shortcuts include 
'Backspace' to move up to the parent 
folder, 'Ctrl + a' to select all objects within 
a view and 'F5' to update the contents. You 
can also use standard cut, copy and paste 
ke|fcombinations ('Ctrl + x, Ctrl + c, Ctrl + 
v) to manage your files. For example, if 
you want to move a file, simply select it 
and press 'Ctrl + x'. To paste it into its new 
location, select the destination folder and 



press 'Ctrl + v'. 'Ctrl + v' folio 

'Ctrl + v' this makes an instant 
of the selected file. 

Remember you can always press 'Ctd + 
z' to undo a file operation if you screw 
or, better still, drag and drop with the ri< 
mouse button - this brings up a small, 
context-sensitive menu which allows you 
to pick and choose from a list of options. 

15 Changing your T 
drive icon f 

First, find or cie.ite a new icon 
want to associate with your drive. You 
can either download it from one of the 
many online icon libraries, or search 



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_J QVUNK 
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Jj Rootctap 
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♦ _J SCSI 
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+ Jj Steve 
_ll Temp 

♦ Jj WINDOWS 
Jj Window* Updele Setup Fiei 

♦ Jj WINNT 
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♦ _J XPRESS 
♦ U 1.6GB (D:| 
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TIP 14: Icons that have been cut and are ready to be pasted are greyed out In Explorer. 



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around your PC for files ending in .ICO. 
Next, go to the root directory of the drive 
in question and create a text file called 
, 'autorun.inf'. Open this file up in Notepad 
and type the following: 

[autorun] 

icon-<filepath> 
Where filepath is the path and filenam 
(eg c:\mystuff\bomb.ico) of the icon. If 
want to use one of the Windows embedded 
icons, you'll need an icon explorer tool such 
as Microangelo. This allows »u to view 
the contents of library files, for example 
shell32.dll in the Windows System 
directory. All you then need do is modify 
the autorun.inf file to point to the library 
and specify an icon number thus: 

[autorun] 

icon=c:\windows\system\shell32 
.till,41 

This refers to icon number 41 held 
within the shell32 Windows library (a tree). 

Once you've saved the autorun file 
simply go to the drive in questii 
hit 'F5' to refresh the view. Hey 
- new icon. 

16 Pretend you'i 

You can easily drag and 1 
taskbar to any edge of the screen. Move it 
to the top to look like a mutant Apple Mac, 
move it to the left or right edges and you'll 
understand why it defaults to the bottom. 

17 Finding out your IP address 

If you're a dial-up user with a server 
assigned IP address, it's often useful to 
rt out what it is. Simply click the 'S' 
3n and click 'Run'. Type in 'winipconfig' 



rag And Print 
T 4fei) Hit the 'Start' hu 
I %&\ to the 'Settings' menu and 
flB^ select 'Printers'. Right-click 

and drag you 
desktop and select 'Create Shortcut Here'. 
If you want to print a document, such as a 
Microsoft Word letter, drag and drop the file 
onto the new shortcut. 







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TIP 15: all the 75 Icon objects held within shell32.dll. 



Z FEATURE WINDOWS UNLOCKE 



19 Instant screen grab 

If you want to get a screen capture of your 
entire Windows work area, hit the 'Print 
Screen' button in the top right corner of 
your keyboard. If you want to grab just the 
active frame, hold down the 'Alt' key 
beforehand. This copies bitmap data to 
the Windows clipboard. 

Remember, if you're running your 
screen at a high resolution (1 ,280 x 1600 
or above) then there will be a lot of data 
held in the clipboardM/hich will be using 
up vital RAM. ^ 



Find.. 

Command Prompt Here 
Browse with ACD See 
Play in Winamp 
Enqueue in Winamp 
4?l ICQ - Send to user 

Scan with Norton Antivirus 
^STaffl 



The Start button has its own right-click 
context menu. 



KEYBOARD SHORTCUTS 



' so now you're asking, "Why do we need to know 
board shortcuts when we've got mice?" Well, the simple 

.. is that the quickest way to get tpigs done involves 
using both the mouse and the keyboard - just like you do 
when you play Quake or Half-Life. 



WINDOWS EXPLORER AND FOLD 

Key Action 



+ x Cut selected file 

rt + c Copy selected file 

Ctrl + v Paste selected file 

Shift + Del Bypass Recycle Bin 

Alt + Enter Showpr 

Ctrl + Drag Copy a file 

Shift + Drag Move a file 

Ctrl + Home Topoftrer 

Ctrl + End Bottom of 

Ctrl + Shift + Drag Create shortcut 



& 





F4 Activate drop-down directory I' " 
fresh current view 
fitch between active panes 
i to a specific r" 
Ctrl + 1 Undo last file at 
Ctrl ♦ a Select nil objects 
Backspace Up to parent folder 
Shift + Close Closes current folder view and all parents 
Num * Expand all folders beneath current folder 
Num + or Right Arrow Expand selection 
i -or Left Arrow Collapse se 



PERTIESVI 

Key Action 
: + Double-click Open propi 
Ctrl + Tab Switch tabs 



OPEN/SAVE DIALOG BOXES 

1 Action 
F4 Activate drop-down directory list 
esh current view 
to parent folder 

GENERAL COMMANDS 

Key Action 
, J F1 Help 

F10 Focus a window's main menu 

L Shift + F10 Equivalent to right-click context menu 

Ctrl + Esc Open up the Start Menu 
Alt + Tab Switch between active applications 
Shift while inserting CD BypassMitorun 
Alt + m with taskbar focus Minim«e all windows 
Print Screen Capture screen to clipboard 
Alt + Print Screen Capture active window to clipboard 




20 Adding Start Menu items - 
the easy way 

Although Microsoft's various Wizards are 
a godsend for n^/bies, they're actually a 
major hindrance to experienced users 
who view them as nothing more than a 
patronising sequence of Next buttons. The 
Start menu is a case in point. The Wizard 
way would be to right-click on the 
'Taskbar', choose 'Properties', click the 
'Start Menu Programs' tab, click 'Add' and 
then follow the screens. If you know how to 
use Explorer, there's a much easier route: 
simply right-click on the 'Start' button and 
choose 'Explore'. If you have Internet 
Explorer 4 or above installed, you can also 
drag and drop shortcuts to and from the 
Start Menu simply by clicking and holding. 

21a Shortcuts to Explo 

There are a nunjer of easy ways to open 
up Windows Explorer without having to 
click on an icon buried deep in your Start 
Menu. For starters, you could right-click 
on the 'My Computer' icon and choose 
'Explore' that way. If you have a Windows 
key on your keyboard, hold it down and 
press 'e' to do the same job. You can even 
hold down 'Shift' and double-click on the 
'My Computer' icon - this technique also 
works for 'Network Neighborhood'. 

21b Shortcuts to Properties 

As with shortcuts to Explorer, there are 
a number of easy keyboard shortcuts 
which allow you to get straight to object 
properties. If yo^vant to view the 
properties of a m. for example a Microsoft 
Word document (so you can see the author 
and so on), hold down the 'Alt' key before 
jble-click. You could also press 



System Properties 



'Alt + Enter'. And if you want to see your 
system properties, hold down the 'Alt' key 
and double-click on the 'My flomputer' 
icon. To view your network ml network 
protocol settings, hold down Alt' and 
double-click on the 'Network 
Neighborhood' icon. 

22 Back to the good old days 

nri in in Af,erall,hls,alkof,he 

| Windows Explorer, there's a 



chance you don t like it. If 
that's the case, why not try 
the old Windows v3.1 way of doing things? 
Click the 'Start' button, select 'Run' and 
then type 'winfile' followed by 'Enter'. As 
if by magic, the old-style file manager 
appears. You can also fire up the old style 
Prnnram Manager by typing 'progman'. 

23 Quick selection of files and 
folders with the keyboard 

If you open a folder view with hundreds of 
icons, it can often be a pain to browse 
through them all looking for a particular 
file. So instead of tugging on the scrollbars 
with the mouse, type the first letter of the 
filename - Windows jumps to the first 



key you typed. Press the same letter again 
and it'll step through all the files that begin 
with that letter. 

This technique also works in the 
Start menu. Right-click on the 'Start' 
button and choose 'Explore'. Now number 
your applications by renaming them 
and preceding the name witto digit, for 
example '1 Adobe Photoshop: To access 
Photoshop, simply hit 'Ctrl + Esc' to 
the Start menu and then hit '1 ' on 
keyboard to launch it. 



Device Manager Hardware Profiles I Performance 



*• View devices by type <"" View devices by connection 



^J Computer 
EI & CDROM 
+ _=J Disk drives 

- £) Display adapters 

■I Diamond Viper V770 (English) 
m ^ Floppy disk controllers 
+ -_j Hard disk controllers 
| 4$ Keyboard 
+ c^l Modem 
+ "J Monitors 
+ \ Mouse 

- lj) Network adapters 



Fast Ethernet Adapter 81 39x1 



■Cj" Other devices 
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WINDOWS UNLOCKED FEATURE iHZ 



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TIP 24: the Windows 3.1 style file manager. Yuck. 



24 Installing IB a group folder 
on the Start Menu 

When games or applications install, they 
often ask you if you want to put the icons 
inside a specific group on your Start menu, 
for example in a new folder called Viper 
Racing. If you specify a pathname in front 
of that group, for example 'GamesWiper 
Racing', the new folder will end i 
installed beneath Games. Use tl 
technique with each new application you 
install - put games in a 'Games' folder, 
utilities in a 'Tools' folder and so on - and 
things will begin to look a lot less messy. 

25 Insert your Windows 
CD-ROM and press OK 

— j|^l» Fed up with being asked to 
%& 1 I insert your original Windows 

TIP CD-ROM? OK then. First, 
■ ■■ copy the 'CAB' files to a 
folder either on a local hard drive or on the 
network (if it's on a network, make sure you 
have a letter mapped to that driver). Next, 
open up the 'Registry Editor'. Br 
following folder: 
'HKEY LOCAL MACHINRSOFT 
rosoft\Windows\CurrentVersion\Setup' 
Double-click on the 'Source' entry and 
enter the path that points to your CD-ROM 
files. Next time Windows needs files from 
the CD-ROM. it'll do so automatically and 
without asking you first. 

26 More disk space 

You could claim up to an additional 10Mb 
by deleting some of the nonsense that 
comes pre-installed on modern Windows 
machines. For starters, head over to your 
C:\Windows\Help' folder and delete all 
the '.AVI' (movie) files - they total ar— 
7Mb and are pointless. Then he 
'C:\Windows\Online Services' a 
the entire folder - it contains infoi ■ 
on ISPs such as CompuServe and Au 
you already have a dial-up, these rea 
aren't worth bothering with, and their 
absence will free up around 1 Mb of space. 
Next head over to C:\lVindows\Temp' and 
trash all the temporary files here (unless for 
some bizarre reason you actually keep stuff 
"tjorwrash, they often leave 
and the 
asted space i 




27 Change ownership ' 

Want to change the default owner of your 
system? Open up the Registry Editor. 
Browse to the following folder: 
'HKEY LOCAL MACHINE\SOFTWARE\Mic 
rosoft\Windows\CurrentVersion' 
LooK for the 'RegisteredOrganization' 
and 'RegisteredOwner' keys, then simply 
^le-click and make any changes 
propriate. 

28 Sort the Start menu 
alphabetically 

If you're using Windows 98 with Internet 
Explorer 4 or above, chances are the Start 
menu is structured in a pretty random 
fashion, with new programs beina<idded 
in at the bottom of folders rather^an 
being filed alphabetically. To get things 
sorted out, open up the Registry "" 
and browse to: 
'HKEY CURRENT USER\Software\Micros 
oft\Windows\CurrentVersion\ Explored 
MenuOrder\Start MenuXMenu' 
Look for the key named 'Order' and simply 



o it. You'll then need to restart the 
hine before any of the changes will 
take effect. 

29 Reacquainting yourself 
with the Windows product key 

If you're reinstalling Windows, you II need 

to know the product key 

complete the setir 

Registry Editor ar 

'HKEY LOCAL MACHINE\Software\ 

Microsoft\Windows\CurrentVerslon\ 

ProductKey' 

You'll find the code hidden in there. 

30 Hidden startup settings 

Want to know what happens 

I when Windows starts up? 

Like, why it always seems 

■ to take so darn long? Hit 

'Start' button and select 'Run'. Now 

type 'msconfig' and press 'Enter'. The 

System Configuration Utility runs, giving 

point and click access to all of the 

applications and drivers that hog processor 

time at system startup. Everything's 

covered, from AUTOEXEC.BAT thnfgh 

to the Startup folder. And not a lot of 

people know that. "" 
'1 



»L System Configuration Utility 



File View Help 



General] Config.sys| Autoexec.bat | System.ini | Win.ini Startup | 

Select the check box to enable a startup item, or clear the check box to 
disable a startup item. 



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starter.exe 


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TIP 30: hugely useful, but Microsoft keeps it hidden. Typical. 



WINDOWS TUNE-UP 



A common problem in Windows 98 is that it'll stop dead for 
minutes at a time while the disk wizzes and grinds like a food 
mixer. There are a number of things you can do to give your 
PC a speed boost, prevent the annoying pauses and stop yo 
disk thrashing. 



1 Add more RAM 

One of the best performance tips, and one i 
is to add more memory. The minimum these days is 32Mb but it's hideously 
slow; ideally you need at least 64Mb. Modern systems with modem applications 
and modern games really need 128Mb, so if you're buying a new system don't 
settle for anything less. If the vendor charges you too much for the upgrade, 
shop around and you should be able to get them as low as £1 per megabyte 
Plus they're a doddle to install. 

2 Sort out your virtual cache 

Open up your 'SYSTEM.INI' file in your 'C:\Windows' folder. Make 



section (add it if il 



[vcache] 3_^W 

MinFileCache=16384 

MaxFileCache=16384 

The number should be exactly one quarter of your total memory - the 
settings are for a system with 64Mb installed. This prevents Windows from 
gobbling your RAM. 

3 Limit the size of your swap file 

Hold down 'Alt' and double-click on the 'My Computer' icon. Click the 
'Performance' tab and then press the 'Virtual Memory' button. Select 'Let me 
specify my own virtual memory settings'. Here you'll need to specify a value 
that's identical for both the 'Minimum' and 'Maximum' (this prevents Windows 
from wasting effort resizing the file). We'd recommend a value twice the size 
of your RAM - so if you have 64Mb installed, enter '1 28'. Press 'OK' and then 
restart your machine when prompted. 

4 Def rag your swap file 

With a constant swap file size, you won't have to worry about defragging it as 
Windows wont ever be altering its size, That said, it will need to be defraggr 1 
in the first place - and now is as good a time as any. Hold down 'Aft' and 
double-click the 'C drive icon. Select the Tools' tab and press the 'Defragment 
Now' button at the bottom. 



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released 16th June 

pre-order SHOGUN at Virgin and receive a copy of 
the cult samurai film RAN on DVD* 




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O MAN WITH PROBLEMS Mark Hill 

J I hope you 
appreciate this. 
Every month we 
spend days, and 
many nights, 
playing games with 
I a notepad in hand 
painstakingly writing down every 
corner you have to turn, every door 
you have to open and every object 
you have to pick up. You think it 
sounds like fun? Try it and see. Then 
you can stab yourself repeatedly in 
the eye with a toothpick, just for a 
bit of light relief. This month we've 
got pages and pages on Thief II: The 
Metal Age (and that's just the first 
part), plus some tips on Star Trek: 
Armada. I'd tell you what's on the 
way next month, but I think the 
excitement would kill me. In the 
meantime, enjoy all the cheats and 
answers to all your technical queries 
and industry complaints. Anyone 
got a toothpick? 



IN TRUBS THIS MONTH... 



116 CHEAT MASTER 

When in doubt, you may as well just cheat. 
The master, Keith Pullin, shows you the way. 

117 DEAR KEITH 

Are you throwing your keyboard at the wall, tearing 
your hair out and generally just driving yourself 
insane with a gaming problem? Then turn to Uncle 
Keith for some top tips. 

118 STAR TREK: ARMADA 

Are you more of a Mr Magoo than a Mr Spock? 
Fear not, our collection of starfleet strategies will 
have you creaming Klingons and blasting Borgs 
quicker than you can say, 'Beam me up, Scotty.' 

120 THIEF II: THE METAL AGE 

In this month's super walkthrough you can get 
ready to sneak and steal your way though the 
maze that is Thief II. 

128 DEAR WANDY 

Need to find a solution to a niggling technical pain? 
Our resident techie Wandy is here to help. 

130 WATCHDOG 

If you're having troubles dealing with a pesky PC 
company and can't get any answers, then let the 
consumers' champion Adam Phillips guide you 
through your legal rights... 



YOUR HOSTS 



[Adam 
Phillips 



JJ£ 



Keith 
Pullin 



CHEAT 
MASTER 

All the latest PC cheats at your fingertips... 

OCHEATMEISTER Keith Pullin 



Martin 
Korda 



ON THE CD 


Mixalot 


DJ 


First, right-click on 'sof.exe' in the 


"1F^ More cheats, tips 
J and solutions on 
R the cover CD this 
mnXrl month. nnH out 
what's in store by looking at 
the Editorial section of your 
CD-ROM browser. 


Bustamove 


Dancer 1 


game's main directory and create 


Cutarug 

India rge 

Toohardforme 


Dancer 2 
Domina 
End game 


a shortcut. Right-click on the 
shortcut you've just created and 
choose 'Properties'. Add '+set 


Janeplain 

Jillplain 

Ughtmeup 

Freezecam 


Female dweller 1 
Female dweller 2 
Flamethrower 
Freeze camera 


console 1 ' to the command line so 
that it reads: 'C:\....\SOF\sof.exe' 
+set console 1 ' 

Boot up the game with this 
shortcut and press '-' while 
playing to activate the console. 


NEED HELP? 


Fungirl 


Fungirl 


If your problems persist, you 


Ucantklllme 


God mode on 


can solve them if you. . . 


Fleshnblood 

Getsome 

Guncmndr 


(Bob only) 
God mode off 
Grenades 
Gun commander 


You can now enter any of 


WRITE TO Dear Keith/Cheat Master, 

PC ZONE, Dennis Publishing, 

1 9 Bolsover Street, London W1 P 7H. 


the following cheats one at 
a time: 

Heretic God mode 


EMAIL letters.pczone@dennis.co.uk 
with Dear Keith or Cheat Master in the 

subject line. 


Stickaround 

Hcop 

Specialguy 


Harpoon gun 
Heavy cop 
Hung 


Phantom Walkthrough- 
wall mode 
Ninja Invisible to enemies 




Lcop 


Light cop 


Defaultweapons Default weapons 




Rapidfire 


Machine gun 


Elbow Armed with weapons 




Slicendfce 


Maimer 


1-5 


MESSIAH 


Averagejoe 


Male dweller 1 


Bigelbow Armed with weapons 


Interplay 


Averagejack 


Male dweller 2 


6-10 


Some of the following codes 


Averagejohn 


Male dweller 3 


matrix X Timescale (where X 


allow you to become other 


Cootfx 


Maser 


is 1-10) 


characters, whereas some 


Heydoc 


Medic 


gimme X Spawn object X 


give you weapons or activate 


Mcop 


Medium cop 


(Before typing this, 


special cheats. It's up to you 


Addedfirepower 


Offensive bot 


type: "DEVELOPER 1' 


to experiment to find out which 


Cooloff 


Pak gun 


in the console, then 


combination of codes suits 


Tophat 


Pimp daddy 


'ENTLISTtoseethe 


your style of play. To activate 


Offpolycount 


Polycount off 


objects you can 


them simply press 'Esc' during 


Onpolycount 


Polycount on 


choose from.) 


the game and type: 


Workit 


Prostl 


updateinvfinal More ammo 


Icantsee Al vision off 


Mansdream 


Prost2 


klllallmonsters Kill all 


Icanseeu Al vision on 


Boomstick 


Pumpgun 


map X Skip to level X (levels 


braindead Aloft 


Glowstick 


Radiation worker 


are:tut1,tsr1,tsr2, 


Einstein Alon 


Varmint 


Rat 


trn1 , arm1 , arm2, arm3, 


Mynightmare Armoured 


Rcop 


Riot cop 


kus1.kos2.kos3, sib 1, 


behemoth 


Egghead 


Scientist 


Sib2,sib3,irq1a,irq1b, 


Bestfriend Barmon 


Femfatale 


Sub Girl 1 


irq2a, irq2b, irq3a, 


Bigbang Bazooka 


Nastyone 


Sub Girl 2 


irq3b,ger1,ger2,ger3, 


Onsteroids Behemoth 


Thawcam 


Thaw camera 


ger4, nyd , nyc2, nyc3, 


Letmein Bouncer 


Bringmeadrink 


Waitress 


sud1,sud2,sud3,jpn1, 


Buzzbuzz Buzzsaw 


lllbeback 


Weapon ammo 


jpn2,jpn3) 


Keepmecompany Companion hot 


Cantseemyface 


Welder 




Charwlreoff Character 


Weldme 


Welding Torch 


STAR WARS: 


wireframe off 


Workinman 


Worker 


FORCE 


Charwireon Character 






COMMANDER 


wireframe on 


SOLDIER OF 


Activision 


Smellyguy Cliot 1 


FORTUNE 


Here are a few of the more 


Nohygiene Chot 2 


Activision 




unorthodox ways to stop 


Idontdance Chot 3 


Stick with us on this one, 


the Empire totally ruining 


Scumbucket Chot 4 


it might seem complicated 


your galaxy: 


Smellysteroids Chot behemoth 


at first, but it's 


actually not 


For unlimited command 


Chotling Chot dwarf 


that bad: 




points create a new player 



CHEATMASTER 




called 'TheGalaxylsYours' on 
the select player screen. 
Double-click on the name 
instead of pressing the blue 
arrow. Now, during the game, 
press 'M' for an extra 500 
command points per press. 

To access all the available 
missions create a player 
called 'TheWorldlsYours' 
on the select player screen. 
Again, double-click to begin 
the game and choose any of 
the missions. 

Alternatively, press these 
keys after the 'TheGalaxylsYours' 
cheat is activated: 

Shift and M 500 Command 
Points and order 
any unit 
Ctrl and 9 Remove fog 

of war 
Ctrl and W Complete mission 
Ctrl and 8 Show all the 
active units 
Ctrl, Shift and 8 Show all units 



THE SIMS 

Electronic Arts 

We printed a guide and cheats 
last month. Since then we've 
discovered a few more handy 
little secrets you might be 
interested in: 

Buy the 30 simolian trashcan, 
order your Sim to empty it, then 
cancel the order just as they're 
removing the bag from the bin. 
This makes a bit of a mess 
unfortunately - but never fear. Get 
them to pick up the mess and put 
it back into a now mysteriously 
empty bin. Repeat this every time 
your bin is full so you never have 
to take your rubbish out again. 

Leave your bills unpaid until 
the next lot of bills arrive. When 
they turn up, pay the original bills 
and the new bills in the mailbox 
should disappear without having 
to be paid. 

Create a family with a male 
and female of the same star sign. 



Move them into a house and get 
some serious snogging in - well, 
at least make them kiss ten times. 
Their relationship meter should 
rocket to a massive 100. If they 
keep kissing the female should 
ask to have a baby. How sweet. 

ROLLCAGE:STAGE2 

lake 2 Interactive 

Type in these codes at the 
bonus awards screen: 
Mynameisneo Access all 
campaigns 
Mynameismrsmlth All campaigns 
except for final 
Wreckedonspeed All game modes 
except for soccer 
Warpspeedmrsulu All circuits 
Metropolis All cars 
Inversion Mirror mode 

THIEF II: THE 
METAL AGE 

Eidos 

if this month's walkthrough 



doesn't do the trick, then 
hopefully these cheats will: 

To start the game with loads of 
cash, edit the 'dark.cfg' file and 
add the line 'cash_bonus x' where 
'x' is amount. 

To skip to the next mission 
press 'Ctrl, Alt, Shift and End'. 

REVENANT 

Eidos 

Again, we've printed some 
codes for this before, but here's 
some newies you might want 
to try. Just hit 'Enter' while 
playing and type away, warrior 



Noamnesla 


Take character up 




to level 30 


Abracadabra 


Infinite mana and 




all talismans 


Glmmesomegrub 


Gives five of each 




food type 


Dummies 


Turn off 




monster Al 


Debug 


Hit [F1 2] for 




in-game Editor 



I. I! Ill J 



Having trouble with a 
game and can't wait 
to see a reply in these 

pages? Then you 
need to check out... 

THE /WHIPS 

HELPLINE ON 

09064664475 

OPEN SEVEN DAYS A WEEK. 8AM-11PM 

On the rare occasion that they 
can't help, your query will be 
passed on to a support team 
who guarantee to find you an 
answer within 24 hours. 

• Cans cos! i: l aO per minute I 
Charges will apoear on your standard 
telephone hill. It you do not pay the bill 
:ssion from whoever 
does pa, 
It you have any pn; 
Customer Services on 0870 1 



DEAR KEITH 



Are you hurting real bad? Keith Pullin cures your gaming wounds 



LONG HAUL 

0l'm at the start of chapter two in 
The Longest Journey and I haven't 
got a bloody clue what to do. I've 
wandered around everywhere, found a 
key on the subway (that I can't reach), 
gone to the cinema (but can't get in) and 
basically I'm totally stumped. What? 
Where? How? Why? 

Laurie Brown, Ipswich 

QLook out your bedroom window 
to find a clothesline, rubber ducky 
and chain. Use the bread on the rubber 
ducky and a bird appears. When the 
rubber ducky floats away use the 
chains to haul up the clothesline. 
Now go to the cafe to find the deflated 
rubber ducky. Use the clamp, 
clothesline and rubber ducky together 
in the subway to pick up the key. 
Use the key on the fuse box outside 
the cinema to get in. 

BIG FREEZE 

0l've got a bit of a problem with 
Revenant. I'm trying to kill Soullage, 
but he keeps kicking my arse large style. 
I've been at it for days, but he's just 
too hard. How do I deck this guy? Is it 
true that I need to find some arrows 
or something? 

George Sullivan, Bristol 

Qlce arrows are what you need 
Georgie boy. After you enter 
Soullage's cage there's a chest to the 
right that has a longbow and 25 ice 
arrows in it. Hit him with one of these 
to freeze him. Now run up to him, hack 
away with your sword for a bit, back 



off, and then ice him again. Keep doing 
this to kill him without being hit once. 

EUROPEAN LAW 

01've just got UEFA Champions League 
99/00 and for some reason my 
players are always being sent off. Why is 
this happening? Is there someway I can 
make the refs a bit more lenient. 

Ian Ashman, Poole 

QThe refs are a bit harsh. 
Fortunately, you can get round it 
by switching the ref option to 'blind'. 
Unfortunately, players get badly hurt in 
this mode Still, if you can accept gritty 
lower league realism, instead of stylish 
European flair, you'll be fine. 

IRATE PIRATE 

Hl'm trying to work out how to play 
as the pirates in Sid Meier's Alien 
Crossfire. I can't really pinpoint their 
strong point and so my efforts at pilfering 
collapse after just a couple of years. 
What's the best tactic to use? 

Martin Benson, email 

Qlt you're playing as the pirates, 
nutrients and energy are the key. 
Make mineral production a priority 
at your bases, use tidal harnesses to 
increase energy production and build 
from there. Simple. 

BIG GAY POSER 

0l've heard that you can race as 
Big Gay Al in South Park Rally. Is 
this really true? If so, can you please 
give me an idea of how I can do this 
because he is my favourite character 



of them all (apart from Terence and Phillip, 
of course!). 

Ox, email 

QTo race as Big Gay Al you have to 
win the Pink Lemonade race. I'd 
like to say it's more complicated than 
that - but it isn't Are you sure you've 
got the hang of this? 

GREEN FEES 

Hit's absolutely impossible to putt in 
Tiger Woods PGA Championship 
2000, sometimes the power meter doesn't 
even go up high enough. On top of this, I 
can't qualify for the PGA tour - 1 always 
finish about 50 over par. Curiously, most of 
the other competitors do too, except Tiger 
who always finishes about 50 shots ahead 
of everyone else. Am I doing something 
wrong or have I just been ripped-off? 

Sarah Gregory, Liverpool 

Q You're doing something wrong. 
Just move the cursor further away 
from the hole to increase the range on 
the power scale. Generally speaking, 
putting is always a nightmare In golf 
games. You have to take everything 
into account including the speed of 
the green, wind, uphill or downhill lie 
and whether the slope is to the left or 
right As for Tiger, he's just hot - 
what can we say? 

JUMP TO IT 

0Can you please save my life? I have 
bought Indiana Jones And The 
Infernal Machine and no matter what I try 
I just can't get onto the radio bunker on 
the second level. I would really appreciate 



it if you could tell me how to do this as I 
have been trying since Christmas. 

George Anton, Manchester 

0So many of you write in with this 
problem and it's not difficult. All 
you have to do is perform a running 
jump and then press up to grab hold 
of the ledge. You're going to need 
to know this little trick in plenty of 
places throughout the rest of the 
game too, so I'd get used to it now if 
I were you. Anyway, I really hope this 
saves your life... 

BUNCH OF WHINGERS 

HI am currently playing Championship 
Manager Season 99/00 and have 
come across a recurring problem. No 
matter whom I manage, most of my 
players are either turning up late for 
training, demanding transfers or hating 
me full stop. I am still unsure under 
what circumstances to fine players. 
I really need some of your help in 
solving these problems. 

Martin Sargeson, West Sussex 

Q Generally you should only fine 
players if they are sent off for 
violent conduct during a match. Fining 
them for coming in late and being unfit 
annoys them even more. Instead, try 
giving them a stint in the reserves - 
this sorts out any whingers and also 
has the added bonus of getting them 
match fit again. Also, if your tactics 
don't match the coaches' tactics 
players get confused, or downright 
disheartened. So watch out for all 
those things and you should be fine. 



JUL 2000 #91 PC ZONE 117 



I»EZ 



™m STAR TREK: ARMADA - STRATEGY GUIDE 



STAR TREK: ARMADA 



STRATEGY 



Armed with nothing more than his wits, Mark Hill ventured where a few other men had already been before. But 
at least he managed to come back from the final frontier with some tips 



O REVIEWED PCZ#90 SCORE 74% 







: 




" ■▼' 






Make sure each ship has enough crew. If they don't, 
transport them to balance the fleet out. 



Armada Is far from 
being the perfect 
strategy game, but it's 
good Trekkie fun all 
the same. And a quick 
look at the Charts suggests 
that's more than enough to 
guarantee a hit If you're 
having any trouble going boldly 
where no man has gone before 
to conquer the galaxy, here 
are a few tricks and tips for 
budding space cadets to heed 
or ignore at their leisure. 



O Don't group scout ships with 
artillery ones, set them to guard 
an artillery group. This way they 
will keep at the same pace as the 
group instead of racing ahead 
when you tell the group to attack 
a target, and getting destroyed 
before the big guns arrive. At the 
same time, you can make use of 
the scout's longer sensors, 
enabling your big ships to see 
and shoot further. 
O It's always a good idea to have 
two bases on the go, that way, if 



your main one gets destroyed, 
everything is not lost. The best 
thing to do is send off a 
construction ship to a quiet area 
of space, build a couple of basics 
and start mining dilithium so as 
not to be a pull on the resources. 
O Don't make the mistake of 
keeping lots of newly created 
ships clogged up together in 
the same area; they could all 
be destroyed in one swift attack. 
Instead, keep them moving, 
never too far from one another, 



in case they need to race to a 
particular hot spot. 
O Decommissioning ships, bases 
and other units can be a very 
smart thing to do when you're 
running low on resources. If, for 
example, you've already built all 
the ships you're going to need, 
you can get rid of the construction 



yard. If you already have so much 
dilithium you don't know what to 
do with it, you can get rid of the 
mining facilities. 
O Wormholes are an ideal way 
to get to other parts of the map 
(and there are quite a few more 
of them than the Star Trek series 
seems to suggest there should 




STARFLEET CHEATS 

No matter how many hints and tips we give, you 
lazy louts always resort to typing in cheats. And 
who can blame you? 

To enable the following cheats all you have to do is press 
Enter during play and type in: 

kobayashimaru skips to the next mission 
showmethemoney gives you dilithium 
canofwhoopass gives you 99 additional officers 
screwyouguysimgoinghome boot list in multiplayer mode 




118 PCZ0NE#91 JUL2000 




STAR TREK: ARMADA -STRATEGY GUIDE 






be, but 

we'll ignore that). The Borg's 
Transwarp Gates work in the 
same way, except that, when 
you've researched it you can 
choose where in the map you 
want it to open. Of course, if the 



Borg is the enemy you 
shouldn't be surprised 
to find one opening 
right next to your base. 
If this should happen, 
don't wait for them to 
start pouring out with 
their Dalek-like cries of 
"assimilate, assimilate". 
Instead, send everything you've 
got through it. Suddenly, it's them 
dealing with a nasty surprise. 
O Another great special weapon 
is the Romulan Phoenix's rift 
creator, which causes an 
expanding tear in the space-time 
continuum, destroying anything 
that stands in its way. 



Unfortunately, such a powerful 
unit is also very weak and 
susceptible to attacks. So, if you 
suffer one of these rifts you 
should hunt down the Phoenix 
and blow it up. If it's you who is 
messing about with space and 
time, make sure you've built 
adequate defences around it. 
O The more crew there are on a 
ship, the faster it will repair, so try 
to keep all your vessels' crews 
balanced. Transporting people 
from ship to ship is an effective 
way to do this. Don't forget that 
those red-shirted people are just 
another resource for you to use 
up, you heartless villain you. SB 




NEBULAE 



Using nebulae wisely is the key to success in Armada. It's all too easy to forget what each of them does in the heat of battle, and to 
either avoid them in case they have negative effects or to simply barge through them without any regard for your ships' safety. Make 
sure you know what properties each nebula has and be sure to use them to your advantage 



YELLOW NEBULAE GREEN NEBULAE RED NEBULAE 



PURPLE NEBULAE BLUE NEBULAE 




© A crewless ship Is easy to 
destroy as it enters a yellow nebula. 

These nebulae emit a strong 
radiation that kills the crew of 
any ship that enters. However, 
you can use the radiation to 
your advantage. The Al always 
seems to be on red alert, 
meaning they will attack any 
of your ships it sees and chase 
them until one or the other is 
destroyed. A good tactic, then, 
is to send a big vessel with a 
high number of crew to lure 
some smaller enemy ships after 
It Once they're on your tail, you 
can fly through the yellow 
nebula losing only a fifth of 
your human resources while 
they lose their whole crew. 



© Like a weekend on a health 
farm. Only a lot greener. 

As you can imagine from the 
environmentally friendly colour 
of this one, its effects are highly 
salubrious and beneficial. If 
your ship has been adversely 
affected by an enemy weapon, 
going through this nebula will 
restore all systems to normal. 
In addition, the rate at which 
your ship repairs itself and the 
shields recharge are speeded 
up. If you find one of these rare 
galactic oases try to set up 
camp next to it At the very 
least, keep in mind where it's 
located and, when things start 
to go badly in battle, go there to 
restore your health. 



© It looks uncomfortable and, 
sure enough, you can expect It to 
blow up at any time. 

Red. Don't go there. Simple as 
that. There's an electrical 
thunderstorm swimming about 
this nebula, waiting to strike 
shields, wearing them down 
until it can attack your hull. You 
could use it in the same way as 
the yellow radioactive nebula, 
only this time you will have to 
sacrifice your ship. It's worth it 
if you can get three or four 
ships chasing an unimportant 
unit of yours. The red nebulae 
is not quite as risky if you're 
playing as the Borg as you can 
take advantage of their higher 
shield regeneration rate. 



© These ships are completely 
helpless. They're sitting ducks for 
an ambush. 

Purple nebulae slow down 
ships and disable their shields 
and sensors. As a result, 
they're perfect locations for 
staging an ambush. The best 
way to take advantage of them 
is to get some enemy units to 
follow you and have lots of 
firepower assembled around 
the sides of the nebula. When 
the enemy ships enter, they 
won't be able to detect you 
and should fall apart in no 
time. Or, if you have Klingon 
commandos, you could 
overpower their crew and 
take the ships over. 



© No harm will come to these, 
unless they're boarded by 
Klingons or the Borg. 

This Is the closest thing there 
is in the game to a safe zona 
In here, shields are disabled, 
but so are weapons. You can 
sit in a blue nebula for as long 
as you like and there's nothing 
that can harm you. It's a useful 
place to be if you have a ship 
that's about to be destroyed 
- you can hide it in here while 
you build reinforcements. You 
can also use blue nebulae to 
protect small, defenceless 
vessels against being chased 
by larger ships when you're 
trying to get to a particular 
point in the map. 



HIGH FLYING 

DEATH DEFYING 





*&* 



THIEF II: THE METAL AGE -WALKTHROUGH 



THIEF II 



THE METAL AGE 



WALKTHROUGH - PART ONE 



Martin Korda dons his hooded cloak to lead you (stealthily, of course) through the 
first half of the mysterious Thief II: The Metal Age 



O REVIEWED PCZmi SCORE 82% 




RUNNING 
INTERFERENCE 

The side door has been unlocked 
for you. Head in the route shown 
on your map. Go through the door 
and take the coins on the table. 
Go north to the next room. Outside 
the door on the left is a key on a 
ledge. Stay hidden from the 
guards and extinguish the torch 
near to them. Knock out the 
guards. Open the right-hand 
door, extinguish the light and go 
through the left door near the 
guards. Steal their possessions. 
Take what's on the shelf. Under 
the shelf on the other side of the 
room from the door, you'll find a 
switch. Take everything you find 
in the secret compartment. 
Go into the room with the 
guards, blind them with a 
flashbomb and knock them out. 



Go through to the room with a 
fireplace and then into the hall 
beyond. Knock out the guard you 
find in there and put him in the 
steam room. Using your map, 
head for the kitchen. Open the 
door and hide in the shadows 
created by the pillars. Knock out 
the guard, putting the body in the 
storage room. Inspect the wine 
rack and take what is there. Exit 
the cellar and head down the 
north hallway. Get into the 
dumbwaiter, turn to face its 
entrance and use the switch 
to activate it. 

Steal everything the guard 
has, then go back down. Go to the 
kitchen. Snuff out the torch, then 
go in. Knock out the guard and 
dispose of the body. Go to the end 
of the hallway and move past 
Jenni's door. Go up the stairs to 



the second floor. There's a guard 
near the stairs, who you must 
knock out. Put the body in the 
shadows and go north. In the 
music room, steal everything you 
can. At the south side of the hall 
nearby is a steel door. Use the 
key you stole earlier to unlock it. 
Go to the third floor, disposing of 
the guard as you go. Steal his key. 
Head through the west door when 
you get to the third floor. Now, 
go into the bedroom and activate 
the switch underneath the table. 
Get the key. 

Go back to the second floor. 
Walk across the large hall to get 
to the double doors. Unlock them 
with the key you found upstairs. 
Wait until the guards pass by, go 
onto the balcony and attract their 
attention. Run inside, and throw a 
flashbomb at the guards. Knock 



The third mission, Framed, might trip you up if you cross the fine line between stealth and haste too often. 



THIEF II: THE METAL AGE -WALKTHROUGH 




them both out, steal their keys 
and hide them. Head for the 
west ramp and knock out the 
guard nearby. Take his key 
and stash his body. 

Go to the east wing of the 
second floor. Open the second 
door here and extinguish any 
lights. Wait in there until the 
guard wanders by, then clout 
him one. Head for the hall in 
front of the first floor stairs and 
knock out the guard there. Look 
into all the rooms in the wing and 
steal whatever you can. South of 
here are some stairs which take 
you to the third floor again, so 
steal everything up there too. 
When you're done, go back to 
Basso and follow him to complete 
the mission. 

SHIPPING AND 
RECEIVING 

You're on a crate. Get off it and 
head south. Find the gap in the 
crates and go through it. You 
should be able to see a door to a 
warehouse with a number on it. 
You can open the left-hand crate. 
Near the warehouse is a shed. 
Go in and look at the number 
pad. Putting in the numbers of 
corresponding warehouses 
will open them. 

Head west and take out the 
guards. Head for the stairwell of 
the first building and knock out 
the guard. Knock out the archers 



if you 
get the 
opportunity 
as well. Go to the 
second floor. There's a 
key in the office. There are two 
doors nearby with guards next to 
them. Knock them both out and 
hide their bodies. Go left, walk 
past the metal door to the wooden 
one. Go through it and into Vice 
President Rampone's office. 
Knock out the President. Steal 
whatever you find here, then 
leave. Go round the corner to the 
mail room. Take the money in the 
cash box. Go through the door 
next to this room. You can use this 
keypad to unlock the warehouse 
doors if you like. 

Bay 7732: Pick up the label on 
the desk. Bay 6937: Behind the 



counter on 
the shelves is loads of loot. Under 
the counter is a cash box. Fire an 
arrow into the eye of the painting 
with the relevant placard. Take 
the money from the safe. Bay 
0928: The highest and lowest 
shelves have crystals which you 
must take. Bay 0266: There's 
money on the table and swanky 
candle sticks in the right corner. 
Bay 7933: Put the label you 
found earlier onto the large box 
near the door. Inspect the diary 
on the table. Then look behind the 
tapestry. Get on the lift, and go up. 
On the shelves are some gold 
plates for you to nick. Bay 51 88: 



So that's where the Holy Grail ended up. 



There's an expensive silver 
canister here. Bay 6013: Go up 
the left lift to find a crystal. Bay 
0457: Inspect the metal man. On 
the shelf are some crystals. 
There's also a small crate to be 
inspected here. Go up the stairs 
until you come out on the roof. 
Turn right so that you're facing the 
skylight, which is open. Go down 
the ladder and head south, 
pausing at the metal door. Go into 
another warehouse, find the 



wooden door and go in. Check 
out the table for things to steal. 

Go to the other steel door. 
Open the door with the lever 
and walk out and look west. 
Follow the catwalk to the second 
building. Open the door you come 
to and head west down the 
hallway. You should now be at 
some stairs. Head up the stairs 
and knock out the guard you 
come across. Go to President 
Rampone's office. Inspect the © 





ADRENALIN PUMPING 
"" = BONE CRUNCHING 




THIEF II: THE METAL AGE -WALKTHROUGH 



bookcase and find a trigger 
mechanism. Steal everything 
you find. Now head out of this 
room and go back to the lift. 
Head for the second floor. Knock 
out the guard, steal his key and 
hide the body. Walk through the 
southwest door and then through 
the steel one. To the south should 
be a skylight. 

Look around to see the 
smugglers. Smash the skylight 
open. Using a moss arrow to 
cushion your fall, jump onto the 
crate below. Get onto the chests 
and wait. Use your lock picks to 
open the chest and get the rope 
with an arrow on it. Leave by 
using the orange door. 

When approaching the docks, 
locate the guards and knock them 
out. Then hide them in the 
shadows. Follow the smugglers 
you saw earlier, when they go into 
the warehouse, knock them both 



out. Hide them and take the key 
that one of them has. Now go to 
Davidson's office and use this key 
to get into the crate that's in there. 

Go to the ship and hug its 
sides, while keeping low. Snuff 
out all lights on and near the 
dock. Creep up behind the guard 
on the ship, knock him out and 
rob him of his possessions. Check 
out the crate nearby as well. Go 
to the Captain's quarters. Steal 
everything you find in this room. 
Now leave the ship. If you've 
found enough spice to complete 
the mission, go back to where you 
started the mission and climb up 
the crates to end the level. 

FRAMED 

Make sure you stock up on plenty 
of invisibility potions, water and 
moss arrows before you start. 
You're outside in a square, and if 
you want some loot, rob the 



Officer's Club to the west. Now 
search the bins near the tavern. 
Go to the house with the metal 
door, pick its lock and go in. 
Inspect the hatch on the left-hand 
side of the room. Open it with the 
switch in the north of the room, 
and then get into it, and start 
swimming east. Surface near the 
pipe to catch your breath, then 
head north. Open the drain you 
come across and swim into it, 
then north up another pipe. When 
you get to the next tank, go west. 
Head north through another pipe 
and then keep going north. 

You should now be in a pool. 
Swim away from the spider, get 
out of the pool and go through the 
opening in the rock, which has a 
torch either side of it. Search the 
two pools that you come across, 
then walk over the planks. The 
extinguished torch will open a 
secret door. Use another lever to 



close the door, then go up the 
stairs. Keep going until you come 
to a door in the east wall. Snuff 
out all the lights and open the 
door while crouching. Head south 
once the guard has passed. 

Move south. Duck down as 
you go past the room with the 
complaining woman, and then go 
through the south door. Look at 
the note on the table. Check the 
water cooler next to the table. 
Walk to the metal desk, and use 
the lever to deactivate the alarm 
system. Look under the table and 
press the button you see. Take 
everything from the secret 
compartment that opens. 

Go to the basement, returning 
to the pool you entered through. 
Go through the opening of the 
tunnel with two flares, picking 
them up as you go. When the 
tunnel divides, go east. Use the 
switch near you, and a secret 



door will open. Go through it and 
close it behind you. Head through 
the east door. Put out the lights 
and then go up the stairs. Steal 
as much money as you can find 
up here. After going down the 
east steps, go up the stairs to the 
north. Put out all the lights as you 
move. To the east stands a guard, 
who you must steal a key from. 
Do this by snuffing out the light 
near to him. Hide and wait till the 
patrolling guards move away from 
you. Follow the one who's going 
west and duck into the third door 
to the north, which leads to the 
target range. 

Aim an arrow for the bullseye 
of the right target to open a secret 
door. Take whatever you find 
through it. Press the button 
next to the metal door and head 
through the opening. Follow the 
guard walking south. Activate 
the lever on the east wall. Go 




Sometimes, the only way out of a situation is to leg it 



If you must fight head on, try to make sure it's never against more 
than one opponent at a time. 



122 PCZONE#9UUL2000 



THIEF II: THE METAL AGE WALKTHROUGH 






through the secret door and use 
the ladder to get to another 
hallway. Click on the left hand 
switch to get into the next room. 
Find the secret opening by 
inspecting the bookshelf. 

Go north, and when you get to 
a hallway, go through the door 
to the stairs. Go through the 
west door and smash open the 
door to Mosely's quarters. Read 
the book on the table. Go back 
to the first floor. 

Follow the southeast wall 
when you come out of the secret 
passage. Throw the switch on the 
pillar. Go through the secret door 
that it opens. Search all of the 
lockers. Go out the west door. 
Search the chests, then leave 
through the west door. Stop off 
at the toilets, then go through the 
door north of them. Put out the 
lights, then go through the 
western double doors. Extinguish 
the lights in the courtyard and 
go through the double doors. 
Head south and go through the 
door. Search the room, go out 
the west door and walk to the 
training room. 

Pull the sconce. Fire the rope 
with an arrow on it at the balcony, 
climb up and go through the 
secret passage. Find a switch 



then head through the next secret 
passage. Put out the fire and go 
in. Search the room and open the 
locked door with your picks. 
Follow the guard who walks north 
after putting out the lights. Go to 
Lieutenant Moseley's office and 
search the bin. Go to Lieutenant 
Hagen's office and pick up the 
handkerchief. Go towards Truart's 
office, and down the east/west 
hall. Go to the Warden's room. 
Check the bookshelves then climb 
to the third floor. Get the key off 
the guard. Follow the hallway and 
use invisibility potions to get past 
the electric eye. Follow the rooms 
north. Unlock the vault door and 
go in. Use the numbers you learnt 
earlier to get into the vault, drop 
the evidence you picked up. Go 
to the little courtyard on the first 
floor, hit the switch on the south 
wall and leg it. 

AMBUSH 

Go up the stairs, run west and into 
the north street. Jump for the 
wall, pull yourself into the garden. 
Open the metal door to the north. 
Turn off the lights outside, then 
go out of the window for the 
darkness you've created. Leave 
the market by the southwest exit. 
Climb into the manhole cover © 




MOTOC 






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Microsoft 

Where do you want to go today?" 



000 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Logo. Where do you want to go today? and Motocross Madness 2 are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other 
ntries. YAMAHA is a registered trademark and is used with permission of Yamaha Motor Co.. Ltd. HONDA®, the Wing® logo. CR@. XR and the distinctive likenesses of its motorcycles are owned by HONDA MOTOR CO.. LTD. The KTM 
lemarks are used by Microsoft with express written permission of KTM Sportmotorcycle USA, Inc. 




THIEF II: THE METAL AGE -WALKTHROUGH 





A novelty bow, with an add-on picture frame. How nice. 



(5 that you come across. Follow 
the passage into a channel. Get 
into the water and swim. Leave 
the water at the lamp post. Go 
down the alley which heads west. 
Then go north until you get back 
to your house. Run north then 
east to get to the alley behind 
your house. Find the wooden 
double doors in a nearby building 
and go in, closing them behind 
you. Put out the lights and go 
upstairs. Find the room which 
looks onto your house. Jump over 
to your house, pick up your 
possessions, then jump back. 
Now go back the way you came, 



so that you're back at the 
manhole cover. Go to the market 
and walk east. 

When you get there, go 
through the wooden door in the 
east wall. Unlock the metal door, 
go up the stairs and steal the key 
on the table. Leave, head north 
and then east at the first 
opportunity. You should come 
to another manhole cover. 
Extinguish the lights nearby, then 
unlock the door with the key you 
just found. Follow the tunnel 
north, making sure to be 
particularly quiet as you go. 
When the three guards move, 
go north to the wooden door. 
Unlock it and head upstairs. 

Look out of the window, moss 
the scaffolding and drop down. 
When the patrolling guards move 
off, moss the ground and jump 
down. Go to the building north of 
you and pick the lock off the metal 
door. Go in and snuff out the light. 
Take the food you find. Open the 
shutters, and if the guards have 
gone, climb out of the window. 
Run north and then west until you 
arrive at Shalebridge Gate. Unlock 
the gate to complete the mission. 

EAVESDROPPING 

You are in front of the Mechanist's 
seminary. Run east. When you get 
to the path, go south and through 
the metal door in the south wall. 
Go west and take out the lights. 
Now wait for the guard to pass by 
you, and clout him one. Get close 
to the room's northeast door and 
listen closely to what Karras says 
in regards to where the key can 
be found, and then go and get it. 

After you've got it, return to the 
door you eavesdropped at. To the 
south of this room are some 



stairs. Use them, dragging the 
unconscious guard behind you. 
Get rid of the guard in some 
shadows and keep following the 
stairs down, taking any valuables 
you find. Walk through the 
doorway with the lanterns above 
it. Crouch down and go through 
the tunnel heading north. Again, 
pick up any items of worth you 
come across. At the guard room, 
go up the stairs. Use the east door. 

Go out of this room through 
the southeast door. Walk west, 
then north until you get to a 
ladder, which you must use. 
Knock out the guard, then look 
into the storage shed on the roof. 
Go to the southwest and take the 
goblet. To the west is the entrance 
to the temple. Open it, wait till the 
guard passes you, then knock her 
out. Use the ladder to head up, 
because there's plenty of loot to 
be found in the chests there. 

Go to the tower by using the 
doors on the second floor. Go to 
the east tower first. After opening 
the door to the east tower, stay 
still and listen. Hide in the 
shadows while the two guards 
talk. When they stop talking, 
knock both of them out. Steal 
all the valuables in the room. Go 
back to the archway where you 
eavesdropped earlier and go 
down. Extinguish the lights. Hide 
under the stairs until the guards 
finish chatting, and move on. Go 
into the room they were just in 
and put out the lights. Open the 
door which has the hammers 
on it with your picks. 

Once in the catacombs, use 
your flashbombs to take out the 
ghosts, and collect as much 
treasure and gold as you can find. 
Make a copy of the key you found 




You need that key. Time for him to have a sleep I think. 



Warehouses are excellent to rob, as they're often full of gold and jewellery. 



124 PCZ0NE#91 JUL2000 




earlier, by going to the workroom, 
which is in the north section of 
the catacombs. Push the safety 
deposit key into the wax. 
Make sure you avoid the robot 
that's walking around, so as not 
to attract attention to your 
presence. Check out what's 
behind the steel door to the 
northeast of the entrance (pick it 
open) through which you first 
entered the complex, before 



FIRST CITY BANK 
AND TRUST 

You're near the bank. Go west and 
follow the north wall. Go past the 
barrel and the wagon. Follow the 
three guards when they appear. 
Go to the stone shed and use the 
ladder you find there to go down. 
Head east and climb up the next 



ladder 

you come 

across. Now walk east. There 

should be a guard in front of the 

door. Using the alcove to get 

behind him, knock him out. Go 

through the door behind him. Go 



up the stairs. 
Snuff out the 
light to the south. 
Walk around the 
stairwell and wander 
east. Find the metal door and 
put out the torch near it. Open the 
door, lean in and shoot out the 
light. Work out the electric eye's 
pattern and then sneak past it, 
closing the door behind you. 
Inspect everything on the desk 



and then head back to the stairs 
on the first floor. 

Go down to the steel door and 
go in. Go round the sides of Ihe 
room to the other door, to avoid 
the electric eye. Pick the lock of 
the chest in this room. Go through 
the south door. Knock out the 
nearby guard and hide the body. 
Go east and open the door ink) 
the adjacent room with a large 
staircase in it. Put out the © 





Efe^ 




. 


'£\pfWw&- 




s 










MOTION SENSING 
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m i 3H : i : I [«Tii =■ :CT«KTfuT^l 


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• Digital precision 

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Microsoft 

Where do you want to go today? 



)0 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Logo, Where do you want to go today? and Sidewinder are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. 




THIEF II: THE METAL AGE -WALKTHROUGH 




lantern. Go through the door on 
the other side of the room. Put out 
the light at the base of the stairs. 
Run under the electric eye before 
it detects you. Go through the 
door and inspect the desk. 
Open the door to the basement 
and head down. 

Go to the room full of crates. 
Take out the guard. Find the sign 
on the wall and go north through 
the first door you come across. 
Go north after navigating the 
tunnels. Use moss arrows on the 
metal floor, go across, then head 
southwest. Find another sign 
and go down the tunnel next to 
it. Throw a mine towards the 
mech-guard and watch it blow 
itself up. Get past the electric 
eye by sticking to the sides of the 
room and shadows. Throw the 
switch in front of the barred 
door. Hide while the door opens, 
then run through. 

Check out the east side of the 
boiler and open up the panel you 
find there. Activate the switch. Go 



back to the room which takes you 
to the basement and head to the 
third floor, taking out any guards 
you come across as you go. At the 
top, throw a flashbomb at the 
archer, knock him out and stash 
the body. Stick to the shadows 
and head across the chamber, 
then follow the passage, putting 
out lights as you go. The key from 
the basement guard should open 
the double doors. Inside, find the 
switch that turns off an electric 
eye. Go back to the first floor 
via the stairwell. 

To the south is a steel door. Go 
through and follow the hallway 
south. Go into the courtyard. Run 
past the electric eye in the next 
room you come to. Go out via the 
west door after stealing all the 
gold you find in the room. Go to 
the lobby and hide in a doorway's 
shadows. Go west, down the 
stairs and steal the light and 
whatever you find in the chest. 

Run past the electric eye in the 
north room. Get yourself to the 



northwest part of the room. Go up 
the ramp, extinguish the light and 
open the steel door to the west. 
Head south, knock out the guard 
and lock pick the metal door. Go 
back to the ramp and go north to 
the vault. After disposing of the 
guard, go to the metal door under 
the ramp which leads to the 
second floor. The button here will 
switch off the electric eye near 
the vault, making it safe to go in. 
Take the lift to the second floor. 
Go past the electric eye and use 
the ladder to go up. Open the 
box and find the wax cylinder 
machine. Go south and out of the 
bank to complete the mission. 

BLACKMAIL 

Get over the wall and look through 
the gap. Head east until you come 
to a gap in the wall, where you 
must hide. Take out the torches 
near the chapel. Knock out the 
sleeping man. Go east of the 
chapel and activate a switch near 
the wooden door. Head south until 



you reach a gate. Open it, knock 
out and hide the guard and take 
the key. Go to the back of the 
house and through the door there. 
Knock out the guards, take their 
keys and leave through the east 
door. Pick the chests, steal what's 
in them and then knock out the 
guard. Walk down the hall and 
take the first door to the north. 
Pick open the next door. Find the 
torch that moves and open a 
secret compartment. 

Go back to the main hallway. 
Go west and take out the guards. 
Extinguish the fire in the fireplace 
and take the arrow. Take the 
gold on the table, then walk west 
to the kitchen. Knock out the 
servant and take his key. Steal 
whatever you can from the 
kitchen. Go to the ballroom, 
knock out the sleeping man 
and then go to the door which 
requires a gear key. Unlock this 
door. Knock out the guard and 
take his key. Go up the stairs, 
put out the lights and go to the 




hallway to the east. Unlock the 
door, go in, check the note on 
the table and open the secret 
door with the book on the 
bookshelf. Steal whatever you 
can find in the chest. 

To the south is a guard, knock 
him out and take his key. Go 
south down the hall. Go into all 
the rooms you come across and 
steal whatever you find. After this, 
head for the game room. Listen 
carefully, and then steal the gold 
on the table. Leave through the 
door to the east. Go into the room 
at the other side of the game 
room. Steal Benny's gold after 
he has stopped talking. Knock 
out the guard. 

Go north down the hall. Get 
past the electric eye and jump 
into the northern pool. At the 
bottom is a silver key. Leave the 
room the same way you came in 
and go north. At the intersection, 
open the west door carefully and 
run into the room when the 
electric eye is not pointing at 
you. Get the arrows, then hide in 
the shadows. Use a fire arrow to 
take out the electric eye. Go north. 
Put the silver gear into the gear 
machine and head into the hall. 
After turning the corner, put out 
the torch. Now walk south and 
listen carefully. Knock out the 
guards and take the gold key 
that one of them is carrying. 
Hide the bodies. 

Go to the third floor and head 
east. Go in through the double 
doors. Open the balcony doors 
and inspect the site of the murder. 
Return to the second floor. Use 
the gold key to open the door 
to the second floor hall. Use the 
stairs to descend and then go 
east. Unlock the west door. Cut 
open the tapestry and head 
through the gap. Follow the 
passage and go out of the main 
door. If you've fulfilled all of the 
objectives, then you've finished 
the mission. That concludes 
the first half walkthrough. Next 
month, we'll tackle the second 
part of this excellent game. 
See you then... E9 



126 PCZONE#91 JUL2000 



let the games begin 




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TECH HELP 



DEARWANDY 

Tips on getting more oomph from your games without wringing your 
wallet, plus some common dial-up anomalies and a wacky Athlon 

O ON CALL Phil Wand 

[-' ' j IEJElCE^HB BARGAIN BRAWN beefcake with 64Mb for just for a Super Socket 7 board with 

Send a uervoratoptip^ PART ONE £150. If you still have some one of the later AMD K6 chips, 

and uou rouu'oocket £50 R1 ' wonder if y° u can 9 ive me mone ^ |n ** N* 1 *' tnen E70 but tnat wlM deDend on V ou 

:-rJL. C!!? 1 LLl an idea of the best way to go and a bit of searching will get hawing 100MHz RAM in your 

Share your techie or gaming- with my ageing PC. I have a Cyrix you a Voodoo 3 2000. existing setup. You could go for 

related problems with us, and 200MHz machine with 80Mb RAM a Socket 370 board and a 

we, in turn, may well share it and a Maxi Gamer 3dfx card | can BARGAIN BRAWN Celeron, but check that it 

with thousands of readers getaVoodoo3 2000cardfor£70 PARTTWO doesn't need 100MHz memory 

via these very pages in a big ^ DUt I could probably get a [Tl I want to upgrade my current - it shouldn't, but be aware of 

communal love-in type of thing, second-hand Pentium II LU machine to something a bit potential problems. 

And as an extra incentive, every motherboard for that price. more capable of running the You don't say what video 

single month we offer a cool Would I be better off upgrading latest games. I'm on a bit of a card you have, so you may want 

£50 to the reader who sends the motherboard rather than budget (anything less than £250) to upgrade that in the price too, 

in the most interesting query me graphics card? I have heard and I'd like something that runs at which is probably going to 

or toppest tip. No, really. that Cyrix chips have crappy about 500-600MHz. What can you make things very tight -a 

Send in as much relevant co-processors. I suspect that recommend that's good value for lower specification Voodoo3 

information as you can. S | 0W games nave as mucri f <j money? I currently have a Pll 266 or TNT2 will be about £70. 

write to Dear Wandy, witn doa 9y programming as they with 64Mb RAM. 

PC zone, 19 Boisover street, do with stretching the hardware, Mike Green TOO FAST 

London wi P 7HJ as recent games such as Trick WM The Pll 266 runs on a fll I've just been reading the 

wZuS£Zrt££ZT~ Sf y' e and Official Formula 1 both L3 66MHz bus, which means LU April 2000 issue and I 

tetters.Dczone@dennls.co.uk with look 9 reat and run really unless the motherboard you couldn t help noticing the modem 

the subject heading Dear Wandy smoothly. However, games such have is switchable and your problem page. I have a query 

Please note- while we can as Driverare totallv unplayable. memory is zippy, you are going about my modem: I'm connected 

" . Steve Waldron to have problems running any to ClaraNet and BT Free, and I 

•MptMNtmMtftoM, n" really depends on how of me faster Pentium chips as connect at 11 5,200bps. 

we are unable to offer personal M much * ou want t0 s P end - me * a " "**• a 1 °° MHz bus ' Everybody elSe ' £"? 0n ■? ?* 

replies Also please do not You do need a faster P rocessor ' Tne old Celeron cn, P s used connects at anything from 33,333 

phone, as vou're unlikely to whlch wlH a,most certa,n| y to fit the Slot 1 and ran on a to 46,667bps - so why am I able 

L„i,, n JL„ ,.,h„ n ,ni M in require a new motherboard. 66MHz bus, but now Intel has to connect at 115,200? I have 

rGdCn someone wno Con neip. _ , . . .,_. 

You're right about the Cyrix given up on them and has gone checked my settings and nothing 

"_ co-processor, the floating point back to sockets rather than seems out of the ordinary. My 

maths Is very backward (the slots. So you could buy a modem is a Rockwell 56. 

AMD chips have a much better Socket 370 (what the Celerons Paul 

floating point, with the Athlon need) to Slot 1 (what you have) F\ Bad news Paul: you ain't 

rated faster than any Intel converter that would allow you EAj connecting at that speed! 

equivalent). You then need to to use a fast Celeron chip. The 1 1 5,200 is the speed at which 

bin your current video card and only other alternative is to your PC is talking to the 

update that too, then tip in a bit ditch the motherboard and try modem, not the speed at which 

more memory - remembering something new. You could go the modem is squawking down 

of course that It needs to be the phone line. That aside, the 

rated at 1 00MHz or the new wmmmmmmmbllrt^ V,9 ° standard onlv su PP orts a 

motherboard will reject it. I 1 ' J ' 'rni data rate of 56 < u00b P s < s0 an V 

Let's look at the cheapest lmdMmim^ff^mMrt*j. numbers you see above 

way of doing this. We'll steer A^X^ r^ SrS^M^ri that are wrong. It's 

H Want tO Upgrade well clear of the Pentium ll/lll, AffiCC !WlJ^ not the true 

my machine to !I2!ES!!!S!. Affiwm ■«□ 

' motherboards cost far too KurX^VJ^ ; ■ j 

Something a Dlt much. Go for a Gigabyte jK^^JM ^TjiwAviVti 

more capable of ga-saa(at super socket 7) /tS^f 1 

■ UZ u*~+ motherboard or a GA-5AX A* 

running the latest (ATX Super Socket 7) /&$, 

games. I'm On a depending on your choice M^f^W 1 ' 

budget(anything l™^'" " /£ 

less than £250) and Next,anAMDK6 2 Jji£- 

I'd like something 450 processor, 4MS£L *. 

*k«* nin « «* .h n ..t y° urs ,or J ust £4 °- 
that runs at about ^ , aMi you „„„ need 

500"600MHZ** faster memory, and £50 will 

MIKE GREEN get V0U 64Mb of PC1 00 SDRAM. 

on looking for low-cost speed So that's a brand new 450MHz 



128 PCZONE#91JUL200u 




connection speed and is usually 
down to old or incorrect 
drivers, or driver settings. 

WHICH PATCH? 

0I have Half-Life version 
1.0.0.8. Do I need patches 
beginning 1.0.0.8 or 1.0.0.9? I 
can't get the patches on the PCI 
#85 cover CD to work, and Sierra's 
Auto Update program tells me 
there are no patches available. 
I need Team Fortress Classic for 
some of the home-brew levels 
on the Net and I don't want to 
have to download that as well 
if I can nab it from a disc. 

David Cowie 

0You should be using 
patches starting 1.0.0.8. 
Recently there have been lots 
of reports of Half -Life getting 
rather confused about what 
version it is. We've seen it 
ourselves a number of times 
where we'd had ream Fortress 
Classic installed, but only the 
1 .0.0.5 to 1 .0.1 .5 patch would 
upgrade it. Don't ask us why. 
We then used the 1.0.1 .5 to 
1 .0.1 .6 patch to update it to 
the current version - and it 
worked. Give the 10051015.exe 
patch a try. If that doesn't work 
then the best bet would be to 
remove and reinstall Half-Life 
and try again. 

if you still have trouble after 
that, you may have the old CIH 
virus which is going round 
faster than flu at the office 
Christmas party (thanks to all 
those who emailed us about 
this - the CIH virus, that is, not 
the flu). There is a program 
available that removes it, 
available from www.pspl.com/ 
download/cleancih.htm 

To those that said we should 
have our wrists slapped for not 
suggesting a virus in the first 
place, it should be safe to 
assume that anyone who 
downloads applications from 
the Internet (or receives via 
email) should have a virus 
scanner installed. No? 

SCREEN CRAZY 

0When I start up my PC, the 
icons on the desktop keep 
arranging themselves as they 



TECH HELP 




CPU Benchmark 



? xl 



This window shows how your CPU and internal cache system stack up to other 
typical combinations in a Windows system. 



Current Processor, 
Chipset 

Intel Pill 500, BX, 
512KSY 

AMD KG-III 500, 
Ali5,512KPB 



CPU Dhrystone 2423 MIPS 



FPU Whetstone 970 MFLOPS 



CPU Dhrystone 1350 MIPS 



FPU Whetstone 670 MFLOPS 



CPU Dhrystone 1540 MIPS 



FPU Whetstone 5SU MFLOPS 



0MIPS 



Intel P268MMX, 

TX.512KPB 1HJEE2D»FL0PS 



268, MVP3, 51 2K ■asiKMiTm -mR 1 S3 M FLO PS 



Field 



Value 



* Processor(s) 
■^ Processor(s) 
<K CPU Load 
O Number Of Threads 



AMD Athlon(tm) Processor 707MHz 

0% 





"\a" Performance Tips 



zi 



Update 



Options. 



<B_ack | N.ext> | 



OK 



In benchmarks, eight out of ten owners prefer Athlon. 



TCP/IP Properties 



Bindings Advanced NetBIOS 

DNS Configuration | Gateway | WINS Configuration IP Address 

An IP address can be automatically assigned to this computer. 
If your network does not automatically assign IP addresses, ask 
your network administrator for an address, and then type it in 
the space below. 



C Obtain an IP address automatically 



IP Address: 
Subnet Mask: 






192.168. . 6 








255.255.255. 









OK 



Cancel 



TCP/IP Address Settings dialog from Windows 98. 



want. The positioning, orientation 
and size of the screen also 
changes each time. Is there any 
way I can save the settings as 
I want them and not have to 
change it every time I start up 
the stupid thing? 

Andy 

Q Right-click on the 
desktop, select Arrange 
Icons from the pop-up menu 
that appears, then deselect the 
Auto Arrange option. Now your 
icons should stay where you 
put them. If you move them 
about and just want to neaten 
things up, right-click on the 
desktop and select Line up 
Icons. If the actual size of your 
screen keeps changing, which 
in turn causes the icons to 
shuffle about, ft could be that 
your video drivers are suspect 
- we've certainly had this 
trouble in the past with an old 
AH Rage card. Get the latest 
drivers from the Web and 
reinstall them. 

P233 BEATS 
ATHLON 

0I decided it was time to 
upgrade my PC so I went out 
and bought an Athlon 600 and an 
ASUS k7m motherboard. They 
installed fine and I got the 
machine up and running - but I 
found that it was very, very slow, 
showing only 40fps in Quake II 
at 800 x 600. 1 have a GeForce 



Annihilator DDR from my old 
machine - an AMD K6-2-350 - 
and got 80fps in Quake //at 1024 
x 768! I bought an Athlon 300W 
power supply, a 20.46b Maxtor 
hard drive and Windows 98 
- none of which has made the 
slightest bit of difference. 

I used SiSoft's Sandra and it 
said that my CPU and cache were 
performing worse than a P233; 
I also looked on the Creative 
website and it said there was a 
"compatibility problem" between 
the Annihilator and the ASUS 
motherboard. I wrote to AMD, 
Creative and ASUS in order to try 
and get to the bottom of it all, 
but received no response from 
any of them. 

I'm really stuck, I don't know 
what's going on with my PC, I 
can't play games and I feel as 
though I've been had! Is there any 
way you could use your powers of 
influence to try and find out 
what's wrong with my machine? 
I have the latest Creative drivers 
and AGP miniport drivers and I've 
tried some of the suggestions on 
the Creative website - none of 
which have worked. 

Matthew Day 

QThis was sounding very 
much like an AGP problem 
until you mentioned the Sandra 
tests. If the CPU tests are rating 
you that slow, then your whole 
system is running slow, and 
not just the video card. We'd 



suspect that the video card is 
probably working fine. 

We've checked the ASUS 
website and the details of the 
motherboard and there's not 
exactly much that can be set 
wrong. The lowest clock speed 
your board can go down to 
(according to the site) is 
100MHz, so if you get this 
wrong you're going to 
overclock the CPU and run ft 
faster not slower than normal. 

We'd recommend 
downloading and flashing in 
the BIOS update from the Web, 
and if that doesn't work, simply 
take your motherboard back 
and exchange it for another 
one: this is precisely what any 
of the companies you tried to 
contact would recommend (if 
they bothered to talk to you). 
As ft is still early days for the 
Athlon processor it might be 
best to stick to a board 
recommended by AMD, such 
as the Gigabyte GA-71 with 
the 751/756 chipset. 

COSTLY COMPAQ 

01 am an ex-pat Brit living in 
Dubai and I have a serious 
problem. I own a Compaq 
Presario desktop 2254 which runs 
on a 233 AMD K6 with 32Mb RAM, 
a 3Gb HDD and a Voodoo3 2000 
PCI. I wanted to upgrade to 64Mb 
RAM, but was informed by the 
vendor, Jumbo Electronics, that to 



do this would cost me 1500 
dirhams (about £400). Is this 
true? I've noticed most 32Mb 
SIMMs going for about £40 
quid! Is this a ploy by Compaq 
to drag more money out of its 
daft customers? 

CB, Dubai 

There are a surprising 
number of suppliers who 
come out with all manner of 
sales-oriented mumbo-jumbo 
about SIMMs being "tested to a 
higher specification" and 
"manufactured specifically for 
your machine", and we dare 
say that Compaq would then 
blame cheap components (ie 
your SIMMs) for any problems 
you encounter. However, we'd 
guess you are well beyond 
your warranty now, so save 
yourself one heap of money 
and don't worry about using 
unbranded memory. An early 
Wandybox(™) was a Compaq 
and it got by fine without it. 

NO NET QUAKE 

0I have a problem running 
first-person shooters over 
my LAN. I don't think I have it set 
up properly, although I can run 
Windows programs such as 
Hearts and I can share files with 
no problems. At the moment I am 
using Windows Logon and I have 
NetBEUI, TCP/IP and IPX loaded. 
However, when I try to run 
something like Quake, I can't 



see the other PCs on the network. 
The two machines have genius 
network cards connected by a 
single BNC cable. 

David Martin 

We're going to point an 
accusing finger at your 
TCP/IP configuration. When 
you have multiple protocols 
loaded, Windows will use 
whichever one it can find 
that works (usually NetBEUI, 
as it doesn't require any 
configuration from the user). 
This is fine, except most 
modern games require you 
to use TCP/IP (yes, we know 
Half-Life works with IPX, but 
we'll press on with getting 
the TCP/IP setup right as this 
protocol is by far and away 
the more useful for you to 
have working). 

Unless you have a DHCP 
server (which you don't), 
you'll need to assign both 
machines a unique IP address 
and also set up the Subnet 
Mask. Go to both machines, 
right-click on the 'Network 
Neighbourhood' icon on your 
desktop and select 'Properties'. 
Double-click on the TCP/IP' 
entry and, in the 'IP Address' 
tab, set one machine to 
192.168.0.1 and the other 
to 192.168.0.2. Set the 
Subnet Mask on both to 
255.255.255.0. Reboot the 
machines when asked. E3 



JUL 2000 #91 PC ZONE 129 




WATCHDOG 



WATCHDOG 

Feeling frustrated and lonely? Need someone to talk to? Well, PC ZONE is here to help. We're 
ready to track down the answers to your consumer nightmares 

O ANSWERED BY Adam Phillips 



EBDBB 

We're here to help. If you've 
got a consumer Issue that 
needs addressing, then drop 
us a Una But please remember 
that technical issues are not 
covered by Watchdog - if you 
have a techie problem, write 
to Dear Wandy (page 128). 

WRITE TO Watchdog, PC ZONE, 
Dennis Publishing, 19 Bolsover 
Street, London W1P7HJ. 

EMAIL us at letters.pczone® 
dennls.co.uk with the subject 
heading Watchdog. 



BUNGLED BY 
JUNGLE? 

01 was recently introduced to 
the wonders of DVD when a 
friend of mine came over with his 
PC - equipped with a DVD drive. 
"Fantastic," I thought. "I'm gonna 
have to get me one of these." So 
the next day I logged onto 
Jungle.com and ordered a 10x 
Panasonic Drive for £74.84. This 
order was placed on February 9, 
at which time the drive was: 
"Awaiting stock or dispatch." 
I have checked every day 
since, and still (March 7), 
they are awaiting stock that will 
apparently not be in until March 
31 . That means I won't get it 
until early April - about two 
months after the order. Now I 
don't know if this is just me being 
stupid, but if a customer ordered 



something from your company 
you would want to make sure 
you got the item to them as soon 
as possible - to avoid them 
writing to their favourite 
computer magazine who will 
no doubt get on their case! 

This has definitely deterred me 
from ever buying anything again 
from Jungle.com, which is a pity 
because, being a student, I find its 
prices great - or acceptable 
anyway - and easily within my 
budget. I was going to email them 
to find out why I'm having to wait 
two months for one piece of 
hardware, but I thought I had a 
better chance of getting an 
answer if I wrote to you first. 

Frazer Verth 

QWhen we approached 
Jungle.com they did get 
a response to us. We quote: 



j j j j j i . v j j . j 



^^r W«conw to M<#» «1 



a ^-<-.c-*-t, 





Sanyo OIGICAII SB KGA (hgftal 

Cmft 

•■OH". 


StafWMi ^PQH 


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rf" 



Jungle.com: can't see the wood for the trees. 



"Jungle.com are most 
disappointed to read Mr Verm's 
letter to PC Plus regarding his 
order for the MP3 player placed 
on the February 9, 2000," 
offered Dale Knowles, a 
spokesperson for the company. 



Em... PC Plus? MP3 player? 
Never mind. . . so what's been 
going on with Frazer's DVD 
drive order? "The product Mr 
Verth ordered is not yet on 
general release - and will not 
be until June," the company 



SNOWED IN... 



01 was heading home via 
Electronics Boutique one 
afternoon and popped in to pick 
up a copy of Supreme 
Snowboarding. Not in stock? 
I have to wait one week? "Sod 
that," I thought, "Internet 
shopping has paved a yellow 
brick road around such 
annoyances these days!" So 
the question was, who should 
I try? Gameplay seems to appear 
quite a lot in your magazine so 
I went with them. 

The order went through fine. 
Received a confirmation email - 
even better. Oh, I get a free gift 



too? Three working days, eh? 
Nice. Cheapest possible price 
guarantee? Cool... 

One week later and still 
nothing. Quick call: "Sorry, out 
of stock - give us a day or two." 
I took a deep breath and thought: 
"OK, OK, no problem, I got 
unlucky." Another week passed 
and still no news. One quick call 
later and I was told: "Stock just 
in, will be with you the day 
after tomorrow." 

Wonderful news! Another 
week later, still nothing. By now, 
I'd seen the game in 
Electronics 



Boutique for the past two weeks 
for £7 less than I had paid at 
Gameplay! Grrrr! Another phone 
call: "Oh, sorry, the delay seems 
to have been because the free 
gift we allocated you was not in 
stock. We'll just change that and 
send it off to you." 

Three days later I finally get 
my game with some pointless 
'free gift'. Well, I love the game - 
I'm a snowboarding/skiing addict 
back in real life - but all the 
hassle didn't half hack me off. 




Just thought I would send this in 
as a warning to those looking for 
a high street alternative. My 
advice? "Sod that" and stick with 
the street. The prices are just 
as good - and you get the games 
on the spot. 

David Schluter 

Q Shoddy. That's the only 
word for such service. In 
a time when we're all starting 
to experiment with buying 
goods online, stories like this 
don't exactly instill confidence 
in the minds of the average 
punter. Watchdog approached 
the bods at Gameplay and 
asked them how such sloppy 
service managed to rear its 
ugly head in the first place: 
"We would like to 
sincerely apologise for 
what sounds to be a 
most terrible 
shopping 

experience," offered 
a spokesperson for 
the company. "In 
the second 
instance, we would 
like to offer Mr 
Schluter a full 
explanation and 
refund on this product 



to part way compensate for 
the stress of what should be a 
painless experience." 

Gameplay claims it is 
unusual to hear of such 
problems and that it always 
strives to provide "the most 
enjoyable and rewarding 
experience possible" when 
using its site. "In striving to be 
the best and ensuring this is 
the case, we will always make 
changes where needed. Most 
recently, changes have been 
made to the e-commerce 
system, the cosmetic 
appearance of the site and 
our fulfilment operation," 
continued Gameplay. "ft would 
appear that your order was 
unfortunately caught up in 
some part of these changes 
and has gone unnoticed." 

According to Gameplay, it 
has the best prices around 
and will do its best to match 
or beat other prices - even if 
the product is waiting to be 
dispatched. "We hope Mr 
Schluter will accept our 
apologies and, as an isolated 
case, may feel he now has the 
confidence to try the service 
again," says Gameplay. 



130 PC ZONE #91 JUL 2000 



WATCHDOG 



continued. "Unfortunately, 
the supplier did not make 
Jungle.com aware of this until 
March 20 when we emailed Mr 
Verth and gave him the option 
of cancelling his order. We still 
have Mr Verm's order on the 
system and when the product is 
released, this will be processed 
- unless he chooses to cancel 
it This product was removed 
from the site on March 20, and 
will not feature again until it is 
available to the customer." 

Jungle.com says that from 
time to time Information is 
delayed and on this occasion 
they were unable to inform the 
customer earlier "While we 
work to our utmost to ensure 
the site shows the most 
up-to-date information, there 
will be those rare occasions 
when we are given the wrong 
details from a third party/ 
manufacturer. Unfortunately, 
in these circumstances we 
must take this information 
to be correct unless they tell 
us otherwise." 

In the meantime, 
Jungle.com apologises for the 
inconvenience caused. Let us 
know if you ever get your 
hands on the drive. When you 
do, "PC Plus"' recommends that 
you get your hands on a DVD of 
John Carpenter's The Thing. 

SAITEK SLIPPAGE 

HI have been buying and 
receiving peripherals for my 
PC since last September. These 
include the Saitek Cyborg 2000 
Digital Stick and the Saitek P750 
gamepad - both of which I am 
extremely happy with. 
Imagine my delight when 
I got hold of a copy of 
Saitek's1999 
catalogue and saw 
that they were 
bringing out a 
programmable 
mouse and gamepad 
combination - the 
GM2 - with a release 
scheduled for the fourth 
quarter of 1999. Great,l 
thought, I'll get my parents to buy 
it for me as a Christmas present. 
To check the release date, I rang 
Saitek and was told: "Yes, the pad 
will be released at the end of this 
month (November)." 

After a while I hassled PC 
World - did they know anything? 
No! I put in another phone call to 
Saitek, who told me: "Yes, it will 
be out by next week." This carried 
on, Christmas came and went, 
and the website still said, 
"released fourth quarter '99". 

I decided to leave it for a 



while, but then I saw that 
Gameplay was advertising the 
GM2 in the back of your mag. I 
logged on and ordered it, saving 
£10 on the RRP. I again waited for 
a while, but heard nothing. I 
phoned Gameplay and was told: 
"It will be released at the end/ 
beginning of Jan/Feb!" 

As these release dates often 
just come and go, I placed another 
phone call to Gameplay - this time 
I'm told the GM2 will be out by, 
"the end of Feb". 

By now I was getting really 
annoyed. In a last-ditch attempt, 
I phoned Gameplay again and was 
told: "Yes sir, we have a release 
date of March." I asked: "Any 
specific date?" To which the reply 
was: "No sir, just March." 

I decided to hear this straight 
from the horse's mouth, so I 
phoned Saitek and was told: 
"The release date is the end of 
March." So I continued to wait! On 
Monday March 20 1 phoned 
Gameplay. It sM had no specific 
release date. I phoned Saitek 
again, only to be told the release 
date had been put back to the end 
of April/beginning of May! 

I phoned Gameplay to see 
whether it had this new date, but 
they knew nothing of it. I am 
obviously not the only one who 
wants this product as when I 
did phone Saitek it was the 
receptionist who told me the 
release date and, in my 
experience, receptionists are 
the last people in any loop. 



5 http://www.cyberpatrol.com/dyn_hm.htm - Microsoft Internet Explorer 



□aE 



O The Saitek GM2 proved to 
be a hard mouse to trap. 

I know release dates of games 
get put back by ridiculous 
amounts of time, but the release 
of the GM2 has now been delayed 
by at least six months. 

Ben Sweet 

Q Blimey, you're a bit of a 
Saitek fan aren't you? 
Well, in the face of such 
rampant customer loyalty, we 
thought we'd take your fair 
comments to the people at the 



Back 



- -> . J J 4 

Forward Stop Rtlrmh Home 



a jj j 

Search Favorites HWorv 



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Prrt 



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Builrmj.i im *S00 on 
Cyb.i Pjtrol 



Cyber Patrol's CyberGuide ♦ Privacy Policy 

• 2000 Th« LtJfning Compin, 





*J 



It's not exactly a game, is it? 



company. "Firstly, let me say 
how sorry I am to hear about 
the gentleman in question's 
predicament," said a 
spokesperson for Saitek. 
"He is obviously a loyal user 
of Saitek gaming peripherals 
and it is always upsetting to 
let people down who have 
previously trusted in your 
company's products." 

Saitek says the problem 
with the GM2 is that ft was 
originally delayed prior to 
Christmas due to a bug in 
Microsoft's DirectX 7. This was 
fixed by Microsoft in 
December 1999, but 
the product had to 
be re-tested with 
the bug fix and this 
took them through 
to the end of 
January 2000. 
"After a re-scheduled 
mass production and 
the mandatory six weeks 
shipping time, I can confirm 
that we are due to receive the 
first quantities of the product 
next week," offered Saitek. "If 
Ben would like to call us we 
will be able to direct him as to 
where and when he can buy 
the product" 

Meanwhile, Saitek offered 
its sincerest apologies for the 
inconvenience caused. 

BOGUS BONUS? 

0A couple of months ago 
I persuaded my parents 
to open an account with Home 
Software World. On page two of 
the February 2000 HSW catalogue 
there was the following offer: 



"Buy two and claim a free 
mystery game worth £39.99." 
Great, I thought. I was deliberating 
over two titles anyway and this 
gave me good reason to get both, 
which I did. A few weeks later 
my order arrived - the two pieces 
of software I had ordered and a 
copy of Internet Cyber Patrol. 
ICP was never intended to be 
called a "game". 



ajb Internet 



subsequently sent the 
following letter to your folks, 
which you should have 
received by now: "I understand 
that you received a copy of ICP 
with your recent order. The free 
mystery items are selected at 
random, but should always 
comply with the criteria of the 
offer. Please accept our sincere 
apologies for the error, and 



H would like this to be a warning to those 
looking for a high street alternative. My 
advice? 'Sod that' and stick with the 
street. Prices are just as good - and you 
get the goods on the spot" 

ONLINE SHOPPING LEAVES DAVID SCHLATTER OUT IN THE COLD 



I re-read the offending offer 
and it had definitely said "free 
game", so I went to the HSW 
website and sent them a letter of 
complaint. That was a week ago 
and I have had no answer. I was 
wondering if you could help? 
Gamers should not have to put 
up with being lied to. 

Phil Hare 

Q Strong words indeed! 
We forwarded your 
complaint to HSW and it has 



please select any game of your 
choice up to a value of £39.99 
(release price) from your 
current magazine. Please 
dispose of ICP as you see fit. 
Finally, I am sorry your son did 
not receive a reply to his email 
and regret that you have not 
received our usual high 
standard of service." 

What a result! Let us know 
which game you ended up 
going for... E3 



YOUR DETAILS PLEASE... 



If you are writing In to complain about a product, whether it be a 
ropey piece of software or a shoddy PC, please supply us with your 
full name, address and contact number. With PCs especially, make 
sure that you also include all purchasing details, such as reference 
and invoice numbers. It means that we can try and resolve your 
problems much faster. 



JUL 2000 #91 PC ZONE 131 




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FA- 18 Korea, Fa- 18 Korea V3, Dawn of Aces, 

Ultra Fighters & Warbirds. 



Ar Combat- 



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gameplay.com 

FREE ONLINE GAMING: 
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Air Warrior 2, Fighter Wing, Flight 
Unlimited, F22 Raptor, Apache, A-10 
Cuba, Hind &Silent Thunder. 



Megapok9- 



buy any Hint 

Book a* the earn* 

time as a ^^^^^^J 

and JT %^ U coin take 



HM 



off the total!! 



Civilisation 2, Interstate '76, Destruction 
Derby 2, Discworld 2, F22 Raptor, Jack 
Nicklaus 5, Pro Pinball Timeshock, Admiral 
Sea Battles. 

\jtns t^ompaanon - 

Barbie Ocean Discovery, My Little Pony, 
My Secret Diary, My Storyline & Starshot. 

Total Annilation, Unreal, Duke Nukem & 
data disks, Abe's Exodus 
each or for any two!! 

Men in Black, Total Air War, Wargasm, 
Premier Manager 98, V-Rally 

each or any two for ^^H^r^H 

Inst a nt utility libary... 

a collection of must have applications 
at rock bottom prices! 
Ultra Rack 2 - 

Lotus Smart Suite, Simply Speaking Gold, 
Hutchinsons Enclopedia, First Aid 97, Kai's 
Power Goo, AND Route 97, Geoff Hamiltons 
Garden Designer, Formula 1 Encyclopedia, 
WinCheck It 4 & Schwarz Recipe Book. 

Ultra Pack 3 - ^* 

Lotus Smart Suite Millennium, DK Castle 
Explorer, Videowaves, Bodyworks 5, Family 
Tree Maker 2, Photosuite, Printmaster 7 
Pro,Dogz 2, Year 2K Detective & 
Scanworks. 



FREE 68 PAGE 

CATALOGUE! 

Packed with all the 

latest PC, PSX, 

Dreamcast, N64, 

DVDs & handhelds, 

,ilus info and £1000s 

of prixes to be won! 



DORLING KINDERSLEY 

My first History Explorer 112.99 

My first Science Explorer 112.99 

My 1st Amazing World Explorer. 112.99 

Encyclopedia of Science 2 112.99 

Encyclopedia of Nature £10.99 

Chronicle of the 20th century £10.99 

Childrens Dictionary £10.99 

Choose any Two of The Above and Pay 

We stock a huge range of books 

covering everything from how to use 

your computer more efficiently to 

complete walkthroughs with hints 

ana cheats on all your favourite 

games. The list below is just a 

taster, give us a call or check our 

website and we can help find the 

book you need. (we also stock books 

for all the console products as well!!) 

Hint Books 

Age of Empires 2 Inside £14.99 ES 

Asherons Call Official Secrets . .£14.99 

Drakan Official Guide £15.99 

Dungeon Keeper 2 Guide £15.99 

Half-Life Strategy Guide £15.99 . 

Indiana Jones Strategy Guide . .£15.99 

Homeworld Official Guide £15.99 

Kingpin Official Guide £17.95 

Might & Magic 7 Strategy . . . £1 5.99 

MS Flight Sim 2000 Moves £14.99 

Pharaoh Strategy Guide £12.99 

Quake 3 Secrets & Strats £12.99 

Riven Unauthorised Secrets . . . £6.99 

Settlers 3 Strategy Guide £15.99 

Seven Kingdoms 2 Guide £15.99 

Sim City 3000 Strats & Sols . . .£15.99 
Star Trek New Worlds Gde ... £14.99 
SWAT 3 Official Strot Guide . . £12.99 
TA Kingdoms Prima Guide . . . £15.99 
Tiberian Sun Unautfi'd Gde . . £14.99 
Theme Park World Off Gde . . .£1 2.99 
Tomb Raider 2 or 3 Official . . £10.99 
Unreal Tournament Guide . . . .£12.99 
Windows '98 for Dummies £18.99 

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value to qualify. 

At the time of going to press, 
our list included titles such as 
Need for Speed 2, Warhammer 
Final Liberation, Creatures, 
Imperialism, Sim Isle, Lords of 
Magic and many more... 

Please remember to 
ASK for your fre< 
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Force Commander 

Star Wars 3d Real Time Strategy 



£28." 

rrp 39." 








you really feei 
force! 



control of the Rebel 
Alliance or the evil Intergalactic 
Empire in this brand new strategy game in 
Lucasarts. With entire squadrons of X-win 
Y-wings and soldiers, or battalions of AT-A 
Scout Walkers and Tie Fighters at your con 
mand, Force Commander gives you class 
Star Wars battles such as the escape fro 
Hoth and lets you fight them your way! '* 
full 3D graphics and an advanced 
control system, Force 

Commander lets you 
really feel the force! 



buy any >*rl"ieel or- 
joystick at the same 
time as a I tw ~ - 



and 



can take 



e total!! 



pre-order your new releases today andget them on day of release! 



Games A-Z 

Abomination £27.99 

Actua Soccer 3 £9.99 

Age of Empires £1 4.99 

Ace of Empires Goto £20.99 

Ace of Wonders £26.99 

Air Combat Pack - Air Warrior 2, Fighter Wing, Fugkt 
Unlimited, 1F22, Apache, A-1 Cuba, Hind and Siifnt 

Thunder all these for just 

Airport 2000 Vol 2 £21 .99 

Alien Crossfire (Sid Meier's) £14.99 

Alien V Predator £28.99 

Amiga Emulator CD (1 00s of Amiga games) £1 2.99 

Armourfo Fist 3 £16.99 

Aztec £21.99 

Balour's Gate DO: Tales of Sword Coast £9.99 

Barbie Storymaker £27.99 

Battleground Western Front £24.99 

Battletech Mechcommander £1 7.99 

Battlezone £10.99 

Battlezone 2 f : : " ' 

Beau Jolly Compilation 1 - Civilisation, Carmageddon, 

F1 6, Network Q, Earthworm Jim £1 8.99 

Beau Jolly Compilation 2 - Grano Prix, Transpori 
Tycoon, Pitfall, Interstate '76, Screamer Rally. 
Biggest Names Best Games - Need for Speed 2SE, Dark 
Omen, Theme Hospital, Dungeon Keeper, Sim2000 
Biggest Names Best Games 2 - FIFA 98, Need for Speed 
3, Die Hard Trilogy. Tiger Wooos 99, LAPD Future Cop, 



& Trespasser 

Blizzard: Starcraft, Diablo & Warcraft 2 £36.99 

Blood 2: The Chosen & Nightmare Levels £9.99 

Braveheart £27.99 

Brian Lara Cricket £23.99 

Business Tycoon £25.99 

Bust A Move 4 £16.99 

C64 Classix - 3000 C 64 games 

Caesar 3 £1 9.99 

Caesar's Palace 2000 £22.99 

Carmageddon 2 

Castrol Honda Supersikes 2000 £25.99 

Catz3 £9.99 

Championship Manager '97/'98 £9.99 

Championship Manager 99/00 £18.99 

Chessmaster 7000 £22.99 

Civilisation Call to Power £1 9.99 

Civilisation 2: Test of Time 

Civ 2 + Settlers 2 + Sim City 2000 £22.99 

Civilisation 2 ♦ Command & Conquer £1 9.99 

Civ 2 Collection: Civilisation 2, Fantastic Worlds, 
Conflicts in Civusation & Civ 2 Sthat Guide ... £17.99 

Close Combat 2: A Bridge Too Far £1 3.99 

Close Combat 3: Russian Front £1 3.99 

Close Combat Trilogy £26.99 

Cluedo 3 £1 9.99 

Colin McRae Rally £11.99 

Combat Aces £19.99 

Combat Flight Sim (Microsoft) £20.99 

Command & Conquer & Covert Ops £1 9.99 



C & C Red Alert, Aftermath + Counterstrike £27.99 

C&C Tiberian Sun £29.99 

C&C Tiberian Sun Data Disk: Firestorm 

Commandos: Behind Enemy Lines £1 0.99 

Commandos: Beyond the Call of Duty £1 6.99 

Cowiicr Freespace Gold - Battle Pack £1 6.99 

Conflict Freespace Data Disk: Silent Threat £1 3.99 

Conflict Freespace 2 

Creatures2 £9.99 

Creatures Adventures £23.99 



Cricket 2000 

Croc2 

Cutthroats.. 



£28.99 

£18.99 

..£27.99 



Daikatana £27.99 

Dark Omen & Syndicate Wars Double Pack £1 4.99 

Dark Reign 2 £24.99 

Dark Vengeance £1 7.99 

Delta Force £14.99 

Delta Force 2 £27.99 

Demolition Racer £20.99 

Devil Inside £25.99 

Diablo £9.99 

Diablo Hiiifire: Official Data Disk £1 3.99 

Discworld £12.99 

Disney's Arcade Frenzy £16.99 

Docz3 £9.99 

Drakan ,:'..-■■; 

Duke Nukem + Caribbean ♦ Duke it out in DC £6.99 

Dukes of Hazzard: Racing for Home £1 9.99 

Dune 2000 £9.99 



Dungeon Keeper & Magic Carpet Gold Pack £1 4.99 

Dungeon Keeper 2 £1 7.99 

DRIVER 

Earthworm Jim 3D £1 6.99 

EURO 2000 £29.99 

European Air War £1 6.99 

Everquest & Ruins Of Kunark ONLINE ONLY £20.99 

Evolva £26.99 

Expert Pool £1 9.99 

Extreme Biker £25.99 

Extreme Collection - Grand Theft Auto, Battlezone & 

Interstate '76 Nitro Riders (Ages 1 80 

F1 2000 (Electronic Arts) £29.99 

F1 World Grand Prix 99 £27.99 

F18 £29.99 

F-l 8 Hornet £1 9.99 

FA-1 8E Super Hornet £24.99 

F22 Lightning 3 £1 6.99 

FA Premier League Football Manager '99 £9.99 

FA Premier League Football Manager 2000 £1 8.99 

Falcon 4.0 £1 6.99 

Fallout £9.99 



Fallout 2 

Faust. 



£26.99 

FIFA Soccer 2000 £28.99 

Fighter Squadron £28.99 

Final Fantasy 7 £1 6.99 

Final Fantasy 8 £27.99 

Fleet Command £29.99 

Flight Unlimited 3 £29.99 



Don't forget to ask for your free games when you order! 



sales hotline 0113 234 0444 

gamepiayr lines open 7 days: mon-fri 9am- 10pm sat & sun 10am- 10pm 



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Shogun 



£29." 

rrp 34." 



Relive one of the bloodiest periods of history taking 
control of a Daimyo (feudal lord) as you struggle to 
wrestle power away from your opponents using samu- 
rai, ninja and spies to battle your way to becoming 
Shogun of Japan. 



Gabriel Knight 3 

Occult Adventure 





Theme Park 2 

Theme Park 'Up Em 



£28." 

rrp 34." 




Tomb Raider 4 

3D Adv enture 
Lara 



£27." 

rrp 34." 



Once again Lara Croft is deep in trouble, as 
she uncovers an ancient prophecy regarding 
the alignment of the stars at the millennium. 
Set in Egypt and 
shifting away from 
the gun blazing 
ction of the last 
wo instalments, TR4 
returns to the puzzle | 
isolving and explo- 
ration of the origi- 
nal, making for a 
more cerebral expe- 
rience all round. 




The world famous series 
returns with an all new 
game engine. Now pre- 
sented in stunning 3D, 
the game once again 
follows Gabriel Knight as 
he seeks out the truth of 
another bizarre mystery. 
With an atmospheric 

soundtrack, beautiful graphics and an engrossing 
storyline. Gabriel Knight 3 is not to be missed. 

Daikatana 

3D Shooter 

Set across 4 different time zones, from ancient Greece 
to futuristic Japan, each 
with their own individual 
weaponry, enemies and 
missions, 
Daikatana aims 
to reinvent the 
5^t^3D genre. 
Klncredibly 
MB v a r i e d 
W w e a p o n s 
and a strong plot with an incredible time 
travelling story will leave you breathless. 




One of the best selling games of 
all time finally receives a long 
awaited sequel. Create the 
ultimate rollercoaster then ride it 
yourself in full 3D! Four different 
themes (eg Jungle) plus you can 
download additional attractions 
from themeparkworld.com. 
Keep your punters happy with 
ever more extravagant and 
dangerous rides! 



SUPERBIKES 2000 



£29." 

rrp 34." 



Motorbike Racing Sim 

Grab your helmet and leathers and straddle a 
200mph death machine in Superbikes 2000. 
Featuring all of the official courses, bikes and 
riders of the Superbike World Championship, 
Superbikes 2000 is a 2 wheeled dream. 



Fifa 2000 

Classic Football Sim 




Half-Life Opposing Force 

3D Adventure shooter 



£17." 

rrp 24." 



An official expansion pack for the best selling 
Half Life, Opposing Force casts you as one of 
the government sol- 
diers. A new alien I 
race has appeared 
amid the chaos, and 
it is down to you to | 
deal with this dead- 
ly threat. Opposing 
Force shows you 
Half Life from a 
whole new angle! 



The best selling football sim returns for its annu- 
al outing, with a 
whole host of 
improved features. 
New team strips 
and stats, updated 
graphics and all 
new music are just 
some of the many 
new additions to 
the popular series. 





fUAKE 3 

THE GODFATHER OF 1 ,- PERSON SHOOTERS 



£27." 

rrp 34." 



More quake 
and this time it's 
purely multi-player, 
optimised for max- 
imum enjoyment 
across the inter- 
net of LAN 




Designed to recreate 
I the thrill of murriplayer 
gaming for one player, it 
has advanced artificial 
intelligence to simulate 
playing against devious 
human opponents. New 
modes of play include 
Capture the Flag and 
Assault, where players 
have to defend or attack 
a fortress. 35 brand new arenas, 3 new 
weapons and numerous snenarios to increase 
replay value. You can program how you want 
your computer controlled adversaries to react 
or behave when their getting beaten to eas- 
ily. A perfect game for polishing your first 
person shooter prowess. 

(Demo on otr free onfregan wig Cd) 





We don't charge your credit card until your order is despatched so... | 



Flying Heroes £23.99 

Football World Manager 2000 £1 9.99 

Forsaken £12.99 

Gabriel Knight 3 £24.99 

Gangsiirs: Organised Crime £1 3.99 

GP 500 £1 7.99 

Grandmaster Chess £27.99 

FrandPrix3 £29.99 

Grand Prix Worlo 

Grand Theft Auto £9.99 

Grand Theft Auto London Data Disk £9.99 

GTA & London Disk Double Pack £24.99 

Grand Theft Auto 2 £24.99 

Grim Fandango £1 6.99 

Gunship £24.99 

Half-Life £19.99 

Half-Life Data Disk Opposing Forces £1 7.99 

Half-Life Generations Pack 

Hazard £21.99 

Heavy Gear 2 £25.99 

Heretic 2 £13.99 

Heroes of Might & Magic 3 Compilation £21 .99 

Hiooen & Dangerous £21 .99 

Hidden & Dangerous Expansion Pack £1 1 .99 

Hidden & Dangerous Double Pack £25.99 

Homeworld £19.99 

Imperium Galactica 2 - Alliances 

International Cricket Captain 2 £26.99 

Interstate '76 Arsenal £20.99 

Interstate '82 £24,99 



Invtctus 

Iron Plague.. 
I War Defiance. 



£27.99 

£9.99 

....£13.99 



Jagged Alliance 2 £24.99 

Jazz Jack Rabbit 2 £1 4.99 

Jazz Jack Rabbit Christmas Chronicles £1 3.99 

Jedi Knight & Mysteries of Siih Data Disk £1 2.99 

Jimmy White's Snooker 2: Cucbau £14.99 

Kingpin £27.99 

Kings Quest 8 Mask of Eternity I '■) •'.''■ 

KO Boxing £23.99 

Lands of Lore 3 £1 0.99 

Legacy of Kain 2: Sow Reaver £27.99 

Lego Creator £22.99 

LegoLano £26.99 

Lego Racers £26.99 

Le Mans 24HR £22.99 

Lemmings Revolution £1 9.99 

Links IS 2000 £27.99 

Links LS Course Libraries 1 , 2, 3 or 4 each £1 3.99 

M25 Racer £16.99 

Machines £14.99 

Magic & Mayhem £28.99 

Majesty £24.99 

Mary King's Riding Star £1 7.99 

Mech Warrior 3 £1 7.99 

Megapak 9 - Civilisation 2, Interstate 76, Destruction 
Derby 2, Discworld 2, F22 Raptor, Jack Nicklaus 5, Pro 

Pinball Timeshock. Admiral Sea Battles 

Metal Fatigue £19.99 



Michael Owen's WLS '99 £23.99 

Microsoft Baseball 2001 £1 7.99 

Microsoft Midtown Madness £27.99 

Microsoft Pinball Arcade £1 7.99 

Microsoft Return of Arcade £1 7.99 

Microsoft Revenge of Arcade £1 7.99 

Microsoft Motocross Madness £14.99 

Might & Magic 7 £28.99 

Mobil RAC Rally £22.99 

Monkey Island 3 £1 2.99 

Monopoly £14.99 

Monopoly 2 £27.99 

Monster Truck Madness 2 £33.99 

Mora Racer 2 £1 0.99 

Motorhead £17.99 

Music 2000 £21.99 

Myst £18.99 

NASCAR 2000 £29.99 

NASCAR 3 £25.99 

Nations £25.99 

NBA Live 99 £1 8.99 

NBA Live 2000 £29.99 

Need for Speed 4: Road Challenge £1 7.99 

Need for Speed 5 £29.99 

Nerf Arena Blast £22.99 

NextTetris £22.99 

NFL Madden 99 £1 8.99 

NFL Madoen 2000 £29.99 

NHL Hockey 2000 £29.99 

Nocturne £25.99 



Nomad Soul £27.99 

Nox £27.99 

Odium £22,99 

Operational Art of War £26.99 

Outcast £24.99 

Outwars £33.99 

Pandemonium 2 £1 3.99 

Panzer Elite £26.99 

Pharaoh £24.99 

Phoenix £26.99 

Police Quest SWAT 3 £24.99 

Populous: the Third Coming 

Populous Data Disk; Undiscovered World £1 1 ,99 

Premier League Stars £1 7.99 

Premier Manager 2000 £20.99 

Prince Naseem Boxing £24.99 

Pro Pinball: Big Race USA £1 6.99 

Puzzle Bobble 2 £1 3.99 

Quake Resurrection: Quake, Q Zone & Malice £1 0.99 

Quake 2 £17.99 

Quake 2 Data Disk: Juggernaut £1 2.99 

Quake 2 Data Disk; Ground Zero £1 5.99 

Quest for Glory Anthology £1 8.99 

Rage of Mages 2 £26.99 

Railroad Tycoon 2 & Data Disk £25.99 

Railroad Tycoon 2 Data Disk £1 3.99 

Rainbow 6 

Rainbow 6 & Eagle Watch Disk Double Pack £22.99 

Rainbow 6 Data Disk: Eagle Watch £1 3.99 

Rally Masters £22.99 



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Bmdurs g*te & Tale from t>« sword coast 

ROLtPLAYING ADVENTURE 



£14." 

rrp 54.98 



Traverse a huge landscape 
as you uncover your secret 
past. The story unfolds 
across 7 huge chapters, 
with missions and sub- 
plots. Guide your party of 
up to 5 players or enlist 
some help from allies on I 
the internet. And if that's 
not enough then plunge yourself into 
more perilous missions with Tales from the Sword 
Coast, the official add-on chapter. (Not for the 
faint hearted) 



£17." 

rrp 34." 




ROLLERCOASTER TYCOON 



Design and build your own 
devilish rollercoasters, 
then create a park to put 
them in. Open food stalls, 
hire entertainers and plant 
gardens to create the ulti- 
mate theme park. 

( Fancy on exclusive gameplay.com level? then pay a visit 
to our website, www.gameplay.com where you can down- 
load it!) 





£25." 

rrp 34." 



Indiana Jones imimmui.Muamm 

3D Adventure 

The greatest adventurer in the world is back! 
Pieces of an ancient machine have been uncov- 
ered by the Russians, and they plan to 
use its incredible power for their own 
nefarious means. Once again it falls to 
Indy to don his Fedora hat and trusty 
bullwhip, and try and keep one 
step ahead of the vile commu- 
^nists. A globe trotting adventure 
of epic proportions, The Infernal 
' Machine could be the trickiest 
challenge that Dr. Jones has 
ever faced. 



pre-order your new releases today and get them on day of release! 



Rayman2 £21.99 

Reah £28.99 

Renegade Rac ers £25.99 

Requiem £24.99 

Resident Em 2 £25.99 

Return to Kronooa... 

Revenant 

Re-volt 

Rinc 

Rising Lands.... 



£28.99 

£28.99 

£9.99 

£14.99 



Sou. Bringer £20.99 

Speccy CO '98 (3000 Spectrum & C64 games) L 1 2 99 

Spirit of Speed - 1937 £26.99 

South Park Rally £28.99 

South Park the Game £23.99 

Special Ops £9.99 



Spirit of Speed 

Sports Car GT.. 



£17.99 

£10.99 



Risk 2 £24.99 

Rogue Spear £24.99 

rollercoaster tycoon added attraction pack £1 2.99 

Rugrats Adventure Game £20.99 

Scrabble £24.99 

Sega Rally 2 £24.99 

Septerre Core: Legacy or the Creator £24.99 

Settlers 3 £21 .99 

Sewn Kingdoms 2 £25.99 

Shadowman £1 4.99 

Shadows of the Empire £9.99 

Shadow Watch £20.99 

Shogo £21.99 

Siuolene Honda Motocross GP £22.99 

Sim City 3000 World Edition £29.99 

Simon the Sorceror 3D £29.99 

Sinistar - Unleashed £21 .99 

Slave Zero £23.99 

Small Soldiers £1 9.99 

Soldier of Fortune £28.99 



Starcraft £19.99 

Starcraft Battleckest inc. DD & Hint Book £28.99 

Starcraft Data Disk: Brood War £1 7.99 

Starcraft Data Disk: Stellar Forces £1 3.99 

Starlancer £28.99 

Starship Titanic £23.99 

Starsiege & Tribes Double Pack £30.99 



Star Trek: Armada. 



..£24.99 



Star Trek: Birth of the Federation 

Star Trek: Captain's Chair £26.99 

Star Trek Collection £23.99 

Star Trek Deep Space 9 Companion £21 .99 

Star Trek Encyclopaedia £26.99 

Star Trek Generations £9.99 

Star Trek: Hidden Evil £1 9.99 

Star Trek Kungon Honor Guard £1 2.99 

Star Trek Omnipedla. £9.99 

Star Wars Supre macy £1 2.99 

Star Wars Episode I : Phantom Menace £28.99 

Star Wars Episode 1 : Racer £28.99 

Star Wars: Rogue Squadron £27.99 

Star Wars: X Wing Alliance £29.99 



Star Wars: X Wing Collectors Series £22.99 

Superbike World Championships £1 7.99 

Supemikes2000 £28.99 

System Shock 2 

Test Drive 6 £1 9.99 

Theme Park & Theme Hospital Double Pack £1 4.99 

Theme Park World £28.99 

The Sims £29.99 

Thief 2 £27.99 

Thief Gold £13.99 

Tiger Woods '99 Golf £1 9.99 

Tiger Woods PGA Tour 2000 £27.99 

TOCA Touring Cars £1 2.99 

TOCA Touring Cars 2 

Tomb Raider 2 "The Golden Mask" £1 2.99 

Tomb Raider 3 £1 2.99 

Tomb Raider 4 £24.99 

Tonic Trouble £22.99 

Total Annihilation Commander Pack £24.99 

Total Annihilation Kingdoms 

Total Heaven: Civ 2, Sim City 2000, Settlers 2 .£22.99 
Toy Story 2 Action Game £22.99 



..£22.99 
..£20.99 
..£28.99 



..£29.99 



Toy Story 2 Activity Centre 

Traffic Giant 

Trickstyle 

Triple Play Baseball 2000 

Trivial Pursuit 2 £1 7.99 

Tycoon Collection £22.99 

Uefa Champions League 2000 £27.99 

UEFA Manager 2000 £25.99 



Ultima Ascension £27,99 

Ultimate Soccer Manager 2000 £28.99 

Ultra Flight Pack - Flight Unlimited 2, Flying Corps 
Gold, F22, FA-1 8 Korea, FA-1 8 Korea V3, Dawn of 

Aces, Ultra Fighters, Warbirds all just 

Unreal £8.99 

Unreal & Return to Na Pali Data Disk £1 4.99 

Urban Chaos £27.99 

USAF £29.99 

Vampire Masquerade £29.99 

Virtual Pool Hall £25.99 

V Rally 2 - £20.99 

Wall Street Tycoon £21 .99 

Warhammer 40,000: Rites of War £1 9.99 

Where in the World is Carmen San Diego £1 6.99 

World Cup Cricket £10.99 

Worms2 £10.99 

Worms Armageddon Collection £1 6.99 

X: Beyond the Frontier 

X Com: Collectors £1 5.99 

X Files: The Game £1 7.99 

X Wing v Tie Fighter & Balance of Power £1 2.99 

X Wing Alliance £29.99 

Zork Trilogy: Zork Grand Inquisitor, Return to Zork and 
Zork Nemesis £24.99 



Microsoft Flight Sim 2000 — £35.99 

Scenery Disk Europe 2000 £26.99 

Fught Sim FSFX V2 - Contaiw extra planes, scenery, 
sounds etc for FS5.I , FS6 & FS98 £24.99 



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Planescape Torment 

RPG WITH A TWIST 



£19." 

rrp 34." 



Waking up in the city of Sigil 
you find yourself scarred 
and with no memories. You 
have no idea who you are, 
your quest is to find out. 
With a huge city and ^^ 
multiple planes to dis- I 
cover, all filled with 
magic and mystery. 
Another classic from 
the makers of Baldurs 
Gate. 




Ultima Ascension 

3D RPG ADVENTURE 

Return to the world of 
Britannia for the 
greatest adven- 
ture yet. A rich 
fantasy enviro- 
ment awaits 
you, as you 
journey 



£27. 

rrp 34." 





through 

Britannia interacting with over 

200 characters and battle 

60 diffrent monsters using 45 

incredible spells and a huge 

selection of weapons. 



£24." 

rrp 34." 



Dark reign 2 




Star Trek Starfleet Command 

3D space Combat 



Join the Starfleet for a 
30 year campaign rising 
through the ranks as you 
gain experiance and 
power. 100 unique 
missions are available to 
play, with over 50 differ- 
ent ships to control. 
Choose from Klingons, 
Federation, Romulans 
and more in an epic 
battle for the stars. 




Featuring a full 3D 
terrain, day and night 
missions with very 
different rules of 
engagement, a slew of 
Inew fully 3D units. You 
I have complete control 
lover your troops actions 
'with an improved inter- 
face that allows for creation of squads controlled 
with tactical orders. The game comes with 
a complete integral map editor and multiplayer 
support. 



£17." 

rrp 34." 



Interstate 82' 

Combat Driving 



£24." 

rrp 34." 



Following on from the madness that was 
Interstate 76, again you take to the road in an 
assortment of dangerously insane vehicles, all 
armed to the eyeballs and 
ready for serious open 
road conflict. 



Crime doesn't pay... unless your playing 
-g\GTA2! Choose a shady character 
EPS and prove your worth to the bosses 
jLd of one of the many gangs in the 
^■T^> hu ge city. All the best bits of 

^/^^the first game have been kept 
" with improvements for every- 
thing 
else 




Hr 



MS Flight Sim 2000 Std 

Flight Sim 



MS Flight Sim 2000 Pro 

Flight Sim 



£35." 

rrp 49." 



£52." 

rrp 69." 




of the game, featuring 
IFR proficiency training, 
an expanded manual and 
enhanced features, all 
designed to create a com- 
plementary program to 
run alongside formal 
flight training. 





The latest edition of Microsoft's best selling, high- 
ly realistic simulator is even more accurate than 
ever before, featuring a new 3D scenery system 
with improved textures and seasonal effects, 2 new 
aircraft - the Concorde and the Boeing 777-300, 
more than 20,000 airports all around the world to 
■w x^~r . fly to. 



Flight Sim 2000 
Pro is the most 
realistic simula- 
tion of flight 
available on any 
computer system. 
The Professional 
version is an 
enhanced version 



£24." 

rrp 34." 




Travel back in time to the greatest 
civilisation of all, the Egyptian 
Pharoahs. As a great Pharoah, 
you must build your town 
into a beautiful city, filled 
with pyramids, monuments 
and temples. Manage your 
resources well, build ever 
more impressive struc- 
tures, and try to tame 
the Nile, and 
perhaps you too will 
become as powerful as 
the Pharoahs. 



jT-jr 



Vampire Masquerade 

3D rpg Horror Adventure 



£29." 

rrp39." 



The night time calls you, blood lust is 



and anguish, humans walk past, 
unaware of the demon inside you. 
You are a vampire, one of the foul 
. undead. Based on the best selling 




We don't charge your credit card until your order is despatched so, 



FREE 1 MB 

MEMORY 
CARD 




with every 

order for 

playstation 

games! 







DREAMCAST GAMES 

Dynamite Cop 2 €29.99 

Crazy Taxi £29.99 

Formula 1 racing £29.99 

House of the Dead2 

Metropolis Street racer £29.99 

Millennium Soldier £29.99 

Monaco GP Sim 2 £29.99 

NBA 2000 £29.99 

Pen Pen £29.99 

Powerstone £29.99 

Red Dog £29.99 

Sega Bass Fishing & Rod KS2.99 

Sega Rally 2 £29.99 

nic Adventure £29.99 

ul Calibur £29.99 

ke the Bullet £29.99 

rick Style £29.99 

irtua Fighter 3tb £29.99 

Virtua Striker 2 £29.99 

World League Soccer £29.99 



PLAYSTATION GAMES 

Actua Soccer 3 £12.99 

Ape Escape £24.99 

Brian Lara Cricket £13.99 

Bust A Move 4 £24.99 

Civilisation 2 \'it ,.• 9 

Colin McRae Rally £14.99 

Colin McRae 2 £26.99 

Command& Conquer RED ALERT £14.99 

Command & Conquer Retaliation £25.99 

Cool Boarders 2 £14.99 

Cool Boarders 3 £26.99 

Crash Bandicoot 3 £14.99 

Croc2 £26.99 

Die Hard Trilogy £14.99 

Die Hard & Scorpion Gun £29.99 

Dino Crisis £24.99 

Driver £19.99 

FIFA Soccer 2000 £26.99 

Final Fantasy 7 £14.99 

Final Fantasy 8 £26.99 

Gran Turismo 2 £24.99 

Grand Theft Auto (18 + ) £14.99 

Grand Theft London Disk £14.99 



Knockout Kings £14.99 

Legacy of Kain Soul Reaver £26.99 

LMA Manager £26.99 

Medievil £14.99 

Metal Gear Soud (15+) C17.99 

Micro Maniacs £26.99 

Mission Impossible 

Point Blank 2 £26.99 

Quake2 £26.99 

Ridge Racer 4 £14.99 

Rugrats c 26.99 

Silent Hill 

Star Wars Phantom Menace £26.99 

Syphon Filter 126.99 

Tekken 3 E14.99 

Tenchu £14.99 

Time Crisis £14.99 

TOCA Touring Cars £14.99 

TOCA Touring Cars 2 £23.99 

Tomb Raider £14.99 

Tomb Raider 2 £14.99 

Tomb Raider 4 £26.99 

V Rally 2 £24.99 

WWF Attitude £26.99 



For a more comprehensive list 
www.gameplay.com or call the 



of console products and DVD titles visit our website 

sales hotline and ask for a free copy of our current catalogue 



Money Back Guarantee - if you don't like it don't keep it 



www.gamGplay.com 

the gateway to games 



gameplayrom 



fax orders 01 13 234 0770 or visit Open.... our TV shopping channel 



Logitech Wingman 
Gaming Mouse 

£24.99 

Includes 
Shogo Mobile 
ArmourDivision! * 






PC Dash Command Pad 

Brilliant new concept in games control 



.PLAY PLUS 5 



PIECE 

SPEAKERS 



f iTiVM ■J7X-I»imWP 



system for PSX, Dreamcast, PC, 

Mac, Walkman, & MP3. Volume 

& bass control, power 

supply. iMac blu e _ 

or purple./ - 



£27." 

rr p 39." 

allows you to play and moster complex 
gomes more easily. Simply touch the 
picture to control the gome! Fully pro- 
grammable, 8 way thumb pad. Can 
also be used inventively with many 
other applications, e.g. Photoshop, 
MS Office, etc 



£39." 

rrp 49." 



£64." 

rrp 89." 

A powerful 5 
piece 40 watt 
RMS speaker sysl 
specifically to provii 
with high quality 
sound. Featuring 4 m__ 
satellites, and a sub woofer 
the Powerplay Plus system 
provides incredible all round 
perfomance. 

i 
' YPA 



Programmaile, 8 Way 

, Rudder Steering 
on, Mini-joystick, 

i VERSION AVAILABLE 



LOGITECH WINGMAN EXTREME 

Featuring 7 programmable buttons, a smooth throt- 
tle slider, an 8 way hat switch and a twisting stick for 
rudder control, the Extreme 3D is an easy to use 
and very precise light controller. USB connector 
alows for quick and easy instolation. 



£24." 

rrp 29." 



WINGMAN FORCE 
FEEDBACK JOYSTICK — — O 
8-way hat switch, 9 
buttons, high torque 
motors. The world's only 
immediate feedback 
precision 
joystick. 





rrp 39. 



£29,99 



£64." 

rrp 79." 



X36 Flightstick & Throttle Pack 
Unarguablythe best 
bundle available! 
Excellent reviews from 
, all magazines, every 
i feature conceivable - 

'call FOR MORE INFO 




High quality racing wheel with 
powerful force feedback 
feature lets you feel^^' 
every bump! ^-». 

Wingman Formula 
Force Feedback 
r.r.p £129.99 

pay £94,99 







Designed with input from professional 
racing drivers, the SideWinder Force 
Feedback Wheel offers the realistic 
look, performance and ruggedness that 
racing fanatics demand. Comes bun- 
dled with Monster Truck Madness and 
Cort Precision Racing 

SideWinder Force Feedback Wheel 
r.r.p £124.99 pay £99.99 
SideWinder Precision Pro Wheel 

(no force feedback option.) 

r.r.p £59.99 pay £42.99 



CH Game Card £25.99 £ 

Gravis Analogue Pro Joystick £19.99 $ 

Gravis Gamepad £20.99 5; 

Gravis Gamepad **Pro** £23.99 £ 

Gravis Xterminator Pro £27.99 

Microsoft Dual Strike £27.99 

Microsoft Sidewinder *Precision* Pro £33.99 

Microsoft Sidewinder Freestyle Pro £29.99 

Microsoft Sidewinder Force Feedback £84.99 

Microsoft Sidewinder Gamepad Pro £24.99 



£64." 

rrp 99." 



SAITEK SP550 

need a pad and a joystick ? 
The iestof ioth 
worlds, A FUUY 
1 FUHCT10NIN6 

GAMEPAD 01 A 
HIGHLY FEATURED 
JOYSTICK WHEN 
CONNECTED TO THI 
PAD. 



£22." 

rrp 29." 



wf' 



Hand-stitched replica Fl 10* steering wheel 
self-centering and torque action. Gear change I 
functions on steering column, 2 programmable | 
buttons. Durable plastic pedals. 

£49.99 



Lca:f\nui<m.i.iiM 



Pedals 
Easy clampbing 
system, 10" padded 
wheel, Ratio Digital 
technology, Gear stick and 
s. £59.99 

£99.99 




24 Programmable 
actions, left or right 
handed, hat switch, 
3d twist function 
and 3 handle 
adjustments to 
allow you to make 
it fit your hand perfectly! 



Cyborg 3D Stick 

LEFT OR RIGHT HANDED!! YOU CHOOSE 



£34." 

rrp 49." 



pre-order your new releases today and get them on day of release! 



BudgetGames A-Z 



101 Airborne 



...£8.99 



AIOCuba £9.99 

Abe's Exooous £6.99 

Addiction Pinball £9.99 

Age of Saii £4.99 

Apache Havoc £8.99 

Armoured Fist 2 £9.99 

Atari Arcade Hits 2 £6.99 

Battleground Eastern Front £8.99 

Battleground Ardennes £4.99 

Battle Isle 2 & Data Disk £9.99 

Battleship £9.99 

Best of series - Blood 2 

Best of series - Men in Black Q I 

Best of series - Myth 2 D 

Best of series - Premier Manager 98 

Best of series - V Rally 

Best of series - Wargasm 

Betrayal in Antara £9.99 

Boggle £7.99 

Broken Sword/Broken Sword 2 each £9.99 

Caesar 2 £9.99 

Catz £7.99 

Chronicles of the Sword £8.99 

Civil War General 1 or 2 £9.99 

Cluedo £9.99 

Combat Chess £4.99 

Conquer the Skies £9.99 



Conquest of the Empire £7.99 

Creatures Gold £1 3.99 

Creature Shock £4.99 

Cyberstorm 2 £9.99 

Dark Eve £8.99 

Dark Omen: Warhammer 2 £9.99 

Dark Reign £9.99 

Deathtrap Dungeon £1 0.99 

Destruction Derby 2 £1 3.99 

Duke Nukem 3D & 2 Data Disks £6.99 

Dungeon Keeper Gold £9.99 

Extreme Power Pack 2 Tomb Raider, Z, FIFA '97 ...£9.99 

Faoe to Buck £9.99 

Fl 4 Fleet Defender £6.99 

FIFA '99 

Final Doom £9.99 

Flight Unlimited 2 £1 0.99 

Flying Corps £4.99 

Future Cop LAP0 21 00 £9.99 

Gabriel Knight 1 & 2 each £1 3.99 

G-Nome £3.99 

Grand Prix 2 £1 0.99 

Grand Prix Legends £9.99 

Grand Prix Manager 2 £1 0.99 

Grano Touring £8.99 

Hardball 6 £7.99 

Harvest of Souls £9.99 

Heavy Gear £9.99 

Imperium Galactica £9.99 

International Cricket Captain £8.99 



Interstate 76 £9.99 

Jonah Lomu Rugby £1 1 .99 

Kings Quest 7 £9.99 

Knights & Merchants £9.99 

Lands of Lore 2 £8.99 

Lemmings Pantball ♦ No More Lemmings + IimmwgsEI 4.99 

Little Big Adventure £1 3.99 

Lords of Magic £9.99 

Ml Tank Platoon 2 £9.99 

Mageslayer & Maximum Force Double Pack £7.99 

Magic the Gathering (Microprose) £1 0.99 

Masterpieces of Infocom £9.99 

Masters Of Orion 2 £9.99 

Masters Of Orion 2 & Civnet £1 2.99 

Mech Commander Gold £9.99 

Mech Warrior 2 or MW2 Mercenaries .each £9.99 

MIA & NAM Double Pack 

Micro Machines 2 Special Edition £9.99 

Micro Machines 3 £1 2.99 

NASCAR Racing & Track Pack £9.99 

Need for Speed 3 £9.99 

Network Q Rally £9.99 

Nightmare Creatures £9.99 

Oodworlo: Abe's Odoysee £1 0.99 

Outlaws £9.99 

Outpost 2 £9.99 

Panzer General £9.99 

Pete Sampras Tennis £1 1 .99 

PGA European Tour £1 1 .99 

PGA Nippenburg Euro Data Disk £6.99 



Phantasmagoria 2 £1 3.99 

Police Quest SWAT 2 

Quake £9.99 

Recoil £9.99 

Red Baron 2 £9.99 

Resident Evil £9.99 

Risk £9.99 

Road Rash £1 2.99 

Sensible Soccer World Cup '98 Edition £9.99 

Shadow Warrior £1 4.99 

Shanghai Dynasty £9.99 

Sid Meier's Gettysburg £9.99 

Sierra Sports Golf £9.99 

Syndicate Wars £1 3.99 

The Golf Pro £8.99 

Theme Park & Theme Hospital Double Pack .£1 4.99 

Theme Hospital £9.99 

Theme Park £9.99 

Tomb Raider & Unfinished Business £12.99 

Top Gun £9.99 

Total Annijilation & Battle Tactics Disk £9.99 

Transport Tycoon & World Editor £9.99 

Ultima 8 £1 3.99 

Ultimate Soccer Manager 2 £9.99 

Ultimate Soccer Manager '98/99 Season Ed £9.99 

Wing Commander 3 £8.99 

Wing Commander Prophecy £9.99 

World Cup '98 £9.99 

X Com: Apocalypse £9.99 

X Com: Terror From the Deep £1 0.99 



for more reviews visit: wvyw.gameplay.com/reviews/pc 



sales hotline 0113 234 0444 

lines open 7 days: mon-fri 9am-10pm sat & sun lOam-lOpm 



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just a n 

has no sub 

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he "intera 

ote now! 




Family and Educational Titles 

here is a selection of our best sellers, 

there are many more titles available, 

for a complete list ask for a catalogue 

or visit our website www.gameplay.com 



DORLING KINDERSLEY 

Atlas of the Solar System 124.99 

Bananas in Pyjamas X15.99 

Castle Explorer/ Dinosaur Hunter Bundle £24.99 

Chronicle of 20th Century £21.99 

Encyclopedia of Nature 2 £22.99 

Encyclopedia of Science 1 /Nature 1 each £ 1 2.99 

Encyclopedia of Science 2 £22.99 

Encyclopedia of Space & Universe £15.99 

History Explorer Activity Pack £17.99 

History of the World 2 £23.99 

I Love SpeujncVMaths/Science £17.99 

My First Amazing World Explorer 2.. .£17.99 
My First Incredible Amazing Dictionary 2 £ 1 7.99 

Redshift3 £22.99 

Science Explorer Activity Pack £17.99 

Ultimate Human Body 2 £15.99 

Virtual Reality Dinosaur Hunter £17.99 

World Explorer AcnviTY Pack £17.99 

Acacia GCSE Revise and KS3 Test km suc- 
cess. 
Each package can be customised to suit different 
levels of ability and allow you to select the appro- 
priate exam board and syllabus. All are written by 
practising teachers. Our most highly recom- 
mended range of education aids. 
GCSE Maths, Chemistry, Physics, Bkx 
Geography, C«ign& Tech each £15.99 

Keystage3 Maths, Science, Geogeach £15.99 





IKJ Learning Ladder 





MICROSOFT „ „„, 

Microsoft 3D Movie Maker£29.99 £ 1 4 99 

autoroute'99 £59.99 £50.99 

Encarta World atlas 2000 £29.99 £23.99 

Encarta 2000 Standard. £29.99 £17.99 

Encarta 2000 Deluxe £69.99 £48.99 

Greetings 2000 £29.99 £2499 

Money 2000 £29.99 £25.99 

Money 2000 Financial Suite £49.99 £40.99 

Office '97 Pro 1399.99 £149.99 

Office 2000 Pro Upgrade£299.99 £249.99 

Plus (For WiNDOws'98) £49.99 £3599 

Publisher '95 Deluxe £79.99 £34.99 

Student Office' 97 £119.99 

Student Publisher £49.99 £39.99 

Student Works £49.99 £39.99 

Windows '98 *FullVersion*£ 149.99... .£89.99 



£19.99. «f*£Pif\ r — aftl^ 

E1B.99 

**&P\ \- El 4.99 

First Aid '98 for Winoows '95 
First aid Deluxe '97 for Windows '95 £29 99 
McAfee VirusScan V3 £24.99 

Norton Antivirus 4 Goid £24.99 

Norton Utilities V4 L42.99 

Norton Utilities Gold £25.99 

Nuts & Bolts £19.99 

That's What I Call Hup' - Fmsi Aid '97. 
Norton Antivirus, Winoeute, Poweroisk. 
Handyman £29.99 




Disney Interactive Products 
101 Dalmations print studio.. £21 .99 

101 Dalmations story book £24.99 

101 Dalmations Interactive Coll. ...£24.99 

Aladdin activity centre £24.99 

Bug's life activity centre £24.99 

Bug's life print studio £21 .99 

Disney classic games collection £24.99 

Disney magic artist £17.99 

Hercules animated storybook. £28.99 

Hercules Interactive Coll £24.99 

Hercules print studio £26.99 

Hunchback topsy turvy gamepack ....£28.99 

Lion king activity centre £24.99 

Lion king animated storybook. £24. 99 

Lion king collection £24.99 

Little mermaid story studio. ...£24.99 

Mickey & crew print studio £24.99 

Mulan story studio £24.99 

Pocahontas animated storybook £28.99 

Tarzan Action Game £24.99 

Tarzan Activity Centre £24.99 

Timon & pumbaa typing £24.99 

Toy story activity centre £24.99 

Toy story animated storybook £24.99 
Winnie the pooh print studio. £28.99 
Winnie the pooh storybook ....£28.99 



Bebutz Think & Talk Rang* 

French/German/Spanish/Italian 

or Japanese....Each £14.99 

Lancuase Assistant (Tunsutoi) Easily twiswes documents f(omc« 

INTO FitNCH, GSMAN, SfUNW OJ ITALIAN EACH £26.99 



Encyclopaedia Britannica 2000 Standard £24.99 

Encyclopaedia Britannica 2000 Deluxe 

Encyclopaedia Britannica 2000 DVD 

Family Tree Maxer V5 Deluxe £33.99 

Flagtower Range each £5.99 

HurCHNSONS Enooopeoa '97 £899 

Mavis Teaches Typing V8 123.99 

Ordnance Survey Map of GB 19.99 

Oxford Interactive Encyclopaedu £19.99 

Simply Speaking Gold £24.99 




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Welcome to the definitive buyers' guide for all discerning PC gamers. The games that grace these 
pages represent the best titles across all genres. Check here for regular updates 



This is the new PCZONElop 
100. Within it you will find the 
best games you can currently 
buy for your PC. All the 
games here deserve a place 
in our illustrious Top 1 00 as 
we go to print, but that could 
all change next month when newer titles 
come in and older games receive new 
ratings to reflect where they stand in the 
great scheme of things. Shrewd buyers 
will always check here first before parting 
with their money. 




complaining that the latest 3D shooter 
didn't automatically get 90 per cent; check 
here first to see what it's up against! 
Additionally, all games in that genre will 
receive a new rating every time a new 
benchmark title comes along. 

NEWENTRY 

In the wonderful world of PC gaming, new 
titles come in every month that are often 
better than some of the games in the Top 
1 00. When this happens, they will gain their 
rightful place in the Top 1 00, and a lesser 
title will drop out to make room for it. 



i'i'^ii 



Benchmark titles are the games that you 
simply must have if you are a fan of the 
genre. They are considered by the PC ZONE 
team to be absolute classics and should be 
bought without hesitation. All new games 
are compared to their genre's benchmark 
title when they are reviewed. Bear this 
in mind before writing into Mailbox 



If a game in 
the Top 100 
is available on budget, it will be tagged 
accordingly. Games that are lower in price 
than other titles in their genre do not 
necessarily receive a new score to reflect 
this. The latest score the game received 
will still apply; it is up to you to decide 
whether or not the game is worth buying 
at its new price point. 




Under the ZONE scoring system, 

new games will have to be pretty 

spectacular to receive this award. 

They will have to take their genre to 

unprecedented new heights, and 

represent a major step forward for 

PC gaming. As you can see from the 

PC ZONE Hall Of Fame on page 81, 

there are now very few titles that 

can Justifiably be described as 

PC ZONE Classics. This trend will 

continue across all genres. 

Generally speaking, all ZONE 

Classics are must-have titles 

(the benchmark title being the 

definitive game of the genre), but that does 

not mean you should discount games that score 80+ per cent. 

These games receive the PC ZONE Award for Excellence and are 

essential buys if you are a fan of the genre the game fits into. Classics, 

on the other hand, are games we think will appeal to everyone and will 

bring new fans to that particular genre. There will not be many of them, 

as when we say a game is a Classic, we mean it! 



GAME OF 
THE MOM ENT 

These are the games currently 
residing on our hard drives 





-D-liV 



j "jCIJ^CLl 



hhl ->/j e Unfair ri'tynn'rof/z 





HALF-LIFE 













PCZ #71 • 95% 

O Taking the first-person 
shooter as its starting point, 
Half-Life redefines the genre with 
an engrossing story, cracking 
atmosphere and some of the 
best Al ever coded. Half-Life is 
probably still the best game you 
can install on your PC, and it's 
now available with the superb 
Opposing Force add-on in the 
'Generations' pack. 
PUBLISHER Sierra 
• 01189209100 

UNREAL TOURNAMENT PCZ #81 • 90% 

O Played over a network or the Internet Unreal Tournament is more than 
a match for Quake Ill's multiplayer, with a combination of well-designed 
maps and diverse gameplay. The single-player mode might be too short, 
but it's still going to be more than a challenge for most. 
PUBLISHER GT Interactive • 020 7258 3791 

QUAKE III ARENA PCZ #87 • 89% 

O The biggest brand name in PC gaming is back. The sheer speed, intensity 
and unrelenting action of Quake ///makes it an essential purchase for 
all shoot 'em up fans, but sadly the lack of variety prevents it from topping 
Unreal Tournament. 
PUBLISHER Activision • 01895 456700 

ALIENS VS PREDATOR PGZ #77 • 87% 

O It might not be the best, but it's definitely the scariest FPS you can buy. 
Aliens Vs Predator is also the only game that offers three distinct ways of 
playing through the game, so if you're looking for a solid single-player 
blast, this provides excellent value for money. 
PUBLISHER Electronic Arts • 01753 549442 



QUAKE II: QUAD DAMAGE 



PCZ #59 • 86% 



O The sequel to 'the most important PC game ever' turns out to be more 
than worth the wait. Single-player mode might be a let-down, but if you 
have access to a network or a fast Internet connection you'll be in heaven. 
Now available as a pack with all the official mission packs. 
PUBLISHER Activision • 01 895 456700 

THIEF II: THE METAL AGE PCZ #88 • 82% 

O The original Thief set new standards in FPS titles with its move away 
from mindless action towards stealth, and its excellent use of light and 
sound. This sequel delivers more of the same quality gameplay, minus 
the out-of-place zombie levels. 
PUBLISHER EkJOS • 020 8636 3000 

SHOGO: MOBILE 

ARMOUR DIVISION PCZ #71 • 81% 

O Half Quake, half MechWarrior, this game breathes fresh air into a stale 
genre. Boasting great graphics and storyline, its only faults are iffy Al and 
the fact that it's a bit too easy for hardcore Quake fans. 
PUBLISHER Microids • 00 33 1 4601 5401 

SOLDIER OF FORTUNE PCZ #89 • 80% 

O More like an arcade explosion of unmitigated violence than a FPS in the 
Half-Life mould, SoF is a great deal of fun. If s also very sick. If you can 
stomach amputations and decapitations, then we can guarantee you 
pure, mindless entertainment. 
PUBLISHER Activision • 01895 456700 

KINGPIN: UFE OF CRIME PCZ #77 • 80% 

©This controversial title should be talked about for its excellent gameplay 
and graphics rather than its violence and swearing. Because, quite frankly, 
that side of the game was crap. We still stand by the game though - it's 
'classic adult entertainment'. 
PUBLISHER Interplay • 01 628 423666 

SIN PCZ #70* 80% 

O Releasing Sin at the same time as the vastly superior Half-Life was 
commercial suicide. But you can now bag this title for less than a tenner, 
which gives you the perfect excuse to find out just how good it actually 
is. No Classic, but an excellent game in its own right. 
PUBLISHER riclos • 020 8636 3000 



SHOGUN: TOTAL WAR 







1 ■ 1 











PCZ #89 • 93% 

Shogun is the first strategy game 
that's blown us away in a long 
time. Command enormous 
armies in epic and bloody 
battles, send ninjas to 
assassinate enemy generals and 
conquer your way through the 
map of feudal Japan. The 30 
engine works beautifully and the 
in-game options never get in the 
way of instant payability. 
PUBLISHER Electronic Arts 
• 01753 549442 



AGE OF EMPIRES II PCZ #84 • 89% 

O It might not be radically different from the original, but sometimes 
evolution is just as good as revolution. In AoE II, the gameplay has been 
honed to perfection with balanced units and strong single and multiplayer 
campaigns. Forget the hype of Tiberian Sun and opt for this classic RTS. 
PUBLISHER Microsoft • 0345 002000 

CIVILIZATION II: TEST OF TIME PCZ #68 • 88% 

O A title that lives up to its name, Civilization II is probably the oldest 
game in the Top 100 and it will probably still be around in years to come. 
Turn-based and in 2D, it offers unlimited replayability and depth. One of the 
few games that everyone should own. 
PUBLISHER Hasbro • 020 8569 1 234 

EARTH 2150 PCZ #90* 86% 

U riif riJTDV A fantastic 3D engine and great detail team up with 
IlLVVCri I If I sheer payability to make this one of the best RTSs 
around. Second only to Shogun this year, Earth 2/50 is a more traditional 
strategy title, but it takes the genre even further than it has been before. 
PUBLISHER Mattel Interactive • 0144 424 6333 

HOMEWORLD PCZ #82 • 85% 

O Homewohd delivers the dream of millions of PC strategists the world 
over: a fully three-dimensional, strategic experience. The vast expanse of 
space is the battleground, the hundreds of ships at your command the 
weapon, and the only limits are your imagination. 
PUBLISHER Siena • 01 1 8 920 91 00 

THEOCRACY PCZ #88 • 84% 

O Blending the best of Age OfEmplresand Civilization, Theocractfs mix of 
real-time and turn-based gameplay allows you to guide the Aztecs through 
history and attempt to right the wrongs of the Hispanic conquerors. In 
short, an unexpected gem. 
PUBLISHER Ubi Soft • 020 8944 9000 

IMPERIUM GALACTICA II PCZ #85 • 83% 

O Space expansion and empire building has never looked so good. This 
title boasts the depth of a turn-based strategy game with the immediate 
action of real-time, plus a great interlace and tutorial, so you'll know your 
way around in no time. 
PUBLISHER GT Interactive • 020 7258 3791 

C&C: TIBERIAN SUN PCZ #81 • 82% 

O Perhaps not as stunning as one might have hoped after a three-year 
wait, Tiberian Sun is nevertheless a truly great game. Pushing the 
Command & Conquer genie to its limits, it offers PC strategists immense 
depth, detail and variety. 
PUBLISHER Electronic Arts • 01753 549442 

TOTAL ANNIHILATION PCZ #56 • 82% 

O With a ridiculous number of units and unrivalled pace, the original TA 
still stands head and shoulders above more recent efforts. No story to 
speak of and weak single-player action, but still, for a tenner, no one 
should be without a copy. 
PUBLISHER GT Interactive • 020 7258 3791 

STAR WARS: FORCE COMMANDER PCZ #89 • 81% 

O Not the stunning classic everyone was hoping for, but the first Star Wars 
RTS is still a fun game. Based on the original trilogy, FC recreates scenes 
from the films along with all your favourite characters. Play it against other 
people for maximum enjoyment. 
PUBLISHER Activision • 01895 456 7000 



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SYSTEM SHOOK 2 










PCZ #80* 93% 

O Definitely one of the most 
compelling, original and 
disturbing games to hit the 
PC, System Shock 2 manages 
to successfully roll the genres 
of role-playing, action and 
adventure into one. Play it in 
the house on your own with the 
lights off to prove how hard you 
are. In short, it's a title that's 
absolutely indispensable. 
PUBLISHER Electronic Arts* 
01753 549442 

PLANESCAPE: TORMENT PCZ #87 • 87% 

O An incredible game from Black Isle, creators of Baldurs Gate It's a 
dark, adult, scorcher of an RPG. Moreover, the character development is 
the best we've seen in any game of its kind - and the story is compelling, 
with well-scripted dialogue. 
PUBLISHER Interplay • 01628 423666 

BALDURS GATE PCZ #73 • 85% 

O With every developer 'going 3D' these days, it's refreshing to find 
an old-school RPG that combines traditional D&D role-playing with 
sumptuous 2D graphics. In a nutshell, Baldur's Gate is intelligent and 
involving in equal measures. 
PUBLISHER Interplay • 01628 423666 

FINAL FANTASY VII PCZ #66 • 84% 

O Despite the recent release of FFVIII, we still rate this earlier episode 
in the series above it The story is better, there are more subgames and 
the whole thing is more involving, especially if you like Japanese-style 
cartoony graphics. And it should be out on budget soon. 
PUBUSHER Eidos Interactive • 020 8636 3000 

FALLOUT 2 PCZ #71 • 83% 

O Does exactly what it says on the tin. Twice as big as the original, but 
utilising the exact same engine. If you liked the first game, you'll love this - 
not twice as much, but certainly tor twice as long. A real life-sapper and 
one of the best RPGs money can buy. 
PUBUSHER Interplay • 01628 423666 

FINAL FANTASY VIII PCZ #87 • 83% 

O FFVIII features westernised graphics and the most incredible cut- 
scenes we've ever seen on a PC. Like its predecessor, this outing suffers 
from console linearity and repetitive battles, but it still retains enough 
charm to entrance most gamers. 
PUBUSHER I irtos • 020 8636 3000 

DIABLO PCZ #48* 78% 

O Standard hack 'n' slash fare, but pulled off with such style that it's 
addictive. A great storyline compensates for repetitive arcade combat 
and supremely detailed animation makes it a superb coffee-table game. 
The much anticipated sequel is out this summer. 
PUBUSHER Zablac/Blizzard • 01 626 332233 

ODIOM PCZ #87* 74% 

O Imagine an RPG in the style of Final Fantasy, with battle sequences a la 
X-COM and you'll get a good idea of what Odium is like. The story is set 
in a European city populated by UN soldiers and an amazing variety of 
monsters. In short, it's curiously compelling. 
PUBUSHER Ubi Soft • 020 8944 9000 

NOX PCZ #87 • 72% 

O This D/aWo-style RPG is immensely addictive. The levels may be a little 
repetitive, but you'll find that persistence pays off in the form of great 
spells and weapons. Watch out for a massive multiplayer community 
spawning around this one 
PUBUSHER Electronic Arts • 01 753 549442 

LANDS OF LORE III PCZ #74 • 70% 

O Westwood knows how to tell a good story, and this latest title in the 
series is certainly the best of the lot. Combine that with ease of use and 
some highly polished artwork, and you'll find LoLllla great alternative to 
more traditional RPG efforts. 
PUBUSHER Westwood/EA • 01 753 549442 



GRIM FANDANGO 










PCZ #71 • 90% 

O If you've followed the 
successes of LucasArts from 
the early days of Monkey Island, 
Sam & Max mi Day Of The 
Tentacle, this is a must-buy. 
Sublime graphics and genuine 
humour ensure it's a classic. A 
word of warning: it's bloody hard 
and if your mind doesn't work 
laterally you'll be playing it until 
the day you die. 
PUBUSHER LucasArts 
•0207368 2255 

DISCWORLD NOIR PCZ #79 • 89% 

O Although the point- and-click adventure genre is dying, Discworld Noir 
is very much alive. It's darker in style than previous Discworld games, 
and is all the better for it In our opinion, particularly if you're not a fan of 
Pratchett's off-the-wall humour. Don't miss it. 
PUBUSHER GT Interactive • 020 7258 3791 

INDIANA JONES AND THE 

INFERNAL MACHINE PCZ #84 • 88% 

O LucasArts moves away from the point-and-click genre and into 
Tomb fla/tferterritory for the latest Indy outing. Thankfully the adventure 
elements are still in place in this whip-cracking romp. 
PUBUSHER Activision • 01895 456 7000 

THE NOMAD SOUL PCZ #83 • 87% 

O Distinctly odd, but also refreshingly original, The Nomad Soulis a 
huge, intricate world populated by lap-dancers and (gulp) David Bowie. At 
turns adventure, beat 'em up and platformer, it's insanely ambitious and 
almost pulls it oft. 
PUBUSHER Eidos • 020 8636 3000 

NOCTURNE PCZ #84 • 86% 

O Why would you pay good money to be scared? Because it's damn good 
fun that's why, and if you find the average PC game laughable, we dare you 
to sit through Nocturne with your curtains drawn. It's a beautiful exercise 
in computer-generated fear. 
PUBLISHER Take 2 • 01 753 722900 

MESSIAH PCZ #85 • 85% 

O Shiny's wonderful shooter features a chubby cherub, but also a bunch 
of whores and some gratuitous swearing. As Bob, under-age agent of God, 
you must possess people's bodies and, like a good Christian, kill absolutely 
everything that gets in your way. 
PUBLISHER Interplay • 01628 423666 

TOMB RAIDER: 

THE LAST REVELATION PCZ #83 • 85% 

O Lara's back in her fourth (and best) adventure so far. More moves, 
better looks, intricate puzzles and a well-developed plot. It's not going to 
win over the cynics, but it's still a damn fine game. 
PUBUSHER Eidos Interactive • 020 8636 3000 

RESIDENT EVIL II PCZ #75 • 82% 

O Not quite as attractive as it could have been, Resident Evil II remains 
one of the most tensely gripping adventure games of recent years. A 
modicum of simple puzzles, offset by liberal and gratuitous gore, make 
for top entertainment. 
PUBUSHER Virgin • 020 7368 2255 

MONKEY ISLAND 

BOUNTY PACK PCZ #74 ■ 80% 

O Monkey Island I and 2 are perhaps the finest point-and-clickers ever to 
grace the PC. The third outing may have been disappointing, but it would 
be a sin to exclude it from this excellent triple pack. 
PUBUSHER I ncasArts/Activision • 01 985 456 7000 

SAM&MAXAND 

DAY OF THE TENTACLE NOT REVIEWED • 78% 

O Two of the finest adventure games in the world ever are now available 
in a single pack for a bargain price. They still match most titles that are 
released today, so go and buy them. Now. 
PUBUSHER LucasArts/Activision • 01 985 456 7000 







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PCZ #68 • 91% 

O Sporting an updated 
TOCA engine, Colin McRae is 
still the benchmark in rally 
simulations. It boasts realistic 
handling, car customisation 
and stacks of multiplayer options, 
which all contribute to keeping 
it well ahead of the competition. 
The (act that it's now available 
as a budget title makes it an 
absolute steal. 
PUBLISHER Codemasters 
• 01926814132 

MIDTOWN MADNESS PCZ #79 • 89% 

O Jump in your car and drive around Chicago participating in races, 
annoying the police, or just cruising around. Not quite Grand Theft Auto 3D, 
but just as much fun, this is definitely the best all-out arcade racer you 
can currently buy on PC. 
PUBLISHER Microsoft • 0345 002000 

MOTOCROSS MADNESS PCZ #67 • 85% 

O This is an astoundingly addictive game. It boasts loads of game and 
race options and is tremendous fun, especially when played with a 
Microsoft Freestyle Pro pad over a network. If you want to have fun on 
two wheels, this is an absolute must-buy. 
PUBLISHER Microsoft • 0345 002000 

LEMANS24H0URS PCZ #87- 83% 

O Although not quite as challenging as the race it's based on, Le Mans 24 
Hours is a driving game for skillful players who know their brakes from 
their elbows. You can even get involved in a rewarding career mode 
culminating in the famous race itself. 
PUBLISHER Infogrames • 020 7738 81 99 

RALLY CHAMPIONSHIP PCZ #84 • 82% 

O Close, but no McRae. That was the verdict from the boy Hill on this new 
racer. It looks fantastic and the on-screen Ordnance Survey map is a nice 
touch, but it's let down by some poor camera angles and unnecessarily 
solid obstacles. Ouch. 
PUBLISHER Actualise • 01625 85501 5 

TOCA2 PCZ #76* 82% 

O Predictably, Codemasters has gone and done it again. More cars, 
more tracks and the same stunning attention to detail make TOCA 2 an 
essential purchase for petrol heads. Graphically, it may not be a massive 
improvement, but gameplay-wise it most certainly is. 
PUBLISHER Codemasters • 01 926 8 1 4 1 32 

MONACO GRAND PRIX PCZ #69 • 81% 

O Essentially this is F1 Racing Simulation 2, and an F1 fan's wet dream 
come true. The game looks beautiful, plays even better, and the Artificial 
Intelligence is second to none. However, bear in mind that you need a 
hefty machine to have it looking its best. 
PUBLISHER Uhi Soft • 020 8944 9000 

NEED FOR SPEED PORSCHE 2000 PCZ #90 • 80% 

iirilf rtlTny Not as good as hooking up with your mates at the 
11 L IT Lll I II I arcade, but still a damn good conversion of a damn 
fine game. Forget realism and concentrate on flinging your car around the 
track as fast as you can. Who needs depth when racing is this much fun? 
PUBLISHER Electronic Arts • 01 753 549442 

DRIVER PCZ #82 • 80% 

O Criticised for lacking the depth of Midtown Madness (it is a PlayStation 
conversion after all), this is still a good game. A pumping 70s soundtrack 
helps to recreate that StarskyS, Hutch feeling. A wheel, an afro haircut and 
a false moustache are, of course, essential. 
PUBLISHER SI interactive • 020 7258 3791 

SOPERBIKE 2000 PCZ #88 • 78% 

O The best motorcycling sim on PC, this game sports incredible visuals, 
slick handling and astonishing detail. But it's too easy to fall off unless 
you use computer-assisted help. For pure two-wheeled action, Motocross 
Madness is still the best option. 
PUBLISHER Electronic Arts • 01 753 549442 



FALCON 4 











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PCZ #72* 92% 

O We waited patiently for years 
for this title to arrive, and the good 
news is that for once we weren't 
disappointed. Falcon 4 sports beautiful 
3D-accelerated graphics and a dynamic 
campaign structure that leaves the 
competition well and truly standing. 
If you're going to buy one flight sim, 
make it this one - it's the best example 
of its kind and we guarantee that you 
won't be disappointed. 
PUBLISHER MicroProse 
• 01454 893893 

F-22 TOTAL AIR WAR PCZ #68 • 89% 

O This full-price new version of DID's masterpiece seems perhaps a bit of 
a rip-off for anyone who already owns F-22ADF, but those of you who are 
looking to buy one of the greatest combat sims of recent years should 
seriously consider this title. 
PUBLISHER Ocean/DIO • 0161 832 6633 

F/A-18E SUPER HORNET PCZ #83 • 88% 

O If you like your flight sims to be realistic with a great, big, capital 'R', then 
look no further. In fact, this game is so lifelike that the US Navy has adopted 
it tor promotional work and ground-based familiarity training. But make sure 
you watch out for friendly fire. 
PUBLISHER I itiis Software • 01 926 335 5400 

MIG ALLEY PCZ #80 • 87% 

O MiG Alley gives hardcore flight simmers' piloting skills a run for their 
money, but don't let that put you off. If you're willing to put in the work, this title 
will repay you with a wealth of excellent in-flight graphics and a selection of 
brilliant mission planning elements. 
PUBLISHER Empire Interactive • 020 8343 7337 

ENEMY ENGAGED: COMANCHE HOKUM PCZ #89 • 85% 

OThe latest helicopter sim to hit the shelves, this is also the best one to date. In 
no other game do you feel the excitement of being involved in a real war, largely 
due to an excellent dynamic campaign mode. Helicopter sims don't come any 
better than this classy title. 
PUBLISHER Empire Interactive • 020 8343 7337 

FLIGHT UNLIMITED III PCZ #82 • 86% 

O For all those sim aficionados who enjoy the experience of flying for its 
own sake rather than as a lame excuse for blasting other flying things to bits, 
this (along with the Flight Sim series) is an object of worship and devotion. It 
certainly deserves high praise. 
PUBLISHER Electronic Arts • 01 753 549442 

FLANKER 2.0 PCZ #85* 86% 

O Hardcore pilots with a taste for Yank blood need look no further. Extremely 
hard to fly, but very rewarding nevertheless, Flanker 2.0 recreates the real thing 
in minute detail. However, be warned: hours of practice are needed before you 
go off shooting stuff. 
PUBLISHER • 01293 651300 

JANFSUSAF PCZ #88* 85% 

O USAF offers the payability to let non-hardcore flyers have a successful spin. 
While this means that the standards of realism are nowhere near other titles, it 
fills the gap for those of us who don't care about such things. This is a great flight 
sim that anybody can enjoy. 
PUBLISHER E lectronic Arts • 01 753 549442 

JANE'S F/A-18 PCZ #89* 84% 

O Another game based on the US Navy's Super Hornet, this is an incredibly 
detailed jet sim that suffers slightly from being too hard for beginners. 
Graphically, it's up there with the best and the interface makes you feel as 
close to the real thing as is possible on a desktop. 
PUBLISHER Electronic Arts • 01 753 549442 

TEAM ALLIGATOR PCZ #85* 84% 

O Helicopter sims are rare but, when they appear on the scene, they are 
usually superb. Although Team Alligator doesn't quite surpass the cheaper 
Apache Havoc, it has truly beautiful graphics and feels great to fly. Without 
doubt, the best Russian chopper sim around. 
PUBLISHER GT Interactive • 020 7258 3791 



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PCZ #84* 88% 

O The FIFA franchise has 
been rolling on for years and it 
certainly gets better each time. 
Although it missed a classic 
rating by a whisker, FIFA 2000 is 
still the best conversion of the 
finest sport known to man. If 
you're into your football, then 
what are you waiting for? You 
should own a copy of FIFA 2000. 
It's as simple as that. 
PUBLISHER Electronic Arts 
• 01 753 549442 

SUPREME SNOWBOARDING PGZ #85 • 86% 

O Snowboarding is not a sport you'd expect to captivate a PC audience, 
but this game gives as exhilarating an experience as you could hope for 
without breaking a leg. Oh, and all the streetwise attitude you'd expect 
is here, of course. 
PUBLISHER Infogrames • 020 8738 81 99 

NBA LIVE 2000 PCZ #85 • 83% 

O As slick as always, but what makes the 2K edition special is the 
inclusion of teams from the '50s onwards, comedy haircuts etal. 
Although not quite as immediate as Inside Drive, it's a more complete 
simulation of the sport all round. 
PUBUSHER [ lixtronic Arts • 01 753 549442 

NBA: INSIDE DRIVE PCZ #82 • 82% 

O While not exactly the most popular sport in this country, inside Drive 
manages to suck you in with its supreme payability. Its presentation is 
not quite up to EA standards (but then, what is?), but when the gameplay 
is this good, who cares? 
PUBUSHER Microsoft • 0345 002 000 

PGA CHAMPIONSHIP GOLF PCZ #80- 82% 

O Knocking Links off the office golfing perch is no mean feat, but PGA's 
gameplay is so addictive that all other contenders can tee off. Our very 
own Keith Pullin took the entire summer off to design his own courses for 
it. But he has got a hole in one in the head. 
PUBLISHER Sierra • 01 18 920 9100 

VIRTUAL POOL 2 PCZ #58 • 82% 

O OK. so Virtual Pool 2 scored one per cent less than its predecessor, 
but this follow-up beats it hands down. 3dfx support goes some way to 
pushing the series further, and the inclusion of English Pub rules make it 
a more essential purchase than before. 
PUBUSHER Interplay • 01 628 423666 

JIMMY WHITE'S CUEBALL 2 PCZ #68 • 81% 

O The finest snooker simulation on the PC. Chalk your cue and take on the 
PC or your mates, and when you're tired of the baize you can move round 
and have a go on the fully-featured darts board instead. Saves going down 
the Working Men's Club. 
PUBUSHER Virgin Interactive • 020 7368 2255 

ACTUA SOCCER 3 PCZ #72 • 80% 

O If you can't get on with FIFA, then Actua is the second port of call for 
footy fans. It plays a faster game and there's a good range of options 
and a huge number of teams to play against, which helps to maintain 
its shelf life. 
PUBUSHER Gremlin Interactive • 01 1 4 273 8601 

BRIAN LARA CRICKET PCZ #75 • 78% 

O Cricket isn't the easiest game to convert to the PC, but Codemasters 
has done the best job, despite the fact that Brian Lara Cricket has obviously 
been ported straight over from the PlayStation. For aspiring country- 
dwellers everywhere. 
PUBLISHER Codemasters • 01 926 81 41 32 



TIGER WOODS 2000 



PCZ #90* 77% 



IJ ril/rilTDV Tjger s second 0u,jn 9 P roves ,0 te as 9° ocl 'coking 
™ L H Cll I II I as his first, and a lot more polished. There are 
eight courses, and if you get bored of those you can create your own. 
It still hasn't got the putting right, but it's very playable all the same. 
PUBLISHER Electronic Arts* 01 753 549442 



X- BEYOND THE FRONTIER 





PCZ #82 • 89% 

O The spirit of Elite lives on in this massive trading 
epic from Germany, in which you must buy and fight 
your way back home to Earth. The combat side of 
the gameplay may not be the best on offer, but 
with goods to trade and races to discover, it rewards 
patience with variety and months of play. This title 
is deeply hypnotic and beautiful, rather than 
tense and frenetic. 
PUBUSHER THQ • 01483 767656 

FREESPACE2 PCZ #84* 85% 

O Completely different from X, FreeSpace 2 offers fast-paced dogfighting action 
all the way. It boasts a superb interface, epic story and amazing graphics, but it's 
a bit short-lived if you don't play online. 
PUBLISHER Interplay • 020 7551 4222 

X-WING: ALLIANCE PCZ #77 • 83% 

O At last! Fly the Millennium Falcon in the final episode of the long-running 
X-Wing series. Certainly the best-looking X-Wing game to date, Alliance is slow 
at first, but boy does it pick up later on. 
PUBUSHER Activision •01895 456700 

PRIVATEER 2 PCZ #44* 80% 

O Not as open-ended as Elite, but far more rewarding as an overall experience. 
The graphics look great even today and, hey, it's on budget - so it's better value 
for money than ever. 
PUBUSHER Electronic Arts • 01 753 549442 

WIND COMMANDER 

PROPHECY GOLD PCZ #59 • 77% 

O The graphics look a bit dated now, but this is still a great game by anyone's 
standards. Wing neophytes start here. 
PUBUSHER Electronic Arts • 01753 549442 




CM 99/2000 





PCZ #84 • 92% 

O More than a game. . . it's a way of life. So say fans 
of the best football management game in existence. 
If you dare to play it you can kiss goodbye to your 
social life, and expect to spend hours each and 
every day poring over unknown players in a bid to 
discover the next Ronaldo. The word 'benchmark' 
doesn't really describe how much better than the 
competition this game is. 
PUBUSHER Eidos • 020 8636 3000 

THE SIMS PCZ #87* 86% 

O This game offers a staggering amount of possibilities. Essentially, you create 
your own person, or family, and guide them through the ups and downs of life - 
it's the definitive docu-soap and makes for compelling gameplay. 
pubusher Electronic Arts • 01753 549442 

CAESAR III PCZ #70 • 85% 

O Starting from scratch you've got to build a majestic Roman city and ensure a 
harmonious life for your citizens. So what? So it's utterly absorbing and probably 
the most addictive god sim in existence. 
PUBUSHER Sierra • 01 1 8 920 91 00 

SIMCITY 3000 PCZ #74 • 84% 

O Ten years on, SimCity remains as addictive as it ever was. Little was broken, 
and little was fixed. With new buildings to try out and an enhanced transport 
system, SimCity 3000 is a must for old-timers and newbies alike. 
PUBUSHER Maxis/EA • 01 753 549442 

ROLLERCOASTER TYCOON PCZ #75 • 83% 

O Pack out your own theme park with the most fiendish rides your imagination 
can conjure up. From rickety wooden dippers, to /vemes/s-style, white-knuckle 
gurners, RT is hugely addictive. 
PUBUSHER Hasbro • 020 8569 1 234 




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ULTIMA ONLINE 





PCZ #80* 92% 

O In many ways an old-school RPG, but with 
amazing freedom, depth and open-endedness. 
So addictive that ZONE editor Chris has sold 
his car, his house and his soul to finance a 
permanent Web connection. The best thing about 
Ultima Online is that your world is constantly 
changing and evolving, and it's populated by 
real people, just like you. 
PUBLISHER Electronic Arts • 01 753 549442 

EVERQUEST PCZ #80 • 85% 

O If you find Ultima OnlineXoo vast, EverQuest may be the online RPG for 
you. It's far more combat-orientated than Ultima, and more linear as a result. 
Repetitive at higher levels, but worth checking out all the same. 
PUBLISHER Sony (sold at Electronic Boutique only) • 020 7428 5961 

ASHERON'S CALL PCZ #88 • 76% 

O The graphics and freedom to do almost anything make this title a 
commendable addition to the genre. However, it's a crying shame you can't 
kill other humans - most of the ones you meet deserve a good kicking. 
PUBLISHER Microsoft' 0345 002 000 

NETSTORM PCZ #59* 73% 

O A curious blend of chess, Red Alert and Baron Munchausen, NetStorm is 
also an elegant and addictive multiplayer game that works beautifully across 
a standard modem. 
PUBLISHER Activision • 01 895 456700 

WARBIRDS PCZ #70 • 72% 

O The original WWII online dogfighting sim and still one of the best. With more 
than 48 different aircraft to chose from, this should keep anyone with a passing 
interest in air combat very happy indeed. 
PUBLISHER Interactive Magic • 01344 409399 




HIDDEN &, DANGEROUS 





PCZ #79 • 91% 

O You don't get a second chance in a real war, 
and Hidden & Dangerous is the game that's come 
closest to putting you in the middle of hell on earth. 
From the first missio it grabs you by the balls 
and doesn't let up until you're dead, with a bullet 
in the head. As a strategic shoot 'em up, games 
don't get any harder, or more compelling 
and atmospheric. 
PUBLISHER Take 2 Interactive • 01 753 722900 

SWAT 3 PCZ #85 • 89% 

O Artificial Intelligence doesn't get any better than this. Add some spectacular 
graphics, an ingenious command interface and edge-ot-your-seat gameplay, 
and you've got a top title. 
PUBLISHER Sierra • 01 1 8 920 91 00 

BATTLEZONE 2 PCZ #84 • 87% 

O Stunning graphics and a winning blend of strategy and first-person action in 
this sequel to the highly acclaimed Battlezone. The fight for world domination 
has never looked so good. 
PUBLISHER Activision • 01 895 456700 

ROGUE SPEAR PCZ #84 • 86% 

O We loved Rainbow Six and although this follow-up can't match Hidden & 
Dangerous for intensity, it's a superb romp through the world of terrorism. Pick 
your team, kit them out and plan your missions carefully. 
PUBLISHER Take 2 Interactive • 01 753 722900 

SPEC OPS 2 PCZ #84 • 84% 

O Challenging Hidden & Dangerous for the top spot, Spec Ops 2 puts you in 
charge of a tour-man green beret squad intent on staying alive and shooting 
the enemy in the head. Incredibly realistic, with top-notch sound. 
PUBLISHER lake 2 Interactive • 01 753 722900 



PGZONE ALL-TIME 

CLASSICS 



DOOM 

O This is the game that needs no introduction. Without Doom we 
wouldn't have had Quake, Unreal Tournament or (gulp) Halt-Lite. 
Every time you play a first-person shooter you should take five 
minutes to pay homage to the game that changed the world as 
we know it. Doom, we thank you. 

ULTIMA VII 

O Still the best of all the Ultima games, and probably the finest 
RPG ever seen on a PC. The graphics might be old-hat but the 
gameplay certainly isn't. Ultima W/blends exploration and character 
interaction, and It's the last title in the Ultima series to give complete 
party control. 

ULTIMA UNDERWORLD 

O We reviewed this game back in the first issue of PC ZONE. It was a 
landmark RPG then and it's still a landmark RPG now, although the 
graphics obviously look a bit dated. Do we think it's the best RPG 
ever? Almost, but not quite. Cast your eyes up the mag a couple of 
inches for the answer to that question. 

DUNE II 

O If you know your strategy, you'll know that Dune II is the game 
that's done more than any of its rivals to define the genre as we know 
it today. The 2000 update was disappointing, but only because it didn't 
add anything new. The fact that it still plays better than many new 
titles is testament to its staying power. 

SENSIBLE WORLD OF SOCCER 

O EA's FIFA series might look the part, but we're convinced that 
Sensible Soccer was and is the ultimate example of gameplay over 
presentation. With its famous top-down view, Sensible offers fast 
frantic action that does more to replicate the real-life game than 
any of its predecessors. 

UFO: ENEMY UNKNOWN 

©This game came out of nowhere and took the world by storm. 
Compelling strategy, tense turn-based battles, and a myriad of 
research options made this the most addictive game ever on its 
arrival. Subsequent sequels were just as addictive, but this is the 
game that originally captured our hearts. 

MAGIC CARPET 

O Drawing gasps of amazement from everyone who saw it, Bullfrog's 
Magic Carpet was one of the most original and inventive games 
released in the early days of 3D. So original, in fact, that it never 
got the recognition it deserved. We still think the blend of action 
and strategy was spot-on. 

WING COMMANDER 

O The original space combat game spawned the first big-budget 
PC series. In fact, the Wing Commander series was so hugely 
successful that they went and made a film. Inevitably, this was 
absolute rubbish and the public stayed away in their millions. 
Will these people never learn? 

TOMD RAIDER 

O She might be getting a bit rusty round the gills, but when Lara 
first bounced onto the small screen we fell in love with her instantly. 
3D action adventure games haven't been the same since and at the 
time nothing could touch it. Do you remember your first encounter 
with the T- Rex'' 

CIVILIZATION 

O The original and some say the best tum-based strategy game. 
When Civilization first appeared, it was hailed correctly as the first 
game that changed and evolved depending on how you played It. 
Recent versions have presented more of the same, but in this case 
that is definitely no bad thing. 




P,WW,W.W,W*BW 



-t* 



-*•— ■ 





ho"2 0390 092 007/ 



www.computerbuyer.co.uk 





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money can buy 



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questions 
answered 
-. on-line J 



THE LIONHEAD DIARIES 






ffONHEADDIARIES 

We rejoin the Black & White development team as they come close to finalising 
their epic game. This month we are given a bit of an insight into the mystical world 
of miracles and magic spells... 




O WORDS Steve Jackson 




MIRACLE WORKERS 



After some six years of work, the Black & White game engine is nearing 
completion. It is a magnificent piece of coding. Even though we see 
it in action every day, it never ceases to amaze us when, for example, 
the creature stares curiously at his own reflection in water. Or when 
clouds drift slowly over the landscape casting shadows across the 
villages below. Or how the whole world gets a little darker, a little more sinister, 
when you inadvertently destroy a group of villagers. 

Now our attention is focused on the individual features controlled by the 
engine. The creature animations, the in-game lives of the villagers, good-evil 
morphing of the landscape, 3D movement... All these features will call on 
the game's engine for their implementation. 

As PC ZONE readers re-join the Black & White chronicles we 
are discussing miracles. I should explain that our views on how 
we refer to this feature of the game switch regularly between 
'miracles' and 'magic spells'. To all intents and purposes 
these displays of godly power work like spells. But as they 
are created by a god, perhaps they should be called 
miracles? The debate continues... Anyway, at this 
particular meeting decisions are being made about exactly 
how the spells/miracles are implemented. We'll worry about 
what we actually call them later. 

In Black & White you start the game as a rookie god, knowing 
only one or two spells with which to impress your villagers. The more 
you manage to impress them - either by helping them out or by making them 
fear you - the more 'belief you will earn yourself. The more belief you have, 
the more mana (magical energy) you can call on to create spells. And if you 
do particularly impressive things in answer to their prayers, your villagers will 
bring new spells and spell gestures to add to your 
miraculous repertoire. 

Up until now only the obvious spells, such as 
Lightning Bolt, Force Field, Heal and Create Forest, 
have been implemented. We have only needed to 
put these in place to test out the engine's spell 
support algorithms. A Fireball spell, for example, 

allows you to cast burning bolts, which are aimed and fired from the Hand of 
God (cursor) by shoving the mouse forwards and releasing the mouse button. 
The first subject under discussion at the meeting is the Hand of God itself. 

We start discussing how the Hand should indicate which spell it is currently 
charged with. Someone suggests we might make the Hand take on an effect for 
whatever spell it holds ready. A burning Hand would indicate a Fireball spell 
ready to cast; a soft glow around the Hand might indicate a Healing spell. "It's 
possible," says 3D programmer Jean Claude Cottier. "But remember the Hand 
is only 96 x 96 pixels in size. We'll be limited in the effects we can do." Alex 
Evans, 3D programmer, points out: "The trouble is, the Hand exists entirely 
in the foreground and is independent of the game." 

This is an important point. Even in real-time games the action actually 
progresses through a series of game turns. These game-turns might last only 
for a micro-second while the processor updates the game state to account for 
all movements and changes. This means everything in the game is tied into 



this game-turn clock. Everything, that is, except the cursor, which must be 
independent of game turns. If this were not the case, the on-screen movements 
of the cursor would lag behind actual mouse movements. A side effect of this is 
that nothing can appear linked to the Hand. Otherwise it would have the 
infuriating effect of lagging behind the Hand movement as each turn is 
calculated. "Maybe we could get away with always putting the effect under the 
Hand," suggests artist Mark Healey. Peter [Molyneux] frowned: "You should be 
able to grasp the spell or an object like a tree and move it across the screen." 
"But then we'll get a lag," says Jean-Claude. "It would work OK with... 
I don't know, a little storm cloud which just followed the Hand around. 
You wouldn't notice the lag." 

The engineers promise to look into the problem to see if they can 
come up with another solution. 

The next topic is spell gestures. Sometimes the villagers 
reward their god with new spells. And sometimes they reveal 
spell gestures. A gesture is a pattern which can be drawn out 
on the ground by the Hand. Perhaps it might be a simple 
circle, an equilateral triangle or a Star of David. It has the 
effect of powering-up the spell's effect. This gesture system 
has been coded already for several patterns. 
When you attempt a gesture, you draw the Hand across the 
ground where it leaves an ethereal trace behind. When the 
pattern is completed, the game checks whether or not the tracing was 
accurate. If not, the duff pattern disappears in a puff of smoke. But if you get it 
right, the trace lines lock together in the chosen pattern and the spell in the 
Hand becomes visibly more powerful. In this way, a basic Fireball can be 
powered up to fire a shotgun blast of fireballs capable of destroying a larger 
area. Or a Heal spell can be made to cure a 
group of villagers, not just one. Or a Wind spell 
becomes a ravaging tornado. 

Artist Paul McLaughlin isn't sure how this 
works across different spells: "Does this mean 
that, say, a circle always gives a power-up from 
level-one effect to level-two effect on each spell?" 
"No," replies Peter. "We use specific gestures linked differently for each spell 
to progress through the power-ups." The meeting ends with a list of spells 
which needed to be implemented before the next meeting in a month's time. 
The Heal, Lightning, Storm Cloud, Food, Shield, Wall, Priest and Skeleton 
Army spells are to be created so that we can see how they work with the 
engine. This is an extremely ambitious list for a month's work, as each spell 
involves a good deal of animation work, not to mention the game 
programming and balancing. 

It will mean late nights for the programmers and artists. But this time next 
month, we should have the spell system in place. And we can switch our 
attention to the progress of Black & White on-line. O 

O As well as being a director of start-up games developer Lionhead, Steve Jackson is co-founder of 
Games Workshop, author or Fighting Fantasy Gamebooks, and a columnist for The Daily Telegraph. 
O The next instalment follows in our August issue, on sale Thursday 29 June. 



*lt never ceases to amaze us when 
the creature stares curiously at 
his own reflection in water ** 

STEVE MARVELS AT THE BLACK & WM/TF GAME ENGINE 




149 



I ON THE CD 



ONTHEt 




We regret to inform 
you that we've had to 
delay the Daikatana 
demo for a month. 
Only joking. Here it 
is and the others too 



O WORDED BY Martin Korda COMPILED BY Dan Emery 



CD trouble? Dont worry - 
phone our helpline and sort 
yourself out pronto! 



CD-ROM HELP Phone ABT on 
01708 250250 any weekday between 
9.30am and 5pm, and Saturday from 
1 0am to 2pm, or email pczone@ 
abt-net.demon.co.uk Please do NOT 
phone the PC ZONE oftice. Thanks. 

BEFORE YOU DIAL. .. If you are 
calling the helpline, please take 
note of the following points: 

O II possible, have your PC operating 
and near the phone when you call. 
O II this is not possible, note down all 
relevant information - ie system type, 
sound card, RAM and so on - plus the 
nature of the fault. 

O Make sure you have a pen and paper 
to hand when you call so you can jot 
down the relevant info. 

i 

O You need at least a Pentium 166 
with 32Mb RAM to run the software 
on this month's CD-ROM. 
© Many of the programs on our 
cover CD-ROM are designed to run 
under Windows 95/98 and, as a 
result, some of them may require 
a Pentium 233 with 64Mb RAM to 
run satisfactorily. Please note that 
some games also require a 3D 
accelerator card to run. 
O Use the browser and menu 
system to see which demos are 
3D accelerator only. 




wmm 




DAIKATANA 



Eidos Interactive 




Yes it's true, and no you're not dreaming. 
Daikatana is here, and on this month's CD we 
bring you the world exclusive demo of John 
Romero's long awaited shooter. 

You begin at the start of the first level, the 
Marsh. Armed only with an ion cannon and 
your fists, you must navigate your way safely 
through the quagmire, fending off ankle biting 
frogs and mutated dragon flies along the way. 
Don't scoff though, because even on the 
simplest level, it's easy to get yourself ripped 
apart (literally) by the mass of nasties watting 
for you in the shadows. Add to this the extra 
hazards of crocodiles who can emerge without 
warning from the murky waters, and turret 
guns intent on filling you with lead, and you 
suddenly realise just how challenging 
Daikatana can be. 

Daikatana requires you to have more than 
just sharp reactions and an accurate shot 
Unlike most FPSs of this type (cast your mind 
back to Doom if you will), there's no option to 
save the game whenever you like. Instead, 
you must pick up Save Gems, which are 
frugally situated around the level. Deciding 
when to use these Is an option which throws 
up some interesting problems. If you're low on 
health, you must decide whether to use your 
gem as soon as you get It, or risk dying by 
preserving it till later. Although the lack of 
save options can seem annoying, it does add 
greatly to the game's challenge. 

By now it's likely that you've read our full 
and world exclusive review of Daikatana by 
Dave 'One Hit Wonder' Woods on page 62, and 
you'll be aware of our comments. Although 
we don't think that it's achieved Its potential, 
we're sure that there are many of you who will 
enjoy the game. This demo is here to allow you 
to make up your own mind about it, and 
hopefully, along with what we've said, make a 
highly informed decision as to whether to buy 
the full version. 

Controls: Mouse and keyboard 



ISO PC ZONE #91 JUL 2000 




FORCE COMMANDER 



LucasArts/Activision 

It was always going to be just a matter of time until 
LucasArts released an RTS game based around the 
Star Wars universe. In fact, it's a real shocker it took 
them this long to do so. Now that the waft Is over, 
we're giving you a chance to sample some of the 
action before you hand over your money for the full 
version of Star Wars: Force Commander. 

The demo provides an assault mission, in which you 
must control the forces of the evil Empire. A briefing 
carefully takes you right through your goals, outlining 
both your primary and secondary objectives. It's then 



up to you to mobilise your squadron and to infiltrate a 
Rebel computer complex. 

You start with relatively few units, and it will take 
careful planning to decide how and where to deploy 
them. While you have objectives to complete, you must 
also be careful that your base is not left unguarded 
against guerrilla attacks. Protecting Dellis (the key 
man in the mission) is imperative, because if he dies 
It's mission over. You must also watch out for rebels 
emerging from canyon and mountain hideouts, intent 
on holding you up and taking out a few of your men. 

Controls: Mouse and keyboard 



With a fully 3D game world, Force Commander can 
be viewed from just about any angle. Zoom in close 
and watch the detailed battles unfolding between your 
men and the rebels. Once you get the hang of the 
interface and work out how to spread your troops 
over the map, you'll soon be crushing the Rebel's 
pitiful little band. 

Just don't let yourself get too immersed in the role, 
or you could end up socialising with men who wear 
strange black helmets and talk about their Master all 
the time. You have been warned. 



Ha ha ha ha ha ha ha. 




LEMMINGS REVOLUTION 



Take 2 Interactive 



For those of you who missed them the first time around, those suicidal rodents are 
making a comeback with Lemmings Revolution, a title with a cunning twist Each 
level is now in 3D (revolution of design) and can be spun around when you guide 
the lemmings off screen, to reveal the other part of the playing area, or should I 
say playing volume (revolution as in turn). Now that's inspired. 

Newcomers and veterans alike will find loads to entertain themselves within 
this demo. There are hours of brain teasing fun to be had, building staircases to 
breach the gaps, turning your unsuspecting lemmings into kamikaze bombers, or 
just watching them fall randomly to their deaths. What's more, there's still the 
option to nuke the lot of them if you happen to be feeling particularly vindictive 
Now that's what we call fun. 

Controls: Mouse 



JUL 2000 #91 PCZONE 151 



DOGS OF WAR 

Take 2 Interactive 

Our second helping of RTS action conies in the form of Take 2's Dogs Of War. Set in the 
future, the story bares several similarities to Starship Troopers, with strange alien 
creatures threatening humans and an unhealthy public interest in watching war on TV 
(which is a bit like nowadays really). 

Dogs Of War features a tutorial, narrated by non other than Craig 'I must be a 
craaaaaaazy guy 'cos I'm always talking about lager' Charles. He leads you through 
all of the game's Intricacies, and we'd recommend that you go through this before 
attempting to play it 

When you've come to grips with the controls, you can try your tactical skills in a 
real combat situation. Eliminate all enemy units and capture Southford Bridge in order 
to complete the mission. Your task will be made harder by the enemy's ability to 
launch long range ground-to-ground and ground-to-air attacks. You've also got less 
firepower than your foe, so you're going to have to use guile if want to succeed. A 
head-on attack will usually end in a heavy defeat. Working out your units' strengths 
and the enemy's weaknesses are also major factors in gaining the advantage. 

With lots of high speed action, excellent explosions and pounding sound and 
music, you'll have to act fast and think even quicker if you want to have any chance 
of succeeding, but with a man such as Craig Charles teaching you how it's done, 
you've surely got nothing at all to fear. 

Controls: Mouse and keyboard 




A cow accidentally treads on a mine 



HEUH^B H2HEI^ 



Make the net a little more accessible with these handy utilities 



Gamespy3Dv2.19 

Fire it up and it'll find the fastest servers 

playing all your favourite games. 

Neotrace 2.12a 

Neotrace is a high-speed graphical 

traceroute with the integrated whois 

and ping. 

PingTool 2.6a 

PingTool helps you find the best online 

game servers on the Internet 

DUN Manager 2.0d (New Version) 

Simplify and enhance Dial-Up 

Networking and Remote Access Services. 

FTP Explorer 1.0010 

Explorer-style FTP service. 

Get Right 4.2 (New Version) 

For salvaging broken downloads and 

lots more. 



MIRC5.7 

The latest version of the Internet Relay 

Chat software. 

Mplayer 

Excellent free online gaming software. 

Kali 2.0 (New Version) 

Useful client software for playing games 

over the Internet 

ICQ2000a build 3140 (New Version) 

The world's best Internet and online 

chat package. 

Roger WilcoMkl. la 

A virtual walkie-talkie application 

that runs alongside your favourite 

multiplayer games. 

Datum Online 

Find your next job online with the help 

of Datum Online. 



No, not the things pirates wear over their eyes, but the things 
you put on your computer to make your fave games work better 




Airport lncvl.1 

Codename Eagle v1 .33 

Demolition Racer: Official Patch 

Duke Nukem 3D Atomic Edition v1 .5 

Final Fantasy VIII v 1.2 

Final Fantasy VIII v 1.2 For 

GeForce Users. 

Home world vl. 05 

Imperium Galactica 2 Kra 'Hen 

message bug* Fix 

Jane's F/A-10 

Majesty Update 2 

Messiah 0.1 Patch 

MiG Alley vl.23 

MindRovervl.02 

MindRovervl.05 

Motocross 2000 vl.04 

NASCAR Legends vl. 2.0.4 

NASCAR Racing 3 v1. 2.0.4 



Need For Speed: High Stakes v4.44 

Noxvl.1 

Rally Championship 2000 v5.29.0 

Revenantv1.21 

Rocky Mountain Trophy Hunter 

2v1.01 

Rollcage Stage II vl.Oa 

Sammy Sosa High Heat Baseball 

2001 vl.1 

The Settlers III vl .38 to vl .59 

The Settlers III v1.50+ to vl .58 

The Sims 

Soldier Of Fortune vl.04 Beta Patch 

Star Trek - Armada Beta 

Swedish Touring Car Championship 

vl.32 

Tachyon: The Fringe 

Thief II: The Metal Age vl.18 

UEFA Champions League 



Install these and make your hard disk more accessible, plus 
some fun places to go to 




WinZip 8.0 (New Version) 

Windows 95 and NT version of WinZip. 

EzDeskl.8 

Saves the position of your Desktop 

shortcuts and folders. 

Power Toys 

Useful add-ons for your Desktop. 

TreeSize Professional v2.31 

(New Version) 

A powerful and flexible hard disk 

space manager. 



Adobe Acrobat Reader 4.05 

Readers for documents distributed in 

Adobe format 

HyperSnap-DX Pro 3.55.00 

Screen-capture even in DirectX/Direct3D 

or 3dfx Glide modes. 

SciTech Display Doctor v6.53 

The latest release of the universal 

graphics card utility. 

Windows Media Player 

Play the Web's coolest audio and video. 



With all these tips, solutions, rolling demos and updates, we 
are really spoiling you, no? 



Tips And Solutions 

Handy hints and top tips on all your 

fave games. Well, most of them. 

Championship Manager 99/00 

Update (New Version) 

The latest transfers, updates and 

all the rest. 

Q3Radiant Build 197 

Please see PC ZONE #90 for more info. 



Hotshots: Flashpoint 

Is this the game set to beat Hidden 

& Dangerous? 

Quake III Demos 

Install these demos to see how the 

best players in the world fight it out 

on Quake Hi. See page 36 for details 

on the recent professional tournament 

in Dallas, Texas. 



152 PCZONE#91JUL2000 




EURO LEAGUE 
FOOTBALL 



Dinamic Multimedia 



Football Is all the rage at the moment, either that or rage is all of football. Either 
way, the game's been inspiring shed loads of footy management sims over the last 
year, and here's a chance for you to sample one of them, Euro League football 

This demo offers you a choice of managing either Tottenham or Everton (which 
is bad news for Arsenal and Liverpool fans), but the full game provides choices 
from all of the leagues in England, Spain, France, Germany and Italy. 

As with all games of this kind, it's up to you to prove that you can do the job 
better than the real life managers. To accomplish this you must lead your team 
through training sessions and allocate them individual tasks to improve their 
game. Once you've shown them who's in charge, select your team and tactics 
and watch them do you proud or humiliate you on the pitch. Be careful to keep 
an eye on your finances as well, otherwise you'll lose your job faster than an 
underachieving Italian coach. 



Controls: Mouse 




ON THE CI) 







GUNSHIP! 

Hasbro 

Gunship! didn't exactly get a favourable review when we featured it in the last issue 
(49 per cent), but underneath the bugs is a damn fine game trying to get out, and 
here's your chance to experience the action for yourself. It's visible just how good 
it could have been, and how great any similar future title promises to be. 

There are three modes of play: action, average and simulation. Choose from four 
different skill levels, select the realism and then arm your plane. In Single Battle mode 
you can either go for an all out action game, or a mission in Simulation mode called 
Men of Harlech. Despite its faults, the dog fighting is intense and will have you 
throwing your helicopter around as you desperately by to get missile lock on an 
elusive target. Wow, look at that, a whole two paragraphs on a helicopter game and 
not a single chopper joke to be seen anywhere. Miracles never cease 

Controls: Joystick and keys 




Loads and loads and loads and loads and loads and loads and 
loads of FreeSpace 2 add-ons. Go to page 1 54 where Phil Wand 
tells you all about them. 



Clip! 



j*_ 



watch 
enjoy 
buy >» 

"I really liked the exclusive Show report 
. . . more please!" 



lip! video review 



www. gameswire. com/ 



\gameswi neTcom] 



delivering games 



I EXTENDED PLAY 



EXTENDEDPLAY 

Give FreeSpace2a good going over with more ships, planets and 
editing utilities. Plus the awesome Quake III Fortress mod 

O WORDS Phil Wand 



TRY IT YOURSELF 



On this month's cover 
CD we've got all the official 
^ patches, bug fixes, utilities 
,,ll;;j* J and map editors we could 



find, including all the ones mentioned in 
these pages. To track them down, use the 
CD browser to go to the Patches section. 
All the patches are listed with a brief 
description and any relevant 
documentation. Make sure you read any 
associated README files for information 
on how to install individual patches. 
For further help, turn to our CD pages, 
starting on page 150. 



••Powerful thrusters 
and its light weight 
make the Scorpion 
a total bastard to 
aim at and shoot. 
Like the Anubis 
they rely on safety 
in numbers** 



FREESPACE 2 

In the space shoot 'em ups 
Supertest in the April issue, 
Steve Hill said FreeSpace 2 was 
"a cross between Battlestar 
Galactica and Buck Rogers". 
And, urn, well, it is. But that's no 
bad thing, honest. Up against its 
rival titles, the Supertest team 
concluded that the game was 
'a wholly exciting middle ground 
between X-Wing Alliance and 
X- Beyond The Frontier', and was 
without doubt the best space 
combat sim on offer. This is 
thanks to its boggling, panoptic 
space battles straight out of a 
George Lucas flick, sewn together 
by a vaguely convincing storyline. 

And it's not just us. The title 
has been heaped with kudos from 
all around the globe and Volition's 
trophy cabinet is positively 
heaving. The only downside is 
that it has the ability of one of its 
predecessors, Descent, to make 
players and bystanders heave in 




unison - it's really not for people 
prone to motion sickness. 

SHIPS 

New craft for the FreeSpace 2 
main engine. 

O GTF APOLLO (GTF. Apollo.zip) 
Description: The Apollo is found 
in most space ports - it's the Ford 
Fiesta of the GTA (Galactic Terrain 
Alliance) fighter world. Its 
versatility enables it to play a 
successful role in many missions. 
The downside is its low weapon 
compatibility. And it looks crap. 
Rating: OOO 

O GTB ATHENA (GTB_Athena.zip) 
Description: Diminutive bomber 
that often gets confused for a 
fighter, the Athena carries a small 
payload of bantam-weight bombs 
and various types of missiles. 
Thanks to its agility, tough 
shielding and thick hull, it makes a 
good dogfighter, but was designed 
for hit-and-run bombing. 
Rating: OOOO 

OGTFRCHRONOS 

Description: A big girly scooter 
thing that looks like you should sit 
astride it rather than in it. If s 
actually a civilian freighter turned 
military with all the agility of an 
Electrolux freezer. That said, it's 
as tough as old boots and can 
take a severe pounding. 
Rating: OOO 

OGVF ANUBIS 

Description: The Anubis is small, 
weak and a bit of a sissy. But 
they're easy and cheap to 
manufacture in bulk, and are thus 
often found swarming together in 
distressingly large clusters. Still, 
the craft has no afterburners and 
crap weaponry, so unless they 
appear in overwhelming 
numbers, stifle a yawn. 
Rating: ©O 

O GVB AMUN (GVB Amun.zip) 
Description: After snapping 
around galaxies in a fighter, it's 
actually quite refreshing to leap 
into a flying behemoth like the 
Amun. It's a monumentally heavy 



bomber with a payload capable 
of laying out an Orion-class 
destroyer in a single run. As 
with most imposing craft, the 
designers were very careful to 
build in a flaw - why do they do 
that? - by making it glacially slow 
and therefore a sitting target each 
time it gets off the ground. 
Rating: OOOO 

O GTF VALKYRIE 

(GTF_Valkyrie.zip) 




© GTF Valkyrie: as fast as we 
don't know what. 

Description: Based around the 
Angel Scout seen in the original 
FreeSpace, the Valkyrie is a 
supreme interceptor fighter and 
reconnaissance craft. Extra power 
comes from extra engines, giving 
it an impressive turn of speed 
- it's the fastest and most 
manoeuvrable hunk of metal in 
the GTA. Downsides are its small 
payload and weak hull. 
Rating: OOOOO 



O SB SHAITAN (SB_Shaitan.zip) 
Description: The Shaitan bomber 
comes with a tougher hull and 
slightly more powerful shields 
than its G* counterparts, but its 
payload is rather less. 
Rating: OOO 

OSF SCORPION 

(SF_Scorpion.zip) 

© SF Scorpion: needs more 
bombs, but shields well. 

Description: Commonly regarded 
as the top Shivan fighter, and with 
a macho name to match, the 



Scorpion is little more than a 
fast, furious scout ship with 
beefed-up weaponry systems. 
Powerful manoeuvring thrusters 
and its light weight make them a 
total bastard to aim at and shoot. 
Like the Anubis they rely on 
safety in numbers. 
Rating: OO 

FRED2 ADDONS 

These bolt-on packs add new 
graphics to FRED2s background 
editor. Unzip all .PCX files to the 
FreeSpace 2 data effects directory 
(commonly C:\FREESPACE2\ 
DATA\EFFECTS). Unzip all .TBL 
files to the data tables directory 
(commonly C:\FREESPACE2\ 
DATAYTABLES). 

O PLANETS SET 1 

(fs2planets.zip) 
Description: A total of 1 3 new 
planets for use in FreeSpace 2 
missions and campaigns. 
Rating: OOOO 

OHAMOON (hamoon.zip) 
Description: Taken from the 
wickedly silly animated series 
The Tick, Hamoon is for fun only. 
Rating: OO 

TOOLS 

Editors and utilities for 
FreeSpace 2. 

OC0B2FS2 (c2fs2-1.zip) 
Description: If you've ever 
wondered how to create custom 
ships, this little tool will convert a 
trueSpace .COB or .SCN file into a 
FreeSpace 2 polymodel - 
trueSpace is a 3D graphics and 
animation program often used to 
design and render game objects 
such as the polygonal craft in 
FreeSpace 2. See our Bookmarks 
section for more details. 
Rating: OOOO 

©FS2VIEW (fs2v05.zip) 
Description: A graphical viewer 
that enables you to look at 3D 
renders of all polymodel shapes 
used within the FreeSpace 2 
graphics engine. Requires 
OpenGL drivers. It was written 
and tested on Windows 98, but it 



154 PCZ0NE#91 JUL20Q0 



EXTENDED PUY ITT 




worked fine on our Windows NT 4 
SP6 test machine. 
Rating: OOO 

OMISSION MANAGER v2 

(fsmm2-wa1.zip) 
Description: A great way to 
arrange all your various missions. 
As an added bonus, the utility has 
a FreeSpace and FreeSpace2 
.POF editor integrated into its 
interface. This allows you to 
amend or add subsystems on 
both the original and homebrew 
FreeSpace models. The tool is still 
in alpha, but works a treat. 
Rating: OOOOO 

O POF TO COB CONVERTER 

(pof2cob09.zip) 
Description: Quick and dirty 
utility to convert FreeSpace .POF 
files into trueSpace .COB files. 
Rating: OOOO 

QUAKE III: 
PORTRESS 

Last month's Online Diary 
introduced the OIIIFmo6 for Quake 
///together with some of the player 
classes. Now Extended Play takes 
on the mantle with an in-depth 
look at what could become the 
most popular Quake variation yet. 

Those who've played the 
original Team Fortress for Quake, 
or Team Fortress Classic and 
Counter-Strike mods for Half-Life, 
should be used to the idea of co- 
operative play against an opposing 
team. However, the idea of eight 
grenade types, ten classes, 16 
weapons and five game variations 
is all a bit baffling to newbies who 
are used to running around 
deathmatch arenas as a space 
marine. So for those of you 'in the 
know', sit back and be patient. You 
can download it from the PC ZONE 
website, and hopefully it'll be on 
next month's cover disc. 

THE CLASSES 

ORECON 



Weapons: Nailgun, Single-Barrel 

Shotgun 

Grenades: Stun, Flashbang 

O PARAMEDIC 




© The team flag runner. 
Description: The Recon class is 
fast and agile and is used 
primarily for flag running because 
of his ability to dodge bullets. He's 
also excellent to send into the 
middle of a melee as he's capable 
of running rings round every other 
class. The downside of all that 
speed is little armour and weak 
offensive weaponry. 
TF Equivalent: Scout 




Doctorin' the Fortress. 

Description: The Paramedic is 
the only class feared by all 
others. Armed with a syringe that 
infects opposing troops with a 
nasty, communicable disease, 
avoid this chap at all costs. He's 
also able to heal his team-mates 
and perform acrobatics with stun 
grenade jumps. 
TF Equivalent Medic 
Weapons: Single-Barrel 
Shotgun, Double-Barrel Shotgun, 
Super Nailgun 
Grenades: Hand, Stun 

O GRENADIER 

Description: Able to fling 
grenades from his launcher, set 
pipebombs for incoming enemy 
units and set a destructive HE 
Charge, the Grenadier is mainly 
used to clear heavily defended 
rooms and guard dropped flags. 
TF Equivalent Demolition Man 
Weapons: Gauntlet, Single-Barrel 
Shotgun, Grenade Launcher, 
Pipebomb Launcher 
Grenades: Hand, Cluster 

O SOLDIER 




O Stalwart in both offence and 
defence. 

Description: Soldiers are worthy 
classes at the front line and at the 
back guarding the flag. They're 
none too quick, but at the same 
time not slow - and their rockets 
tear chunks from enemy units. 
TF Equivalent Soldier 
Weapons: Single-Barrel Shotgun, 
Double-Barrel Shotgun, RPG 
Grenades: Hand, Nailbomb 

OFLAMETR00PER 
Description: Often considered 
the lamest class of all, the 
Flametrooper is useful in both 
offensive and defensive positions. 
When on the attack, his 
flamethrower sets people alight 
and restricts their vision. When 
falling back, his napalm grenades 



are good for slowing anyone 

foolish enough to follow. 

TF Equivalent Pyro 

Weapons: Gauntlet, Single-Barrel 

Shotgun, Flamethrower, Napalm 

Launcher 

Grenades: Hand, Napalm 

O SNIPER 

Description: This guy sits in dark 
corners or atop balconies and 
takes aim at incoming troops on 
the other side of the map. One 
shot and they're dead - so keep 
your head down in open areas. 
Almost as weak as the scout, so 
an easy target for soldiers. 
TF Equivalent Sniper 
Weapons: Nailgun, Rifle 
Grenades: Hand, Flashbang 

OMINIGONNER 

Description: Basically, this 

fella is a truck with a rapid-firing 

machine gun bolted to its front 

bumper. Although he is slow 

and cumbersome, and often 

the choice of newbies, the 

phenomenal rate of the minigun 

cuts most units to shreds in 

seconds. Beware! 

TF Equivalent Heavy Weapons 

(HW) Guy 

Weapons: Gauntlet, Single-Barrel 

Shotgun, Double-Barrel Shotgun, 

Minigun 

Grenades: Hand, Cluster 

O AGENT 

Description: The agent is able 
to dress in the enemy's colour 
or use invisibility to infiltrate the 
opposing team's base. While he 
gives the game away when he 
pulls the trigger, he's able to lob 
grenades and remain undercover. 
TF Equivalent Spy 
Weapons: Combat Knife, Nailgun, 
Double-Barrel Shotgun, Dart Gun 
Grenades: Hand, Hallucinogenic 

O ENGINEER 




© Build guns to protect your HQ 
and flag. 

Description: Able to restock 
friendly units and build and 
service sentry guns, the Engineer 
is the champion of defence. But 
he's lightly armoured, so will 
often be found with a soldier in 
tow - a deadly combination for 
any inbound enemy units. 
TF Equivalent Engineer 
Weapons: Wrench, Double-Barrel 
Shotgun, Railgun 
Grenades: Hand, Pulse 



THE WEAPONS 

O SYRINGE 

Description: Used to infect 
enemy players with a deadly 
virus, and to replenish the health 
of wounded team-mates. 
Carried By: Paramedic 

O WRENCH 

Description: Tend refill stations, 
sentry guns and team-mates low 
on armour. 
Carried By: Engineer 

O SINGLE-BARREL SHOTGUN 

Description: This is the one 

weapon nobody uses. Kill 

yourself instead. 

Carried By: Recon, Soldier, 

Grenadier, Paramedic, Minigunner, 

Flametrooper 

O DOUBLE-BARREL SHOTGUN 

Description: Useful in most 
situations as a backup. 
Carried By: Soldier, Paramedic, 
Minigunner, Agent, Engineer 

O NAILGUN 

Description: Retains 100 per 

cent accuracy over long 

distances. Useful. 

Carried By: Recon, Agent, Sniper 

O SUPER NAILGUN 

Description: Same as the 
Nailgun, but twice as lethal. 
Carried By: Paramedic 

O RAILGUN 

Description: Great for 

long-distance sniping, 
railgun projectiles are 
really rather deadly. 
Carried By: Engineer 

O BART GUN 

Description: Used to 
tranquillise enemy troops. 
Carried By: Agent 

O RIFLE 

Description: Totally accurate, 
horribly messy and perfect for 
that one-shot kill. 
Carried By: Sniper 

O FLAMETHROWER 

Description: Pumps out 
pressurised napalm gel and 
is only for close combat. 
Carried By: Flametrooper 

O NAPALM LAUNCHER 

Description: Looks and feels 
like the RPG, but comes with 
flame-tipped ammo. 
Carried By: Flametrooper 

O ROCKET LAUNCHER 

Description: Great close-combat 
weapon and good for keeping 
enemy heads ducked. 
Carried By: Soldier 



©GRENADE LAUNCHER 
Description: Launches six 
grenades in close succession 
that explode on impact. 
Extremely nasty. 
Carried By: Grenadier 

O PIPEBOMB LAUNCHER 

Description: Same as above, 
but with the detonation 
triggered by the user. 
Carried By: Grenadier 

O MINIGUN 

Description: Awesome. Tears 
anything to pieces, but slow 
to spin up. 
Carried By: Minigunner 

THE GRENADES 

©HAND 

Description: Standard issue 

grenade. Goes bang and hurts. 

TF Equivalent Standard 

Hand Grenade 

Carried By: All bar Recon 

OSTUN 

Description: Causes dizziness. 

Can also be used for concussion 

style jumps. 

TF Equivalent: Concussion 

Grenade 

Carried By: Paramedic, Recon 

O FLASHBANG 
Description: Inflicts limited 
damage, but causes temporary 
loss of vision. 

TF Equivalent: None, although 
seen in Counter-Strike 
Carried By: Sniper, Recon 

O CLUSTER BOMB 

Description: Explodes into 
clusters - which then also 
explode. Very noisy. 
TF Equivalent: MIRV 
Carried By: Minigunner, 
Grenadier 

O NAILBOMB 

Description: Fizzes away 
unleashing a steady stream 
of nail spikes. 

TF Equivalent: Nail Grenade 
Carried By: Soldier 

OGAS 

Description: Emits a gas 

which sends your opponents 

to trip-out city. 

TF Equivalent: Hallucination 

Gas Grenade 

Carried By: Agent 

O PULSE 

Description: Causes ammo 

to detonate - and of course 

anyone unfortunate enough 

to be carrying it. 

TF Equivalent Electro-Magnetic 

Pulse (EMP) 

Carried By: Engineer 



JUL 2000 #91 PC ZONE 155 



WHAT'S HOT 1MKE WELLS 




We sent our intrepid 
reporter to find out 
what's keeping you 
off the streets 



O VENUE: Game, Tunbridge Wells INTERROGATOR: Martin Korda 




— -o« 




m 


Ww 








1 


* — - 




m 


Ml *' 










MARTIN BALL AN 

Computer Programmer, 38 
What's on your hard drive? 

"Grand Theft Auto, TiberianSun 

and Quake III." 

What did you think of 

Tiberian Sutrt 

"I found it a lot harder than 

the original." 

Would you buy another C&C 

game if it came out? 

"I'd have to consider it carefully, 

they're all a bit too similar, 

and there are plenty of other 

games like it to choose from." 

Ah, that's the beauty of cloning 

for you. 



ANTHONY 
NICHOLL 

Warehouse Manager. 35 
What's on your hard drive? 

"Adventure games, such as The 
Journeyman Project 2 and 3." 
What are you looking forward 
to having on your hard drive? 
"I've actually got about 56 
adventure games at home, but I 
haven't played half of them yet." 
Why, are you stocking up in 
case there's a war or something 
and your stuck inside? 
"No, I've only got a P1 33, so 
I'm trying to hoard games that 
still run on it." 



JAMIE 

LAWRENCE AND 
SEAN WISEMAN 

Students, both 14 

What's on your hard drives? 
"FIFA 99 and Championship 
Manager 98/99." 
What games are you looking 
forward to playing? 
"New FIFA games are good." 
Do you think the next FIFA 
game will be better still? 
"More of the same probably." 
But you'll still buy it? 
"Yeah." 

There really is one bom every 
minute, or two in this case. 



CARL HOPKINS 

Student. 13 

What's on your hard drive? 

"Need For Speed III: Hot Pursuit. " 
What are you looking forward 
to having on your hard drive? 
"Thief II." 

Have you ever stolen a real car? 
"Ha ha ha, no." 

Do you live out your delinquent 
fantasies through games then? 
"Yeah, that's right, it's a good way 
of keeping me off the streets - 
ha ha ha. Actually, I just like tense 
games which allow you do all 
the things you know you can't 
do in real life." 



NICHOLE 
WHITNALL 

Student. 14 

What's on your hard drive? 

"Virtual Springfield." 

What are you looking forward 

to having on your hard drive? 

"Anything that surprises me by 

being original." 

If you could make a totally 

original game, what would 

it be like? 

"A game where you can create 

and control your own community 

of cartoony characters, like in 

god games, but one that has 

adventure elements, too." 




JONATHAN WEST 

Works in Insurance. 22 

What's on your hard drive? 

"Flight Sim 2000." 
Do you think these gamse 
could be improved if you had 
things like hijackings? 
"Yeah, and optional guns 
and stuff." 

Exactly, then you could also 
have irate customers who beat 
up your cabin crew, and people 
doing 'it' in first class? Then 
you'd have to sort them out. . . 
"Two games in one - a great idea. 
It would certainly make flight 
sims a lot more exciting." 



ALAN CARTER 

Student. 16 

What's on your hard drive? 

"Emulators, I do a lot of TCs of 
Atari ST games. I've also got 
loads of Taito arcade games." 
What are you looking forward 
to having on your hard drive? 
"Any good new arcade puzzle 
games. Also anything by 
LucasArts." 

So you're not into games with 
mass carnage and stuff ? 
"Not particularly, I don't see 
their appeal. I prefer my games 
to be action packed rather 
than violent." 



CLAIRE CARTER 

Student. 14 

What's on your hard drive? 

"My brother's filled it up with 
loads of Taito games." 
What kind of games are you 
into then? 

"Beat 'em ups and shoot 
'em ups." 

So, this stereotype about girls 
playing Barbie games is a lie? 
"It is. Me and my mates all hate 
Barbie, and play Quake instead." 
How about a game where you 
blow the heads off Barbie? 
"Yes, that would definitely be 
a good seller." 



JAMES REALFF 

Student. 21 

What's on your hard drive? 

" Tomb Raider: The Last 
Revelation and Hidden & 
Dangerous." 

What are you looking forward 
to having on your hard drive? 
"Shogun: Total War. I can't wait to 
play it as I'm very interested in 
the history aspect of the game, 
because I'm studying that period 
at the moment." 
If it wasn't set in real-life 
history, would you still play it? 
"Yes, as it would still be fun, but 
maybe not quite as interesting." 



JOE OM ALLEY 

Student. 14 

What's on your hard drive? 

"Half-Life and C&C: Tiberian Sun." 
What are you looking forward 
to having on your hard drive? 

"I'd like to get Force Commander, 
but I haven't got the money. Also 
Commandos 2." 
So, do you reckon you'll be a 
commando yourself one day? 
"I don't think I'm the type. I 
want to go travelling when I 
finish school. After that I'd quite 
like to go into acting. You never 
know, one day I may even get to 
act in a computer game." 



156 PC ZONE #91 JUL 2000 



Tachyon The Fringe 




Caught in the middle of a violent conflict, your ability 

to survive will depend on your piloting skills and 

combat savvy as a mercenary space fighter. 




excessive choice of games 



HM " 

HW^ megastores 

jJk mar jmr x 



DANGEROUSLY ENTERTAINING 



ZONE THE WORLD ACCORDING TO. 



1 



158 PC ZONE 



THE WORLD ACCORDING TO... END Z 



The whole flight sim genre has been 
changing, a lot of games are getting more 
'hardcore' and appealing to smaller and 
smaller markets 

KEVIN BEZANT, ON THE EVOLVING NATURE OF FLIGHT SIMS 



.-. 



W 






N 



r 



•£■*: 



RAZORWORKS 



Paul Presley takes off with the lads from Razorworks to find out where their next landing will be. 



he four men in charge of the surprisingly 
small team at Razorworks are no 
strangers to the world of hardcore flight 
Sims. Kevin Bezant, Todd Gibbs, Oave 
Proctor and Matt Smith all made their 
names at veteran UK simulation specialist 
Digital Integration, where they worked on 
titles such as Tornado, Apache Longbow and Hind. 

Eager to pursue their own agenda however, 
the foursome left 01 two and a half years ago to set 
up their own studio, Razorworks. Their first title, 
Apache Havoc, was a surprise hit and reawakened 
interest in the neglected helicopter genre. Their latest 
effort, Comanche Hokum, is being hailed as one of 
the finest sims to hit the streets in a long time. We 
caught up with the Oxford-based team as they 
contemplate the future. 

Where is the flight sim genre going? 
Kevin: The whole flight sim genre has been 



changing over the last few years and lois of games 
have been gelling more and more 'hardcore 1 
and appealing to a smaller and smaller market. I 
don't think people are necessarily going to stop 
developing flight sims, but they'll be developing 
i hem in a different way, taking the genre 
somewhere else. 

What sort of places? 

Kevin: Well, like the PlayStation 2. You wouldn't be 
talking about doing something like Comanche Hokum 
on the PlayStation 2, because it's just too big and the 
controls are too complex. You'd have to design the 
game lo fit die machine and have something more 
action-oriented as opposed to aiming for the levels of 
realism we have been aiming for. Something more 
like a traditional PlayStation-style game. 
Todd: At the moment, it seems as though 
developers have been listening to customers a bit 
too much, so that rather than just focusing on what 



their game is, they're being driven to put more and 
more features into them. Any developer trying to 
compete now just takes the benchmark game and 
tries to copy it on every different level. If you don't 
the customer will just say, "Well this has got such a 
feature and that hasn't." 
Matt: I think the indication is that most people 
might not want a 'career' in the Forces anymore, 
but wain something more like Top Gun. Games, 
such as Ace Combat by Namco and so on. 
Todd: You almost do have to make a stand and 
say we're not going to do any really hardcore stuff 
anymore, but do instead what we as developers 
want to do. 

Kevin: The Other reason why sims have become 
more hardcore is because the PC's hardware 
has become capable of supporting those kind of 
games. Around five or ten wars ago we were 
always developing the game lo fit onto the 
machine, while now it's no longer a problem. 



JUL 2000 PCZONE 159 






Wmi 



THE WORLD ACCORDING TO... 



Comanche Hokum probably has better graphics 
than most military training simulators. It's just 
been a natural progression really. 

Are you saying we're coming to the end of 
the hardcore simulation genre? 
Kevin: That really depends on other publishers 
and what they want to do. From our point of view 
we're moving away from them because we want 
to do something different. With Apache Havoc and 
Comanche Hokum we feel we've done what we 
set out to do - make what's probably the best 
helicopter sim out there. So we want to try 
something different now, get into other genres 
and try something new. Remember we've been 
doing flight sims now for... years! Fortunately, 
our skills and technical abilities will easily 
transfer to other genres and we should easily 
be able to compete in whatever type of genre 
we go into. 




How has the recent wave of redundancies 
and cancellations in the flight sim genre 
affected you? 

Matt: It's a sign of the times. It is quite scary when 
it happens to a well established genre, one that's 
been around for years and there are a lot of 
questions as to why it's happening and what you 
can do about it. I don't think people are particularly 
bored of military hardware, more what sort of level 
you take it to. The trend may swing back towards 
flight sims again, who knows? It might all turn 
around again. The consoles are starting to get a few 
flight sim style games being made for them. The 



thing about games such as Ace Combat 3 is that 
they're neither hardcore flight sims or cheap arcade 
games, but are actually a good mixture of the two. 

It sounds as though you have all grown a 
little bored of hardcore flight sims... 
Dave: We've been looking at the competition for 
quite a while - you always have to keep an eye on 
them - and what we've found is that we're really 
only competing with our last product [Apache 
Havoc] . The challenge for Razorworks now is to 
do something else. We always had in mind to do 



game? How many people would actually be able 
to use them? 

I expect the ever shrinking hardcore crowd 
would enjoy it. 

Kevin: It's a really tricky balance. Take someone 
such as NovaLogic, for instance. They've never 
been afraid to put out a game that's not 'hardcore', 
as it were. 

What about flight models? Surely I 
shouldn't be able to fly a Comanche in 



••With Apache Havoc and Comanche Hokum vie feel 
we've done what we set out to do - make what's 
probably the best helicopter sim out there » 



flight sims as our core development, but to still try 
to work on some original concepts along the way. 
Todd: As to whether flight sims are dead or not, 
1 do think they have been seriously damaged. 
The market is like a ship that's run aground 
almost. It's having to be pulled off and towed 
in another direction. 

Where is this going to leave the hardcore 
flight sim crowd? 

Matt: Playing Comanche Hokum. (Laughs) 

The PlayStation 2 gets mentioned a lot by the team 
and a Dreamcast set up on a nearby table is provoking 
a lot of interest among other members of the team, 
but Kevin is quick to point out they will still be 
developing for the PC at the same time The trick 
is going to be finding a project that works equally 
well across both platforms. 

CRASH AND BURN 

A few months ago we questioned the nature of realism 
in computer games (Comment, PCI #88). Who better 
to take it up with than these guys? 

How much further can you take the realism 
in flight sims? 

Kevin: Oh, we can keep going and going. Take the 
avionics for instance. You can just get so bogged 
down in the micro-detail that it's not a game 
anymore. With the radar displays and so on, if we 
had the real-life manuals we could implement the 
whole thing. But would that make for a better 



real life, yet somehow I feel as though, if 
pushed, I might just be able to manage it. 
Kevin: There isn't the fear of hitting the ground 
though, is there? That makes a difference. There 
are sensations you just can't simulate. A friend of 
mine has been in the back of a fast combat aircraft 
and it really shakes you up the first time you're in 
there. You'll never be able to achieve that in a flight 
sim. You'd probably piss blood for two days as well. 

Let's go through some of the competitors. 
What do you think of their products? 
Kevin: I really liked Delta Force actually, it just 
really appealed to me. It was just easy to pick 
up and play. I wasn't too worried about whether 
the bullets dropped at 500 metres or anything, 
1 just wanted to go around shooting things. 
Whatever they did to Delta Force 2 though, 
just didn't work. 

How about the big one for you guys - 
Gunship! 

Todd: We've seen it, although we haven't really had 
a chance to play with a copy as such. We've read 
some of the comments on the newsgroups though. 
Kevin: They're working to a different agenda to 
us. I mean it's been designed to work alongside that 
tank game hasn't it? It looks pretty and everything, 
but the worlds are tiny. 

Matt: It's a different approach really. It increases 
choice though, doesn't it. With two or three out at a 
similar time, if you ever wanted to buy a helicopter 
sim, now is the best time. 




160 PCZ0NE#91 JUL2000 




You seem to focus slightly more on 
helicopters than jets. Why is that? 
Kevin: Well at DI we did the Apache sim simply 
because we'djusi spent three and a h;i If years 
working on Tornado and we needed to do 
something different. I prefer helicopter situs 
myself, simply because everything's not just a 
blur going by at 600 knots. 
Todd: Also, at the lime we started Apache Havoc 
the fixed-wing market had been taken so far down 
the line that you would have had to implement 
every single gadget on a plane just to compete - 
sort of where we are now with helicopters. It was an 
easier... no, not easier... a more attractive approach. 
Dave: Graphically yon gel more of a chance to 
show off the engine with a helicopter sim rather 
than a jet. Because you're a lot closer to the action 
the detail is more apparent, cities have high 
population densities and big buildings and so on. 

It's also a hell of a lot harder to get 

right though, isn't it? 

Dave: Absolutely. 

Kevin: It's more of a challenge. But it was more fun 

to do Apache Havoc the way we did rather than just 

to have copied what we did at DI. We had to 

reinvent ourselves basically to do that. 

Todd: It was a really good challenge to try and 

do free-form terrain rather than just flattened 

texture-maps. 

Kevin: I don't know why it is though that if you do 

a helicopter sim now you're almost expected to do 

more than one helicopter, whereas with aircraft it's 

usually just one or the other. 

You've only yourselves to blame on 

that one. 

Kevin: True, true (Laughs). 

Todd: It just confirms that developers all look at each 

other's games and start working to checklists. We did 

two helicopters, so they have to do three or loin . 

Matt: To do them to the same level though is a 

hell of a lot of work. 

BLIGHTED BLIGHTY 

Odd as it may seem, the UK appears to have a higher 
percentage of simulation developers than the US. High 
profile casualties such as MicroProse and Interactive 
Magic have left the genre depleted of American talent 

What differences do you notice between the 

US and UK simulation markets? 

Todd: Americans tend to like things a lot more in 



your face', a lot more obvious. 
Kevin: We sometimes tend to worry more about 
the localisation aspects of the game than the design 
aspects. There was a lot more briefing text added to 
Comanche Hokum after a German journalist 
complained that he didn't really have too much of a 
clue as 10 what he was supposed to be doing. 
Todd: You try to create something that's acceptable 
to everyone, but you have to be careful not to get too 
carried away with everyone's suggestions. 
Kevin: At the end of the day we've only got a finite 
number of resources with which to develop the 
game. It's a bit of a juggling act and you can't do 
everything. A lot of people were asking us if we could 
upgrade the Apache Havoc cockpits to the same 
standard as those in Comanche Hokum. Well, yes we 
can, but we simply don't have the time. To get them 
to that kind of quality would take three to six months 
and whatever time and resources we were stealing to 
improve Apache Havoc would mean more features 
that would be lost from Comanche Hokum. You have 
to balance things as best as you can. 
Todd: We certainly listened to people a lot more on 
Comanche Hokum than in any other game. We got a 
lot of feedback following Apache Havoc. 
Dave: We'd gone down a certain path with^pcic/ic 
and it gave us a good design base for Comanche. We 
didn't change route on the dynamic campaigns, we 
kept them going, which gave us a strong base. 

What about the whole dynamic campaign 
versus scripted mission argument? 
Matt: It's an interesting one. 
Todd: There are all sorts of different arguments. 
People tend to change their minds over time as well, 
based on playing games that work in different ways. 
They can get very opinionated on that one. 
Dave: It was right for us to continue along the 
dynamic path, definitely. 

Kevin: Again, it's down to how you use the resources. 
We'd rather put time in to writing the AI than scripting 
missions. There's nothing wrong with scripted 
missions, it's just not the way we wanted to go. 

Is the Enemy Engaged engine something 

you're going to continue with? 

Matt: (Cagily) Hmm, who knows? 

Dave: Nothing's been ruled out yet. We've only just 

gone to market with it, so it'll come down to who's 

buying what effectively. 

Todd: If it sells one copy then no. (Laughs) 

Matt: Unless it's a very expensive copy. 

Todd: If it sells we probably will do another. 



It'd be a shame to come this close to an 
integrated battlefield system and then 
drop it. Hasn't that kind of engine been 
the holy grail for simulation designers 
for a while? 

Todd: I think opening up the map screen and 
the interface lit up a few light bulbs and got 
people thinking that it could well be a hub for 
something else. People can see the potential. 
So yeah, we're investigating that and all the 
mult iplayer options. 

Kevin: We're always getting a lot of ideas thrown 
at us as to what we should do next - A- 10 Vs 
Frogfoot, Blackhawk Vs Hind, and so on - but we 
have to think it through a lot more than that, ratliei 
than just say, "Wouldn't it be a good idea if...?" 




Matt: It'll mean another year and a half of our 
lives after all. 

The flight sim genre has been going through a 
turbulent period lately, and although they wouldn't 
say too much about their future, you are left with 
the distinct impression that Razorworks' next 
title might be something entirely different. At the same 
time, their enthusiasm for the genre is evident. 
While hitching a lift back to the town centre of 
Oxford with a couple of the guys, they talk excitedly 
about which sim produced the best raindrop 
effects and how pleased they were when an RAF 
pilot told them Comanche's flight model felt spot 
on. Their next title may not be a flight sim, but 
somehow you can't see them staying away from 
the genre for too long. 153 



JUL2000#91PCZONE 161 



Mm ™!r!R TEAM TALK 



TEAMTALK 



It's been a bad month in the ZONE office. Humiliation 
and frustration came to stay and didn't even have the 
courtesy to clean up after themselves 

O SORE LOSER Dave Woods 



H nearly killed myself aftei 

experiencing the thrills ol 

Daikatana's pit jump.. 

I've had a better time 
licking toilet floors 



People think it's fun 
reviewing games 
for a living, and I 
suppose it is most 
of the time. 
Especially when 
you're beating the office at 
Quake III and getting sent 
across the pond to look at 
the latest interactive 
entertainment titles. But it's 
not all PR lunches and free 
beer. We also have to put up 
with month's like this... 

It should have been soooo 
exciting, because on day one 
of the issue the world's first 
finished copy of Daikatana 
landed on my desk. You've 
probably read the review by 
now. If not, turn to page 62 
and brace yourself for a big 
disappointment, or not as 
the case might be. You see 
Daikatana is a bit shit. Sorry, 
but it's the truth. 

But as a professional 
games reviewer I can't just 
look at a game for ten 
minutes, say it's a bit shit and 
then launch into Quake III. 
Despite the fact that I know 
it's not going to get any 
better, or even improve 
enough to make the 
experience even slightly 
enjoyable, I've got to play it 
all the way through. And then 
go into multiplayer mode for 
a couple of days. And then 
kill myself. Which I nearly did 
after experiencing the thrills 
of Daikatana's pit jump. If 
you're stupid enough to give 
John Romero your hard- 
earned cash then you'll find 
the pit towards the end of 
E1M4. It's a jump from hell 
inside an engine that was 




never designed for pixel- 
perfect jumping, and 
rendered almost impossible 
by the fact that the world's 
greatest level designer has 
stuck a light in the way. Make 
the jump as you're supposed 
to and you hit your head on 
said light before plunging to a 
bloody death. Take it from a 
different angle and you can't 
reach the other side. The only 
way to do it is to run along 
the edge of the pit, and 
shuffle the split-second 
before you take off so that 
you're propelled diagonally. 
Fun? I've had a better time 
licking toilet floors. 

Especially because the rest 
of the office seemed to find 
the whole thing absolutely 
hilarious. I eventually cracked 



it after about 666 attempts, 
and an hour of being called 
crap and useless by Richie, 
Mark and Martin 'Butlins' 
Korda. The tossers. Chris was 
loving it as well, sitting next 
to me with that familiar smile 
on his face and the "you're 
crap at games aren't you?" 
line spurting out every two 
minutes (or five jumps, 
whichever came sooner). 

But karma is a wonderful 
thing. Just after I cracked the 
jump Chris suddenly found 
himself in the middle of his 
own personal nightmare - 
Soulbringer. Five minutes 
into the game and he was 
getting slaughtered by 
quacking spiders. Trying 
desperately to attract our 
attention with cries of 



"Here's one. Stab it then. Am 
Ihittingit?Ohfor****'s 
sake. Look I can't turn to face 
it. So I'm just going to die am 
I? Jesus Christ." This carried 
on for the rest of the day. 
There is a God. 

And he turned up in our 
office to prove it. Yes, this 
month marked the return 
of the 'Ubergruppengib- 
fraggmeister'. Or Macca, or 
just plain God for short. He 
didn't quite make it back in 
time for his son's official 
resurrection at Easter, but he 
took great delight in single- 
handedly dismantling us at 
Quake ///anyway. And 
apparently he hadn't been 
practising "at all". Which is 
funny seeing as how, before he 
went to Dallas to cover the 



Quake ///championship (see 
his feature on page 36) both 
Mark and I were bearing him. 
Macca doesn't like losing, and 
is forced into coming up with 
excuses such as, "I haven't 
played this map before." 
Despite the fact that we'd 
beaten him on the very same 
level the day before, and the 
day before that. And the day 
before that. Now this. A 20-3 
thrashing followed by a 20-3 
thrashing. Followed by, "Comt 
on Dave. That's it you see. You 
can do it when you try." 

Now we have to call him 
God and bend down in front 
of him. Or should that be bov 
down? Whatever. I'm off to 
practise killing with my 
railgun. After I've uninstallec 
Daikatana, of course. C3 




162 PCZONE#91JUL2000 




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